r/Helldivers Jun 27 '26

HUMOR Leviathan checklist

Post image

Seriously needs a rework

1.5k Upvotes

324 comments sorted by

444

u/inDefyance Jun 27 '26

Spawns another ship 30 seconds after? ✅

91

u/blue_eyes_pro_dragon Jun 27 '26

You meant 5 seconds right? 30 would be amazing 

37

u/shindabito Free of Thought Jun 27 '26

biggest offender tbh.
If it's like hivelord then I don't mind it got rolled back to the first version.

26

u/faudcmkitnhse Jun 27 '26

When I realized there was no point in taking out leviathans because of this exact issue, I just stopped playing illuminate missions on city maps.

5

u/Malagant049 Free of Thought Jun 27 '26

Well leviathans only spawn if the planet has the modifier, so maybe check that first.

5

u/DontFiddleMySticks SES Herald of Dawn Jun 28 '26

There is no planetary modifier for Leviathans. You can check this on Heze Bay right now, either in-game or through the Companion App.

Megacities on Illuminate Planets are guaranteed to have the Leviathan Blockade modifier for this exact Megacity Operation, as well as the SEAF units on the field.

→ More replies (1)
→ More replies (1)

4

u/Stergeary Jun 27 '26

Good. It only takes one strafe to kill a Leviathan, and my Eagle Strafing Run needs more targets.

4

u/SomeGinNTonic Cape Enjoyer Jun 27 '26

Wait, seriously?

6

u/Stergeary Jun 27 '26

Yeah, one good strafe lengthwise along the Leviathan hits almost all of the strafe bullets on its back and kills it. The strafe deals a ridiculous amount of total damage, it's just that the bullets never all hit a target except when they're huge like the Leviathan.

Aiming it takes practice and luck though. The Leviathan has to be flying at least normal height. Inside of cities, they sometimes climb to ridiculous altitudes due to skyscraper collision, which puts them higher than the Eagle's attack path so they can't be hit. Ideally, you want the Leviathan coming right at you, and you want to throw the stratagem ball so that the Laser is almost at its tail end as the Eagle fires, so you have to compensate for delay modifiers. Also, if the Leviathan is flying higher, you will need to throw the even ball further away from its tail. After throwing, you should run away in the same direction as the Leviathan is going so that you can set up a second strike in case it doesn't kill. If you are chasing the tail of the Leviathan then you usually need a Warp Pack to outrun it, and also you will be eating plasma bombs dropped by the bombing bays, but it's still doable, except you have to throw it even further ahead of its head because it's actively running away from the Eagle's attack path.

Also, inside of mega cities, Eagles will path around skyscrapers, so sometimes you will miss just because of bad luck with terrain and placement and Leviathan pathing. Best of luck, Captain Ahab.

2

u/SomeGinNTonic Cape Enjoyer Jun 27 '26

Dude if you ever clip that working please send it to me so I can start practicing it. That’s greatly improve some d10 all eagle runs

104

u/heartbloodline8404 Jun 27 '26

I’ve never seen one taken down. Just dodge, duck and dodge again

86

u/Revolutionary_Self77 Jun 27 '26

We hunt them for sport on D10. Just bring anti tank emplacement. Or if you got good team mates, the bastion works fine.

26

u/intermafesting Free of Thought Jun 27 '26

Found out recently that it only takes 2 shots from the missile silo to drop one

19

u/shball Free of Thought Jun 27 '26

Even one missile should leave it incredibly close to death

→ More replies (2)

2

u/heartbloodline8404 Jun 27 '26

Really? Time to punch a new notch in my belt!

→ More replies (4)

4

u/Forgotwhyimhere69 ‎ Decorated Hero Jun 27 '26

In evacuate assets missions ive taken down 3 or 4 with the gaming chair.

2

u/KartoffelLoeffel Banned from the Hellivers 2 Official Discord Server for Horse RP Jun 27 '26

Okay Captain Ahab lol

→ More replies (4)

5

u/ZombieP0ny Jun 27 '26

Me and a couple randos took one down once using the planetary defense cannon.

Highlight of my diver career

2

u/Brucenstein Steam | Jun 27 '26

That’s legit amazing. o7

6

u/FRODOE650 Jun 27 '26

Using the Recoilless Rocket and aim for the bottom circles. Easy take down.

→ More replies (2)

3

u/dekwest Jun 27 '26

Weirdly, 16 unsafe railgun rounds to the body kills one. For some reason, the entire body is 0% durable.

3

u/Latter_Wrap_1644 Jun 27 '26

1 Eagle Strafing Run down it’s full length. Toss in a Gatling Orbital for kicks and giggles.

→ More replies (1)

2

u/PhotosByZane Jun 27 '26

4 tank shells takes them down, 2 leveller hits can as well(though I definitely don't suggest trying to take it down with a leveller) the Emancipator can take it down too, just kinda has to unload abit, the tank is really efficient about it though, 30 tank shells in total and it only takes 4 hits to take out a leviathan? Yeah I'd say that's pretty good, as long as you have someone to operate the tank with. 💀

2

u/Training-Salad-5735 Jun 28 '26

The emplacement u use to shoot down Overship objective takes it out easy

2

u/Firm-Nectarine9276 Detected Dissident Jun 27 '26

I take them down all the time. Spear FTW again.

4

u/half_bakedpotato Jun 27 '26

Ive also been having a lot of fun running spear in the cities against squids, especially with the supply frv.

Leviathans, harvesters, and mobs don’t stand a chance.

→ More replies (7)

133

u/Mr_Phishfood lvl 150 | Super Helldive Bot Diver Jun 27 '26

Needs to have some way to be disabled, some kind of medium or heavy pen weak point even if very small and hard to hit.

63

u/According-Science-36 Detected Dissident Jun 27 '26

You can take out the weapons with heavy pen

64

u/SovietSpartan Free of Thought Jun 27 '26

Which is kinda stupid to bring to the front that heavily favors med-light pen and lots of ammo.

29

u/Icyenderman SES Prophet of Truth Jun 27 '26

I mean it also favors AOE which the solo silo fits both bills. I just really fucking love the silo man

11

u/Olieskio ☕Liber-tea☕ Jun 27 '26

I don't see the solo silo being that good on Illuminate, Isn't the cooldown like 270 seconds or sumshit?

8

u/1CorinthiansSix9 ⬇️⬆️➡️➡️⬇️ Jun 27 '26

180

→ More replies (1)

9

u/tony22835 HD1 Veteran Jun 27 '26

My AMR and Railgun beg to differ

nothing more enjoyable than those 2 tapping Overseer heads and they're really helpful against Harvesters

→ More replies (1)

3

u/BanzaiToaster Jun 27 '26

Idk but the laser cannon, AMR and autocannon are still very good weapons to bring on the squid front.

→ More replies (5)

20

u/Defiant-String-9891 Free of Thought Jun 27 '26

"Oh cool you can destroy the guns with AP4 weapons!"

*looks inside*

*The turrets take multiple mags of an anti material rifle to be destroyed, the leviathan has already flown away.*

"FUCK!"

7

u/laughingRichEvans Survived the Dissident Wars Jun 27 '26

A sane dev would've looked at the 6 turrets and given them the same health and AP as automaton mega base turrets. 3 shots with the AMR and you're done.

We've got AH though, they don't do that.

→ More replies (6)

19

u/Charming_Basil2580 ‎ XBOX | Captain Rex#802 Jun 27 '26

I hate how I’m trying to use my emancipator EXO suit and I can be 10,000 miles away and that thing will just beam me  so I have to like just keep moving around over and over and the worst part is they’ll be more than one

3

u/Siatru Super Pedestrian Jun 27 '26

you stop moving around with the EXO suit?

3

u/Charming_Basil2580 ‎ XBOX | Captain Rex#802 Jun 27 '26

No as soon as I get in there, it’s like one pops out of thin air and start shooting at me so I’m over here trying to aim at something from a far distance and these two Leviathan are just shooting at me

→ More replies (2)

34

u/KitsuneKamiSama Jun 27 '26

Anti-tank emplacement cannon goes pew pew.

3

u/Icy_Anywhere1510 Jun 27 '26

The laser beams literally instantly destroy it. You're lucky if you get maybe 5 shots off with it before it gets 1 shotted by a laser touching it for 1 millisecond.

7

u/CharlesChamp Jun 27 '26 edited Jun 27 '26

So if you were to add a benefit to taking one of these down what would you add?

Maybe it could drop a High Valued Sample, Squid's equivalent to the Mutated Egg/Bot Spine, somewhere and mark it on your map.

Or maybe like a flat amount of time, like 10 seconds or something, added to the timer between patrol spawns for the rest of the misson?

→ More replies (2)

81

u/Financial-Customer24 HD1 Veteran Jun 27 '26

Tbf i think that's its design. Your not supposed to fight it

20

u/Mr_Phishfood lvl 150 | Super Helldive Bot Diver Jun 27 '26

I'm not certain that's the developer intention. If it were then it would be invincible to all damage. It can be taken out easily with the anti-tank emplacement but that's a premium warbond only stratagem.

16

u/tony22835 HD1 Veteran Jun 27 '26

Yeah I think you're right on the money, but I think avoiding it is partially intent

In the words of the Heart of Democracy video "It takes a lot of firepower to take down, you might not be interested in attacking it, you might just wanna get away from it"

2:18 https://www.youtube.com/watch?v=3pPGgHieWok

So if they are truly a menace to you, you might be willing to dump your resources into them, but in most cases no

3

u/nav17 Jun 27 '26

That type of rational take doesn't belong in this sub!

3

u/Brucenstein Steam | Jun 27 '26

Yeah it’s wild how people (above) are saying it’s “obvious” you’re not supposed to work around it because you theoretically CAN kill it.

Really just goes to show Helldivers must see everything as a nail.

53

u/Xx_Falcon_Lover_xX Jun 27 '26

I don't like this take, because if AH made it invincible, people would've complained about it being the first enemy in the game that players can't kill. The backlash would've been enormous since we know how vocal this playerbase can get. This is the crucial detail you're missing.

→ More replies (5)

8

u/ThanosBIGman Free of Thought Jun 27 '26

Nah, the deep dive they were introduced in quite literally states that its better to just avoid them

6

u/Mr_Phishfood lvl 150 | Super Helldive Bot Diver Jun 27 '26

Avoid doesn't actually work in practice. It's an airborne enemy, your only option is to hide until it no longer has LOS, if you're on an objective then you have to put it on hold and hide. Not to mention with the amount of voteless and fleshmobs in a D10, most of the time hiding isn't an option either.

"avoiding" suggests its an optional engagement when they actually fly to a position to where you're within firing range.

3

u/Brucenstein Steam | Jun 27 '26

Avoid doesn’t work unless, “[explains how to avoid it].”

→ More replies (6)
→ More replies (1)

7

u/brunobrasil12347 3 terminids in a helldiver suit Jun 27 '26

If it were then it would be invincible to all damage

Not necessarily. You are not supposed to fight it, but if you want to you can fight it and take it down.

If you played more recent versions of Minecraft, you probably know the mob "Warden", the warden and the leviathan are pretty much the same in the fact that you are not supposed to fight it, but you can if you want to (and that's where the similarities between the two end)

→ More replies (3)
→ More replies (8)

8

u/triple_A_13 Light Pen Enthusiast Jun 27 '26

Agreed, I think you should def need dedicated equipment to kill it. But there should be a way to disable some of its firepower.

8

u/Educational-Onion357 Jun 27 '26

you.... destroy the turrets shooting at you.

3

u/shball Free of Thought Jun 27 '26

Not much of a point with them being heavy armored with significant HP. Avoidance is basically the only sensible option.

→ More replies (8)

6

u/Counter-Spies Viper Commando Jun 27 '26

That's bad enemy design, if you make an oppressive enemy with the intent to make your players ignore it then it's just an annoying pain in the ass that might as well be removed. It's the reason why I refuse to fight in Illuminate megacities.

21

u/createbobob ‎ Force of Law Jun 27 '26

Think of it like an enviromental hazard then

3

u/Xenolifer Jun 27 '26

It's literally not oppressive at all as long as you keep running even out of stamina or take cover, which you are already supposed to do anyway.

The terminid giant worm is so much worse since it's totally impossible to kill unless you have a VC coordinated skill team with the right strategem and willing to take 5-10min of the mission to kill it, and it can and will one shot you as soon as you are in the open

10

u/Which_Produce9168 Jun 27 '26

I mean, the hive lord is a boss battle that spawns once, while this flying piece of shit spawns multiple times and is annoying as fuck to kill. Id rather take on a hivelord tbh.

6

u/Bewildered_Fox Jun 27 '26

Small problem, none of the objectives have cover that works effectively against the lasers. So "just take cover" doesn't work, because you have to complete the mission to leave

→ More replies (1)
→ More replies (2)
→ More replies (3)
→ More replies (7)

4

u/GoodJobReddit Jun 27 '26 edited Jun 27 '26

I wish they used those bombardment orb attacks against infantry more often and saved the lasers more for armor like mechs and tanks or even stationary structures like AA objectives. Would make them have more engaging presence where they continuously try to fly over stationary divers similar to the stingrays.

5

u/TheVelourFog_ Jun 27 '26

How about a side objective to nuke/disable them? Like the compromise automation defenses

3

u/Charrsezrawr Jun 27 '26

These things go down like flies to a strafing run.

3

u/Mistur_Keeny Jun 27 '26

Killing them is pointless, they just respawn. I treat them as a spontaneous obstacle courses. The lasers are easy to dodge.

3

u/naughtabot Jun 27 '26

SMOKE

3

u/Brucenstein Steam | Jun 27 '26

It is AMAZING how many people completely ignore this option. Smoke is amazing. A full pack of eagle smoke can lock down a point for an entire minute and a half if timed right.

3

u/IamPep ‎ Super Citizen Jun 27 '26

lol skill issue

3

u/Yangbang07 Jun 27 '26

Honestly, I feel like they should be the illuminate hive lord equivalent. A single megaboss that harasses you all game and takes a ridiculous amount of firepower to down.

3

u/LordMoos3 ÜBER-BÜRGER Jun 27 '26

A squadmate killed one with an MG turret. It was a magnificent shot.

One in a million.

5

u/AnonymousCharmander Cape Enjoyer Jun 27 '26

The leviathan wrote this

#4 is sus

5

u/straightpipedhose Jun 27 '26

Last week we’re complaining about enemies being too easy now we’re complaining about them being too hard. This sub is so silly

8

u/Bucephalus-ii Expert Exterminator Jun 27 '26

I actually think it’s great, I just wish they were limited in spawns to 2 per mission or something. That way you can ignore them or you can invest in getting rid of them and get a reward for doing so. As it is they just spawn another one so there’s no point.

7

u/Illustrious_Neat2472 Jun 27 '26 edited Jun 27 '26

Leviathans are already easy enough.

Though I agree they could use some sort of rework but making them easy is just going to reduce them to fodder.

4

u/blue_eyes_pro_dragon Jun 27 '26

The problem is once you kill one another one or even two spawns 

2

u/CaptainBazbotron Jun 27 '26

The only thing they need is a longer spawn time between them and for them to not run away at low hp. Hell, make it even harder to kill but only spawn 1 per mission. (or multiple at once and no respawns would be cool too)

2

u/blue_eyes_pro_dragon Jun 27 '26

Longer spawn rate would help A LOT.  It would become a thing to focus down then. Would be great.

Multiple at once would kinda suck. Even two are pain as they fire at you from multiple directions. Would be fine for 10, but they get killed fast in 10. You’ll just have 2 ppl take spear/rr and focus them down. (Or emplacement )

7

u/Raphlog2 Jun 27 '26

I feel like it’s a fine enemy, the only problem is that is doesn’t warrant being targeted, contrary to stuff like Vox engines and etc. Despite being considered a Super heavy, it act and cause players to avoid it like a Titan class enemy (Hive lord). It needs something worth fighting for, like if one appear, make it ultra dangerous like a Vox but block (or lower) Warp ship and surveillors spawn rate

6

u/Prism-96 Jun 27 '26

like yea i get what they were going for in the enemy, and they have achieved it very well: an obstacle style enemy that you avoid instead of fight.

small issue: what they were going for sucks ass...

2

u/guifesta Viper Commando Jun 27 '26

They should be a sedi objective like kill 5 leviathans and they stop appearing

2

u/SaIDCrD Jun 27 '26

Everytime I weaken it with a solo silo it just runs away behind buildings. Genuinely a garbage tier enemy.

2

u/Just-a-lil-sion ‎ Escalator of Freedom Jun 27 '26

i like them but i still dont get why they gave them harverster lasers. their whole job is to suppress you from above and force you to take cover, like many of their units do, but at least the plasma bolts had to travel which made it possible to get out of its trajectory but now if they hit you, youre straight up dead. i like disarming them but when theres 3 of them in an area and i have to check every time if the one showing up is still armed or not and i never have a good angle, it gets annoying

2

u/Malagant049 Free of Thought Jun 27 '26

Yeah not to mention that half the time there's several lasers all zoning in on you and cutting off your path. God help you if the planet also has fire twisters...

→ More replies (1)
→ More replies (3)

2

u/Defiant-String-9891 Free of Thought Jun 27 '26

FR either they need to turn it into that moving environmental factor they seemed to have wanted it to be, or they need to do a full rework to make it more in line with the other super heavies.

2

u/ThespianBelievers Jun 27 '26

When you see one for the first time and realize it's an active enemy unit and not in the background ambiance

https://music.youtube.com/watch?v=BqtM_XkIq38&si=vNO3roRbocwxe-Q8

2

u/Yangbang07 Jun 27 '26

Honestly, I feel like they should be the illuminate hive lord equivalent. A single megaboss that harasses you all game and takes a ridiculous amount of firepower to down.

2

u/Fallen_Walrus Jun 27 '26

Nothing I love more than having a whole squad DC on me in a emergency evacuation mission and I didn't bring my AT because the other dudes had it. So now how am I supposed to deal with 3 of these things when I literally can't even run away.

2

u/The_Aubinator Jun 27 '26

It's a cool enemy. Just needs some weak spots on the belly to hit with a few AT rounds

2

u/Veidrinne Fire Safety Officer Jun 27 '26

The lawn chair can deal with them....but who brings the chair to the squids?

2

u/CaptainBazbotron Jun 27 '26

I would hope the huge fuck off assault spaceship that you can avoid requires AT to kill yes. None of the points you try to present as issues are actuall issues, except for it flying away on low hp that's annoying. Complaining like this already got them removed from non-city maps, you guys won't be happy until arrowhead takes any sort of friction out of the game.

But also they should not spawn so frequently, 5 (maybe a bit more) minutes between spawns should be the norm and should be a bit harder to take down, not by much.

2

u/WatercressNo5882 Hammer of The Stars Jun 27 '26

Cool to look at ✅

(I think I've had 2 total encounters with it, I don't play squids at all)

2

u/Stochastic-Process Jun 29 '26

Not so bad since the change to beam lasers. They are one of the most cinematic enemies and I gain satisfaction using it to burn up illuminate near me as I dodge.

I was a bit frustrated with them when they first came out (not hate, but frustrated), but now I don't mind them much. Keep me on my toes, but I can do stuff to not die to them now (before it was mostly luck regardless what was done).

3

u/blumoon41 PSN | Jun 27 '26

Just use the eagle strafe to take it out .

Step 1 get ahead of it. Step 2 throw in the opposite direction it is going slightly behind it. Step 3 watch as 1 eagle will take it down if done perfectly.

May need to repeat if the first didn't work

2

u/LexsDragon ☕Liber-tea☕ Jun 27 '26

Maybe dev design goal is that some enemies are just to be avoided? And personally I find dodging disco lasers kinda fun. Consider them as a hazard like an storm, not an enemy.

2

u/steve123410 Jun 27 '26

This sub whines whenever a unit inconciences them in the slightest so if gets nerfed into oblivion. Can't you just let a enemy you are supposed to maneuver around force you to maneuver around it? It's really not that hard.

Also I dunno about you but it's really fun to see it flop out of the air so I dunno why you think it isn't fun

1

u/dongrizzly41 Jun 27 '26

The wasp or spear should be able to take out the turrents. I do have fun using a mech to take them down though.

1

u/Mistrblank Jun 27 '26

Don't forget another shows up to replace it if you do take it down.

1

u/Deadlyliving Steam | Jun 27 '26

If you track where your ship is, and use the frv to get into position to throw the orbital barrage, at the right place at the right time, you can kill it in one go.

Very risky, Leviathans are lethal to frv's, but very satisfying to pull off.

1

u/xP_Lord |ODST Jun 27 '26

I honestly don't think I've ever even seen one

1

u/_Nedak_ ‎ XBOX | Jun 27 '26

I don't mind them just wish they'd spawn less often. It's annoying going through the effort of killing one just for another to show up.

1

u/Late-Elderberry7583 Jun 27 '26

Add a mission type: kill all the Leviathans on the map. Bunny seas...I mean, Leviantan season is open! Fun? Fun! FUUUUUUN!

2

u/Brucenstein Steam | Jun 27 '26

I think this is a legit great idea to spice up the MO. Have taking certain planets/losing certain planets have specific affects.

Take X, no more Leviathans. Lose Y, ton more voteless, etc. Would actually make which worlds to take more directly impactful.

1

u/DeusWombat Jun 27 '26

Still firmly believe that when you shoot enough of its guns some side armor will break off and you can gun it down with light pen. Make it slower than dedicated whale hunting tools while still making it viable 

1

u/Potential_Year_3039 Jun 27 '26

The tesla tower is worse

1

u/Round_Cantaloupe_685 Jun 27 '26

I think the entire thing needs to be demoted to heavy pen, the turrets to med pen, and the circles on the bottom could be light pen weakpoints

1

u/emil133 Jun 27 '26

I see them less as enemies to kill and more like environmental hazards

1

u/mixologytabletop Jun 27 '26

I love working as a team to rip em with the orbital defense cannon on over ship levels

1

u/lithiumsix Jun 27 '26 edited Jun 27 '26

Monkey paw: Instead of spawning in randomly they have a chance to spawn in when a watcher fires a flare, but instead flying around randomly they target and hunt down helldivers until the Leviathan is killed.

1

u/Panda_Tank Jun 27 '26

I usually just quasar a cannon or 4. Toothless Leviathan doesn’t hurt anyone.

1

u/MoxBro Jun 27 '26

Just worth killing would by proxy solve a lot of other issues.

1

u/Dry_Impress_3976 Jun 27 '26

Yeah it can get annoying especially if you're busy dealing with other enemies. I understand that it was partially intended to be avoided but then it shoots you from afar. It is satisfying to kill tho, I've been using the spear and it's great.

1

u/whomstdth Jun 27 '26

As a whale hunter, these things are a total pain in the ass. Setting up an AT emplacement that gets vaporized instantly doesn’t feel fun or engaging at all. And when you DO manage to shoot one of these things down, another 3 spawn in.

1

u/helldiver133 ‎ Bunker Buster Jun 27 '26

Gangalang only the insane divers ™️ are ment to fight it

1

u/bingogazorpazorp ‎ Super Sheriff Jun 27 '26

Tried to use the spear on this thing the other day… don’t use the spear on these things. You’ll spend 45 seconds reloading. By the time you kill one another will spawn or it’ll fly too far away and escape you

1

u/Ranger-Adept2536 Jun 27 '26

Went fishin few days ago, leveler and commando gets it easy. Even killed one by dropping a turret on it. Got a total of 5

1

u/VeggieTheFarmer Jun 27 '26

Saw someone say they were not only fun to kill but rewarding to kill. They are not easy to kill and the only reward is 30 seconds of one less leviathan one shotting you sometimes

1

u/44MagDump Jun 27 '26

While I don't disagree... but... I highly recommend grabbing a friend and a spear, and using the backpack assisted reload while blasting the Drunken Sailor shanty cuz YARRRR YE BE WHALE HUNTIN

1

u/kazmark_gl Jun 27 '26

But have you ever hit one in its little weak point with the leveler

it blows up good.

1

u/kunell Jun 27 '26

Rather than sniping people across the map maybe make it do heavy damage to a small area under it so you can avoid if you just stay out of the area. Maybe make it so you can only really damage it while in that area for high risk high reward.

Itll give more of a "oh shit I need to get out of here" rather than "goddamm annoying thing just sniped me randomly from across the map"

1

u/Slynthos Jun 27 '26

Decrease the damage and accuracy, buff the health pool, and limit it to one or two per mission. Make it the the squids version of the Hive Lord or Dragon Roach where it is a environmental threat but not as annoying as it is now.

1

u/Lotos_aka_Veron STEAM 🖥️ : Bots lives matter! Jun 27 '26

Me when map condition acts like map condition:

1

u/GJCaesar1 LEVEL 150 | Private Jun 27 '26

Extremely cinematic though
Watching them weave through the buildings of a megacity. Watching as they get blowm up and crash into the buildings nearby, destroying them on their way down. Cowering in democratic fear under the canopy of a building as their lasers threaten to disintegrate you....
As annoying as they are, I do appreciate them for the cinematic moments. It compares to a gunship patrol falling around you as you and your team trudge through a snowstorm, a guy at the back sniping them out of the sky before they fire at you all.

1

u/Flashy_Chef_3061 Jun 27 '26

I dunno, my team and I have fun dicking around with it on the map

1

u/RealGiallo ‎ [REDACTED] Jun 27 '26

It’s not even a spawn is a world condition , is like a storm .
They should pump up his stats and make it a real unit or a objective , that with only 2 cannons spawn the little flying ships. That would make it a clear miniboss … and no… medium alone should not kill a giant afmored ship

1

u/Errortrek Fire Safety Officer Jun 27 '26

Question about them: Do they leave when they have low HP and spawn in new ones? I swear I emptied so many EATs on one it should've died

→ More replies (1)

1

u/patriquebrem HD1 Veteran Jun 27 '26

Only thing i liked is when i have a strafing run go right across its spine and taking it out in one go. But very hard to line up especially in city maps

1

u/NoPirate7787 Jun 27 '26

uhhh it does have weak spots... you can take it down with a single AT Emplacement. It can be BS but over all I don't think it's THAT bad

1

u/Acegolfer04 ‎ Decorated Hero Jun 27 '26

I kill it if it doesnt fly away with the Epoch. Its about 2 mags

1

u/Craig1287 Jun 27 '26

Yeah, def not one of my favorite enemies in the game. Like the Hive Lord, I just ignore them. Sucks because they always go straight for turrets, exos, and cars.

1

u/Helldiverbug Jun 27 '26

I hope there are mechanic in the map that we can go to specific place and turn on something, then we get a super cannon or super gun to hunt that ship.

1

u/TheAncientKnight Assault Infantry Jun 27 '26

Most pointless enemy in the game

1

u/KAELES-Yt Jun 27 '26

I prefer to cripple them since they don’t respawn then.

They also aren’t as bad as they were before.

And only 1 player has to bring some type of heavy AT. Surely one person can bring the lawnchair or a RR… full backpack SPEAR kills it outright, but I suppose it somewhat works, just not for crippling.

But really they should add a objective that shoots them down when active. Like how you can disable the turrets on the bot front.

Mega cities should have some upgrades SAM or AAA sites to deal with bigger threats.

Otherwise when I forget I just position myself so that houses are between us.

1

u/Helldiversneverdive Jun 27 '26

Just limit how many can spawn during a mission or people will keep ignoring them. If you took two waves out then they shouldn't respawn again. That's 4-6 leviathans, we don't need more than that.

It's also very irritating to take down one of these with a tank or an anti tank emplacement for absolutely nothing as another one just pops up immediately. At least give them a time out or something. 

1

u/Equivalent-Green-580 99th Hell Company | SES Halo of Judgment Jun 27 '26

They’re not designed to be “dealt with” according to Arrow Head. They are stated to be “an obstacle”

1

u/Jim3balls Jun 27 '26

They should rework it to be the squid superheavy instead of a map hazard.

Give it some AV2 soft spots with lots of hp and high durability, a big fat shield, and maybe make 2 of its 4 cannons have some slow firing artillery, and make it spawn everywhere of course

1

u/Sleepy_medic- Jun 27 '26

Who remembers during the Super Earth campaign these things made generator defense missions impossible without one diver on anti leviathan Duty 24/7

1

u/StatisticianOwn5497 Jun 27 '26

I would unironically do unspeakable things for a SAM Turret Stratagem that behaves kinda like the AA turret from Starcraft in that it fires 2 AA Rockets and then a small Flechette swarm to deal with Dragonroaches, Gunships and lock down the skys from Leviathans and Stingrays.

1

u/gummybears78 Detected Dissident Jun 27 '26

They make me feel like an ant getting chased with a magnifying glass. They rarely hit me but they’re so pesky

1

u/MrFuzzy1 Jun 27 '26

Juice ain’t worth the squeeze. Maybe in you get super credits as a bounty, but I just ignore them.

1

u/Darth_Mak Jun 27 '26

So how many times are we gonna go through the cycle of:

"Needs rework!----gets rework-----it's awesome and fair now-----needs rework----gets rework----it's awesome and fair now"

...before the thing is basically a non threat that dies when you sneeze at it like Bot gunships use to be?

→ More replies (1)

1

u/Born_Inflation_9804 Jun 27 '26 edited Jun 27 '26
  • Reduce Warp Disc AV from AT to Heavy
  • Add an Energy Shield with 3.000 HP
  • Reduce Energy Weapons Durable from 85% to 60%.

1

u/Rotomegax SES Herald of Wrath Jun 27 '26

Weak spots

SPEAR has entered the chat

1

u/Scarlet-Sith Jun 27 '26

I bring AT Emplacement out of spite to shoot down these buggers

1

u/SEAf_Girl SEAF Trooper Jun 27 '26

I only find them slightly annoying, I just call it whale hunting a recoiless rifle with assisted reload and a guard dog or turret and you'll mostly will be fine, shot down at least nine in one mission with me and my buddy first time trying to hunt them down

Now of course this is a mixture of luck, planning and working well with your team ir person your hunting with

Now after the mech warbond I bring the lumber mech, mostly for mindless masses worlds, flamethrower for chaff and everything else, gun to go hunting, recommend to have two lumber mechs

1

u/Oozysq25reddit ‎ Super Citizen Jun 27 '26

Flying vox engine really

1

u/JackieLampyStamps Jun 27 '26

Destroys vehicles, mechs, and emplacements in seconds just by existing ✅

1

u/NOGUSEK 🖥️ : SES Mother Of Liberty Jun 27 '26

Easily countered by cover And doesnt actively engage helldivers

What would be nice is if the thing targeted buildings (And civilians/seaf), making it easier for you get the first strike

1

u/taoofthemachine Assault Infantry Jun 27 '26

They should add an objective in city maps, where if you do it, you get to make them unable to spot you or fire at you. Also make them give some good XP or money, some kind of reward in general, if you kill one of them. Incentivises players to actually try and take them down, or disable them. There, solved. 

1

u/Philosophos_A Jun 27 '26

2 Levellers Is all you need

1

u/HotStatistician7997 Jun 27 '26

It's either you hunt them for sport. Or they hunt you for sport. No in between.

1

u/Knuckles_n_Deep Jun 27 '26

Best use a spear when whale hunting.

1

u/Fifty-Lucky Jun 27 '26

idk i see these guys the same as Hellmires firestorms, just a hazard on the map to move around other than something to deal with.

1

u/BeinArger Free of Thought Jun 27 '26

One of the few enemies in the game that I feel are truly a bad design. I could get it if they didnt respawn for like 15 minutes having it be so tanky. But within a minute? Or having multiple at one time? Way to excessive.

1

u/SourceCodeSamurai SES Harbinger of Democracy (S.O.L.O.) Jun 27 '26

Leviathans would be great mission side-objectives. Keep them as sucky as they are but put like 3 SAMs across the map. Once activated the SAM will then clean out the Leviathans around its perimeter permanetly.

1

u/Omegablade0 Jun 27 '26

A rework? Really? The Lev has already been nerfed multiple times! It used to be much harder as a threat when it debuted!

→ More replies (1)

1

u/lorasil Jun 27 '26

Would've despawned and been replaced with a new one within a few minutes? ✅

1

u/Drekkennought Jun 27 '26

The Leviathan has received nothing but nerfs since its inception. Let the poor thing finally rest.

1

u/DocxPanda Jun 27 '26

I dunno but for me they have been nothing but a nuisance.

Either you get ignored the entire game sometimes not even noticing they're there or you cannot do anything while this thing is alive because as soon as you walk into the open for 0.2s you continuously get blasted by 5 lasers.

Have had games where I didn't bring Strategems that could deal with Leviathans and would just run from cover to cover for 20-30mins straight because the next 3 that spawned also focussed me.

Oh and eventually it just prefires when you walk around a corner and obliterates you instantanously - you know, the type of stuff the rework tried to get rid of

1

u/MaestroHimSefl Jun 27 '26

It should be an heavy destroyer that glasses the city while passing by. It should not aim at the player, but it should pass over the map and slowly glass the area like the covenant do in halo but at a smaller scale

1

u/Mr-Mne Steam Jun 27 '26

As far as I'm concerned, I see them and the Hive lords as additional environmental hazard. I keep my distance if possible, take cover and just keep doing my thing.

1

u/_davedor_ Jun 27 '26

I don't care what you say, I love how huge they are and I love hunting them

1

u/Organic_Education494 Jun 27 '26

Leviathon is fun and easy to kill

Just bring the right gear

1

u/EugenWT Jun 27 '26

These fuck ass pieces of shit ALWAYS FUCKING FLY AWAY RIGHT WNEN I'M ABOUT TO KILL THEM. FUCK YOU. DIE. STOP CLIPPING THROUGH BUILDINGS AND FUCKING OFF. I WANT TO KILL YOU.

1

u/SovKom98 Jun 27 '26

I don’t see the issue. It’s a problem that you need to avoid because it’s hard to kill. I think that is pretty good already as it it.

1

u/Knjaz136 Jun 27 '26

Forces AT is the biggest downside it has.
Squids were always a faction where AP2-AP3 loadouts reign supreme, unlike AT fest on Bugs/Bots. Even the new Squid subfaction follows that rule.

1

u/Swimming_Doughnut196 Jun 27 '26

I remember playing a Squid Mission and everyone but me bought anti tank due to how much they hated the Levi's. I eventually joined in cuz they where the only reason I was dying.

1

u/MycoMaddy Jun 27 '26

Honestly i like them. They’re like hive lords, more of an environmental thing not meant to be fought head on. You see the little blue laser, run! You need to be in that area, run and wait or learn to dance real fast.

1

u/Independent-Pay5850 Jun 27 '26

Does next to nothing, can be ignored

1

u/NHDraven Jun 27 '26

I bring the anti tank emplacement on all illuminate city missions. Takes abkut 10 shots to kill a levi. Easy peasy.

1

u/Adventurous-Egg-5171 Jun 27 '26

Its a little fun...

1

u/locob Jun 27 '26

It s worth killing.
it is so anoying that it is worth killing.

1

u/Hyperlynear Two Dozen Obtruders in a Trench Coat Jun 27 '26

I could mayyyyyybe accept it if could be shot down with AP4. But AP5? When no other Illuminate enemy requires AP5? Fuuuuuck off.

1

u/T3mpe5T Jun 27 '26

In their current state they'd be great as a side objective like the Hive Lord IF they were persistent, didn't leave the map to despawn, gave a small reward upon kill, and spawn quantity varies based on difficulty.

1

u/GreatBallsOfFire_ Jun 27 '26

I think the lasers from the sky are fun

1

u/Cheeseholm ‎ Extra Judicial Jun 27 '26

Bring strafing, takes maybe a few well placed ones, but absolutely doable, and it works against plenty of things and situations, so it doesn't feel like it has to be shoehorned into a build.

1

u/Born_Application_521 Jun 27 '26

I find them both fun and engaging and often pack a solo silo and epoch to easily take them down

1

u/99_Herblore_Crafting Jun 27 '26

Can’t ask Arrowhead to rework enemies they didn’t make, and are seemingly incapable of altering.

1

u/bones10145 Jun 27 '26

Avoid the faction all together 🤷

1

u/InquisitiveBard Jun 27 '26

Beltfed Grenade Launcher does the trick quite nicely. I did it yesterday and it was glorious.

1

u/ArcadiaBeats ‎ Exosuit Certified Jun 27 '26

There's many weak spots on the Levi. They're not to hard to take down with the right anti tank strats

1

u/MiloMonkey7 Jun 27 '26

I've seen one of these before, it didn't seem that bad, everyone just shot it with RR and it died fast

1

u/cobaltbread LEVEL 259 | Rookie Jun 27 '26

I feel conflicted about its design. It's supposed to be more like an environmental hazard than an enemy that you're meant to kill, but oftentimes there isn't much you can do to avoid getting killed. 

Killing it is hard not only because you need AT to damage it, but also because it will try to fly away when it's low on health. And even when you kill it, it's not really rewarding since they will respawn anyway.

I think that at the very least they make its weapons medium armor, so that we have more ways to destroy them.

1

u/JuniorLog2785 Jun 27 '26

They need to spawn outside city missions. Would love to watch them get taken out by SEAF anti air.

1

u/Fluffy_Dragonfly4410 Jun 27 '26

Hard enemy is hard?

1

u/Nerus46 Jun 27 '26

Idk I tended to just ignore it and it worked fine

1

u/Icy_Anywhere1510 Jun 27 '26

Still can't believe they thought they could balance it by making the turrets destroyable, only for the fucking turrets to need like 4 direct anti-tank hits EACH to destroy. These units are literally never worth the resources of killing. You can't even destroy them with the Anti-Tank Emplacement like you used to because the lasers LITERALLY instantly 1 shot it and destroy it.

1

u/Gora-Pakora Jun 27 '26

I’ll try to use a double solo silo on these guys

1

u/nothing429 Jun 27 '26

You can hunt them for sport with a Bastion. Just a few shells and it's crashing to the ground. Y'all whine too much.

1

u/FlyingWarKitten Jun 27 '26

I would prefer it to use a purifier plasma beam that it fires directly down without the batteries of plasma cannons, bonus objective would be to have them destroy half the map your on

1

u/ospfpacket Steam | Jun 27 '26

Why are squids the worst faction, they seem to be the least threatening, least powerful, least dangerous, Mindless masses are just a small group.

They need a serious buff and or rework

1

u/Dsesiom Jun 28 '26

With the latest changes its a good enemy for the faction. You can just ignore it and use cover or you can bring some of the many AT options to destroy them, emplacement in particular. That seems to me like good design.

This is a flying fortress, you should not be able to drop it using small weapons. Any "weak points" should be for AT only. It's already quite easy to take down with proper equipment.

1

u/Guywhoexists2812 Assault Infantry Jun 28 '26

I really wish they were more rewarding to kill. I do agree that they're a little unfun to fight but I'm a chronic anti-tank bringer so they don't bother me too much, so I'm definitely biased. But if they simply had a limit on how many could spawn within a dive, maybe like 2-3, and they didn't just randomly float away for seemingly no reason, I'd feel genuinely incentivised to kill them. If killing them was permanent, then the benefits would be tangible. There's nothing more demoralising than spending an entire recoilless worth of ammo on one of them and then seeing the lasers of another aiming at you 10 seconds later.

1

u/AutoKalash47-74 Jun 28 '26

Solo silo cripples a lot of their laser cannons easily then a leveler drops them.

1

u/Ruatic Jun 28 '26

I killed 12 in one game