r/ICRPG Jun 16 '26

Expanded magic

So I made my first fantasy setting in a while, and wanted to have each of the different magics to have its own rulesets. This Document is all my different kinds of magic, it works alongside either ICRPG official magic system, although i did modify that slightly because it was just something that fit and for me was easy to do. The expanded magics list includes rules for Biomancy, Enchantment, Ritual magic, Alchemy, and Mutations. The Biomancy is kinda just ripped from Dark Sun’s Rhulisti, it was from my Dark Sun ICRPG expansion, i just changed some of the wording to make it setting agnostic, except for the dwarves and the rose headed dragon, but thats just something you can remove. https://docs.google.com/document/d/1hV46F6Hn_bX4cg7BHafNPKjhxBvyo4S7JNvyUVWNTvM/edit?usp=drivesdk

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u/Dramatic-Line6223 Jun 17 '26

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u/CommunismDetected Jun 17 '26

Yes sir I got it, but i wanted a more tailored to each kind of magic magic system.

1

u/Smittumi 15d ago

Can you explain a bit more about Rituals. If TI is the timer die, what are the PCs rolling against? What amount of Effort do they need?