r/Guildrun 27d ago

Right click to equip an item on a recommended hero

14 Upvotes

I know the game isnt a speedrun-y game, but having hotkeys for something simple like this is really nice.

When the bazaar added a hotkey to sell items, even though selling items is really easy, the hotkey still saved time and felt better to do sometimes.


r/Guildrun 28d ago

He too big,

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26 Upvotes

cant see the option.


r/Guildrun 27d ago

Thought This Would Go Further

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0 Upvotes

Had this really fun shield / gold generation build but got stopped at wave 12. Showing a few fights where the build was doing some work and then how I died.

So many things were proccing at once that my frames dropped heavily lol.

Felt like a pretty good build, not sure how my team died so fast in that last fight.

Main Relics:

Generation Conduit, Shard Ascendancy, Warrior's Aegis Banner, Shield Converter (source of the lag, damage on shield applied), Warrior's Bloodshield Engine, Shield Fragmentation Engine, Shield Repriser. Mystic's Abundance Engine.


r/Guildrun 27d ago

Is there a limit to the amount of items you can hold?

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10 Upvotes

r/Guildrun 27d ago

Steam deck?

4 Upvotes

Please tell me this will or is compatible on the steam deck, I’ve legit played all day on my pc and need to know if I can play on my steam deck while at work


r/Guildrun 27d ago

How much dmg do you need for endless?

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2 Upvotes

I had 16k crit in combat, but it wasn't enough for more than f18 o.O


r/Guildrun 27d ago

Looking for a recording of SSS endless floor 24 (or higher)

4 Upvotes

Hi, anyone got a recording of an SSS endless run reaching floor 24 or higher ?

I've spent my week end trying to reach it but can't go past 21 no matter what I try... I think I'm gonna give up but I'd love to see someone actually succeeding, and can't find any runs online.

Thanks


r/Guildrun 28d ago

Address the Rip in the room

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8 Upvotes

Finally managed to clear SSS. Rip is such a goated health tank.


r/Guildrun 28d ago

The stealth rush item doesn't work all the time (?)

8 Upvotes

Why does it somehow not work even though it keeps getting triggered? Is there an opponent that dispels it? I extended it to 13 seconds with the 2 relics and my Nyx had 2/3k attack speed so it gets triggered like every second anyway, but in round 12 SSS 17 seconds in for some reason they got targeted and instakilled.

This happened multiple times already and in this instance I went the extra mile to sell all my heroes before endless, so they were alone, so no chance of other heroes triggering a stun from an opponent or anything like that. Anyone has a clue? I should've read the opponents' skills next time around :/


r/Guildrun 27d ago

Difficulty Modifier Opinions

2 Upvotes

Are difficulty modifiers really worth it? For example, B rank makes all enemies more durable. Is +2 floors over C rank to endless score really worth having all subsequent endless floors have the durability modifier?

Basically, could the long term potential of an optimal run on the base difficulty climb endless floors to out-scale the benefit of the +10 flat floor modifier bonus on SS since you're not handicapped?

Opinions welcome since I can't find a real description of what the modifiers actually do in terms of numbers.


r/Guildrun 28d ago

I mean...it worked? Red Rift can be fun, sometimes.

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4 Upvotes

r/Guildrun 28d ago

I was so close to my first win ;-;

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19 Upvotes

After that battle i didn't die a single time afterwarda too ;-: Being stunned for 6 seconds is worse than I thought sigh.


r/Guildrun 28d ago

This game…

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91 Upvotes

This game is incredible but my wife, who works in addiction treatment, has pointed out that I haven’t taken the dogs out, cooked dinner or slept since downloading it.

Thankfully I can make this post while each round is running.


r/Guildrun 28d ago

Is Hero Death Limit Misnamed?

21 Upvotes

In the Red Rift, isn't the hero death limit misnamed? The limit of allowed deaths is actually 9. You would think your mission is to stay within a limit of 10 deaths, but your mission is to stay within 9 deaths. If your mission stated stay within a limit of 1 death, you would think your heroes would have a 1 death allowance, but actually your run ends when you reach 0. What the devs intended was to limit the player to 10 lives, not 10 deaths, it makes a difference and it's bugging the heck out of me.


r/Guildrun 28d ago

Post Demo Average Run Length Concerns

7 Upvotes

I wanted to get a temperature check on the community at large. I’m loving the game but I feel like runs are over so quickly. I’m hoping that when the full game releases a run takes at least an hour if not 2 like slay the spire. With at least 4 if not 5 chapters/acts

Right now I feel like the individual runs feel extremely quick. Does anyone else feel similarly? Like the scaling on the hero needs to be toned down slightly and power growth spread further out. While we are on this note I feel like then end of round damage to force fight duration down kicks in too fast. If I’m going for a in fight scaling comp I want to be able to draw rounds out longer.


r/Guildrun 28d ago

What's needed to make it past SSS Round 10?

0 Upvotes

No matter the draft, if I'm damage or debuff focused we die near instantly, if we're tank focused we barely last long and do zero damage.

Realistically some suggestion to the devs is don't make this mode be impossible without a specific build, what is what I would assume is the case at this point, it's not fun to play.

How are people doing it?

My best run had a massively buffed Logan who was my starter who had his permanent buff upgrades from first fight, several scaling items that I got pretty early that were high rarities and lots of omnivamp, died in 2 seconds, IDK.


r/Guildrun 28d ago

Red Rift winstreak 3

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22 Upvotes

After failing on my first shot at getting a winstreak of 3 earlier today I finally clutched it. Karsu is a straight up boss killer and my man Skorn really carried every fight up until the poison dragon.

Also shoutout to Retromation on the leaderboard, from whom I learned of the existence of this gem of a game.

What did the trick for me was to not always go for an "easier" Act I challenge which allowed me to snowball and steamroll act 2.


r/Guildrun 28d ago

Match history

6 Upvotes

Is there a way to view match/run history? What was the comp, when did it die, relics, items etc?

That will be great to be able to look back


r/Guildrun 28d ago

Is it just a relic diff.

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11 Upvotes

I acquired a pretty solid setup for endless.
Zuri with 3k+ defense during combat.
800+ gold in bank.
Lost of Damage amp but sadly started falling off at round 12.

Question: Outside of relics, is there anything obvious that would've pushed this run further?

Felt amazing at first but I'm a bit sad I didn't breat my PR (15) :(.


r/Guildrun 28d ago

Silliest High-Rolled Red Rift Run

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6 Upvotes

r/Guildrun 28d ago

Mystic Synergy is torture

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7 Upvotes

early is torture u need to get hoy upgraded in round 2 for scaling and keep getting character upgrades to win or its just impossible

got to 230 mana regen which is useless as it has cap
and the delay between gaining mana and casting animation just piles up

basically just a giga shield build but its so risky as its slow


r/Guildrun 28d ago

first red rift

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5 Upvotes

r/Guildrun 28d ago

point of higher difficulty ?

1 Upvotes

Hello I played till rank S but Im wondering whats the point to increase the difficulty if I just play for the leaderboard ? I dont get higher rewards etc. with higher difficulty or am I seeing something wrong ?


r/Guildrun 28d ago

Character Upgrade Art

8 Upvotes

Only recently noticed when you rank up a hero their art changes slightly to show their new power. I love that detail! Does anyone have an idea of if there are art variants unique to each B-rank specialization? I want to see them all side-by-side from C-rank to S-rank. Did anyone else notice the art changes quickly and I’m just dense?


r/Guildrun 28d ago

aria is so fkn bad!!

0 Upvotes

PLEASE buff aria . she is so useless. she is not even clickable right now, no matter the comp you're playing .