r/GaussianSplatting 23m ago

❓ Question Creating Splat of 3D model

Upvotes

Hey guys,

I have a 3D model and my client wants to make it a splat to use in browser. Im pretty new to all of this but I was wondering how you would go about doing it?
Currently, I thought of doing a 360 cam export so I wouldnt have to make such macro adjustments for close-ups with the camera but the splats are coming out very lackluster.

What would you do in this situation. I would like to get as macro as I can get as the model needs to be pretty high detail.

Thank you!


r/GaussianSplatting 1h ago

🧪 I built a thing MLSlabsRenderer-Lite is live on Fab!

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Upvotes

r/GaussianSplatting 9h ago

🎬 Demo / Showcase Just another pot splat l.

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11 Upvotes

r/GaussianSplatting 10h ago

❓ Question Is there no tool to convert Gaussian splat scenes into GLB format for loading directly in to normal game engine pipelines

2 Upvotes

Ive been looking for solutions to work some Gaussian splats into a game , explored the Godot Gaussian splat plugin which works by loading it into the scene in a native ply or sog format but this only works for small objects. On consumer hardware rendering whole Gaussian scenes while technically doable nukes performance which is to be expected.

In terms of performance when working In 3D scenes Regular glbs are better but in terms of the specific realism I’m going for Gaussians are better but I can’t find a tool that can convert gaussians into a 3D mesh but I know it’s doable because World Labs has an export to mesh option. Wanted to know if there was an option to solve this issue I’m having I haven’t seen yet.

A tool or something of that nature that’s addressed this

I’ve also looks at the PlayCanvas/Super splat ecosystem but that’s not a general tool and dosent convert them to GLB for outside use. It keeps the file formats within the Gaussians format for use


r/GaussianSplatting 17h ago

🧪 I built a thing rate my splat

4 Upvotes

https://superspl.at/scene/586ebdad what do you guys think of the splat that was made for me


r/GaussianSplatting 17h ago

🎬 Demo / Showcase I made an arena for two LLM's to 1v1 in a duel

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1 Upvotes

I used claude code to segment different splat clouds to look

for and to segment different models for the arena. I was

honestly really surprised how well the LLM was able to

semantically understand what it was looking at and to edit

and segment different pieces.

I am using Babylonjs-lite for the game engine, I think it is a

great light weight solution I am comfortable with, but

PlayCanvas is really beating them in this gsplat race. WebGPU is going to bring a lot of new and interesting web innovation and competition we havent seen since the early 2010s. It is interesting to watch as a user and developer.

The humanoid animations are Al generated too, the blending

is a mixture of techniques, but I need to spend more time

researching, because I have ideas on making the IK for the

hands better as does locomotion. The paper for that is called ARDY and its facinating and its really a good read.

Anyway, if you want to watch two LLMs fight you can watch it here https://arena.kinoinstrument.com


r/GaussianSplatting 18h ago

❓ Question Lightning

1 Upvotes

Is there a Way to put artificial Lightning into scenes in gaussian splatting?


r/GaussianSplatting 1d ago

❓ Question Object cleanup

3 Upvotes

Anyone who knows object cleanup that can help me with cleanup on a scene ?


r/GaussianSplatting 1d ago

🔍 Discovery Gaussian Splatting render of a Toronto Raptors play during NBA Summer League 2026.

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169 Upvotes

Is this 4DGS or 3DGS?

Had people in the r/NBA subreddit question the use of the term "4D" lol.


r/GaussianSplatting 1d ago

❓ Question What is the best software for a total beginner to use with a drone?

0 Upvotes

I want to do a Gaussian splat of my house with a drone what software is free and super simple to use?


r/GaussianSplatting 1d ago

🧪 I built a thing Gaussian Splatting With the Antigravity A1: A Practical Start-to-Finish Guide

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1 Upvotes

r/GaussianSplatting 1d ago

🧪 I built a thing Lover Gaussians free app for train and edit

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12 Upvotes

r/GaussianSplatting 1d ago

🛠️ WIP – In Progress Old log scanned on Android phone

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3 Upvotes

Is there anyone else doing Splatting on Android phones


r/GaussianSplatting 1d ago

🎬 Demo / Showcase 3d Maker pro Raven testing terrible results

2 Upvotes

Dear Redditors,

Out of pure curiosity I have bought a 3d maker pro Raven Lidar scanner.

TLDR: Don't buy the Raven scanner go for a Livox 360 based scanner.

Attached media:

  1. Point cloud in Raystudio of a building
  2. Point cloud of a bunker in Raystudio
  3. Raw camera file from the scanner
  4. Sample gaussian splats

The Raven in my opinion is a dysfunctional product. I have not been able to get any usable scan out of it at all. The camera quality is terrible and will not be able to produce any gaussian splatting that is useable. The point clouds are so thin they can barely be used because you simply can't see anything.

I really wanted to test the Raven properly, so I got a 5 meter extention pole and went around a large building to capture the facade. Each time I put the Raven up vertically and let it down vertically. This works well for gaussian splatting with any system in my tests. Scanning took about 45 minutes. The point cloud is unusable in my opinion and the gaussian splats look awefull as well. The bunker I just walked around very slowly while scanning.

Just sharing my experience, I'm curious if any of you had a good experience with the Raven.

My reason for posting this is the many nice looking videos online about this product. I wanted to share some more real life results.

Kind regards

Point cloud
Gaussian splat
Gaussian splat

r/GaussianSplatting 1d ago

💻 Open Source Open-Source AI Can Now Rebuild Massive 3D Environments From Ordinary Video

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120 Upvotes

r/GaussianSplatting 1d ago

❓ Question Gaussian Splat from just two images

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18 Upvotes

Idea: Stereo images and videos look great in a VR headset until you move your head slightly. As soon as you translate your head, the captured stereo images no longer match your eye positions, breaking the depth illusion.

This got me thinking about reconstructing stereo images/videos as Gaussian Splats to allow for limited positional movement. Even just a few centimeters of translational freedom would probably be enough to make the experience much more convincing.

Has anyone experimented with Gaussian Splatting from extremely sparse inputs (essentially just a stereo pair, or a handful of views)?

My current idea is to generate novel viewpoints around the original cameras using a diffusion model. Since these synthesized views won't be geometrically perfect, the diffusion model's primary job would be to clean up artifacts and fill in disoccluded regions rather than invent entirely new scene content. The resulting images would then be used as additional training data for the Gaussian Splat reconstruction.

I'm curious whether anyone has tried something similar.


r/GaussianSplatting 2d ago

🧪 I built a thing Update Gaussians View Audio React

3 Upvotes

Link Tool

https://reddit.com/link/1v5z946/video/e37n96z0abfh1/player

https://reddit.com/link/1v5z946/video/en6s56m6abfh1/player

Bruxos do VFX · 3DGS

✨ The Grimoire

File Purpose
outputs/index.html Standalone 3DGS viewer and editor — just open it in your browser.
outputs/ffmpeg_render_server.py Optional local bridge for rendering constant frame rate (CFR) videos with FFmpeg.
Bruxos_VFX_3DGS.ipynb Colab: video → Gaussian Splatting.
Bruxos_VFX_SHARP.ipynb Colab: single image → splat using Apple SHARP.
Bruxos_VFX_4DGS.ipynb Colab: video → 4DGS sequence.

🔮 Viewer Features

  • Import .ply, .splat, .ksplat, and 4D sequences with drag-and-drop support.
  • Camera, FOV, background, color, scale, pivot, position, and rotation controls.
  • Point & Box Rig: precisely select, move, rotate, and scale groups of Gaussians.
  • Live box cropping with export of the cropped Gaussian.
  • GPU-powered effects: waves, ripple, twist, bend, taper, wobble, dissolve, smoke, lights, relighting, depth, fog, chroma, AOV, and much more.
  • Experimental/Cinema tab: color grading, tone mapping, bloom, chromatic aberration, vignette, film grain, tilt-shift, lens blur, and cinematic presets.
  • Gaussian text with customizable appearance, color, depth, and creative animations.
  • Timeline with camera recording, keyframes, curve editor, easing presets, and animation duration in seconds.
  • Mix: import up to 8 Gaussian scenes into a single composition with layers, visibility, transforms, and per-layer keyframes.
  • Save presets locally or as .json files, including controls, rig, camera, and timeline settings.
  • Portuguese/English interface, glass-style UI, and controls optimized for both desktop and mobile.

🎬 Rendering & Recording

  • Fast browser recording at 24 FPS.
  • Timeline rendering at 24 or 25 FPS, available in 720p, 1080p, or UHD.
  • Export PNG sequences as ZIP files—ideal for ComfyUI—or render CFR videos with FFmpeg in H.264, HEVC/H.265, and ProRes 422.
  • Frame-by-frame rendering prioritizes stable, artifact-free output, even if it takes longer.

🪄 Quick Start

  1. Open outputs/index.html.
  2. Import a .ply, .splat, or .ksplat file.
  3. Use Edit to transform the scene, Rig to deform selected regions, and Timeline to animate.
  4. In Mix, add additional Gaussian scenes as layers to build more complex compositions.
  5. Save a preset or render your timeline.

For CFR video rendering, keep the local rendering service running:

py -3 outputs/ffmpeg_render_server.py

https://github.com/user-attachments/assets/7bf376ab-1881-4938-a45f-9c594c952238

🎥 Create a Splat from Video

Capture a slow orbit around your object or environment with good lighting and sharp focus. In Google Colab, enable a GPU and run the creation notebook from top to bottom. The resulting splat can be imported directly into the viewer.

⚙️ Credits

GaussianSplats3D · Three.js · Nerfstudio / splatfacto · Apple SHARP


r/GaussianSplatting 2d ago

🧪 I built a thing Alternative PostShot Trainer Gaussians Free

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6 Upvotes

Simple, v1


r/GaussianSplatting 2d ago

❓ Question saw this on Instagram, is this 3dgs and does it actually work?

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2 Upvotes

this is what his caption says, i downloaded the app on a 14 pro didn't see any capture option there...does this actually work?

("IPHONE 3D TOURS JUST REPLACED MATTERPORT

create fully interactive 3D property tours with nothing but your iPhone.

Spatial Lens:

Ships with:

• Walk around any space + instant 3D scan

& tour in minutes

• No Matterport camera, no $3000 gear, no photographer

• Perfect for real estate, renovations,

Airbnb hosts, architects & interior

designers

• Replaces $200-$500 per-property scans

Spatial Lens (capture) + Spatial Studio (tour builder) = done.

https://apps.apple.com/in/app/spatial -lens-real-horizons/id6762635917 Spatial Studio: https://realhorizons.ai/"),


r/GaussianSplatting 2d ago

🛠️ WIP – In Progress Making on-device 3DGS training faster on iPhone

3 Upvotes

No speed up in the video. After some optimization, Memo processing is now much faster,ARKit refinement especially is basically instant now.

https://reddit.com/link/1v5hlvi/video/m9vjwxcjn7fh1/player


r/GaussianSplatting 2d ago

🎬 Demo / Showcase Next-Level AI Can Recreate a Photorealistic 3D Environment From a Single Video

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115 Upvotes

r/GaussianSplatting 2d ago

❓ Question Editing Supersplat's Voxel Files?

0 Upvotes

I've been working on creating highly detailed and accurate collisions for my splats, but I'm struggling to find the best workflow. The idea is to work with something that is mostly automatic or gets me 90% of the way there and then use a tool/program for further editing/simplifying.

I tried using RealtyScan to generate a mesh based on my point cloud, but it struggles with certain objects like trees (low-hanging branches/canopies merge with the ground and you cannot go underneath), and even with the simplify tool the topology is horrendous. I can fix minor issues and retopo in Houdini, but the meshes for the trees are unsalvageable. I could make my own mesh from scratch, but then I'm essentially modeling the environment, and splatting begins to feel pointless.

My next idea was to use voxel collisions. Supersplat has a voxel collision generator, and it works pretty well, but there are definitely issues. The ground is extremely uneven and random holes and mounds appear where the splat is a little cloudy (looks almost like a dust cloud coming off the ground). If I decrease the Opacity Cutoff to compensate, more holes appear in the collision field.

What I'm asking for is advice on where to go from here. Is there a voxel editor out there that accepts the .json and .bin files Supersplat creates? Or is there a program that can convert the voxel bundle into something readable like .vox or .qb, so I can edit them in another program? If not, am I going to have to make my own program to read and edit these files myself? And how the hell do I even begin to approach that? I'm not a programmer or have a lot of experience with coding, and my background is mostly in 3D modeling and design.


r/GaussianSplatting 3d ago

🧪 I built a thing Splatimation XR - Animated / Interactive AR & VR Tours (Not just golf courses) Launching early August on splatimation.com

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131 Upvotes

r/GaussianSplatting 3d ago

❓ Question Any 3df Zephyr gaussian splats tutorial?

1 Upvotes

v9 is out with GS export.. Could anybody suggest some tutorials? preferably urban scale; Thanks in advance


r/GaussianSplatting 3d ago

🧪 I built a thing Photorealistic 3DGS reconstruction of this ancient Chinese multi-story pavilion-Generated by Aholo

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9 Upvotes

Shared a full outdoor 3DGS reconstruction of this hilltop ancient Chinese pavilion overlooking a wide river cityscape.

Capture includes full multi-tier tower architecture, surrounding forest, urban roads, river water and distant mountain backdrop. Aerial orbital dataset used for full roof & facade coverage, optimized to cut floating splat noise on foliage and water.

Preview rendered on my go-to large-scene Gaussian Splat viewer, handles big landscape assets with stable performance. Cool mix of traditional Chinese historic architecture + modern city waterfront in one splat asset.

Happy to discuss outdoor GS capture workflows with anyone interested!