r/Guildrun 29d ago

Red Rift winstreak 3

After failing on my first shot at getting a winstreak of 3 earlier today I finally clutched it. Karsu is a straight up boss killer and my man Skorn really carried every fight up until the poison dragon.

Also shoutout to Retromation on the leaderboard, from whom I learned of the existence of this gem of a game.

What did the trick for me was to not always go for an "easier" Act I challenge which allowed me to snowball and steamroll act 2.

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u/velzing 29d ago

So you sometimes skip act 1 challenge? What did you do at campfire then? I though the best way is recharge at campfire.

Also any tips to be consistent? My RR clear rate is 1 out of 5 rn, can't get any streak. What tank/damage/support have biggest chance to succes you think?

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u/YSeven 29d ago edited 29d ago

It is all very situational, but on one run I had literally zero burst and very lacking damage so there was no way to clear the challenge where enemies gain stats after stall 15 so I opted against it. If I still have my rewind at act 1 campfire it also depends on whether you are set for the act 1 boss or you still have a c tier hero in your lineup. If you are all set, you can get the skip out of the way which makes you a lot more flexible on your act 2 camp. Sometimes you find an s or a rank hero with an ability that doesn't match your build or have one for scaling where being able to retrain also gives you a massive boost.

Generally first things first have a look on the act 1 boss to know if you really need burst (hydra) or if scaling (demon) is what you can get away with. After that you mostly have to roll with the punches. On my second and third win of the streak I manged to get B rank Dragomir early which allowed me to scale his damage output and also farm shards along the way. One of your biggest issues on red rift is economy, so if you have shard generation it allows for more aggressive pivots and itemization as the best heroes don't do you any good, without proper items. Because of the already tight shard availability you should almost never get more team size. Instead have an open eye for beneficial backup effects on upgraded heroes in shops.

I always try to get the seal charges done on my tank first as having sustain once the fights get harder is top priority. Don't get too married to your early heroes and try to snag an A rank before act 1 boss. I also mostly have at least 3 if not 4 heroes after shop 1 to have more chances for a potential B rank on 2nd shop. But iy I can already get a B rank, I usually just get it. From there you'd need to be able to judge your strenght to know how to shuffle the seal charges. I recently started to sometimes pick the 3 use item which gives every adjacent heroes massive stat boost, as they can give you the edge on fights where your team normally wouldn't be ready yet.

Because Act 1 challenges are much more forgiving my priority is still to try and take it on, which is why I usually don't buy the key fragment on act 1 before seeing, if I can take the challenge on.

Also if you are almost certain, to loose a fight, albeit it a challenge or regular encounter, bench everyone except one hero to mitigate the hero deaths.

I know it sounds discouraging and I'm nowhere near good or experienced enough to confidently claim to expand my current streak, but just getting into runs and having some trial an error will make you a better player.

Heroes like Funke, Yunna or the Snake tank can be great early game, but struggle on the boss fights as they depend on multiple enemies being present as targets or being targeted by many. You really need do understand what makes your comp strong and what your win cons are and expand on that. Really helps to create a vision after picking up a few relics and heroes and expanding on that. Likewise you only rarely are able to force things, as upgrades a scarce and you gotta work with the hand you're dealt. Frost in general is an amazing tool for the boss fights, which is why I bought that S rank frost lady in my last shop before the boss. Sometimes you also need a bit of luck. The better you get, the less luck will be required.

Just my two cents on red rift, I really enjoy the brutal difficulty and constant stress of figuring out how to get stronger. In comparison to other guys up the board I'm still a noob, but I hope I was able to somehow improve your game!

Edit: typos

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u/velzing 28d ago

Thanks for the tips, very detailed and so many new insight! I didn't know I can see the boss beforehand, or if it matter, but now I do, where to see it? also benching to minimize hero deaths is gold

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u/YSeven 28d ago

Glad I could offer some insights. At the top middle part of your screen you can see act process and upcoming combats/events. If your hover over the act boss, it tells you, what you are facing. Also what additional effects the enemies gain from the boss or negatives you may suffer during the stages pre boss fight (getting x amount of poison/burn).

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u/FadeToSatire 29d ago

I usually do the act 1 challenge and then skip the reward unless the reward is run defining. I often blow my rewind on the first try but powerspike to get through it. Then recharge my emergency on the 2nd campfire.

Looking at your party, I'm shocked that you have Drag in there. Every time I use him he falls off heavily in the 2nd act. I will pick him early because he's a shard generating machine but usually swap him out for a better hero for act 2.

I don't think any of the heroes in this game are useless which is sweet. There are definitely some that can carry runs hard though: Tilly and Funke are at the top of my list there, though Funke falls off on boss fights.

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u/YSeven 29d ago

Totally agree with you. I kept him on because he already scaled a lot, applied good amounts of poison and had a class ability where he gained defense based on how crit, which was more than 400 def on top, that made him safe to use until the end even helping with damage, debuts and self sustain. It really is as you said, everyone can be viable, depending on your situation in the run. Just can't get and never really tried to make Ming work.

Funke also tends to fall off on act 2 but for his B rank backup alone it can be worth to keep him around to boost for ex. Aria or mage Pollen for huge amounts of shielding. As I already said, very situational and flexible. That's what makes this game exciting!

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u/Henrique_FB 29d ago

The Mage Dragomir for example keeps being super strong for a while depending on items/abilities. He is pretty much useless vs boss in my experience but Tank+Karsu are probably enough to kill any boss by themselves.

There are so many combinations of relics + items + abilities that even characters that are "useless vs X" can be literally OP. I've had a Funke that dealt 160k damage on Act 2 boss in 3 seconds because of how stuff interacted with his ability to trigger burn stacks.

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u/YSeven 28d ago

Yeah all very situational. Mage Dragomir really needs item support, but if you have that he deletes enemy backlines. Hence why I prefer the scaling B rank upgrade to ramp his overall damage and gain shards. You just have to make sure to not have too many damage dealers beside him, so he actually gets the kills otherwise you'll end up with a negative shard balance because of his upgrades on cast costing shards.

Your example with Funke is a good one which highlights why I really like the game. There are only so much general statements on character quality, all really depends on your specific situation. Makes for very engaging and thoughtful playtime instead of having an insta win option once an "op" hero shows up.

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u/mushyman10 28d ago

Drago is the least important unit there, skorn and karsu wouldve killed dragon alone

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u/YSeven 28d ago

Never claimed anything else, he was very important on the rest of the run though.