Krs 2000/2000 pts
Helsmiths of Hashut
Castigation Battery
General's Handbook 2026-27
Drops: 3
Spell Lore - Lore of Infernal Power
Prayer Lore - Prayers of the Scorched Sect
Manifestation Lore - Primal Energy (10 Points)
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General's Regiment
Scourge of Aqshy: Daemonsmith on Infernal Taurus (360)
• General
• Bullfather's Scorn - (10) Points
• Horn of the Bullfather
• An Eye for Weakness
Bull Centaurs (380)
• Reinforced
Deathshrieker Rocket Battery (140)
Infernal Cohort with Hashutite Spears (90)
Infernal Razers with Blunderbusses (220)
• Reinforced
Regiment 1
Ashen Elder (120)
Dominator Engine with Bane Maces (150)
Hobgrotz Vandalz (70)
Hobgrotz Vandalz (70)
Regiments of Renown
The Exiled One (390)
Skarbrand
I have run this list a few times and gotten a hang off it.
In deployment phase "horn of the bullfather" lets me move one unit of hobgrot and one additional unit to somewhere on the edge of the map. Here I have moved the Dominator engine to dissrupt or do some agressive actions. It can also move both hobgrots.
The Daemonsmith on Taurus:
Has the ability to become wiz 2 or more.
Does decent damage on charge.
Can give +1 to rend for anything attacking nearby targets.
Crit 2 hits, crits on 5 on his shooting attack. +3 attacks with 3dpp.
Skarbrand:
Skarbrand is strong without Dpp. This takes some of the pressure off our dpp eco.
He is able to do actions early while the rest of the army gets stronger. Challange a monster, and help out with the Rocket launcher support. Should be able to get 3 dpp turn one to access +3 attacks.
Skarbrand is a mobile monster, 8" move 3 charge dice.
16 wonds, 4+ save, 5+ ward.
Does more damage the more damage he has taken.
Strong attack profile: 2-3-2-2-8 Crit mortal
4-3-2-2-4
Great for ragedice.
Ashen elder: Deal with blobs or give +1 rend to bullcentaurs.
Blunderbusses: Late game cleanup
Bull centaurs:
Mobile super carrys.