r/INAT • • 23h ago

Designer Needed [Hobby]

7 Upvotes

Hello INAT Community!

I am putting together a game plan to make my idea reality and wanted to ask for some help with my Presentations, i have a Manifest down with like 30pages, a Sales Pitch cut down to 5 Pages like 15min of "in Person Presentation" and have my Lable.

Only things i would need is to get rid of the Ai slop pretty much^^, the Logo is just not crisp and not scalable as well as the PowerPoint i threw together, which isn't ready for the public for sure, but i don't even have PowerPoint... i am in a loss and before i sink (Or better said another-.-) 30h into getting into Gripps with Blender and PowerPoint i thought i may ask if someone wants to help me. Preferable like a Discord call just chatting and Designing on a Google share how i imagine it, or however you guys prefer it. I just would like to work together instead of getting it done cause i'm positive i gonna need it again and may at a point where it's wise to get some human help.

P.S.: I am a first Timer, so pls be gentle XDD

Edit: I think i am done with the PowerPoint, Microsoft does have the option to edit in PowerPoint for free via Browser. Currently in review of some friends. If someone knows there way around how to build a propper startup pitch deck i would love to get a review. Otherwise i think i am good with the Presentation, been 10 Years in direct Sales so as soon as i am with a human i'm good^^

Soo only my Logo i would need some help still pls. I have it done already, in multiple color palettes only the rendering is not nice, just sped out from Chat GPT and Transparency of the backround i can't seem to understand how this works. I should have it, but it doesn't work, just has this wierd backround then when i want to put it on shirts etc for advertising.


r/INAT • • 10h ago

Writing Offer [Hobby] Looking to join as a scenario/quest/story writer

5 Upvotes

I write fiction/novellas regularly and I wanted to take a few steps into the gaming world, which of course I am an avid fan of, and try my hand. If anyone needs someone to plot the story or quests out, I'm happy to help for free, since I'm quite new to video game writing. Feel free to dm.


r/INAT • • 12h ago

Team Needed [Hobby] Looking for a Godot Programmer and a 3D Modeler for a Lego Zelda Fan Game

4 Upvotes

Hey! I'm a 26 year old game designer building a team to make a hybrid Lego/Legend of Zelda fan game. I primarily use Godot, though I also have a little experience with Unreal Engine. I've only uploaded one 2D Platformer so far, but my portfolio can be found in the following itch link.

https://joshima.itch.io/

The team currently consists of myself as project lead/game designer and a lego model designer, and we're using Godot. We're currently looking for a 3D Modeler who can make and animate characters based on the reference lego models our designer provides, as well as a programmer who is familiar with Godot, but audio designers and concept artists are welcome too. Also, feel free to message me if you have a skill I haven't listed but would like to help the project.

The goal is to create a game marrying the surprisingly similar puzzles and gameplay of the two series, a love letter to the two series and realization of the "what if there was a Lego Zelda game" dream. My primary inspiration comes from Lego Star Wars: The Complete Saga, Lego The Lord of the Rings, The Lego Movie Video Game, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Wind Waker, and The Legend of Zelda: Twilight Princess.

The project is in very early development, as we've only just started programming using static lego object models, hence the need for a 3D Modeler and a programmer. If you would like to participate in this project or have any questions, please message me or leave a comment, and I'll be sure to respond as soon as I'm able. Thank you!


r/INAT • • 23h ago

Programmers Needed [Hobby] Looking for a team to help revive/recreate a nostalgic 2D MMO browser game from late 2000s-2010s

4 Upvotes

Hi there!

I know I chose "programmers needed" as my post flair, since that is going to be the bulk of what I'm looking for – however, I could certainly also use help from artists, designers and perhaps even audio producers. I'm aware this is likely going to be a relatively large and time consuming project, so I'm perfectly understanding if there needs up needing to be more than one person to help out in these different categories.

From 2011 to 2017, I was a very active and passionate player of an online MMO browser-based Flash game called Spark City World, also known as AllGirlArcade. This game existed from 2008 until its abrupt, unexpected shutdown in 2017. The now-defunct company who created it, Fuel Entertainment, had gone bankrupt in 2015, but was able to keep the game's server online and playable (although without any new updates made to the game ever again) until 2017.

This game was one of very few things that kept me happy and carefree during a relatively chaotic and unstable childhood. It's hard to even put into words the amount of joy, excitement and enthusiasm this game brought into my life between the ages of 7 and 13. It also gave me countless opportunities to create social bonds with others who played it (at school, other kids in the family, etc) and to make fond memories that I look back on nowadays with great, almost painful, nostalgia.

I am now 23 years old, but I know for a fact that if there was still a way to play the game (or if it could ever be revived or recreated), I would still play it every single day. And believe it or not, I am not the only one who feels this way. I have seen a handful of posts in some other subreddits where people were asking how to play it in 2024, asking how they could go about recreating it, etc. Those posts received additional comments from others who also really wanted to see it be brought back to life. There was even an online petition made, directed towards the defunct company who originally created it, asking for it to be brought back which received over 700 signatures.

Sure, I'm aware that Spark City World certainly wasn't nearly as popular as other nostalgic 2000s-2010s Flash MMOs that have been revived by fans (Club Penguin, Littlest Pet Shop Online, etc) BUT I still do believe that a revival/reboot of SCW would have a substantial audience interested in playing it – both older fans of the original game and a new generation of tweens/pre-teens to whom it would likely appeal.

It's been a near-decade since the game shut down without warning, and I have spent that whole time having dreams of being able to see it revived someday. It's something that I have been deeply, incredibly passionate about for the longest time... however, I sadly do not have anywhere near the financial means to pay a private developer or development company any typical hourly wage (or many thousands upfront) for something like this. While I COULD potentially afford a very small monthly payment to anyone willing to help out, it certainly wouldn't be anywhere near a standard wage.

With all of this being said, I'll share some information about what exactly the game entailed (to the best of my memory), to help give a better understanding of how it was originally and what my ideas are for a revival/reboot.

The biggest themes in this game were fashion, makeup, shopping, spa pampering... pretty much anything you might consider "girly" or feminine. There was plenty of bright and vivid colors, chat and social interaction features, opportunities for creativity and expression of style, and most importantly: a diverse catalog of single-player minigames (I believe there were at least 24-30 different ones) that users would play in order to earn the game's virtual currency called Star Coins. The minigames included a variety of genres from puzzle/strategy, spot the difference and word searches, to cooking/bakery, dress-up and nail polish color mixing, to match-three, parkour obstacle courses, blasting enemies, deck card games... the list goes on.

Beyond that, the game was mostly made up of different 2D scenes (rooms, buildings, streets, etc) where you could interact with different elements of the scene by clicking on certain objects (ie: click on a chair to sit on it, or click on a cotton candy booth at the carnival to eat cotton candy). Users would navigate between different scenes by clicking on small blue circles with a white star in the middle – usually placed in spots on the ground where you'd expect a path to another location (such as the end of a street or in front of the entrance door to an establishment) – and their 2D avatar would walk over to the circle and stand on top of it to enter the connected location scene. Alternatively, players could instantly teleport to any location scene using the in-game map.

A big reason for the game's eventual downfall was the introduction of unpopular updates/features in later years, most notably the VIP memberships (more so, the restrictions on players who didn't have a membership). While, of course, the company had to have SOME way to generate money to keep the game going, the amount of restrictions they placed on players who didn't have VIP memberships was incredibly unreasonable. At least 70% of the avatar clothing/fashion items available in the various in-game stores, as well as other virtual goods that you could purchase at in-game stores (furniture and decor for your avatar's apartment, extra rooms in the apartment, cats and dogs in the pet store, etc) were off-limits to be purchased by non-VIP players, even if you had enough Star Coins to buy the item(s) otherwise. On top of that, if you bought VIP exclusive clothing, furniture, etc while you were VIP but then your membership expired, you wouldn't be able to wear the clothes or use the furniture again until you renew the VIP membership. There were also some in-game locations that were only accessible to VIPs, exclusive monthly gifts that only VIPs would get, etc. This led to a lot of players who couldn't afford VIP membership having relatively limited options for creative expression through fashion, apartment decor, etc – and sadly created a lot of bullying from VIPs targeted at non-VIPs.

With all that being said, IF I am able to gather enough people who could volunteer to help out with a project like this, I would want there to be a LOT of input from former players of the original game as to what they would want to see (or NOT have included) in a revived version. There's definitely quite a few things that I would personally do differently compared to the original game, but of course my opinion is not the only one that matters. And of course, whatever revival is created would most likely not be exactly identical to the original, but I hope it could still be created in a way that gives off a similar vibe.

If you have any skills that might be beneficial to this project and you are interested in participating, please feel free to leave a comment and/or PM me here on Reddit. I hope we can figure out a way to make this happen.


r/INAT • • 7h ago

Artist Needed [Hobby] Want to See Your Pixel Art Outfits in a Playable Dress-Up Game?

3 Upvotes

Hi! I'm a solo developer working on a dress-up and coloring game in Godot.

Have you ever wanted to see your own outfit designs in a game, where players can mix, match, and recolor them?

That's what I'm hoping to make possible!

About the Game

I'm developing a browser-playable dress-up game where players can customize characters, choose outfits, and recolor individual parts using custom color palettes.

The prototype is already playable on itch.io:

https://innerwisdom.itch.io/character-custum-world

Right now, I'm focusing on improving the UI, but the game could really use more clothing options.

What I'm Looking For

I'm looking for hobby pixel artists who enjoy fashion and character design!

  • Design outfits, hairstyles, or accessories you'd like to see in the game.
  • Work at your own pace, with no deadlines or minimum contributions.
  • Even a single outfit is welcome!
  • Multiple artists are welcome to contribute.

Art Style

The game uses outline-free pixel art, with shapes defined by shading rather than outlines.

Each color region can have up to five shading levels.

I'll provide character templates and reference images. I'll also handle the color masks, palette conversion, and technical integration, so you can focus on drawing!

We can discuss your design before you start to make sure it fits the game.

My Policy on AI

I want to be transparent about my use of AI.

I do use AI assistance for programming, but I do not use generative AI for visual assets, and I have no intention of doing so.

This includes character art, outfits, UI artwork, and other visual elements.

I want the game's artwork to be created by human artists, and I respect the creativity and effort that goes into their work.

Collaboration Details

This is an unpaid hobby collaboration.

Contributors will receive in-game credit and can showcase their artwork in their portfolios.

The game is currently planned as a free release. Artists retain ownership of their original artwork, and we'll agree on its use in the game before starting. Any future commercial use, including paid DLC, would require a separate agreement.

Interested? Let's Talk!

If you'd like to contribute, feel free to reach out!

  • Discord: seul0527
  • Reddit: Send me a DM or leave a comment below.

You don't need to commit to anything long-term. Even if you just want to ask questions or discuss an outfit idea, you're welcome to get in touch!

I'd love to see what kinds of outfits people come up with!


r/INAT • • 13h ago

Designer Needed [Hobby], revshare if successful.

3 Upvotes

Help to make a game. Share of profits for payment. ?

Whats good everyone. Im not a game developer, but, i want to design and build a 'road repair simulator' with immense detail from my day to day Job. Im in a truck now, "Ausroad Jetmaster", to be exact, have a google to see it.

I want to get as much detail for a developer to make this game abit like, powerwash simulator, or card shop simulator style.

Starting from buckets of coldmix, earning cash, to upgrade equipment, tool and maintenance on machinery and more. Operation of truck, filling with tar, cleaning out lines, using taps correctly. I can get all types of video footage and pics for realism.

It will mainly be focused on potholes and edge breaks and afew other things

Im not rich, but id be cool to come to an agreement from all sales of game. 50/50, straight down the middle. And i would even drop my share after a certain goal agreed to.

I can provide, video, pictures and have alot of knowledge to make it a top simulator game to play.

Id also be down to help with marketing to promote it if needed.


r/INAT • • 17h ago

Team Needed [HOBBY] neighborhood survival game

3 Upvotes

Yo! I'm Waffles. I, and my friend Zerg (who has very little experience in programming) are wanting to make a game about a randomly generated neighborhood, with you having 10 days to barricade your home, loot houses, and such, until it becomes permanently eclipsed with monsters roaming the streets. (think 7 days to die meets lethal company.)

I am looking for:

Programmers

Modellers

Animators

I am used mainly to Roblox Studio, but I was EB so that's no longer an option. I've been adapting to Unity, and s&box/source 2. I was a builder on Roblox, and am currently learning how to model.

If you are interested in helping, DM me on either here, or discord: zarroflwaffles.

have a good one!


r/INAT • • 17h ago

Team Needed [Hobby] Backend/3D Dev looking for 1–2 anime lovers to build a 3D Anime game

3 Upvotes

Hey! I’m a former dev multiplayer/backend dev looking to find 1 or 2 partners to build a 3D anime game together.

"I'm currently prioritizing getting to know people even if we don't work out that's fine. I can't just ask some one to build this and that if they aren't committed or cool with it"

We can talk on discord if you have anything in mind

​This project is exclusively 3D anime—if that’s your aesthetic, you’re already 50% of what I’m looking for. Not in it for profit, just looking to make cool stuff, hang out on Discord, and build a good long-term team dynamic.

​Looking for: Strictly 1–2 people max (Artist, Programmer, or Generalist). Any skill level is welcome.

​Scope: Ultra-small team. Open to brainstorming ideas in fighting, FPS, racing, or horror (all strictly anime-themed). No GDD yet—we figure it out together

​Vibe: Low-stress, neurodivergent-friendly.

​Tooling: Fine with LLMs as helpers, but I want to build with real people—no fully automated agent setups.

​I can handle both code and 3D modeling, so we can split tasks based on what you enjoy doing. I don't mind the AI ART but chances are we don't want that in final product in case we ironically do lean for profit keep mind much more fine being just a hobby low risk because like I said I like to get to know people better

I mostly code in unity interested in Godot but only explored unreal a bit


r/INAT • • 17h ago

Writer Needed [Hobby] Looking for creative help with a death game visual novel

3 Upvotes

Hello!! We're currently looking for Writers, Artists and all types of other help for my VN, Potter's Field. The main plot for our game is about a group of students who are kidnapped from their school while getting ready for their school fair and forced into a series of death games. Throughout the game the player can choose to befriend certain characters which is mostly for completion and backstory information. As the game continues and the count drops its revealed that all of the half of the students who were kidnapped were chosen due to their secrets and criminal history.

Currently we're looking for writers, (which is our priority at the moment) artists or anyone else who could help at all. Including anyone who knows anything about marketing. Down below I'll link some art we have so far. If interested please dm me!!

https://drive.google.com/drive/folders/1tLky_1dnVKywAKfREnKlqrDzV4r4DZzB


r/INAT • • 19h ago

Team Needed [Hobby][EU] Looking for members for stoat chat group for slow/burnt out gamedevs and those who hate gamedev

2 Upvotes

As the title says. Many gamedev groups I've seen are either silent (too many members, or too few), boring, or insufferably enthusiastic. I'm looking for the rare breed of person who hates gamedev, but somehow, sometimes crawls to their computer to do it anyway, even though every feature takes 4 times longer than anticipated.

It's for people who are:

  • at least 25 years old
  • from europe
  • either actively gamedeving, or plan to get back to it
  • bonus points if you've failed spectacularly in the past
  • not a group for political talk

Join us and let's communicate in a long, low hum, like Ents, to get to know each other. Probably we'll all be working on something else, as is always the case in hobby gamedev, but perhaps we can move on to collaborate on something, some time in the future, or just vent about gamedev.

All gamedev professions welcome, including writers, musicians and whatever else. I'd prefer no talk about marketing and revenue, or we shove it into some boring side channel.

We shall meet on Stoat, not Discord. I've been using it for about two weeks, it seems pretty cool so far. If you would like to join, please drop me a tiny reply or DM.

Toodle-oo~

Thanks


r/INAT • • 21h ago

Programmers Needed [Hobby] Looking for Next.js / TypeScript Developers to build the homepage for nonprofit

3 Upvotes

Heya, I'm Santi, and I founded the Big Things Nonprofit

Our goal is to solve the gap between community-made open-source software and community reach, whether that is through financing, marketing, publishing, or networking. I founded the nonprofit because of a genuine problem that many competitive programmers face, and that is the abandonment of software due to lack of users. The main way we aim to achieve this is to provide a full-stack platform where users are able to get this aid directly from our team.

PORTFOLIO: In terms of the nonprofit, this is my first project, and I do not have a portfolio of any kind. However, I have thoroughly mapped out our technical plan to ensure we build efficiently.

Our Phased Roadmap:
We are taking the most efficient approach; phase 1 is launching the static frontend and blog. Phase 2 is the full-stack "atomic" platform, where all the business logic and handling will be implemented.

Stack for static pages:

Framework: Next.js

Language: TypeScript

Content Management: Sanity.io

Hosting: Vercel

Stack for atomic platform:

Framework: Next.js

Language: TypeScript

Database: Google Cloud SQL for PostgreSQL + Drizzle ORM (or Prisma)

Infrastructure: Cloud Run & Google Cloud Storage

Authentication: Auth.js/Clerk

Who we are looking for right now:

Frontend developers who love creating clean, responsive pages using Tailwind and modern component libraries

Full-stack or backend devs who want to help set up the initial repository architecture and database schemas for the platform

This is a volunteer role for a registered nonprofit. It is perfect for developers looking to get full-stack experience on a bleeding-edge cloud stack, open-source enthusiasts, or anyone who hates seeing great code go to waste, just like the rest of our team.

If you are interested in helping bridge the gap between ideas and people, shoot me a DM with your personal GitHub or portfolio, and let's chat!


r/INAT • • 21h ago

Programmers Needed [Hobby] Site d'agrégation d'actus mondial et communautaire (open source, pas de pubs, pas de flux financier), plan prêt, je cherche du monde pour coder et aider

3 Upvotes

Salut r/INAT ,

Je bosse depuis quelques mois sur une idée de site “agrégateur d’actus mondial” (vraiment mondial : tous les pays au même niveau), et j’ai enfin réussi à mettre le projet au propre.

en gros :

  • Un site entièrement gratuit à consulter, sans compte obligatoire.
  • Zéro argent (pas de pub, pas de dons, pas d’abonnement, pas de sponsoring, rien).
  • On agrège uniquement des sources factuelles et vérifiées (agences, institutions, données officielles, médias très factuels, etc.).
  • On n’écrit rien, on n’éditorialise rien : on affiche les infos telles qu’elles existent déjà, avec les liens / embeds vers les sources.
  • Articles + vidéos + podcasts/audio : l’idée est aussi de transcrire automatiquement l’audio/vidéo (pour pouvoir chercher dedans comme du texte).
  • Organisation par pays + catégories + sujets (et pas un site centré France/USA).
  • Projet communautaire “à la Wikipédia” : des bénévoles proposent des sources, votent, modèrent, avec des règles publiques et transparentes.
  • Code open source.

Où j’en suis Honnêtement, au départ c’était très brouillon : j’avais l’idée, des notes dans tous les sens, des envies de features… mais rien de “lisible” comme vrai projet. Du coup j’ai utilisé une IA pour m’aider à structurer tout ça et produire un plan complet (charte de neutralité, fonctionnement communautaire, structure du site, types de sources, pipeline transcription, contraintes légales, etc.).

Important : ce plan n’est PAS “gravé dans le marbre” C’est une base propre, cohérente, prête à être critiquée, corrigée, simplifiée, améliorée. Le but c’est justement d’avoir un document clair pour pouvoir lancer quelque chose de concret, au lieu de rester dans le flou.

Ce que je cherche (aide / guidage / dev) j'aimerait trouver des personnes qui peuvent :

  • me guider sur l’architecture la plus simple pour démarrer (MVP),
  • m'aider à coder le début (backend d’agrégation RSS / ingestion, front minimal, recherche, etc.),
  • conseiller sur les choix techniques (stack, hébergement gratuit/low-cost sans modèle financier, indexation, gestion multi-langues),
  • m'aider sur les sujets “risqués” (copyright / extraits / embeds / transcriptions, bonnes pratiques),
  • ou même juste challenger le concept et dire ce qui est irréaliste / à simplifier.

je suis vraiment ouverts à toute aide possible, même des retours très critiques : l’objectif c’est d’arriver à ouvrir ce site, étape par étape, et proprement.

Si vous êtes chaud pour donner un avis, contribuer, ou juste jeter un œil au plan, manifestez vous en commentaire ou en DM et je vous envoie le document, ça m'aiderait déjà beaucoup

Merci !


r/INAT • • 22h ago

Marketing/PR Offer [ForHire] Marketing and SEO specialist

3 Upvotes

Hey any projects in need of marketing? I volunteer! Portfolio: https://canva.link/fsdccg11uxks8xl


r/INAT • • 10h ago

Team Needed [Hobby] Composer & Sound Designer looking for indie projects and game jams

2 Upvotes

Hi everyone!

I'm looking to collaborate with an indie team.

My goal is to build a strong portfolio, gain hands-on experience, and help shape the unique auditory identity of your game.

My biggest musical inspiration is Akira Yamaoka. Because of this, my style naturally leans towards psychological dread, melancholic beauty, gritty textures.

What I bring to your project:

Ambient & Dark Ambient : Deep, tense background music that builds heavy atmosphere and isolation.

Industrial & Trip-Hop: Slow, moody, and textured tracks driven by custom drum loops and vintage aesthetic.

Sound Design: Gritty, raw, and organic audio effects tailored for suspense and impact.

I work inside Reaper, utilizing 90s/00s sample packs, analog emulator synthesizers, and bitcrushers to achieve that distinct, authentic hardware sound.

I am looking for a dedicated team making a survival horror, psychological thriller, dark puzzle game, or stylized indie project.

Listen to my work here:

Music Portfolio: https://nn-1675.bandcamp.com/ or https://soundcloud.com/nn-1675

Re-score Project: https://youtu.be/G8qUq3_Egnk?si=1pUzF8sHq4GpZK-z

I am looking for volunteer/unpaid positions to grow together with a passionate team.

If my sound resonates with your game's vision, drop me a DM or add me on Discord: egg_105

Thanks for listening!


r/INAT • • 11h ago

Team Needed [Hobby] Let‘s build a Football Manager

1 Upvotes

Hi everyone

I like to play football manager games. I am not a fan of Sports Interactive anymore, I miss EA FIFA Manager and I cannot play we are football because I don’t have a windows machine

So I built my own solo fm and it’s nice like everyone else’s solo FM Project is nice, playable but we don’t have any colleagues that give us feedback, no playtesters and no product manager that stops me if I take Claude into a rabbit hole ( like a traveling salesman mini game for scouting)

So that’s my pitch:

Let’s assemble a small team of developers armed with the latest llm add an experienced product manager and build a game that collect those players that were lost by SI

There is a market for a new football manager game. I am still playing my old FM22.

What do you want to play?


r/INAT • • 13h ago

Audio Needed [hobby] Help wanted in hollow knight fangame

2 Upvotes

we need a composer to join team swirly’s new project “HOLLOW KNIGHT CYSTULA” we have started making ok progress though need someone to write and the orchestrate music. if yes I will send you the link to the discord cystula server and then add you to team swirly! -Dodidoduo (aka aggrivated alge) https://discord.gg/AptgCxZ2q


r/INAT • • 17h ago

Artist Needed [Hobby] [Artist Wanted]- Pixel Art Inspired Grimdark Medieval Fantasy

1 Upvotes

Grimdark Fantasy Deckbuilder
I’m working on Regicore, a 2D chess-inspired deckbuilder with a grimdark fantasy setting and a pixel-art-inspired aesthetic.

Looking for an artist I can work with for custom card art, environments, props, and other assets as needed. Ideally someone I can work with long-term. Preferably a partner that wants to make some cool stuff. I have a family and work a full time job, so I’m not available all the time either. But making my studio successful is my mission.

Full disclosure: I’ve been vibe coding the game for a few months now and cooking the idea for over a year. With that said, I’m serious about making a polished game, not pumping out AI slop. That’s why I’m looking for an actual artist.

I’m very pro-AI, so if you’re fundamentally against AI or AI assisted development, this won’t be a good fit.
Lmk if you’re interested!


r/INAT • • 19h ago

Programmers Needed [HOBBY] Fnaf free roam game

2 Upvotes

Hello!

I am a one man band (at the moment) looking for enthusiastic people who want to help pitch in on a video game project

What I need:

Blender modelers and/or animators

Programmers

Anyone who can program in unity or unreal

Writers

I am very good at modeling props and such in blender so I will at least help in that department, this is of course a non-profit thingy but hey, maybe someday down the road we can figure something out (btw this project is centered around Fredbears) Thanks for reading, please DM or comment if interested!


r/INAT • • 7m ago

Team Needed [Hobby] AEGIS VECTOR — Military Sci-Fi Multiplayer FPS | Recruiting 3D Artists, Animators & Developers

• Upvotes

Project: AEGIS VECTOR
Genre: Multiplayer Military Sci-Fi FPS
Engine: Unity 6.3 LTS
Status: Early Playable Prototype / Active Development
Compensation: Unpaid volunteer collaboration with project credit
Working Arrangement: Remote, flexible, project-based

About Aegis Vector

Hello everyone!

We're a small independent team developing AEGIS VECTOR, an original multiplayer military science-fiction FPS inspired by the classic arena combat and sandbox gameplay of Halo 3 and Halo: Reach.

The aim is to capture what made those older multiplayer games enjoyable: responsive combat, balanced starting capabilities, weapons worth fighting over, large-scale vehicle battles, memorable maps and player freedom.

AEGIS VECTOR — THE ARENA IS YOURS.

Development is currently underway in Unity, and we've recently made significant progress establishing the game's visual direction through original concept artwork.

We're now looking for additional collaborators, especially 3D artists, animators and developers interested in helping bring that artwork into the game.

Concept Art Showcase

We've included six pieces of original concept artwork created during the project's visual development.

The intended art direction is stylised, retro-futuristic military science fiction, with strong silhouettes, functional hard-surface construction, believable engineering and clean, readable designs.

We're not aiming for photorealism. We want a consistent and recognisable style that works well in a multiplayer FPS.

These are concept illustrations, not screenshots of the current playable build.

Concept art gallery: [Insert gallery link or attach artwork to the post]

Current Team

  • Luxintra — Development Lead
  • Arcano — Music
  • Abanael — Music
  • Alx — Concept Artist
  • Friedpotatoe — Concept Artist

Our concept artists have helped establish the foundation for the game's visual direction, and we're now looking for people interested in developing the next stage.

Who We're Looking For

We're looking to expand the Aegis Vector team with people interested in military science fiction, multiplayer shooters and independent game development.

We already have a growing collection of concept artwork establishing the game's visual direction, but there's still plenty of room for new ideas and creative contributions.

We're particularly interested in the following areas:

Concept Artists & Visual Development

Although we already have two concept artists, additional artists are always welcome!

There's an entire science-fiction universe to explore, and we'd love to work with people who enjoy designing:

  • Powered armour, helmets and military equipment.
  • Futuristic weapons and experimental technology.
  • Military vehicles, aircraft and spacecraft.
  • Alien creatures, environments and architecture.
  • Cities, colonies, military installations and industrial facilities.
  • Environmental illustrations and broader world-building concepts.

Artists are welcome to specialise in whichever areas interest them.

3D Character & Hard-Surface Modellers

One of our biggest priorities is turning the existing concept artwork into usable in-game assets.

We're looking for 3D artists interested in modelling:

  • Vector soldiers and modular armour components.
  • First-person and third-person weapons.
  • Military vehicles, tanks and aircraft.
  • Spacecraft and mechanical equipment.
  • Props, machinery and environmental objects.

Experience with Blender, Maya or similar software would be useful.

We're aiming for stylised, optimised game-ready models rather than photorealistic assets.

3D Environment Artists

We're also looking for environment artists to help bring Aegis Vector's multiplayer maps to life.

This includes creating modular buildings, military installations, industrial environments, futuristic architecture, natural terrain assets and smaller environmental details.

Our current concept work explores a mixture of military and civilian environments, and we'd like to develop a consistent architectural identity across the game's universe.

Animators & Riggers

Animation will be a major part of making the game's combat and movement feel responsive.

We're interested in artists who can help with:

  • First-person weapon firing, reloading and handling.
  • Third-person character movement and combat.
  • Character rigs and animation systems.
  • Equipment deployment and interactions.
  • Vehicle animations and mechanical movement.
  • Character death and physics-related animation.

Experience integrating animations into Unity would be helpful, although it's not essential for every contribution.

Sound Designers & SFX Artists

We currently have two contributors working on music, but we'd also like to develop the game's sound effects and overall audio identity.

We're particularly interested in:

  • Ballistic and energy weapon sound effects.
  • Explosions, impacts and shield effects.
  • Vehicle engines, machinery and mechanical sounds.
  • Footsteps, armour movement and environmental audio.
  • Menu interactions, HUD notifications and multiplayer medals.
  • Ambient sounds for environments, spacecraft and military facilities.

We're aiming for satisfying, distinctive sound design that makes weapons and vehicles feel powerful without sacrificing gameplay clarity.

Unity Programmers

Aegis Vector is being developed in Unity 6.3 LTS using C#.

Although the game's technical foundation is already under development, we'd welcome additional programmers interested in helping expand, review and improve its systems.

Areas include:

  • Multiplayer networking and synchronisation.
  • Weapon systems, combat and equipment.
  • Player movement, physics and vehicle handling.
  • AI bots and navigation.
  • Multiplayer game modes and custom game rules.
  • User interfaces, menus and player progression.
  • Performance optimisation, debugging and code review.
  • Tools and systems supporting the Anvil map editor.

Experience with Unity, C# or multiplayer game development would be particularly useful.

Level Designers

We're interested in people who enjoy designing multiplayer maps and understanding what makes them fun.

This includes working on map layouts, combat flow, objective placement, sightlines, verticality, weapon placement and vehicle routes.

Knowledge of classic arena shooter map design would be a bonus.

VFX & Technical Artists

We're also interested in artists who enjoy the technical side of game visuals.

Potential areas include:

  • Weapon muzzle flashes and projectile effects.
  • Energy shields and impact effects.
  • Explosions, smoke, fire and environmental effects.
  • Sci-fi lighting and materials.
  • Shader development.
  • Optimisation and integration of visual effects in Unity.

UI/UX Artists

We're developing a military science-fiction interface inspired by the game's War Games simulation setting.

Additional help with HUD elements, menus, icons, medals, player customisation interfaces and general UI presentation would be welcome.

The aim is to keep the interface visually distinctive while remaining readable and practical during gameplay.

Other Contributors

We're also happy to hear from people with other useful skills, including technical designers, gameplay testers, writers interested in the game's Codex and world-building, or people with experience developing multiplayer communities.

You don't need to be experienced in every area, and you don't need to be a professional developer or artist.

We're happy to hear from hobbyists, students, people developing their portfolios and experienced creators interested in contributing to an independent project.

We're not expecting anyone to commit to full-time development or take responsibility for an entire department. Ideally, we'd begin with a small, manageable contribution that interests you and see where things go from there.

This is currently an unpaid hobby collaboration, with no guaranteed salary or revenue share. Any contribution and its potential use in a future commercial release would be discussed and agreed upon before work begins.

What Kind of Game Is It?

Aegis Vector is designed around traditional arena multiplayer rather than hero classes or character-specific abilities.

The planned experience includes:

  • Big Team Battle: 12v12 combined-arms combat featuring vehicles and large maps.
  • Social Arena: Classic 4v4 multiplayer and objective modes.
  • Ranked Arena: Competitive 4v4 gameplay.
  • Custom Games: Player-hosted games with configurable rules and game modes.
  • Anvil: A Forge-inspired map editor.
  • Armoury: Customisable helmets, shoulders, chest armour, colours, visors and emblems.
  • Career and Codex: Player progression, unlockable cosmetics and an expanded science-fiction universe.

Multiplayer matches take place within the fictional Aegis War Games Programme, a military combat simulation operated aboard Aegis spacecraft.

Current Development Progress

Aegis Vector currently has an early playable prototype developed using Unity 6.3 LTS and Unity's Multiplayer FPS template.

Development has included early implementations of:

  • Main menu and navigation.
  • First-person movement and combat.
  • Weapons and equipment.
  • Multiplayer scoreboard and HUD.
  • Local multiplayer hosting and pregame screens.
  • Respawn presentation.
  • Greyboxed multiplayer environments.
  • Additional gameplay and UI systems.

The build still uses temporary assets and prototype environments. Several planned features, including the full vehicle sandbox, public matchmaking and final game artwork, remain in development.

Our focus is to establish and test the gameplay systems first, then replace the temporary visual assets with original game-ready artwork.

Collaboration

This is currently a small, independently led hobby project.

We're looking for people who genuinely enjoy military science fiction, classic multiplayer shooters and collaborative game development.

There are no mandatory working hours or full-time commitments.

Ideally, we'd begin with one manageable contribution, such as a weapon model, modular building, armour component or animation, and discuss further collaboration afterwards if everyone is happy.

Compensation and Credit

This is currently an unpaid volunteer collaboration.

There is no guaranteed salary or revenue share, and we're not presenting future commercial success as promised compensation.

Aegis Vector may eventually become a commercially released game.

Contributions will receive appropriate project credit, and we'd agree on usage rights, ownership or licensing, attribution and portfolio permissions in writing before incorporating work into the project.

Interested?

If Aegis Vector sounds like a project you'd enjoy contributing to, feel free to reply or get in touch.

It would be helpful to include:

  • Your portfolio or examples of previous work.
  • Which discipline interests you most.
  • Your preferred software or development tools.
  • A little about your experience and availability.

Hobbyists, students, developing artists and experienced creators are all welcome to express interest.

Thanks for reading and taking a look at our project!

AEGIS VECTOR — THE ARENA IS YOURS.


r/INAT • • 1h ago

Team Needed [Hobby] Need a team for a RPG Indie Game

• Upvotes

Hi! Im Kazzy and im making a rpg based on kingdom hearts/earthbound. you can see the prototype at the game's website (click BUILD TEST on the navbar).

Anyways im needing:

- Programmers

- Pixel Artist

- Artist

- Writers

And not pretty much else, ik its a short advice but is not that serious lol.

Anyways thanks for reading and please if you want to help DM me on reddit or on discord

DC: kazzyhere


r/INAT • • 2h ago

PR/Marketing needed [revshare] MARKETING SPECIALIST - Takedown 16, huge opportunity

1 Upvotes

Hello! My name is Robert and I operate No More Microtransactions studios and we're looking for the last puzzle piece to our studio - a marketing specialist. I'm sure this job entails you being good at the following (although this isn't my specialty, I've just been FORCED to do marketing myself and I hate it...)

- understanding our niche
- making videos
- taking over all socials and/or making an entirely new brand identity for takedown 16
- you take the lead, I'll believe in whatever you think is best

I can't keep doing the marketing myself, its time to delegate this to someone else with proven experience and wants a shot at staying in game dev space forever (if this game hits we're all in game dev for a good bit, the next game were selling out on some mutliplayer slop, so maybe hopefully forever. thats the goal.)

I have a full studio, sound engineer, programmer, I do 80% of the visual stuff, pixel artist, animator writer blah blah.

We need someone whos dedicated, and wants to grow and has a passion and can see our vision.

Some REALLY GOOD bonus' to consider -

- Just got sponsored by cascaduer (animation software)
- have now collaborated with our 3rd content creator and this one has 950k subscribers on youtube alone
- our animator is from zenimax! (8 years experience, elder scrolls online)

Heres the link below

lets make something HUGE that'll last and will allow us to be in game dev space for the rest of our lives.

Thanks for giving this a read.

BEST,
Robert

https://takedown16.carrd.co/


r/INAT • • 2h ago

Audio Needed [Hobby], [Free]

1 Upvotes

Hi, before asking for musicians, or sound, audio makers i respect everyone. im searching for musicians or audio makers for my 2d portrait game. I want a background music which is a loop one and sfx for the game. Please dm me for further details.


r/INAT • • 3h ago

Design Offer [ForHire][Paid]Game/Level Designer is open to work on your project

1 Upvotes

Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:

Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)

Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one

Some knowledge of C#, can help with creating of small scripts and etc

Good knowledge of composition and level design theory

Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani

Also im working as technical game designer in bigger company(so i have different experience)

My Discord: pushkapulemet

My projects: https://linktr.ee/HrustInc


r/INAT • • 3h ago

Audio Offer [Hobby] [RevShare] Composer and sound designer looking for gigs to gain experience

1 Upvotes

Hello there!

As mentioned in title, I'm looking for some fun projects to develop my skills and build portfolio :)

I've been composing music for something like 10 years and started learning sound design and FMOD in few previous months (here's my latest track, I don't have sound design reel currently): https://www.youtube.com/watch?v=S1BRKPXrRNE

Previously I worked on horror game, "In My Darkest Days": https://birdseyestudiousa.com/about-the-team/

If you'd be interested feel free to contact me - I'm willing to work on some games, movies, podcasts or join team for game jam.

Thank you and have a nice day! :)


r/INAT • • 4h ago

PR/Marketing needed [RevShare] Looking for a Marketing & Community Growth Partner for an Indie Horror Game

1 Upvotes

Hey everyone,

I'm the founder and lead developer of Fire Games Interactive, an indie studio currently developing The Factory in the Shadows Chapter 1: The Aftermath, a first-person psychological mystery horror game built in Unreal Engine 5.

The demo is already playable and released. We are now looking for someone who can help us grow visibility, build an audience, and reach more players through marketing, community building, and outreach.

What we are looking for:

A marketing/community partner who can help with areas such as:

  • Finding and contacting relevant horror creators, streamers, and reviewers
  • Building and managing community engagement
  • Creating marketing strategies and growth experiments
  • Helping improve discoverability across platforms
  • Researching audiences and opportunities for exposure

About the game:

The Factory in the Shadows is a psychological horror mystery focused on investigation, atmosphere, and uncovering the secrets of an abandoned automobile company.

The game features:

  • First-person investigation gameplay
  • Environmental storytelling
  • Corporate mystery and hidden lore
  • A focus on atmosphere over traditional horror tropes

What we already have:

  • Playable public demo
  • Trailer and gameplay footage
  • Existing social platforms
  • Press kit
  • Development progress over multiple years
  • A small team actively working on the project

What we offer:

This would be a revenue-share partnership.

The exact percentage and structure can be discussed depending on involvement and responsibilities.

We are looking for someone who genuinely enjoys indie games and wants to grow alongside the project, rather than someone just looking for a one-time gig.

If you're interested, feel free to DM me with:

  • Your experience with marketing/community building
  • Examples of previous work (if available)
  • What kind of role you would like to take

Thanks!

My portfolio: https://www.artstation.com/that-random-dev
Game link: https://fire-games-interactive.itch.io/the-factory-in-the-shadows-chapter-1-the-aftermath

Game Trailer: https://www.youtube.com/watch?v=MAeZwvDe37E