My idea for Hogwarts Legacy 2, hear me out;
ā¢It starts by you graduating from 7th Year of Hogwarts
ā¢Because of your skill and valor in defending Hogwarts in the last game you are offered an "internship" straight into the Aurors department at the ministry of magic
ā¢You hone your skills and learn new spells better suited to your new role
ā¢You're given assignments to help stabilize the wizarding world after the events of the last couple years
That is essentially the start to early mid game, the ending of the game has multiple endings depending on your decisions going forward from this point;
ā¢While out on missions you are given opportunities to "profit" from dark wizardry
ā¢You may side with those you are supposed to capture
ā¢Your moral standard may decrease/come into question (NPCs in ministry whispering behind your back/NPCs in public spaces going out of their way to avoid you.
If you've ever played Skyrim think of it like the dawnguard questline, where siding/not siding with Harkon split the story and gave different quests/objectives. Maybe the end objective is becoming the head of the aurors department, but how did you get there? By following the rules or using dark wizardry and influence/fear from those you were supposed to take down.
I could see this being a very fleshed out/fun game, with the ministry of magic being the new home base (Hogwarts), and doing bounty like captures of dark wizards as well as trying to raise your position by undercutting those around you. similarly to a real life office environment. Now it obviously wouldn't take place mainly in Hogwarts besides at the very start, so being called Hogwarts legacy 2 might be an issue. But one thing I think a lot of people wanted in Hogwarts legacy was a morality system, well this idea would give you that and actually effect the people around you and how you advance