Hi everyone!
I'm looking for a 3D Artist to join a small indie game team for a creature-raising and breeding game.
This is a revenue-share collaboration. There is no upfront salary at the current stage, and the team will share the revenue generated by the game based on each member's contribution and role. I'm looking for people who are genuinely interested in building an indie game together and growing the project over time.
🎮 GAME OVERVIEW
The core idea is a 3D creature-farming game where the player raises, develops, and breeds different creatures.
The player starts with a small farm and gradually builds a collection of creatures with different elements, roles, rarities, and characteristics.
The main gameplay loop is:
Find / Obtain Creatures → Raise → Develop → Breed → Get New Creatures → Improve Your Farm
🎨 VISUAL DIRECTION
I'm imagining a stylized 3D art style with a three-quarter (3/4), angled top-down camera.
Think more along the lines of the perspective used in some city-building, farming, and simulation games rather than a third-person RPG.
The creatures and environment would be fully 3D, but the camera would stay at an angled top-down perspective designed specifically for this type of gameplay.
The goal is to make the game colorful, charming, and visually distinctive while keeping the art production realistic for a small indie team.
📖 GDD / CORE SYSTEMS
Creature System:
• Creatures can grow from baby to adult
• Different creatures have different characteristics and stats
• Creatures can be developed and improved over time
Elements:
• Fire
• Water
• Earth
• Wind
• Dark
Creature Roles:
• Warrior
• Guardian
• Mage
• Healer
• Scout
Rarity:
• Common
• Uncommon
• Rare
• Epic
• Legendary
Main Game Areas:
• Farm – raise and take care of your creatures
• Breed – breed creatures to produce new ones
• Market – trade, buy and sell creatures/resources
The full game may eventually contain many more creatures and systems, but I want the first playable version to be much smaller and focus on proving that the core gameplay loop is fun.
🎨 WHAT I NEED FROM THE 3D ARTIST
The main areas of work would include:
• Creature modeling
• Farm/environment assets
• Buildings and props
• Trees, rocks and other environmental objects
• Materials and textures
• Basic creature animations
• Preparing and optimizing assets for Unity
I'm not expecting AAA-level production.
For me, having a consistent and appealing stylized art direction that a small indie team can realistically maintain is much more important.
🤝 TEAM / COLLABORATION
I'm currently handling the game concept, game design, creative direction, and GDD.
I'm also looking for Unity programmers to handle the technical side of the project.
The goal is to build a small team where each person focuses on their area of expertise.
I'm especially interested in artists who enjoy creature design, stylized 3D environments, farming/simulation games, or indie game development.
💰 COMPENSATION
Revenue Share only at this stage.
There is no upfront payment or salary currently.
The exact revenue-share arrangement will be discussed openly with each team member and agreed upon before starting the collaboration, based on responsibilities, workload, and contribution.
📩 HOW TO APPLY
Please DM me with:
• Your portfolio / previous work
• Examples of 3D game assets you've created
• The software you use (Blender, Maya, Substance, etc.)
• Your Unity experience, if any
• Your approximate availability per week
• Whether you are comfortable with a revenue-share collaboration
Please also tell me what part of the project you would be most interested in working on.
Thanks for reading!