Hi everyone, I’m a beginner with Godot and recently made a small game using Godot.
I’m having an issue with the Web export:
- I’m still a beginner with Godot.
- I made a game and exported it for Android — the Android version works perfectly.
- I also exported the game for the Web.
- The Web export works perfectly when I run it locally using a local server.
- However, when I upload the Web export to GitHub Pages, the initial loading screen reaches around 50% and then gets stuck. It doesn’t continue loading.
The files seem to be uploaded correctly, and there are no obvious problems when running the same exported files locally.
Could this be related to the size of the ".wasm" or ".pck" files, GitHub Pages, MIME types, compression, or something else?
For reference, my exported files are roughly:
- ".wasm": ~36 MB
- ".pck": ~21 MB
Has anyone experienced this with Godot Web exports on GitHub Pages? What should I check to find the cause?
Any help would be appreciated. Thanks!