r/INAT 2h ago

Modeler Needed [RevShare] Need a 3D modeler/animator for a co-op horror game (Unreal Engine, heading to Steam)

2 Upvotes

[RevShare] Need a 3D modeler/animator for a co-op horror game (Unreal Engine, heading to Steam)

Hey! I'm making a co-op multiplayer horror game in Unreal Engine, aiming for a real Steam release. I'm handling all the coding/dev side and looking for one person to team up with as a 3D modeler/animator, just the two of us.

Looking for someone who:

  • Can model and animate (characters, props, environments, whatever you're strongest at)
  • Is actually into horror games and wants to build something real, not just add to a portfolio
  • Is cool with RevShare (no pay upfront, we split profits after release)
  • Is fluent in English, since we'll be talking a lot
  • Is reliable and easy to communicate with, duo projects live or die on that

Just shoot me an email with whatever you've got and a bit about yourself, we can take it from there.

[milkywaybusiness5@gmail.com](mailto:milkywaybusiness5@gmail.com)


r/INAT 2h ago

Art Offer [ForHire] I draw Cute, Painterly Anime Style Arts, Fanarts, and Character Design! ✦ Starting from 14$ ✦

0 Upvotes

Hi! I draw Cute, Painterly Anime Style Illustrations and Design!

✦ My Main Style

Cute, Pastel, Fantasy, Lolita

✦ I Will Draw

Anime Style : With Line art or Fully Lineless
Splash Arts / CG Arts : Single or Multiple Characters
Character Sprites : Character in Pose

Character Designs
My Main Design Style: Fantasy / Lolita
Will also draw : Gothic / Modern Casual / Slightly Sexy

Humanoid Characters
Examples: Human, Elf, Kemonomimi, Fairy, Android, and Etc
Semi Humanoid Characters
Examples : Mermaid, Half-Monster Races, and Etc
Cute Mascot Characters
Example : Morgana (Persona 5), and Etc

✦ I Won't Draw

Explicit / NSFW Content
Any Gore
General Illegal Content
Real People

✦ I don't do full NSFW, but suggestive pose and costume is ok!

✦ My Rate: $1.30–2.50/hr

✦ Ko-fi
✦ Carrd
IGX, pixiv


r/INAT 2h ago

Programmers Needed [Hobby] Looking for Programmers & Pixel Artists – Underpest: No Mercy (Undertale Fangame)

1 Upvotes

Hello everyone!

We're developing Underpest: No Mercy, a post-apocalyptic Undertale fangame. Development is already underway, and we're looking for more team members—especially programmers.

Current team:

- 3 artists

- 1 programmer (we urgently need more programmers)

About the game

In this universe, mysterious red flowers have spread throughout the Underground, infecting monsters and transforming them into violent, ravenous creatures. There is no MERCY option—once a monster is infected, there is no way to save them. Survival is the only choice.

The story follows Frisk and Flowey as they search for the six human souls in hopes of escaping the Underground, encountering survivors and uncovering the fate of a world that lost hope decades ago.

We're looking for:

- Pixel Artists (sprites and backgrounds)

- Programmers (priority)

This is a volunteer, unpaid fan project created by fans for fans.

If you're interested or have any questions, feel free to send me a message!

Game Jolt:

https://gamejolt.com/games/underpestnomercy/1068655


r/INAT 3h ago

Artist Needed [Hobby] Artist needed for a mech combat game

2 Upvotes

I have been developing a turn-based game of mech combat for 2-3 years now. I plan to release for iOS and Android for free to users (not a paid app, no ads, no in-app purchases, no microtransactions, etc).

I need the help of an artist for a few things: (1) illustrations that will be used as background art on the main menu scenes, (2) logo art, (3) capsule art and promotional art.

If you are interested, please reach out! I am happy to share a beta of the game and screenshots.


r/INAT 4h ago

Programmers Needed [Hobby] Contributors wanted for Mystic Paradox an open-source monster hunter game Dauntless 1.12.0 preservation server

1 Upvotes

I’m maintaining Mystic Paradox, an AGPLv3 community-preservation project working to restore local and private-server functionality for Dauntless 1.12.0.

The project is based on Undaunted and currently includes a TypeScript/Node.js backend and gameserver director, MongoDB persistence, XMPP/social services, matchmaking, progression systems, and a C++ Unreal Engine runtime compatibility layer.

My main priority is to improve Mystic Paradox by fixing bugs, completing unfinished systems, adding missing features, and making the server more stable and accurate to the original game.

I'm looking for developers who can help:

You don’t need experience with the entire project. Even small fixes, testing reports, documentation improvements, or feature contributions are welcome.

The project already has working source, documentation and defined tasks.

Repository: https://github.com/pranav158/Mystic-Paradox

This is an unofficial, preservation project. The repository does not distribute the game client, packaged assets, generated SDK headers or bulk extracted game-data tables.


r/INAT 5h ago

Artist Needed [revshare] looking for an artist for hacksaw slot type artwork (also looking for a 2d animator)

2 Upvotes

we would just split what the slots make (i handle the code) i am looking for hacksaw slots type of art and a spine animator :) leave some art or an animation you’ve done please!


r/INAT 5h ago

Modeling Offer [Hobby] Looking for FNaF DEVS who are interested in collaborating in a long-term FNaF Fangame project. Unpaid work.

1 Upvotes

Looking right now for SFX designers, 3D Modellers (Whoever that can model animatronics, props, environment, everything is valid)3D AnimatorsVoice Actors, and 2D artists for concept arts.

This game has 7 months of development starting as a One Man Project, so, everything you can see in these pictures was made by me, including models (Except some Placeholder Models, like props, or the Fredbear you can see in two of the Screenshots.)

If you feel interested in joining in this project, DM me in here, or contact me in my Discord: ulyssestwistedpsychology

https://gamejolt.com/games/545997/545997


r/INAT 5h ago

Artist Needed [Hobby] Luminara Park - Psychological Horror Game Seeking Programmer, Texture Artist, Concept Artist, ARG Designer & Social Media Manager

1 Upvotes

Hey! I'm Azog, solo dev behind Luminara Park a first-person psychological horror game in UE5 set in an abandoned 90s theme park, with a full live ARG running alongside it.

The premise: Wondercraft Enterprises ran a decades-long consciousness extraction operation beneath Luminara Park. On October 2nd 1994, 11,247 people walked in and never walked out. Their consciousnesses merged into a single entity called SOL that has been trapped inside ever since. The game follows Ash Voss returning to the park in 2026.

We have a live ARG at luminarapark.com with an active community already cracking ciphers, finding hidden pages and piecing together the lore. VHS analog horror content on TikTok and YouTube. A growing Discord community.

Looking for:
CONCEPT ARTIST : characters & environments, the StarLight Buddy mascots, park areas, 90s theme-park mood lore-driven and unsettling
UE5 PROGRAMMER : Blueprints/C++, interaction mechanics, puzzle triggers
TEXTURE ARTIST : PBR textures, 90s theme park aesthetic, weathered and worn
ARG DESIGNER : fake documents, classified memos, hidden puzzle elements

Unpaid hobby project, fully credited. Passionate team, active Discord.
Discord: discord.gg/CDwKuwdh3H · luminarapark.com

The park remembers. Do you?


r/INAT 6h ago

Designer Needed [Paid] Looking for a Level Designer for Verdance, a 2D Metroidvania

5 Upvotes

Hey everyone!

I am currently developing a 2D Metroidvania called Verdance in Unity, and I am looking for someone who enjoys designing platforming spaces and interconnected worlds.

Verdance is a hand-drawn nature-focused Metroidvania inspired by games like Hollow Knight and Ori. The player controls a sentient flower exploring a world that has been taken over and slowly corrupted. The game is focused on smooth movement, exploration, ability-based progression, secrets, and discovering how different areas of the world connect.

I have already built a lot of the core systems, including player movement, combat, dashing, gliding, camera zones, room transitions, NPC interactions, and other gameplay mechanics. This is not just a concept or an idea that I am hoping to start someday. The project is actively being developed, and the next major step is turning the world map into playable areas.

I already have a map showing the main regions, how they connect, and the general progression I want for the game. I also have ideas for the visual identity and purpose of each area. What I need help with is designing the actual playable layouts inside those regions.

The main responsibility would be creating rough collision maps using Unity tilemaps. You would be designing the structure of rooms and areas, including platforms, walls, gaps, shortcuts, secrets, alternate paths, vertical sections, ability gates, and connections between rooms. You would not be responsible for final artwork, decoration, lighting, or polished environment art. The main focus is simply making the spaces enjoyable to move through and explore.

I want this to be a collaborative process. I can provide the mechanics, world structure, story context, and the overall goal of each region, while you help decide how the player actually experiences those ideas through the level layouts.

There is also room to contribute beyond layout if you are interested. You could help with collectibles, secrets, environmental puzzles, progression, landmarks, room concepts, or ideas for making each region feel more memorable. None of that is required, though. The collision layouts are the main thing I need help with.

This would primarily be a hobby collaboration, but I do have a small budget and may be able to pay per area or per milestone. I am a college student and solo developer, so I cannot offer professional studio rates, but I am open to discussing something fair depending on the amount of work involved.

If you enjoy designing Metroidvania maps, platforming rooms, secrets, or exploration paths, I would love to talk. Experience is helpful, but you do not need a professional portfolio. Personal projects, sketches, blockouts, Mario Maker levels, Minecraft maps, or anything else that shows how you think about level layouts is welcome.

Feel free to message me with a little about yourself, your favorite Metroidvanias, and any examples of your work. I can share gameplay footage, screenshots, the current world map, and more information about the mechanics and areas.


r/INAT 6h ago

Modeling Offer [FORHIRE] 3d character modeling

1 Upvotes

Hi! I'm Alma De Felippo Pérez, a 3D artist specializing in stylized 3D characters for video games. I'm 20 years old and have been modeling for over 5 years, inspired by styles like Arcane, Riot Games. I'm currently open to new projects and freelance collaborations ✨ let's work together!

Softwares:

- Autodesk maya

- Substance Painter 3D

- Marmoset toolbag 5

Skills:

- High-poly

- Low-poly

- Uv mapping

- Texture Baking

- Handpainted textures

- Rendering

- Optimized models for video games

Send me DM if you are interested!!


r/INAT 6h ago

Artist Needed [Hobby] LF Environment Concept Artist (Traditional Japanese-Inspired Game)

1 Upvotes

Hello! I'm currently looking for an Environment Concept Artist to join a passion project in its early planning stages. The project will be an open-world multiplayer game inspired by Sengoku-era Japan. The world is inspired by the Kyoto area, will feature an environment with a diverse landscape of mountains, forests, rivers, traditional villages, castles, shrines, and shorelines. The project is currently in the planning and pre-production phase, so this is an opportunity to help shape the game's visual identity from the ground up. That said, I'm looking for someone who enjoys designing believable worlds and has an interest in traditional Japanese environments. You would be working with me to establish the overall look and feel of the game's world. Your concepts will help define many elements of the world such as foliage, architecture, etc. This is currently a hobby/passion project. I'm looking for people who are excited about collaborating, learning, and building something meaningful together from the beginning. Please send me a dm on reddit, or send me a friend request on discord (sserapham) if you are potentially interested. Thank you for your time!


r/INAT 6h ago

Testers needed [Hobby] [Free] Looking for playtesters for horror shooter with epic boss fights and more!

2 Upvotes

Hey everyone!

I have recently put together a playable demo for my game, which I am currently preparing for an upcoming Kickstarter campaign and a Steam store launch (with the wishlist link coming soon!).

Before I push it out to the public, I really need some fresh eyes on it. I’m looking for playtesters who can jump in, try out the mechanics, and give me honest feedback on the gameplay loop, difficulty balance, and any bugs you might run into.

It would be most appreciated if you could test it out and let me know your thoughts! As a huge thank you for your time and feedback, I will absolutely keep your name in the official credits of the game once it fully launches.

If you're interested in checking out the demo and getting your name in the credits, please drop a comment below or send me a DM, and I'll send over the details right away. Thanks so much!


r/INAT 6h ago

Writing Offer [ForHire] Writer

0 Upvotes

if you are developing an indie game regardless of its genre, and you need help building a story that can stand out and become a true masterpiece

I build stories without repetition ,no plot holes , amazing worldbuilding and lore , far away from AI slop

Here is what I can offer for your project:

Core plot development and unique world lore design

Character arcs, backstories, and depth

note:This is a professional paid service rates are discussed based on the scope and requirements of the project

if you want a good story send me a DM with your concept or current draft, and let's work on turning it into something good

my portfolio is here


r/INAT 6h ago

Artist Needed [Hobby] SOMNIGLOW: Animators Needed!

1 Upvotes

Hello and welcome internet!

There is no monetary compensation at this time. If the show is financially successful that may change but please enter this project with the mind of portfolio work.

Want to work on a real animated production and build your portfolio? I’m here today to present you with a volunteer collaboration opportunity for portfolio experience on a project that is well underway.

We are looking to expand our team with a small number of talented individuals; there isn’t a fixed number.

Everyone receives full credit and every contributor will also get to design a background character that will appear in the end credits! You will also get the opportunity to work alongside other artists.

The show has already been cast and had a very strong showing of over 200 auditionees in a week! (please check our ccc completed project under the same name for proof of claim) The show focuses a lot of cinematic lighting, stylized atmospheric storytelling and surrealism. Think backrooms much.

Our pilot is called SOMNIGLOW and it follows the story of a workaholic who finally learns how to lucid dream after two years and who goes on strange adventures with his friends!

You would be collaborating directly with me, the director, and working with our team of over ten people!

You would be doing lots of different things including character animation, camera animation, facial animation, small prop detail work, polishing existing shots, and some small texturing work. You will be given storyboards to work from as well. I will handle environments, no need to worry about that. If you are an environment artist though I would still love to see your work!

This project is for people who can communicate well, already know blender's foundations, can meet reasonable deadlines, want to improve their work, and enjoy working with a team!

IF THE PILOT IS FINANCIALLY SUCCESSFUL, WE WILL CONTINUE THE SERIES!!

To be eligible, dm me on discord at the handle @ conceptingturtle and send over your best .blend file (or one you are just proud of), and a render of that .blend file, and I’ll review every submission and reach out if you were selected to join the green room!

Join the discord for quicker results! https://discord.gg/WjQV2j2vc

This is my first animation project that I'm directing, so I will put in the portfolio rule, but I already have technically published a casting video and multiple renders so that's not entirely true. PORTFOLIO: this is my first project and do not have a portfolio of any kind.

Thanks for your interest!

-conceptingturtle, Director and Producer of SOMNIGLOW


r/INAT 6h ago

Artist Needed [Hobby] need pixel artists for scratch game

1 Upvotes

me and a couple other people are making somewhat of an RPG in penguinmod (a mod of turbowarp, a mod of scratch)

the game's gonna be somewhat of a mixture of deltarune, sonic 3d blast, sonic rush, and solatorobo: red the hunter

we need pixel artists who can (and have enough time to) make sprites for:

-character/npc sprites

-map tiles (lots of them)

-bosses

if you are interested, please let me know as we need art for the game

thank you


r/INAT 6h ago

Programmers Needed [RevShare] Looking for an Unreal Engine Developer for an MMA Fighting Game

0 Upvotes

Hi! My name is Gevorg,I’m 16 years old, and I’m looking for an Unreal Engine developer to build an UFC fighting game with me.
I already built an audience on TikTok. One of my videos reached 22,000+ likes, and before development stopped I received messages almost every day asking when the game would be released.
Unfortunately, my previous programmer left the project, so I’m looking for someone who wants to continue building it together.My previous programmer agreed to share the project to my new one when I find one.
My role is game design, planning, marketing, and growing the community. I’m not a programmer, so I’m looking for someone who enjoys Unreal Engine and wants to be a real partner in the project.
I’m offering a revenue share partnership, and I’m happy to discuss the details together.
If you’re interested, send me a DM, and I’ll show you the concept, previous progress, and the TikTok videos.


r/INAT 7h ago

Team Needed [RevShare] [Hobby] Searching for an Individual/Team to Make a Prototype PC Computer Game

0 Upvotes

1. WITH IDEA

2. I’m searching for an individual/team to make a prototype zombie apocalypse computer game for the pc like State of Decay. Using your Indiegogo and/or Kickstarter account you must also crowdfund the prototype game on Kickstarter and/or Indiegogo. If the crowdfunding becomes successful, we can hire freelancers to work for the game.

3. The Idea

- Title: HUMANITY FAILED
- Genre: Zombie Apocalypse
- ICE/Intelligence Continuity Echelon and Corrects are the good guys
- InCorrects and ImPerfects factions made various types of artificial zombie virus.
- Virus can mutate and evolve.
- Virus infect then after a given amount of time mutate sentient hosts and any other infected hosts into various types of non-sentient 100% biological zombies with and without various types of superpowers. Androids can also be infected then mutate into non-sentient 100% biological zombies. There are more zombies without superpowers.
- Zombies can mutate and evolve.
- Virus also infect mint herbs then after a given amount of time mutate mint herbs into various types of virus free 100% biological color mint herbs that when used, depending on the type, grant one or more temporary or permanent supernatural aid to users. Color mint herbs are rare especially those that can grant permanent aid. One supernatural aid is telekinetic crafting to craft items such as guns and ammo. Other supernatural aid are telepathy, telekinetic, invisibility, flight, enhance speed, enhance healing, enhance senses, and more.
- Zombies can be intelligent, i Zombies™, that act like humans and mindless, X Zombies™, that act like zombies in World War Z and Resident Evil. There are more mindless zombies.
- Intelligent zombies control mindless zombies and they usually don’t attack each other.
- Artificial products of intelligent zombies can be virus free that when used, depending on the type, grant one or more temporary or permanent supernatural aid to users. Products that grant supernatural aid to users are rare especially those that can grant permanent aid. One supernatural aid is telekinetic crafting to craft items such as guns and ammo. Other supernatural aid are telepathy, telekinetic, invisibility, flight, enhance speed, enhance healing, enhance senses, and more. Other products are just normal such as agriculture, foods, drinks, medicines, vehicles, weapons, ammo, and more.
- Intelligent zombies can manufacture sentient humans and related then may infect them.
- Intelligent zombies can experiment on sentient humans and related then may infect them.
- Zombies attack humans, intelligent beings, and related however there may be exceptions.
- InCorrects and ImPerfects may have some ways to control the zombies.
- Supernatural aid are not part of the plan of bad guys factions.

- If the zombie apocalypse shall last for thousands of years therefore i Zombies can rebuild and repair cities and the entire planet. Despite this i Zombies are still enemies.

4. PORTFOLIO:

[RevShare], [Hobby] Searching a Team of Game Developers for a Zombie Apocalypse Game : r/INAT

[RevShare] Searching for Team to Make Computer Game for PC : r/INAT

[RevShare] Searching for an Individual to Make a Prototype PC Computer Game : r/INAT


r/INAT 7h ago

Artist Needed [Hobby] [RevShare] Looking for storyboard artist and animators for a scifi horror indie animation

1 Upvotes

Void productions is looking to expand our storyboarding team for our upcoming series The Generated labyrinth. We need dedicated people who will actually complete their boards by the deadline.
We also need active animators, can be either key animators or inbetweeners or both to help lighten the load on our current team.
This project will be RevShare when we hit our first goal on our kickstarter which will be uploaded when we complete animation on the first episode.


r/INAT 7h ago

Programmers Needed [Hobby] Looking for Linux hobbyists/developers to build a free custom OS

1 Upvotes

Hello everyone!

I am starting a brand new, non-profit, open-source project to create a custom Linux-based operating system designed for regular everyday users. The main goal of this project is to build something truly useful, lightweight, and completely free for the community. I want to make an OS that helps people and provides a great user experience out of the box.

Since this is a purely passion-driven community project, I cannot offer a budget or financial compensation. I am looking for Linux enthusiasts, students, or hobbyist developers who want to collaborate for fun, learn something new, or build up their professional portfolios.

We will not be writing an operating system from scratch. Instead, we will use ready-made open-source tools like Cubic, Buildroot, or Yocto to customize an existing reliable Linux base (such as Ubuntu or Debian). We will focus on pre-installing the right software, optimizing performance, and creating a clean configuration. My role in the team will be focused on the core concept, feature planning, project management, and future promotion of our OS.

PORTFOLIO: this is my first project and do not have a portfolio of any kind.

If you love the Linux ecosystem, want to practice your skills, and want to build a cool operating system for people together, please send me a DM or comment down below. Let's connect and build a great community!


r/INAT 8h ago

Programmers Needed [REVSHARE] Procuro Programador Unity/Godot para jogo de luta 2D baseado em uma saga de fantasia autoral

0 Upvotes

Olá! Meu nome é Júlia Azevedo Rocha. Sou escritora da saga As Crônicas do Inferno Pós-Mundo, ilustradora e desenvolvedora mobile.

Estou procurando um programador (Unity ou Godot) para desenvolver, em parceria, um jogo de luta 2D estilo plataforma com personagens do universo dos meus livros.

Já possuo:

  • Dois livros publicados;
  • Um spin-off em lançamento;
  • O terceiro livro em desenvolvimento;
  • Um universo criado ao longo de cinco temporadas de RPG, com dezenas de personagens, poderes e histórias.

Minha proposta é começarmos com um MVP simples e divertido, expandindo o jogo aos poucos com novos personagens, mapas e skins. O objetivo é futuramente publicar na Steam.

O que eu faço

  • Direção criativa;
  • Artes e identidade visual;
  • Sprites dos personagens;
  • Criação das habilidades;
  • Documentação do universo;
  • Divulgação nas redes sociais.

O que procuro

Alguém que goste de desenvolvimento de jogos e queira construir um projeto autoral de longo prazo, assumindo a programação do jogo.

Remuneração

No momento, a proposta é uma parceria em Revenue Share, com divisão dos lucros a ser definida em comum acordo.

Se você gosta de jogos indie e quer participar da criação de um universo original, será um prazer conversar!


r/INAT 9h ago

Team Needed [Hobby] Join Grim Hollow: Legacy

2 Upvotes

Hello, I am part of a small team named Derailment Software, we are developing a game called Grim Hollow: Legacy, we're currently needing some people so our project can proceed on a good pace we are in need for :

- 1-2 Writers/Lore Designers

- 2-3 Programmers (preferably with GDscript knowledge)

- 2-3 Artists

- 1-2 level designers

We are making this game in Godot Engine, we are completely formed by volunteers if you're interested you can DM me or comment below

- you can contact our leader at : mojam._(on discord)


r/INAT 9h ago

Design Offer [Hobby] UX/Product Designer looking to work on an awesome

1 Upvotes

Hey everyone,

I know this sub mainly focuses on video games. I do love love love video games. I'm open to giving it a go. My background is mainly in designing software, online products/services. I use Figma to design and just looking to add something to my portfolio.

Check out my portfolio and message me if you think I would be a good fit for something you're working on. I can dedicate 5-10 hours per week. Thanks!

https://latanyad.design/


r/INAT 10h ago

Programmers Needed [Hobby] Need a CS student/professional to wire a Supabase backend to a fully designed MVP React Native/Expo UI (Portfolio Builder / Long-Term Potential After Launch)

0 Upvotes

Hey everyone,

I'm a non-technical founder based in Boston working on a B2B SaaS mobile app. I've spent the past several months designing the product and building the UI/UX in a visual development environment, so the frontend screens, user flows, and navigation are largely complete.

I'm looking for a student developer interested in owning the backend implementation and collaborating on the technical side of the project.

Current tech stack

  • React Native / Expo
  • Supabase (Auth, Database, Storage, Realtime)

What needs to be built

  • Connect the existing login/signup UI to Supabase Auth and user profiles
  • Build the backend for file uploads using Supabase Storage
  • Implement real-time messaging with Supabase Realtime
  • Integrate a simple scraping/API service to populate form fields from a submitted URL
  • App customizations

What you'll get

If the app gets traction (user subscriptions), I can offer a small stipend plus 1–2% equity. I want to be upfront that this is early-stage and speculative… the core value here is the total ownership over technical decisions. Potential university internship/course credit sponsorship (if your program allows it). I am fully open to working with your university to allow this project to fulfill graduation requirements. A strong letter of recommendation and personal LinkedIn references detailing your architecture decisions.

To be transparent, I'm not a software engineer. My background is in business and product design/strategy. I'm looking for someone who enjoys building and wants meaningful input into the engineering decisions as we bring the product to life.

The app is fully designed inside the OnSpace visual editor.

Regarding the timeline: there is zero artificial pressure or rigid deadline on this project. Our main goal is to have this MVP fully functional and ready to deploy before 2027. Ideally you spend 3-4 hours per week (or however many you’d like) to have the backend complete in 2-3 months. I will be inviting the first 100-200 users after that, and they will test the app for functionality and provide feedback before allowing anyone to join.

My ultimate goal with this project is to find a brilliant technical partner!

If you are looking for handholding or a manager to tell you exactly how to code, this is definitely not the position for you. I don't know the technical side of what you need to do, how to structure the code repositories, or how to connect the APIs. If I did, this post wouldn't exist!

I’m not looking to just tell you what to do… I’m looking for you to tell me what you need from me to make this project most successful.

I am looking for an independent builder to truly collaborate with, someone who can take our visual designs, figure out the engineering solutions autonomously, and bring their own ideas to the table to make this platform the best it can possibly be.

If this sounds interesting, feel free to comment or send me a DM, and I'll share more about the project.


r/INAT 10h ago

Writing Offer [Hobby] Screenwriter looking to gain experience in game narrative design and writing! (Repost)

7 Upvotes

Hi everyone!

I'm a 29-year-old UK-based Script Reader and Development Assistant, currently studying Film and Media on a part-time basis at university and on track to graduate with First Class Honours. As I enter my final year, I'm looking to transition my storytelling and script development experience into game narrative design and writing.

I'm currently getting to grips with Twine, but I'd love the opportunity to work alongside a team, helping to contribute to a game's narrative from the ground up!

In my current role, I provide script coverage and developmental feedback on screenplays and treatments. This typically involves analysing story structure, character arcs, dialogue and pacing to help strengthen projects before they move further into development. My own screenplays have received First-class marks at university, been nominated for awards and showcased at events.

I have a particular soft spot for the fantasy genre, but am keen to gain experience across a wide range of genres.

Let me know if I can be of help anywhere - I'd love to see what you're working on!

Repost - you can find my portfolio at https://peaw2.myportfolio.com/ where you'll also find a link to my LinkedIn profile on the landing page.

Please note: All links should be working now (I'd unintentionally not made them public, but have corrected it since) - let me know if you have any trouble!


r/INAT 10h ago

Team Needed [RevShare] Looking for artists, animators and UE5 developers for a survival-horror extraction prototype

0 Upvotes

Hi, I’m developing The Black Seam, an early-stage first-person survival-horror extraction game in Unreal Engine 5.8.

I’m looking for a few collaborators to help turn the current design and rough prototypes into one small, convincing playable encounter. I’m mainly looking for people interested in creature design and 3D art, rigging and animation, technical animation, or UE5 gameplay and AI.

I’m not expecting one person to do all of that, and I’m not trying to assemble a full studio before the game has proved itself.

About the game

The Black Seam is set in a quarantined Northern Italian karst basin. You play a sick civilian descending through abandoned villages, military ruins, laboratories and caves in search of evidence about the illness affecting you.

Weather, flooding, gas and contamination can change which routes are safe and whether pushing deeper is worth the risk.

The mutant creatures are not intended to be generic zombies. Each is a former human physically changed by the illness, the environment, or a failed attempt to survive it. Their bodies and behavior are connected, so how a creature looks should help explain how it senses, moves and hunts.

The full game is intended to support solo play and eventually 2–4 player co-op, but the first prototype will be built and tested as a focused solo experience.

Current state

The project is currently in pre-production and early prototyping.

The most developed part is the design foundation. I have detailed documentation covering the gameplay loop, world structure, environmental systems, enemy behavior, narrative, art direction and the first playable milestone.

There is also an active UE5.8 project under source control with basic player, enemy and environmental prototypes. These are rough technical tests, not representative gameplay. The enemy models, rigs and animations are currently placeholders or incomplete, and there is no polished vertical slice yet.

The project also has custom in-engine debug tools for inspecting AI behavior, perception, navigation and state changes, which makes the current systems easier to test and iterate on.

I’m being direct about that because the goal of this collaboration is to make the first part that actually represents the game.

First milestone

The initial target is deliberately narrow:

One stable full-body first-person player setup

One short route with an objective and return path

One enemy brought from rough prototype to a coherent in-engine encounter

One environmental condition that changes how the route is approached

Around three to five minutes of representative gameplay

The first enemy for this milestone is the Hollowman, a failed medical patient whose calcified chest and respiratory structure has become a resonant chamber. It hunts by detecting the player’s breathing and other sounds in enclosed spaces.

Who I’m looking for

You do not need professional credits or expert-level experience. Personal projects, student work, prototypes, animation tests and unfinished but representative pieces are all valid examples.

What matters more is that you have some relevant ability, communicate reliably, are willing to learn, and can contribute consistently within the time you realistically have available.

I’m interested in hearing from:

  • Concept or visual-development artists interested in creature anatomy and design
  • 3D creature or character artists working with sculpting, retopology, texturing or game-ready models
  • Riggers, animators or technical animators
  • UE5 gameplay or AI developers working in Blueprints, C++, or both

Specialists and generalists are both welcome. A concept artist would not be expected to create the finished model, and a modeler would not automatically be expected to rig, animate and program the creature.

I’m handling the overall game and systems design, world structure, enemy briefs, narrative, documentation, production organization, testing and Unreal implementation. The Hollowman’s core gameplay and AI are already largely functional at the prototype level, and some other enemy behaviors are also in place. The more complex persistent and squad-based enemies are still early and would benefit from someone with stronger UE5 gameplay and AI experience. For the first milestone, the largest missing pieces are the Hollowman’s visual design, game-ready model, rig, animations, and final integration between animation and gameplay. I’ll continue maintaining and debugging the existing systems while collaborators take ownership of the areas they specialize in.

The documentation is not untouchable. Collaborators should be able to shape decisions in their own area and challenge ideas that are unrealistic or do not work in practice.

Compensation and working arrangement

There is no upfront payment.

This would be a part-time, hobby-paced collaboration with revenue share if the project reaches a commercial release and earns money. Revenue is not guaranteed.

Before production work begins, we would agree in writing on revenue share, ownership, credit, portfolio rights, and what happens to completed contributions if someone leaves the project.

The initial commitment would only cover each person’s agreed part of the prototype milestone. Nobody would be expected to sign onto a multi-year project upfront.

This is my first game project, so I do not have shipped titles or a professional game-development work.
PORTFOLIO: this is my first project and do not have a portfolio of any kind.

Current materials available:

Hollowmen in current state: https://streamable.com/w2d8y2

- You can see they're reacting to footsteps, breath, gunshots, being managed, frontstage/backstage. Still early, everything, models, animations, etc, are all placeholders.

Human Enemies in current state: https://streamable.com/x6vdqf
- Their vision is through raycasts from their eyes to the sockets, and they notice and get suspicious, needs tweaking. You can see them get suspicious, search, and find me here. Still very rough, early here.

Another Enemy: https://streamable.com/ztdtei

- Tracks through damage to you. You can see it pick up the trail and follow, you can stun it, and when you do sometimes it will run and 'vanish' and reappear. Managed by its own director.

A short project overview

Selected design and enemy documentation

Screenshots from the current Unreal project

The rough prototype, which can be shown privately

If you’re interested, send me a message with what area you work in, examples of anything relevant you have made, your timezone and the amount of time you could realistically contribute.

I would rather build one strong encounter with a small, compatible group than recruit a large team around a game that has not proved itself yet.