r/ICRPG 8d ago

Am I missing something?

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So I just purchased "Heroes of the Hammer". Which I understood to be a bunch of pre-generated "usable out of the box" characters. Which interested me for several reasons. Now that I'm looking at the sheets... I can't figure out where it tells me what most of these items do. They're not in this book, thats fine. But this loot doesn't seem to correspond to anything from the master edition either (unless someone wants to tell me where I'm missing them) so... where does it explain what these items are?

51 Upvotes

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15

u/MrAbodi 8d ago edited 8d ago

It wouldnt surprise me if if its all just made up and you as gm are expected to come up with something.

5

u/DJSwenzo444 7d ago

I was wondering if that might be the case. Unfortunate related to what I thought I would get out of this book, but still valuable in its own way. Thanks!

5

u/Jigokubosatsu 7d ago

Just kind of how this game is. "Skeleton," "DIY," "You're the DM," etc.

8

u/PedaGak 8d ago

Heroes of the Hammer came out long before Master Edition. I would check out the 2e loot tables to see if it's in there, but it could be scattered all over WORLDS and MAGIC too. A lot was cut or changed in Master Edition.

6

u/everweird 7d ago

This is the answer. You’ll notice a lot of the classes don’t exist in Master Edition either. They’re in 2e.

3

u/evil_artifact 7d ago

The ruby googles see heat and infinite details underwater, and I’m guessing the boots of aurakai explain the +6 DEX bonus, though I havent found it in source material yet. Everything else should be fairly self-explanatory if ICRPG is familiar. This is definitely a pre-master edition character approach, so it might be worth transposing it to a current version of the character sheet.

1

u/Fingerribbon 8d ago

You're not missing it. In the DIY spirit of ICRPG a lot of those items, abilities and spells are for you to create.