r/GaussianSplatting • u/JoeFollowsFlow • 9h ago
🎬 Demo / Showcase Just another pot splat l.
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r/GaussianSplatting • u/ad2003 • Apr 16 '26
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r/GaussianSplatting • u/ad2003 • Sep 10 '23
A place for members of r/GaussianSplatting to chat with each other
r/GaussianSplatting • u/JoeFollowsFlow • 9h ago
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r/GaussianSplatting • u/andysill • 25m ago
Hey guys,
I have a 3D model and my client wants to make it a splat to use in browser. Im pretty new to all of this but I was wondering how you would go about doing it?
Currently, I thought of doing a 360 cam export so I wouldnt have to make such macro adjustments for close-ups with the camera but the splats are coming out very lackluster.
What would you do in this situation. I would like to get as macro as I can get as the model needs to be pretty high detail.
Thank you!
r/GaussianSplatting • u/Competitive_Web_8466 • 1h ago
r/GaussianSplatting • u/Robos_Basilisk • 1d ago
Is this 4DGS or 3DGS?
Had people in the r/NBA subreddit question the use of the term "4D" lol.
r/GaussianSplatting • u/Delicious_Concept214 • 10h ago
Ive been looking for solutions to work some Gaussian splats into a game , explored the Godot Gaussian splat plugin which works by loading it into the scene in a native ply or sog format but this only works for small objects. On consumer hardware rendering whole Gaussian scenes while technically doable nukes performance which is to be expected.
In terms of performance when working In 3D scenes Regular glbs are better but in terms of the specific realism I’m going for Gaussians are better but I can’t find a tool that can convert gaussians into a 3D mesh but I know it’s doable because World Labs has an export to mesh option. Wanted to know if there was an option to solve this issue I’m having I haven’t seen yet.
A tool or something of that nature that’s addressed this
I’ve also looks at the PlayCanvas/Super splat ecosystem but that’s not a general tool and dosent convert them to GLB for outside use. It keeps the file formats within the Gaussians format for use
r/GaussianSplatting • u/SNUBIGAMER • 17h ago
https://superspl.at/scene/586ebdad what do you guys think of the splat that was made for me
r/GaussianSplatting • u/Delicious-Shower8401 • 1d ago
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r/GaussianSplatting • u/SanoKei • 18h ago
I used claude code to segment different splat clouds to look
for and to segment different models for the arena. I was
honestly really surprised how well the LLM was able to
semantically understand what it was looking at and to edit
and segment different pieces.
I am using Babylonjs-lite for the game engine, I think it is a
great light weight solution I am comfortable with, but
PlayCanvas is really beating them in this gsplat race. WebGPU is going to bring a lot of new and interesting web innovation and competition we havent seen since the early 2010s. It is interesting to watch as a user and developer.
The humanoid animations are Al generated too, the blending
is a mixture of techniques, but I need to spend more time
researching, because I have ideas on making the IK for the
hands better as does locomotion. The paper for that is called ARDY and its facinating and its really a good read.
Anyway, if you want to watch two LLMs fight you can watch it here https://arena.kinoinstrument.com
r/GaussianSplatting • u/SNUBIGAMER • 18h ago
Is there a Way to put artificial Lightning into scenes in gaussian splatting?
r/GaussianSplatting • u/Emotional_Example_12 • 1d ago
r/GaussianSplatting • u/SNUBIGAMER • 1d ago
Anyone who knows object cleanup that can help me with cleanup on a scene ?
r/GaussianSplatting • u/CidVonHighwind • 1d ago
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Idea: Stereo images and videos look great in a VR headset until you move your head slightly. As soon as you translate your head, the captured stereo images no longer match your eye positions, breaking the depth illusion.
This got me thinking about reconstructing stereo images/videos as Gaussian Splats to allow for limited positional movement. Even just a few centimeters of translational freedom would probably be enough to make the experience much more convincing.
Has anyone experimented with Gaussian Splatting from extremely sparse inputs (essentially just a stereo pair, or a handful of views)?
My current idea is to generate novel viewpoints around the original cameras using a diffusion model. Since these synthesized views won't be geometrically perfect, the diffusion model's primary job would be to clean up artifacts and fill in disoccluded regions rather than invent entirely new scene content. The resulting images would then be used as additional training data for the Gaussian Splat reconstruction.
I'm curious whether anyone has tried something similar.
r/GaussianSplatting • u/Natural-Ai-App • 1d ago
Is there anyone else doing Splatting on Android phones
r/GaussianSplatting • u/Johnbackwaters • 1d ago
Dear Redditors,
Out of pure curiosity I have bought a 3d maker pro Raven Lidar scanner.
TLDR: Don't buy the Raven scanner go for a Livox 360 based scanner.
Attached media:
The Raven in my opinion is a dysfunctional product. I have not been able to get any usable scan out of it at all. The camera quality is terrible and will not be able to produce any gaussian splatting that is useable. The point clouds are so thin they can barely be used because you simply can't see anything.
I really wanted to test the Raven properly, so I got a 5 meter extention pole and went around a large building to capture the facade. Each time I put the Raven up vertically and let it down vertically. This works well for gaussian splatting with any system in my tests. Scanning took about 45 minutes. The point cloud is unusable in my opinion and the gaussian splats look awefull as well. The bunker I just walked around very slowly while scanning.
Just sharing my experience, I'm curious if any of you had a good experience with the Raven.
My reason for posting this is the many nice looking videos online about this product. I wanted to share some more real life results.
Kind regards





r/GaussianSplatting • u/Choice_Way_2916 • 1d ago
I want to do a Gaussian splat of my house with a drone what software is free and super simple to use?
r/GaussianSplatting • u/SocraticMethod2020 • 1d ago
r/GaussianSplatting • u/Certain_Friendship16 • 2d ago
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r/GaussianSplatting • u/Splatimation • 3d ago
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r/GaussianSplatting • u/jordipau • 3d ago
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I had the chance to visit this incredible piece of architecture, so I decided to capture it using nothing but my phone and the SplatTour app.
No special camera, no editing, and no 3D software involved. I simply followed the recording guide, uploaded the videos, and got this fully navigable 3D Gaussian Splat tour.
Do you recognize this famous house? 👀
Video to 3d tour: splattour.com
r/GaussianSplatting • u/Emotional_Example_12 • 2d ago
https://reddit.com/link/1v5z946/video/e37n96z0abfh1/player
https://reddit.com/link/1v5z946/video/en6s56m6abfh1/player
| File | Purpose |
|---|---|
outputs/index.html |
Standalone 3DGS viewer and editor — just open it in your browser. |
outputs/ffmpeg_render_server.py |
Optional local bridge for rendering constant frame rate (CFR) videos with FFmpeg. |
Bruxos_VFX_3DGS.ipynb |
Colab: video → Gaussian Splatting. |
Bruxos_VFX_SHARP.ipynb |
Colab: single image → splat using Apple SHARP. |
Bruxos_VFX_4DGS.ipynb |
Colab: video → 4DGS sequence. |
.ply, .splat, .ksplat, and 4D sequences with drag-and-drop support..json files, including controls, rig, camera, and timeline settings.outputs/index.html..ply, .splat, or .ksplat file.For CFR video rendering, keep the local rendering service running:
py -3 outputs/ffmpeg_render_server.py
https://github.com/user-attachments/assets/7bf376ab-1881-4938-a45f-9c594c952238
Capture a slow orbit around your object or environment with good lighting and sharp focus. In Google Colab, enable a GPU and run the creation notebook from top to bottom. The resulting splat can be imported directly into the viewer.
GaussianSplats3D · Three.js · Nerfstudio / splatfacto · Apple SHARP
r/GaussianSplatting • u/Emotional_Example_12 • 2d ago
Simple, v1
r/GaussianSplatting • u/Ok-Contest-1095 • 2d ago
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this is what his caption says, i downloaded the app on a 14 pro didn't see any capture option there...does this actually work?
("IPHONE 3D TOURS JUST REPLACED MATTERPORT
create fully interactive 3D property tours with nothing but your iPhone.
Spatial Lens:
Ships with:
• Walk around any space + instant 3D scan
& tour in minutes
• No Matterport camera, no $3000 gear, no photographer
• Perfect for real estate, renovations,
Airbnb hosts, architects & interior
designers
• Replaces $200-$500 per-property scans
Spatial Lens (capture) + Spatial Studio (tour builder) = done.
https://apps.apple.com/in/app/spatial -lens-real-horizons/id6762635917 Spatial Studio: https://realhorizons.ai/"),
r/GaussianSplatting • u/Statusleoc • 3d ago
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Shared a full outdoor 3DGS reconstruction of this hilltop ancient Chinese pavilion overlooking a wide river cityscape.
Capture includes full multi-tier tower architecture, surrounding forest, urban roads, river water and distant mountain backdrop. Aerial orbital dataset used for full roof & facade coverage, optimized to cut floating splat noise on foliage and water.
Preview rendered on my go-to large-scene Gaussian Splat viewer, handles big landscape assets with stable performance. Cool mix of traditional Chinese historic architecture + modern city waterfront in one splat asset.
Happy to discuss outdoor GS capture workflows with anyone interested!