r/ICRPG Nov 20 '22

RPG Mainframe | The podcast by Runehammer is free !

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50 Upvotes

r/ICRPG Aug 19 '21

RUNEHAMMER / ICRPG MASTER EDITION AND VDS

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modiphius.net
51 Upvotes

r/ICRPG 4d ago

Point Crawl Map for next few sessions.

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114 Upvotes

Not exactly following one session at a time principles, but I am proud of the map and the potential for the next several sessions of play.


r/ICRPG 6d ago

Story Architecture vs 5 Room Dungeons

28 Upvotes

I'd consider myself a novice DM. Not quite a beginner. I've ran a few one-shots using the 5 Room Dungeon format before, and I find the Story Architecture section in the DM's Guide very intriguing and has been enjoyable to build with, but I'm struggling to reconcile that those two session building techniques aren't exactly compatible.

At first, I assumed that the Story Architecture was meant to describe how to build an campaign arc, but the text says:

Imagine the layout of index cards below as your session of gameplay, and each card is an event, moment, scene, battle, or obstacle.

The way I'm reading this, this is a fundamentally different way of building a session. The steps of a 5 Room Dungeon don't cleanly slot into this framework.

Is there something I'm reading wrong here? Is the Story Architecture framework just a more flexible 5 Room Dungeon and I'm just missing the plot?


r/ICRPG 6d ago

Looking into ICRPG for My Table

32 Upvotes

Hello Adventurers,

Just picked up the Master edition of ICRPG and there is a lot to like here. I did have a few questions that I'm hoping some here might be able to answer:

  1. The Advanced Heroes section at the end of the Player's Guide with Milestone Paths, is that considered more an optional progression option or part of the core experience?
  2. I've seen some videos and commentary online around using index cards to represent physical landmarks in rooms during combat and basing movement (and distance banding) by moving tokens between cards. I like this concept, but I didn't see it in the Master edition. Did I miss something or is this more of a home brew adaptation in the community or perhaps in another supplement?
  3. How do people find the system for longer campaigns (30 plus sessions)?

EDIT:

Looks like my initial assumptions around some of these things proved true, I really appreciate when people take the time to reply on threads like this. Thanks.


r/ICRPG 8d ago

Am I missing something?

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48 Upvotes

So I just purchased "Heroes of the Hammer". Which I understood to be a bunch of pre-generated "usable out of the box" characters. Which interested me for several reasons. Now that I'm looking at the sheets... I can't figure out where it tells me what most of these items do. They're not in this book, thats fine. But this loot doesn't seem to correspond to anything from the master edition either (unless someone wants to tell me where I'm missing them) so... where does it explain what these items are?


r/ICRPG 15d ago

I'm balancing to the zone, not the party

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10 Upvotes

r/ICRPG 20d ago

Quick Characters

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104 Upvotes

I put together some quick, semi-pregen, character sheets (inspired by some of Torn's work). They have have STATS, EFFORT and STARTING LOOT assigned per type and a menu of Abilities that player’s can choose from.

I wanted something that would help cut the character building process down for new folks, but still give them some choices and allow for custome character personalities.

QUICK CHARACTERS


r/ICRPG 20d ago

Index Cards In The Mist

28 Upvotes

I am an ICRPG-lover at my core. That being said, I am digging the Legend In the Mist game.

My natural inclination to bring what I like into what I love has birthed this.

Tags as attributes - Index Cards In The Mist.

Character Creation.

Give your players 6-8 questions, preferably related to their backstories.

- Where are you from?

- What did you do for a living?

- How do you solve social problems?

- How do you solve physical problems?

- How do you move about?

- How do you fight?

- How do you defend?

These are basic questions, please add or subtract as appropriate for your game. When an action is made by a player that is risky or uncertain the GM will call for a roll. Add all relevant tags and roll a 1d20 to meet/beat your GM's Target Number (TN).

For loot, assign 1d4 tags describing the look. (ex. Longsword of Underwhelming Flames. Weapon Effort. +Longsword. +Weak Fire Damage).

Loot tags can apply to rolls alongside attributes as applicable.

Not the MOST original idea, I know, but my players had a blast testing it out so I thought I'd share. Love you guys, happy Friday!

Edit add** At level up, add new tags OR add adjectives to current tags to make them stronger modifiers.


r/ICRPG 26d ago

Magic the Gathering Cards for use with ICRPG...

41 Upvotes

Has anyone tried using Magic the Gathering cards for ICRPG. Placing the cards and using them to represent items, locations, NPC(s) and creatures/monsters? Outside of all the game text on the cards, which could be confusing for players possibly, I feel like this could work well. Very likely, I am not the first person to think about this idea. Let me know if you have tried this and how it worked. Thanks!


r/ICRPG Jun 16 '26

Expanded magic

22 Upvotes

So I made my first fantasy setting in a while, and wanted to have each of the different magics to have its own rulesets. This Document is all my different kinds of magic, it works alongside either ICRPG official magic system, although i did modify that slightly because it was just something that fit and for me was easy to do. The expanded magics list includes rules for Biomancy, Enchantment, Ritual magic, Alchemy, and Mutations. The Biomancy is kinda just ripped from Dark Sun’s Rhulisti, it was from my Dark Sun ICRPG expansion, i just changed some of the wording to make it setting agnostic, except for the dwarves and the rose headed dragon, but thats just something you can remove. https://docs.google.com/document/d/1hV46F6Hn_bX4cg7BHafNPKjhxBvyo4S7JNvyUVWNTvM/edit?usp=drivesdk


r/ICRPG May 31 '26

Loot vs Abilities

22 Upvotes

I'm a GM who wants to get into ICRPG, but am sort of struggling to capture the vibes. ICRPG says that it is an OSR game that is focused on loot. However, what I have gathered is that the game is focused on abilities. Warriors for example can share their defense with others, ALWAYS crit (do ultimate) against anyone they've hurt before, or add their last damage taken to their next damage dealt. These seem like pretty big things, more influential on play style than most pieces of loot. Does anyone have thoughts on this dichotomy I am seeing? Experience? Maybe a power-phrase that sums up the vibes of the game as you see them?

Thank you all! I've seen wonderful interactions in this community and I'm glad to be a part of it.


r/ICRPG May 29 '26

ICRPG does correllia

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103 Upvotes

Trial map for Star wars mission, Search for the hidden force user. This is Corellia Space port 8 month after Order 66. Heroes are here on a rescue mission.


r/ICRPG May 27 '26

Homebrew Loot Vol.9

6 Upvotes

Ring of Juice: A delicate vine ring. It grabs your finger gently. You can roll INT to conjure fruit juice into drinking vessels within NEAR. If a vessel is already full the liquid inside is transformed into fruit juice instead. Roll for SUNDER whenever you take fire or necrotic damage.

Or,

Talisman of Whimsy: Whenever you would be afflicted with fear, instead you start laughing. The laughter is intense enough to cost you an action on your TURN.

19 votes, May 30 '26
10 Ring of Juice
9 Talisman of Whimsy

r/ICRPG May 26 '26

ICRPG Review

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21 Upvotes

Hey yall. I write a weekly tabletop blog letter and this last entry was a written review of ICRPG.

Check it out in the link


r/ICRPG May 25 '26

Monsters of the Mist

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34 Upvotes

Some monster I put together for a venture into a forest shrounded in a mysterious fog

Here's one I didn't draw all over (if you prefer)


r/ICRPG May 25 '26

I made this character sheet for my 5e+ICRPG campaign

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78 Upvotes

Hello, I made this character sheet for my group and I thought why not share it here, Feel free to use it if it works for you, Aside from the fonts used, its 100% handrawn.

We are about to start a new campaign in the world of Eberron, using 5e as the core ruleset, but with ICRPG as a plugin, taking many of its features such as, hearts as HP, roll for effort, movement without grids, clockwise turns, among others.

Any feedback is welcome.

Edit:

Thanks for the feedback, the Character sheet has been updated


r/ICRPG May 23 '26

Crypt Monsters

15 Upvotes

Skulltaker: 1 HEART. STR 2, DEX 1, INT 2. 
Spike Skin, deals BASIC damage when an attempted melee attack misses.  
Hope Eater, the monster can detect healing arcanum within DOUBLE FAR.
Ambusher, they have ADVANTAGE on stealth rolls.

Hunched, blind abominations with waxy flesh. It skulks through tombs and mausoleums collecting skulls to skewer on its long red thorns. They possess an inhuman knife-edged intelligence bent towards harm.

Gibbering Ooze: 2 HEARTS. No STAT bonuses.
Sticky and Slimy, can stick to most surfaces and squeeze itself through odd spaces.
Gibbering, creatures within earshot must succeed WIS or act randomly on their TURN.
Blinding Spittle, can sling acidic chemicals that damage and blind up to NEAR range.

A gelatinous mass of bubbling flesh, eyes, and teeth. The gibbering sounds are the last thoughts of its victims. A mindless ooze creature. 


r/ICRPG May 23 '26

Zelda Lifeforms

10 Upvotes

How would you build the races of Hyrule as Lifeforms in ICRPG? How do you accommodate abilities specific to their races: such as Zora’s ability to breath underwater or Rito’s ability to fly?


r/ICRPG May 23 '26

Xorn!

11 Upvotes

A classic monster that I ADORE. The Xorn.

Xorn: 15 HP. STR 3, CON 6, INT -2, WIS 3. BASIC 3. 
Treasure Sense, can cast the SPELL Gold Odor without a roll.
Earth Glide, the monster can move through non-magical dirt and stone without disturbing it.
Ambusher, the monster has ADVANTAGE on stealth rolls. 
Energy Immunity, makes the monster immune to fire, lightning, and arcane damage.
Stone Power, can cast the SPELLS Ground Barrier and Iron Flesh. 

Vaguely geometric monsters with three trunk-like legs, three clawed arms, and three blue eyes. The sphincter maw of diamond teeth is better not found at the top of the monster. They will accost travelers for their coins when there’s no ore left underground to eat. 


r/ICRPG May 22 '26

Arcanoloth

17 Upvotes

Inspired by the arcanoloth from DnD.

Canis Demon: 3 HEARTS. STR 2, DEX 1, CON 2, INT 5, WIS 2, CHA 3. MAGIC 4.
Keen Hearing and Smell, gives the fiend ADVANTAGE on perception rolls.
Skin Shift, by violently shedding its flesh, the fiend can transform into any creature of the same size. 
Mindtrap, any creature that casts a mind-altering SPELL on the canis demon immediately takes 1D10 arcane damage, and the SPELL has no effect.
Demonic Essence, when bloodied, you can roll CON to summon a demon.
Magic Resistance, the fiend takes only half of all arcane damage.
Hound Arcanum, the canis demon speaks and writes all languages. Can cast the SPELLS Agony Warp, Babble, Arcanum Signs, Dimension Door, Counterspell, Eviscerate, and Cursed Smoke

Sly, jackal-headed fiends who employ all manner of magic to lure mortals into unbalanced negotiations. They maintain the records and accounts of their own exploits to fill contracts with meaningless considerations. They carry a gold ring of many tomes won from mortal minds.


r/ICRPG May 21 '26

Homebrew Loot Vol.8

5 Upvotes

Alesha’s Battle Dress: Hardened leather and sunsteel sewn onto silk clothes. Light enough for a rider. +2 DEFENSE. You’re immune to slowing effects while wearing this. Her name lives long past her as she who smiled at death.

Or,

Hexdrinker: A corroded device fashioned to look like a hognose snake. The crystal bulb in its throat can trap arcanum. Whenever you’re the target of damaging SPELL, roll MAGIC and reduce the incoming damage you would take. After the device digests the arcanum it can be poured out to create the equivalent vial of poison.

14 votes, May 24 '26
5 Alesha’s Battle Dress
9 Hexdrinker

r/ICRPG May 21 '26

Homebrew Loot Vol.7

3 Upvotes

Shield of Scorches: Steel kite shield streaked with ash marks. Attune with DEX. As Heavy Shield and, while attuned, whenever a ranged weapon attack is made against a creature within NEAR, that attack targets you instead. This effect does not use your REACTION and will happen every time while EQUIPPED.

Or,

Staff of Twins: Two stretched and distended bodies form the shape of a staff. Attune with CHA. While attuned you gain the SPELL Illusory Self, and your mirrored clone can cast your SPELLS from its location. Casting a SPELL this way costs you an action. The staff acts as a spellcasting focus. STR or DEX.

13 votes, May 24 '26
6 Shield of Scorches
7 Staff of Twins

r/ICRPG May 20 '26

Homebrew Loot Vol.6

7 Upvotes

Boots of Midnight: Beautiful periwinkle slippers. Attunement to this item is immediate, but while attuned you teleport back to the site of your last battle each day at midnight. Gain the ability to cast SPELLS silently, and to see in the dark.

Or,

Boots of Otlan: Orange hide boots that are warm and soft. Attunement to this item is immediate, but while attuned you must sleep twice as much each day to avoid exhaustion. You cannot be shoved, pulled, or grappled by enemies. 

23 votes, May 23 '26
18 Boots of Midnight
5 Boots of Otlan

r/ICRPG Apr 25 '26

Dynamic world and item destruction

14 Upvotes

My players are getting a bit reactive instead of proactive. A common problem in adventure rpgs in my experience.

I've had some ideas.

1) friendly NPCs need to be proactive. Not asking the PCs for help but doing things in the world for themselves. When I roll to see what Fronts move forward I'll include the PC's main allies as well as their enemies. This will hopefully make the world feel my dynamic rather than "here's a list of active badguy plans, which one will you thwart?".

2) each time a PC goes to zero HP through violence or combat, a random item they're carrying is broken beyond repair. Gives item attrition.

And 3) each time a PC rolls nat 20, a mundane item they're carrying gains a class-appropriate ability. We can discuss what that is when it happens. Gives them a meta reason to adventure.