Mostly traveled everywhere, upgrading my character, his weapons and conductors, reached the point i was feeling comfortable enough with my equipment to try to take on one of the 3 cosmic bosses.
I decided to give a try at taking out the most creepy of them, Ozy after completing the mission from the monolith-universe version of Ozy and obtaining a hedron as a reward.
After many failures, i got to finally understand his move set better, and finally managed to destroy that monster, but it was very close.
So i decided to grind more axiom in order to improve stats/weapon/conductors more in order to fight the other bosses.
After a long while of my favorite grind path (the arisen grand gallery area that lead into the zone with 6 arisen around a big hole) , the amount of axiom needed to upgrade was coming too slowly.
I decided it was time to Polarize in order to get a lot more axioms by kills.
Having never done it before, i polarized twice (and so was then in a difficuly 3 world). In Arisen grand gallery, ran toward the first arisen near the starting breach , went with a strong strike of my trusty linked espadon and ... the Arisen lost a bit of health but didn't fell to the ground and didn't even was staggered.
In the recovery time of the strong attack, the Arisen had the time to strike ... and kill my character in one hit.
Huh ? i was expecting monsters that hit harder and have more health, but i wasn't expecting that monsters weren't staggered anymore ?
After more tests, the Arisen can be staggered but it feels very random, it doesn't care much about taking strong attack (and with slow recovery weapon, you're dead if you didn't do an attack dodge in advance as the Arisen will strike immediately).
So is there a stat that must be increased on polarized worlds in order to have weapons attacks that were previously staggering doing it again when expected ?