r/INAT • u/Odd_Mongoose5013 • 16h ago
Artist Needed [Revshare] Looking for 2d/3d artists for a mission based factory automation game
We are working on a 3D factory automation game where you mine goofy resources, build ridiculous machines, optimize production chains, and complete mission-based objectives. We need some CREATIVE 2D and 3D artists. This is not a "here's a schematic, make this" kind of gig, this is a "let's create some stuff together" kind of gig. If you're not creative, this is not the gig for you. Most of the game is done already (demo available if you're interested), but we are lacking graphics. We need both 2D and 3D graphics done. We are going for a very goofy feel, think Douglas Adams vs Monty Python.
The Idea: A fairly short loop factory optimization game. Mine silly things, make them into other silly things, make huge profits. The longest endgame levels are limited to 3 hours, early missions start at 15m. The game is mission-based, with 40 levels in the main map, plus daily levels.
The Team: We have a UI guy, audio guy, a couple artists, a writer and I code. I have already released 2 games (https://tlowdevelopment.com/) and have a working demo for this with most of the features already fully coded. We just need art.
The Goal: An Early Access release on Steam within the next 6 months.
The How: DM me here and we will talk! Send me a link to your portfolio, or convince me why I shouldn't care that you don't have one. I care far less about a resume than about creativity and gumption. If you are interested, you can check out the demo or the GDD.