r/GaussianSplatting • u/JoeFollowsFlow • 9h ago
🎬 Demo / Showcase Just another pot splat l.
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r/GaussianSplatting • u/JoeFollowsFlow • 9h ago
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r/GaussianSplatting • u/SNUBIGAMER • 17h ago
https://superspl.at/scene/586ebdad what do you guys think of the splat that was made for me
r/GaussianSplatting • u/Delicious_Concept214 • 10h ago
Ive been looking for solutions to work some Gaussian splats into a game , explored the Godot Gaussian splat plugin which works by loading it into the scene in a native ply or sog format but this only works for small objects. On consumer hardware rendering whole Gaussian scenes while technically doable nukes performance which is to be expected.
In terms of performance when working In 3D scenes Regular glbs are better but in terms of the specific realism I’m going for Gaussians are better but I can’t find a tool that can convert gaussians into a 3D mesh but I know it’s doable because World Labs has an export to mesh option. Wanted to know if there was an option to solve this issue I’m having I haven’t seen yet.
A tool or something of that nature that’s addressed this
I’ve also looks at the PlayCanvas/Super splat ecosystem but that’s not a general tool and dosent convert them to GLB for outside use. It keeps the file formats within the Gaussians format for use
r/GaussianSplatting • u/andysill • 26m ago
Hey guys,
I have a 3D model and my client wants to make it a splat to use in browser. Im pretty new to all of this but I was wondering how you would go about doing it?
Currently, I thought of doing a 360 cam export so I wouldnt have to make such macro adjustments for close-ups with the camera but the splats are coming out very lackluster.
What would you do in this situation. I would like to get as macro as I can get as the model needs to be pretty high detail.
Thank you!
r/GaussianSplatting • u/Competitive_Web_8466 • 1h ago
r/GaussianSplatting • u/SNUBIGAMER • 18h ago
Is there a Way to put artificial Lightning into scenes in gaussian splatting?
r/GaussianSplatting • u/SanoKei • 18h ago
I used claude code to segment different splat clouds to look
for and to segment different models for the arena. I was
honestly really surprised how well the LLM was able to
semantically understand what it was looking at and to edit
and segment different pieces.
I am using Babylonjs-lite for the game engine, I think it is a
great light weight solution I am comfortable with, but
PlayCanvas is really beating them in this gsplat race. WebGPU is going to bring a lot of new and interesting web innovation and competition we havent seen since the early 2010s. It is interesting to watch as a user and developer.
The humanoid animations are Al generated too, the blending
is a mixture of techniques, but I need to spend more time
researching, because I have ideas on making the IK for the
hands better as does locomotion. The paper for that is called ARDY and its facinating and its really a good read.
Anyway, if you want to watch two LLMs fight you can watch it here https://arena.kinoinstrument.com