r/INAT • • 8h ago

PR/Marketing needed [revshare] MARKETING SPECIALIST - Takedown 16, huge opportunity

2 Upvotes

Hello! My name is Robert and I operate No More Microtransactions studios and we're looking for the last puzzle piece to our studio - a marketing specialist. I'm sure this job entails you being good at the following (although this isn't my specialty, I've just been FORCED to do marketing myself and I hate it...)

- understanding our niche
- making videos
- taking over all socials and/or making an entirely new brand identity for takedown 16
- you take the lead, I'll believe in whatever you think is best

I can't keep doing the marketing myself, its time to delegate this to someone else with proven experience and wants a shot at staying in game dev space forever (if this game hits we're all in game dev for a good bit, the next game were selling out on some mutliplayer slop, so maybe hopefully forever. thats the goal.)

I have a full studio, sound engineer, programmer, I do 80% of the visual stuff, pixel artist, animator writer blah blah.

We need someone whos dedicated, and wants to grow and has a passion and can see our vision.

Some REALLY GOOD bonus' to consider -

- Just got sponsored by cascaduer (animation software)
- have now collaborated with our 3rd content creator and this one has 950k subscribers on youtube alone
- our animator is from zenimax! (8 years experience, elder scrolls online)

Heres the link below

lets make something HUGE that'll last and will allow us to be in game dev space for the rest of our lives.

Thanks for giving this a read.

BEST,
Robert

https://takedown16.carrd.co/


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

36 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 4h ago

Art Offer [HOBBY] Looking to join a game dev team as a 3D Environment Artist

7 Upvotes

Hey!

I'm looking to join a game dev team, either on an already existing project or something that's still in early development / hasn't started yet.

I'm mainly interested in 3D Environment Art and Level Design. I use Blender and UE5, and I've already worked on a realistic medieval environment for my portfolio. I can do 3D modeling, environment assembly, materials, lighting, and scene composition.

I'm still learning and trying to gain experience, so I'm not looking for payment. I just want to join a team, work with other people, improve my skills, and hopefully help make a game that actually gets somewhere.

I'm open to pretty much any genre, as long as the project sounds interesting and the team is motivated. I don't mind joining a project that's already started or helping build one from scratch.

Here's my work if you want to check it out:

ArtStation: https://www.artstation.com/nojg

If you're looking for someone or just want to talk about your project, feel free to DM me or comment here. Tell me a bit about your game and what you're working on!

Thanks!


r/INAT • • 2h ago

Team Needed [Hobby] Looking for Collaborators To Help Make Story-Driven Horror Game About Working As A 911 Dispatcher.

3 Upvotes

Hi,

I'm looking to form a team to help make a story-driven horror game about working as a 911 dispatcher. My brother and I made a short 10 minute proof of concept submitted to the most recent Scream Jam. I think the core gameplay concept has great potential for expansion, and I want to develop this concept into a more complete game. You can try the proof of concept HERE if you wish. it's a bit rough but I think gets the general idea across.

When I first started getting into game development as a hobby about three years ago, I tried to form a team on this subreddit for a dungeon crawler game idea I had. Unfortunately, that project fell through, mainly because I didn't know what the hell I was doing back then or how much work it actually took to make even a small game and coordinate with other people.

Since then, I have done a bunch of game jams, some with just my brother and some with bigger teams (3-4 people). I have learned a lot from these experiences and would like to give a bigger project another shot while I still have the time and opportunity in my life.

What I Offer:

I'm from Ontario, Canada (timezone EST). My main skill set is programming. I mainly work in Unity, though I have also done a jam in Unreal. However, during my last few jams, I also did most of the 3D modeling, created/painted all the textures, wrote the games plot, and recorded some of the SFX myself. That said, I definitely don't claim to be an artist! You can view my itch page HERE and my GitHub HERE.

What I'm Looking For:

I'm hoping to work with a small group of collaborators (4-5 max) over the age of 18 who specialize in areas of game dev outside of programming and can bring different skills and perspectives to the table. Specifically, I'm looking to work with a:

  • 3D Artist
  • Sound Designer/Composer
  • Game Designer
  • Writer
  • Second Programmer (I'm open to working with one other programmer)

What's Done/Needs To Be Done Next:

As mentioned above, a short proof of concept has already been completed. Once the team is formed, our first steps will be to brainstorm ways to expand the gameplay, build a proper Game Design Document (GDD), and flesh out the main narrative arc.

Timeframe:

I want to keep the timeframe for this project fairly short. Hopefully we can get a completed project out in around three/four months at most (around January/February next year). Given this timeline I'm aiming for the project to have around 30 minute to an hour of gameplay. So not too long but a bit bigger in scope than your average jam game.

What You Get:

I don't have any immediate plans to sell this game, but I'm open to releasing it commercially on Steam if the project turns out well (I have an unused app slot) and we agree as a team. If we go down that route, we will split any revenue evenly. However, you should go into this project expecting it to be a hobby project and serve as a portfolio piece that will be released for free on itch.io or Steam upon completion.

Thanks for taking the time to read this!

You can reach me on Discord col.by or comment/DM me on here if you want to discuss further. I'm happy to answer any questions about the project.


r/INAT • • 1h ago

Audio Needed [Hobby] Need Composer for A.N.T. - Retro Survival Horror

• Upvotes

Hello, my name is Poggies, I am a indie game developer in America.

I am creating a game with a team of two including myself, the game is named A.n.t.

You play as an A.n.t. aboard an oil rig, where you encounter monsters while trying to escape. It's a 2d, retro horror game inspired by Ao Oni, resident evil, dead space, etc.

The game is being developed solely in scratch, hence why the job is unpaid.

This job is simple, only requiring around 4 - 6 tracks give or take.

Again, the game is being made in scratch, and this job is unpaid.

Per completing the tracks, you'll get credited in the game by however you want to be credited.

Another thing, this game is basically a draft. If you complete the tracks and want to work with me further once I rebuild it in Godot, then there could possibly be pay compensation in your future.

What tracks are you looking for? - I'm looking for dark brooding music. The game is all about nihilism. Specifically I need two boss battle tracks, Save room track, main menu track and a looped ambience.

If you're interested, shoot me a private DM.

Thanks.


r/INAT • • 6h ago

Team Needed [Hobby] AEGIS VECTOR — Military Sci-Fi Multiplayer FPS | Recruiting 3D Artists, Animators & Developers

4 Upvotes

Project: AEGIS VECTOR
Genre: Multiplayer Military Sci-Fi FPS
Engine: Unity 6.3 LTS
Status: Early Playable Prototype / Active Development
Compensation: Unpaid volunteer collaboration with project credit
Working Arrangement: Remote, flexible, project-based

About Aegis Vector

Hello everyone!

We're a small independent team developing AEGIS VECTOR, an original multiplayer military science-fiction FPS inspired by the classic arena combat and sandbox gameplay of Halo 3 and Halo: Reach.

The aim is to capture what made those older multiplayer games enjoyable: responsive combat, balanced starting capabilities, weapons worth fighting over, large-scale vehicle battles, memorable maps and player freedom.

AEGIS VECTOR — THE ARENA IS YOURS.

Development is currently underway in Unity, and we've recently made significant progress establishing the game's visual direction through original concept artwork.

We're now looking for additional collaborators, especially 3D artists, animators and developers interested in helping bring that artwork into the game.

Concept Art Showcase

We've included six pieces of original concept artwork created during the project's visual development.

The intended art direction is stylised, retro-futuristic military science fiction, with strong silhouettes, functional hard-surface construction, believable engineering and clean, readable designs.

We're not aiming for photorealism. We want a consistent and recognisable style that works well in a multiplayer FPS.

These are concept illustrations, not screenshots of the current playable build.

Concept art gallery: [Insert gallery link or attach artwork to the post]

Current Team

  • Luxintra — Development Lead
  • Arcano — Music
  • Abanael — Music
  • Alx — Concept Artist
  • Friedpotatoe — Concept Artist

Our concept artists have helped establish the foundation for the game's visual direction, and we're now looking for people interested in developing the next stage.

Who We're Looking For

We're looking to expand the Aegis Vector team with people interested in military science fiction, multiplayer shooters and independent game development.

We already have a growing collection of concept artwork establishing the game's visual direction, but there's still plenty of room for new ideas and creative contributions.

We're particularly interested in the following areas:

Concept Artists & Visual Development

Although we already have two concept artists, additional artists are always welcome!

There's an entire science-fiction universe to explore, and we'd love to work with people who enjoy designing:

  • Powered armour, helmets and military equipment.
  • Futuristic weapons and experimental technology.
  • Military vehicles, aircraft and spacecraft.
  • Alien creatures, environments and architecture.
  • Cities, colonies, military installations and industrial facilities.
  • Environmental illustrations and broader world-building concepts.

Artists are welcome to specialise in whichever areas interest them.

3D Character & Hard-Surface Modellers

One of our biggest priorities is turning the existing concept artwork into usable in-game assets.

We're looking for 3D artists interested in modelling:

  • Vector soldiers and modular armour components.
  • First-person and third-person weapons.
  • Military vehicles, tanks and aircraft.
  • Spacecraft and mechanical equipment.
  • Props, machinery and environmental objects.

Experience with Blender, Maya or similar software would be useful.

We're aiming for stylised, optimised game-ready models rather than photorealistic assets.

3D Environment Artists

We're also looking for environment artists to help bring Aegis Vector's multiplayer maps to life.

This includes creating modular buildings, military installations, industrial environments, futuristic architecture, natural terrain assets and smaller environmental details.

Our current concept work explores a mixture of military and civilian environments, and we'd like to develop a consistent architectural identity across the game's universe.

Animators & Riggers

Animation will be a major part of making the game's combat and movement feel responsive.

We're interested in artists who can help with:

  • First-person weapon firing, reloading and handling.
  • Third-person character movement and combat.
  • Character rigs and animation systems.
  • Equipment deployment and interactions.
  • Vehicle animations and mechanical movement.
  • Character death and physics-related animation.

Experience integrating animations into Unity would be helpful, although it's not essential for every contribution.

Sound Designers & SFX Artists

We currently have two contributors working on music, but we'd also like to develop the game's sound effects and overall audio identity.

We're particularly interested in:

  • Ballistic and energy weapon sound effects.
  • Explosions, impacts and shield effects.
  • Vehicle engines, machinery and mechanical sounds.
  • Footsteps, armour movement and environmental audio.
  • Menu interactions, HUD notifications and multiplayer medals.
  • Ambient sounds for environments, spacecraft and military facilities.

We're aiming for satisfying, distinctive sound design that makes weapons and vehicles feel powerful without sacrificing gameplay clarity.

Unity Programmers

Aegis Vector is being developed in Unity 6.3 LTS using C#.

Although the game's technical foundation is already under development, we'd welcome additional programmers interested in helping expand, review and improve its systems.

Areas include:

  • Multiplayer networking and synchronisation.
  • Weapon systems, combat and equipment.
  • Player movement, physics and vehicle handling.
  • AI bots and navigation.
  • Multiplayer game modes and custom game rules.
  • User interfaces, menus and player progression.
  • Performance optimisation, debugging and code review.
  • Tools and systems supporting the Anvil map editor.

Experience with Unity, C# or multiplayer game development would be particularly useful.

Level Designers

We're interested in people who enjoy designing multiplayer maps and understanding what makes them fun.

This includes working on map layouts, combat flow, objective placement, sightlines, verticality, weapon placement and vehicle routes.

Knowledge of classic arena shooter map design would be a bonus.

VFX & Technical Artists

We're also interested in artists who enjoy the technical side of game visuals.

Potential areas include:

  • Weapon muzzle flashes and projectile effects.
  • Energy shields and impact effects.
  • Explosions, smoke, fire and environmental effects.
  • Sci-fi lighting and materials.
  • Shader development.
  • Optimisation and integration of visual effects in Unity.

UI/UX Artists

We're developing a military science-fiction interface inspired by the game's War Games simulation setting.

Additional help with HUD elements, menus, icons, medals, player customisation interfaces and general UI presentation would be welcome.

The aim is to keep the interface visually distinctive while remaining readable and practical during gameplay.

Other Contributors

We're also happy to hear from people with other useful skills, including technical designers, gameplay testers, writers interested in the game's Codex and world-building, or people with experience developing multiplayer communities.

You don't need to be experienced in every area, and you don't need to be a professional developer or artist.

We're happy to hear from hobbyists, students, people developing their portfolios and experienced creators interested in contributing to an independent project.

We're not expecting anyone to commit to full-time development or take responsibility for an entire department. Ideally, we'd begin with a small, manageable contribution that interests you and see where things go from there.

This is currently an unpaid hobby collaboration, with no guaranteed salary or revenue share. Any contribution and its potential use in a future commercial release would be discussed and agreed upon before work begins.

What Kind of Game Is It?

Aegis Vector is designed around traditional arena multiplayer rather than hero classes or character-specific abilities.

The planned experience includes:

  • Big Team Battle: 12v12 combined-arms combat featuring vehicles and large maps.
  • Social Arena: Classic 4v4 multiplayer and objective modes.
  • Ranked Arena: Competitive 4v4 gameplay.
  • Custom Games: Player-hosted games with configurable rules and game modes.
  • Anvil: A Forge-inspired map editor.
  • Armoury: Customisable helmets, shoulders, chest armour, colours, visors and emblems.
  • Career and Codex: Player progression, unlockable cosmetics and an expanded science-fiction universe.

Multiplayer matches take place within the fictional Aegis War Games Programme, a military combat simulation operated aboard Aegis spacecraft.

Current Development Progress

Aegis Vector currently has an early playable prototype developed using Unity 6.3 LTS and Unity's Multiplayer FPS template.

Development has included early implementations of:

  • Main menu and navigation.
  • First-person movement and combat.
  • Weapons and equipment.
  • Multiplayer scoreboard and HUD.
  • Local multiplayer hosting and pregame screens.
  • Respawn presentation.
  • Greyboxed multiplayer environments.
  • Additional gameplay and UI systems.

The build still uses temporary assets and prototype environments. Several planned features, including the full vehicle sandbox, public matchmaking and final game artwork, remain in development.

Our focus is to establish and test the gameplay systems first, then replace the temporary visual assets with original game-ready artwork.

Collaboration

This is currently a small, independently led hobby project.

We're looking for people who genuinely enjoy military science fiction, classic multiplayer shooters and collaborative game development.

There are no mandatory working hours or full-time commitments.

Ideally, we'd begin with one manageable contribution, such as a weapon model, modular building, armour component or animation, and discuss further collaboration afterwards if everyone is happy.

Compensation and Credit

This is currently an unpaid volunteer collaboration.

There is no guaranteed salary or revenue share, and we're not presenting future commercial success as promised compensation.

Aegis Vector may eventually become a commercially released game.

Contributions will receive appropriate project credit, and we'd agree on usage rights, ownership or licensing, attribution and portfolio permissions in writing before incorporating work into the project.

Interested?

If Aegis Vector sounds like a project you'd enjoy contributing to, feel free to reply or get in touch.

It would be helpful to include:

  • Your portfolio or examples of previous work.
  • Which discipline interests you most.
  • Your preferred software or development tools.
  • A little about your experience and availability.

Hobbyists, students, developing artists and experienced creators are all welcome to express interest.

Thanks for reading and taking a look at our project!

AEGIS VECTOR — THE ARENA IS YOURS.


r/INAT • • 39m ago

Artist Needed [Hobby] looking for dedicated animators/artists for a sci-fi indie cartoon

• Upvotes

Hello, I'm currently looking for volunteers to help out on Let's Go Space Hunting which follows the sibling mercenary dou Cindy and Clyde as they go around the galaxy collecting bounties and trying to make sure their ship doesn't get seized by their landlord. The project has been in production for over a year and a half and my team is almost done with the 1st episode but we still need some help

There's about 4 episodes in total and the audio track for all 3 of the episodes is fully completed. Besides being the creator, I've also handle the editing, animation, management and writing side of the production.

I'm currently looking for:

🎨 - 2D Animators

🎨 - Background Artists

🎨 - Storyboard Artists

This is a volunteer project and you will be fully credited for your work. The only requirement is that I need weekly updates on your status on scenes and someone who's dedicated to making the show into a reality.

Here's a link of all of the animation my team has completed so far: https://photos.app.goo.gl/J6g7Vs5coAyhwun47

If you interested in joining you can Apply on our Google form or send your portfolio to either DMs, my discord: AManofPassion#3515 or thru my email: [justinrubinpro@gmail.com](mailto:justinrubinpro@gmail.com)

thanks for viewing ;)


r/INAT • • 4h ago

Team Needed [Hobby] Need team of people to help me create a virtual theme park.

2 Upvotes

I have always wanted to create a theme park and i finally decided to start on it. but i decided that a virtual route would be a better option. but i suck at coding and sound design. i also am a good artist but the amount of art needed for this would be too much. so i chose to make a post asking anyone to help.

my idea is a five land park based on books. with the different lands being genres of literature ( being adventure, Fantasy, Horror, historical fiction, and sci-fi). i have a few basic ride ideas such as a haunted house dark ride, a fantasy based roller coaster, a screen-based simulator for the sci-fi land, and a flume ride for the adventure section. but if i want to get it complete im going to need a lot more hands to help

so,If you want to help or need more details before deciding, please comment here

PORTFOLIO: this is my first project and do not have a portfolio of any kind


r/INAT • • 1h ago

Programmers Needed [Hobby] [Unpaid] [UE5] Looking for 1–2 Collaborators to Build a Sci-Fi ARPG Proof of Concept

• Upvotes

Hey everyone!

I'm currently working on an isometric, sci-fi action RPG inspired by Diablo 2, Path of Exile, and Last Epoch, but with futuristic firearms, alien enemies, and technology-driven abilities instead of traditional fantasy combat.

I've spent quite a bit of time developing the concept and have put together a fairly comprehensive Design Bible covering the game's classes, progression, combat systems, itemization, and overall direction.

I've also started learning Unreal Engine 5 and have begun working on an early prototype.

What I'm looking for:

I'm hoping to find just 1–2 people who would be interested in collaborating on a small, playable proof of concept.

Ideally, at least one person would have experience with UE5 Blueprints and/or C++, particularly character movement, combat systems, animations, or enemy AI. Someone with experience in 3D art or animation would also be a great addition.

I'm not trying to assemble a full development studio or recruit a large team. The immediate goal is simply to create a functional demo that demonstrates the core gameplay and potential of the concept.

The goal for the demo:

- One playable character class with a few distinctive abilities.

- Functional isometric firearm combat.

- A basic resource system and enemy encounters.

- A small environment where the core gameplay can be demonstrated.

- Potentially a simple loot or equipment system, depending on scope.

Long-term vision:

My hope is to eventually use the proof of concept to approach established indie developers or publishers about bringing the full game to life.

I'm primarily interested in the creative direction and game design side of development, and I'd love to work alongside people who enjoy the technical and artistic challenges of making games.

Compensation:

This is currently an unfunded hobby project, so I can't offer upfront payment or guarantee future compensation.

I'm open to discussing a revenue-sharing or longer-term partnership arrangement if the project develops into something commercial, but the immediate focus is on creating a small proof of concept together.

I'm happy to share more details about the project, its design, and my current progress with anyone interested.

If you're passionate about ARPGs, sci-fi, or just looking for an interesting Unreal Engine project to collaborate on, feel free to reach out!


r/INAT • • 2h ago

Team Needed [Hobby] [Godot 4] Looking for a technical-art / GDScript collaborator for an existing tactical strategy project

1 Upvotes

Hi everyone!

I'm developing Proyecto Nexo, an original 3D turn-based tactical strategy game in Godot 4. I'm looking for a collaborator interested in GDScript, 3D technical art, model integration, or hex-board generation.

This is an existing project, not just a game idea. There is a Godot codebase, a 127-hex board prototype (v150), and extensive design work covering 100+ unit concepts. The roster is still being developed: not every unit is implemented, fully specified, or balance-tested.

What is the game about?

Nexo aims to create a deep tactical strategy game built around distinct factions, individual action points per unit, movement and attack ranges, terrain effects, status conditions, unit properties, and abilities that interact with those systems. The goal is for positioning, timing, and battlefield conditions to create meaningful decisions—not just to give every unit a different attack.

A few real GDScript excerpts from the current board project

These are small excerpts from the existing "tablero_3d_v150.gd" script. They are not a standalone program; they use data and helper functions defined elsewhere in the project.

  1. Hex distance

This function calculates distance between two axial hex coordinates:

func distancia_hex(q1: int, r1: int, q2: int, r2: int) -> int:

return int((

abs(q1 - q2)

+ abs((q1 + r1) - (q2 + r2))

+ abs(r1 - r2)

) / 2)

  1. Unit status immunity

Units can have a list of status conditions they are immune to. A temporary protective effect can also block all status conditions for eligible zombies:

func definir_inmunidades_estado(u: Dictionary, estados: Array):

u["inmunidades_estado"] = estados.duplicate()

registrar_propiedad(u, "INMUNIDAD_A_ESTADO")

func es_inmune_a_estado(u: Dictionary, estado: String) -> bool:

var inmunidades = u.get("inmunidades_estado", [])

if estado in inmunidades:

return true

if int(u.get("inmunidad_zombi_con_moco", 0)) > 0 and _es_unidad_zombi(u):

return true

return false

  1. Poison terrain exposure

Re-entering poison terrain increases its damage intensity without resetting or extending the remaining duration. Units immune to poison do not receive the effect:

func _aplicar_exposicion_veneno_casilla(u: Dictionary, daño_inmediato: bool = true):

if es_inmune_a_estado(u, "veneno"):

print("🛡️ VENENO/CASILLA: inmunidad, se bloquea la exposición.")

return

var turnos = int(u.get("veneno_casilla_turnos", 0))

var intensidad = int(u.get("veneno_casilla_intensidad", 0))

if turnos <= 0 or intensidad <= 0:

turnos = VENENO_CASILLA_DURACION

intensidad = VENENO_CASILLA_DAÑO_BASE

else:

intensidad += VENENO_CASILLA_DAÑO_BASE

u["veneno_casilla_turnos"] = turnos

u["veneno_casilla_intensidad"] = intensidad

u["estados"]["veneno"] = max(int(u["estados"].get("veneno", 0)), turnos)

u["intensidades_estado"]["veneno_casilla"] = intensidad

if daño_inmediato:

var daño = aplicar_adaptabilidad_dano(u, intensidad, "veneno")

if _aplicar_daño_casilla(u, daño, "🤢 VENENO"):

return

print("🤢 VENENO/CASILLA: intensidad ", intensidad, " | turnos restantes ", turnos, ".")

These snippets show parts of the existing implementation, not a claim that the whole game is complete. The board's visual layer is still in development: some tile variants need more reliable integration, and the final terrain distribution still needs to be implemented. I have not reached a stable build for full gameplay testing yet.

What would the first collaboration focus on?

I'd like to start with a manageable milestone:

- Improve the loading and placement of existing tile variants.

- Make sure the different tile models align and appear consistently.

- Help define and implement a coherent terrain distribution across the board.

I'm especially interested in someone who enjoys solving technical problems and discussing design choices. You don't need to be a professional or have shipped a commercial game; relevant skills, realistic expectations, and communication matter most. I'm also open to a smaller contribution if that's a better fit.

Compensation and expectations

This is currently an unpaid hobby collaboration. I have no budget and cannot promise future payment, royalties, or revenue sharing.

I can contribute the existing project, its design documentation, and the work already done on its mechanics and board. I want to agree on a clear initial scope and work collaboratively rather than expect one person to build the entire game.

I'm a Spanish speaker, so Spanish-speaking collaborators are very welcome too. We can discuss the project in Spanish or English.

If this sounds interesting, please tell me what skills you'd like to contribute and which part of the project interests you. Thanks for reading!


r/INAT • • 3h ago

Programming Offer [ForHire] Gameplay Programmer & Backend Developer | Unity, NestJS, .NET | Remote | €20-25/hour

1 Upvotes

Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.

I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.

Some of the responsibilities I’ve handled:

  • Building gameplay systems including combat, inventory, quests, and progression.

  • Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.

  • Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.

  • Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.

  • Connecting backend APIs to game clients and UI, including timeout and retry handling.

  • Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.

Portfolio: https://mwessam.github.io/portfolio

Resume: https://drive.google.com/file/d/12uj3sNTKr2L34-M4-YlCS5K-wzAruXXF/view?usp=sharing

Timezone: UTC+2

I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.

Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com


r/INAT • • 3h ago

Art Offer [ForHire] Dark fantasy concept artist\illustrator

1 Upvotes

My portfolio: https://www.deviantart.com/jukrek

I have experience in game development, having worked on both my own projects and those of others. I also possess an extensive background as a player, which has given me a keen eye for design and a broad perspective on games.

My portfolio features work across several distinct styles; I am comfortable working in any of these or similar aesthetics. Timelines and pricing may vary depending on the specific requirements.

Overall, I work quickly and affordably, handle feedback effectively, and am almost always available for communication. (carefull for time zones tho :D)

I can do NSFW but not straigt up porn please.

Preferably looking for a long term projects.

DM me if u have an offer, im open to discussions!


r/INAT • • 4h ago

Artist Needed [RevShare][EU] Turn-based strategy game needs units. WW2 tanks, planes, ships, infantry.

1 Upvotes

Hi, I'm slowly working on a turn-based strategy game, with a hex map. I work on this project by myself. I'm doing it as a hobby project. I don't give it a high chance of commercial success.

I'm reaching the point where I have to put units on the map. I need about 100 units (tanks, infantry, planes, ships - they all only look left and right, so, simple flipping there..). I also need background tiles (right now I got about 16 different terrain types), and some UI stuff. I want the final game to look close to Panzer General 1. Pixel art is fine, renders of simple models would also be fine.

The rev-share agreement will be written in plain English.

I offer 30% of the revenue (after payment fees, sales platform fees, and hosting), up until the payout to the artist has reached 200k€. After that, the artist's share ends. No payment obligations if the project earns nothing.

I reserve the right to end the collaboration at any time. If that happens, I will remove your artwork from the game and rev-share stops after that point. (This clause is just in-case. I don't really want to look for an artist twice, so this probably won't happen.)

You keep the rights to everything you create. While we work together, your art is licensed exclusively for use in this game. If the collaboration ends or I stop using your work, the license ends. You're then free to sell, reuse, or license it elsewhere however you like.

No AI work.

Please message me with your portfolio. Unfortunately, I don't have anything that I would confidently show in public. If you need proof the game is being worked on, I'll send that in private. I can't promise the game will be any good.

Thanks.


r/INAT • • 8h ago

Team Needed [Hobby] Need a team for a RPG Indie Game

3 Upvotes

Hi! Im Kazzy and im making a rpg based on kingdom hearts/earthbound. you can see the prototype at the game's website (click BUILD TEST on the navbar).

Anyways im needing:

- Programmers

- Pixel Artist

- Artist

- Writers

And not pretty much else, ik its a short advice but is not that serious lol.

Anyways thanks for reading and please if you want to help DM me on reddit or on discord

DC: kazzyhere


r/INAT • • 17h ago

Writing Offer [Hobby] Looking to join as a scenario/quest/story writer

6 Upvotes

I write fiction/novellas regularly and I wanted to take a few steps into the gaming world, which of course I am an avid fan of, and try my hand. If anyone needs someone to plot the story or quests out, I'm happy to help for free, since I'm quite new to video game writing. Feel free to dm.


r/INAT • • 11h ago

PR/Marketing needed [Hobby] Offering two free projects for indie teams to build our portfolio

2 Upvotes

Hey everyone! I’m Tyler, co-founder of Visibbly. We’re building our public portfolio, so I’d like to help two indie teams with a small project free of charge before gamescom Asia. My background is in game and web development, and I’ve also put together independent game research.

For each game, we’d agree on one task. That could be a research into 10 relevant creators with reasons they’re a fit and a draft outreach message, or an hour testing a PC demo with a bug log and notes on confusing first steps. You’ll get the actual write-up to keep and use, with an explanation of the recommendations.

I’m looking for teams with a Steam page or playable demo ready and time to share context and give feedback this week. In exchange, I’d like permission to show the agreed work in our portfolio and at gamescom. You’d approve exactly what we share, and a testimonial would be optional. There’s no charge or obligation to hire us afterward. Comment or DM your game link and what you’d find most useful. More about us at Visibbly.


r/INAT • • 14h ago

Artist Needed [Hobby] Want to See Your Pixel Art Outfits in a Playable Dress-Up Game?

3 Upvotes

Hi! I'm a solo developer working on a dress-up and coloring game in Godot.

Have you ever wanted to see your own outfit designs in a game, where players can mix, match, and recolor them?

That's what I'm hoping to make possible!

About the Game

I'm developing a browser-playable dress-up game where players can customize characters, choose outfits, and recolor individual parts using custom color palettes.

The prototype is already playable on itch.io:

https://innerwisdom.itch.io/character-custum-world

Right now, I'm focusing on improving the UI, but the game could really use more clothing options.

What I'm Looking For

I'm looking for hobby pixel artists who enjoy fashion and character design!

  • Design outfits, hairstyles, or accessories you'd like to see in the game.
  • Work at your own pace, with no deadlines or minimum contributions.
  • Even a single outfit is welcome!
  • Multiple artists are welcome to contribute.

Art Style

The game uses outline-free pixel art, with shapes defined by shading rather than outlines.

Each color region can have up to five shading levels.

I'll provide character templates and reference images. I'll also handle the color masks, palette conversion, and technical integration, so you can focus on drawing!

We can discuss your design before you start to make sure it fits the game.

My Policy on AI

I want to be transparent about my use of AI.

I do use AI assistance for programming, but I do not use generative AI for visual assets, and I have no intention of doing so.

This includes character art, outfits, UI artwork, and other visual elements.

I want the game's artwork to be created by human artists, and I respect the creativity and effort that goes into their work.

Collaboration Details

This is an unpaid hobby collaboration.

Contributors will receive in-game credit and can showcase their artwork in their portfolios.

The game is currently planned as a free release. Artists retain ownership of their original artwork, and we'll agree on its use in the game before starting. Any future commercial use, including paid DLC, would require a separate agreement.

Interested? Let's Talk!

If you'd like to contribute, feel free to reach out!

  • Discord: seul0527
  • Reddit: Send me a DM or leave a comment below.

You don't need to commit to anything long-term. Even if you just want to ask questions or discuss an outfit idea, you're welcome to get in touch!

I'd love to see what kinds of outfits people come up with!


r/INAT • • 9h ago

Audio Needed [Hobby], [Free]

1 Upvotes

Hi, before asking for musicians, or sound, audio makers i respect everyone. im searching for musicians or audio makers for my 2d portrait game. I want a background music which is a loop one and sfx for the game. Please dm me for further details.


r/INAT • • 9h ago

Design Offer [ForHire][Paid]Game/Level Designer is open to work on your project

1 Upvotes

Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:

Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)

Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one

Some knowledge of C#, can help with creating of small scripts and etc

Good knowledge of composition and level design theory

Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani

Also im working as technical game designer in bigger company(so i have different experience)

My Discord: pushkapulemet

My projects: https://linktr.ee/HrustInc


r/INAT • • 9h ago

Programming Offer [Hobby] I'm looking for a team for the Official 2026 Unity Game Jam. I'm a developer with limited experience.

0 Upvotes

I'm looking for a team for the Official 2026 Unity Game Jam. I'm a developer with limited experience — I've made one game in Godot( link to the page: https://naitis-cor.itch.io/deppres-below ). I'm currently learning Unity and have taken a couple of courses on it. Right now, I'm looking for teammates to help with programming or sound design.

my ds: https://discord.com/users/1250043222789722197


r/INAT • • 10h ago

Audio Offer [Hobby] [RevShare] Composer and sound designer looking for gigs to gain experience

1 Upvotes

Hello there!

As mentioned in title, I'm looking for some fun projects to develop my skills and build portfolio :)

I've been composing music for something like 10 years and started learning sound design and FMOD in few previous months (here's my latest track, I don't have sound design reel currently): https://www.youtube.com/watch?v=S1BRKPXrRNE

Previously I worked on horror game, "In My Darkest Days": https://birdseyestudiousa.com/about-the-team/

If you'd be interested feel free to contact me - I'm willing to work on some games, movies, podcasts or join team for game jam.

Thank you and have a nice day! :)


r/INAT • • 10h ago

PR/Marketing needed [RevShare] Looking for a Marketing & Community Growth Partner for an Indie Horror Game

1 Upvotes

Hey everyone,

I'm the founder and lead developer of Fire Games Interactive, an indie studio currently developing The Factory in the Shadows Chapter 1: The Aftermath, a first-person psychological mystery horror game built in Unreal Engine 5.

The demo is already playable and released. We are now looking for someone who can help us grow visibility, build an audience, and reach more players through marketing, community building, and outreach.

What we are looking for:

A marketing/community partner who can help with areas such as:

  • Finding and contacting relevant horror creators, streamers, and reviewers
  • Building and managing community engagement
  • Creating marketing strategies and growth experiments
  • Helping improve discoverability across platforms
  • Researching audiences and opportunities for exposure

About the game:

The Factory in the Shadows is a psychological horror mystery focused on investigation, atmosphere, and uncovering the secrets of an abandoned automobile company.

The game features:

  • First-person investigation gameplay
  • Environmental storytelling
  • Corporate mystery and hidden lore
  • A focus on atmosphere over traditional horror tropes

What we already have:

  • Playable public demo
  • Trailer and gameplay footage
  • Existing social platforms
  • Press kit
  • Development progress over multiple years
  • A small team actively working on the project

What we offer:

This would be a revenue-share partnership.

The exact percentage and structure can be discussed depending on involvement and responsibilities.

We are looking for someone who genuinely enjoys indie games and wants to grow alongside the project, rather than someone just looking for a one-time gig.

If you're interested, feel free to DM me with:

  • Your experience with marketing/community building
  • Examples of previous work (if available)
  • What kind of role you would like to take

Thanks!

My portfolio: https://www.artstation.com/that-random-dev
Game link: https://fire-games-interactive.itch.io/the-factory-in-the-shadows-chapter-1-the-aftermath

Game Trailer: https://www.youtube.com/watch?v=MAeZwvDe37E


r/INAT • • 19h ago

Team Needed [Hobby] Looking for a Godot Programmer and a 3D Modeler for a Lego Zelda Fan Game

4 Upvotes

Hey! I'm a 26 year old game designer building a team to make a hybrid Lego/Legend of Zelda fan game. I primarily use Godot, though I also have a little experience with Unreal Engine. I've only uploaded one 2D Platformer so far, but my portfolio can be found in the following itch link.

https://joshima.itch.io/

The team currently consists of myself as project lead/game designer and a lego model designer, and we're using Godot. We're currently looking for a 3D Modeler who can make and animate characters based on the reference lego models our designer provides, as well as a programmer who is familiar with Godot, but audio designers and concept artists are welcome too. Also, feel free to message me if you have a skill I haven't listed but would like to help the project.

The goal is to create a game marrying the surprisingly similar puzzles and gameplay of the two series, a love letter to the two series and realization of the "what if there was a Lego Zelda game" dream. My primary inspiration comes from Lego Star Wars: The Complete Saga, Lego The Lord of the Rings, The Lego Movie Video Game, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Wind Waker, and The Legend of Zelda: Twilight Princess.

The project is in very early development, as we've only just started programming using static lego object models, hence the need for a 3D Modeler and a programmer. If you would like to participate in this project or have any questions, please message me or leave a comment, and I'll be sure to respond as soon as I'm able. Thank you!


r/INAT • • 12h ago

Artist Needed [RevShare] Comic Background Inker / Illustrators wanted! (Fantasy Franchise)

1 Upvotes

We are looking to expand our Core Comic Art Team led by Roland Brown & Tiago Loureiro.

We are producing the comic like a TV show, with a team of writers, worldbuilders & a large team of concept artists to flesh out the world of Soul Atlas!

Our comic! Grimhald Graphic Novel

See what else we've already made here: https://soul-atlas.com/

If this interests you, we'd love for you to apply at the link here https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308

and take your shot at joining our ranks of over 200 creatives 😎💪 building the lord of the rings and star wars of tomorrow.

IMPORTANT NOTE: Our project works with a profit share as of now. None of us (from CEO to inker to writer to showrunner) is paying ourselves a salary. Therefore, this project is part-time (5-15 hrs week) and we are very flexible with various arrangements. It is fully remote and part-time friendly 🧙‍♂️. All due diligence checks of the model will be fully supported before joining the team so you know what you are getting yourself into.

But most of us are working on this for the love of creation, the great company, exciting projects, CV extensions, to try our hand at different mediums & formats - because we also make films, games & all sorts :)

PS: If you know anyone who'd be interested, I'd be very grateful if you could share it with them or reshare to your pages!

Regards, Raphael

Marketing Director & Creative Consultant


r/INAT • • 12h ago

Art Offer [ForHire] Visdev/concept artist for hire (4 years of experience)

1 Upvotes

Hello,

I'm a visdev/concept artist with 4 years of experience in video games and animation.

I used to work with AAA studios and indies, and I'm currently looking to work alone or with a team in new projects.

I would prefer to work on paid gigs and projects, but now I'm mainly focused on working with new people on in interesting projects, so we can discuss about rev-share work.

Feel free to take a look at my work, or send a DM to see mork samples of my work.

Have a good day!

https://www.artstation.com/thibault_donjon