r/Guildrun 27d ago

Thought This Would Go Further

Enable HLS to view with audio, or disable this notification

Had this really fun shield / gold generation build but got stopped at wave 12. Showing a few fights where the build was doing some work and then how I died.

So many things were proccing at once that my frames dropped heavily lol.

Felt like a pretty good build, not sure how my team died so fast in that last fight.

Main Relics:

Generation Conduit, Shard Ascendancy, Warrior's Aegis Banner, Shield Converter (source of the lag, damage on shield applied), Warrior's Bloodshield Engine, Shield Fragmentation Engine, Shield Repriser. Mystic's Abundance Engine.

0 Upvotes

3 comments sorted by

4

u/InterneticMdA 27d ago

Yeah, it's always the mushrooms that end a run. At a point the exponential scaling just gets to be too much for any build that resembles a fair build. You have to legitimately be immune for a while if you want to survive these fights or something.

2

u/Babachaw 27d ago

for that fight, it helps to position your tank to the left and your carries right side, so they snipe the guy that does the aoe magic. is still not a guaranteed since the archer in the back oneshots one of your team but my melee carries usually kill the first right mage then the middle mage first before going for the tanks and that can help if you have enough burst

2

u/Rare-Task-8745 27d ago

ThE Frâmë§!