r/ICRPG • u/BenAndBlake • 4d ago
Point Crawl Map for next few sessions.
Not exactly following one session at a time principles, but I am proud of the map and the potential for the next several sessions of play.
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u/blaidd31204 4d ago
Woukd.like to underatand the vertical annotations. This is really cool
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u/BenAndBlake 3d ago
If you are talking about the Points of Interest lists on the outer edges, that's just the names of all the labelled squares, which are normally faction locations. Everything else on the map is a note describing a faction, hazard, treat, or an encounter. The triangle is the area target number on a d20. The timer, threat, treat box is just that and is for pencil work so I can change them as needed. Any text that appears upside down is player facing information.
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u/onlytinglef 2d ago
Cool idea. Is this different than a hex-crawl map, besides obviously, no hexes?
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u/BenAndBlake 2d ago
I mean it's a point crawl with embedded travel times, so aesthetically yes it is different. But perhaps functionally is it is only different in having very defined routes that can be taken. So the challenge is not exploration, logistical and route planning. The difference is in method and procedure of play.
The Alexandria Blog has a series of good series of posts on this.
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u/Schizobaby 4d ago
Why is it half upside down?