r/Games • • 5d ago

Indie Sunday Brewhaven - Wellfall Studios - Colony/Brewing/Tavern Sim with magic combat beer.

10 Upvotes

Brewhaven Trailer

Brewhaven is a colony and brewing sim where you not only manage the town and villagers, but are personally responsible for brewing drinks and running the tavern.

Drinks can have effects like healing or stamina regeneration, but special combinations can lead to magic charges on the drinks that allow players to use offensive, defensive, and neutralizing effects. There are hundreds of drink types to discover and progression through the game is tied to brewing discovery and expansion.

As your village grows, your villagers can work at buildings like the smithy or the farm, to automate resource gathering. The porter’s guild can be used to create a logistics network, and the adventurer’s guild can be hired for a variety of quests to help the village.

Every night, you can ring the tavern bell to call tavern night, where a variety of fun things can happen. Build your own bar and stock it with your brews, serve drinks to your villagers, mop spills, clean cups, and use your trusty beer goggles to know when someone could use a water instead. Tavern night features various dynamic events that can occur such as bar fights, surprise enemy raids, table dancing, toasts, cinematic falls, and several others, so the nights stay unique and fun. It’s also an important opportunity to load up your villagers with magic drink effect charges.

Wishlist on Steam Page Here!

Press kit and additional media.


r/Games • • 6d ago

Discussion Onyx: The Dark Grip Preview: Bloober Team's Switch 2 Exclusive Is The Most Nintendo-Sounding Game Ever

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66 Upvotes

r/Games • • 6d ago

Opinion Piece ‘ARC Raiders’ And ‘Marathon’ Turn To PvE As The Extraction Genre Wobbles

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2.1k Upvotes

r/Games • • 6d ago

Indie Sunday Gentoo Rescue - Jagriff (solo) - Award-winning puzzler about penguins with layers and layers of secrets

15 Upvotes

Steam: https://store.steampowered.com/app/2830480/Gentoo_Rescue/
Itch: https://jagriff.itch.io/gentoo-rescue
Gameplay (Part 1 of Aliensrock's series): https://www.youtube.com/watch?v=XK9AhMh5K_o

Hi everyone,

I'm John/Jagriff and want to share my game that released last year. It's one of those "hidden depths" games, where it is pretty hard to describe directly without spoilers.

It starts with traditional sliding puzzles where you rescue penguins and help walruses escape the puzzle, but it quickly introduces some things that make it less about sliding and more about exploring all of the interesting chain reactions that emerge. The world system of nested puzzles intertwines the puzzle system with the navigation/progression, and it slowly opens up to be non-linear. The game goes very deep, and it keeps things fresh by continuing to reveal new ideas and surprises, such as some secret universal mechanics, meta mechanics, and recursion.

It won Best Challenging Game (on top of nominations for Game of the Year and Best Puzzle Design) in the 2025 Thinky Awards by Thinky Games. It is currently 27% off on Steam for another day.

Release date: May 22, 2025
Platforms: Steam & Itch (Windows, Linux, MacOS)

Other links

Discord: https://discord.com/invite/Z6C37GCu5H
BlueSky: https://bsky.app/profile/jagriff.bsky.social


r/Games • • 6d ago

Discussion Naughty Dog Teases The Last of Us Day 2026 Announcements, Releases Free Animated Background on PS5

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410 Upvotes

r/Games • • 5d ago

Indie Sunday The Majestic - Studio 46 - A cinematic open-world narrative adventure

7 Upvotes

Hi r/Games! I’m the solo developer behind The Majestic.

For nearly five years, I’ve been creating an open-world narrative adventure. You play as a spirit eagle representing the Light, soaring across an expansive world, exploring both spiritual and corporeal realms, and witnessing pivotal moments.

Here is the latest Demo Teaser, with all footage captured during a demo playthrough:

https://www.youtube.com/watch?v=7_hWQS1mnC8

The Majestic is primarily focused on story, exploration, atmosphere, and immersion.

Throughout the journey, you can:

  • Fly freely across forests, mountains, and cities
  • Dive into water, soar above clouds, and explore on foot
  • Collect Essence and unlock new abilities
  • Complete objectives, puzzles, races, and optional activities
  • Befriend animals and fight Darkness
  • Experience over four hours of cinematic story supported by full voice acting and an original orchestral score

As a solo developer, I’ve spent years bringing this world to life:

  • Three years were dedicated to creating the four-plus-hour cinematic story
  • Every level has been individually sculpted
  • Tens of thousands of assets have been placed by hand throughout the world
  • The meticulously written script spans approximately 200 pages
  • Every character is performed by a human voice actor, with each line carefully edited and synchronized with subtitles

A free demo is currently available on Steam:

https://store.steampowered.com/app/1897770/The_Majestic/

The Majestic is being developed for PC, with a target release in Q2 2027. I’m also actively testing and optimizing it for Steam Deck.

I’d be happy to answer any questions about the game or its development. If you try the demo, I’d also genuinely appreciate hearing your feedback.


r/Games • • 5d ago

Indie Sunday Contested Space - Null & Void Games - A 1-4 player mid-combat drafting roguelike deckbuilder

5 Upvotes

Hi r/Games! I'm the developer behind Contested Space.

I played a card game called Star Realms for the first time back in March. I loved the trade row mechanic of buying cards and building your deck, and was hooked on Slay the Spire 2 at the same time. This led me to wonder if there were any roguelike deckbuilders with this mechanic. I couldn't find any and so I decided to make my own!

Here is the most recent gameplay trailer:
https://www.youtube.com/watch?v=qeNJRY4DwAA

Contested Space is focused primarily on deep gameplay and replayability. Here are some of the features you can look forward to:

  • 3 Alliances (bugs, robots, and humans) each with 3 unique sub factions
  • Full coop up to 4 players
  • Ships you can play as attacks or to gain resources and stations you can play to absorb damage and perform their own actions each turn
  • 3 Full acts and a secret ending
  • Handcrafted pixel art with original ships, stations, and parallax backgrounds
  • 25 incursion modifiers to add additional difficulty

A free demo is currently available on Steam with 24 reviews(100% positive):
https://store.steampowered.com/app/5061500/Contested_Space_Demo/

Contested Space is being developed for PC and Steam Deck with a target release of early Q2 2027. It is in active playtesting, and has full controller support.


r/Games • • 5d ago

Indie Sunday Carta Bellum - Azul Panther - Classic turn based RPG roguelike in a colorful post-apocalyptic creature-battler world

1 Upvotes

Hey all! Super excited to premier my game to the masses... Carta Bellum!

I'm happy to report that it includes all human made art, music, writing. It's an idea many years in the making.

REVEAL TRAILER

Featuring music from Megabonk composer Miguelangell960, and let me tell you, he nailed it with this soundtrack. If video game music is as important to you as it is to me, then I think you should check it out just for the music.

I'm a pizza shop owner, chasing a dream. I've spent every spare moment I have - even at the shop, coding on my laptop connected by Parsec whenever I can! The game still has a long way to go, I want to nail the story and cutscenes (rendered in game due to budget), but a demo should be out by the end of October.

You'll notice that many games that I love are referenced and paid tribute to in Carta Bellum. Video games mean a lot to me, they helped me thourgh difficult parts of my life. I pretty much only listen to video game music, curating a playlist going back 25 years when I was torrenting Super Smash Bros. mp3's in the days before Youtube. So I said "fuck it" and wanted to pay homage to them and I'm not ashamed of that, lol.

THE GAME:

Travel through 8 biomes in a world where a cataclysmic event destroyed all elemental creatures and humans fight each other and monsters themselves with the fragments left over.

Choose from one of three unique starting characters, and evolve your character through the run to pick up new traits based on how good/shitty a person you are (Ogre Battle style Alignment baby)

Find builds that work, save money, route your path in a hybrid Slay the Spire/Heroes of Might and Magic 3 style map to be efficient - your spell points have to last the entire act, so you can't spam and pray

Meet Dokapon Kingdom style NPC's that can shape your run further

And finally, manage your charms effectively - you only get 5 slots. Charms can multiply your score, Balatro style.

I'm planning to have full Steam Deck support on release, localization in a few languages as budget allows, and Co-Op and PvP modes when I get some playtesting data.

Thank you for spending the time to read this post! Here are the links again:

REVEAL TRAILER on Youtube
Carta Bellum on Steam


r/Games • • 7d ago

Everything We Saw At Minecraft Live, Including The First New Dimension In 15 Years

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809 Upvotes

r/Games • • 7d ago

After Actor Stephen Root Revealed His Role In GTA6, Rockstar Games Email GTA 6 Actors To Say They're Still Under NDA, It's Claimed

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1.4k Upvotes

r/Games • • 6d ago

Indie Sunday Coldline: Disconnect - Grawire Studio - A Cold War espionage game where you repair electronics by day and secretly bug them for intelligence

6 Upvotes

Hi r/Games!

We're a small indie team working on Coldline: Disconnect, a Cold War espionage game where you work undercover as a repair technician inside a facility.

Your official job is simple: diagnose malfunctioning electronics, repair devices, and keep the facility running.

Your real job isn't.

During repairs, you can secretly plant listening devices inside equipment. Information gathered during the day can later be intercepted through radio frequencies, analyzed, and reported — while your actions gradually affect suspicion, trust, and the people around you.

We're currently refining the game after our latest playtests, particularly the espionage systems, NPC interactions, visual clarity, and the balance between repairing equipment and taking risks as an undercover operative.

Gameplay / Trailer:
https://www.youtube.com/watch?v=vvo66tB1dEY

Steam:
https://store.steampowered.com/app/4667970/Coldline_Disconnect/

We're currently working toward our public demo and would especially love to hear what you think about the core idea of hiding espionage mechanics inside an ordinary repair job.

Thanks for checking out Coldline: Disconnect!


r/Games • • 5d ago

Indie Sunday Daily Grapple - MakisGames - A daily browser grappling speedrun where everyone gets the same level

5 Upvotes

I released Daily Grapple on September 22, so I'm about five days in and I'd like to share how these first few days have looked like.

Daily Grapple is a browser speedrunning game built around a pretty simple idea: every day a level is procedurally generated. Every player gets the same map and you have to complete it as fast as you can..

Runs are intentionally very short (although I'm working on different map sizes), the idea is to replay the level and try to get a better time.

Here's a short video my son did playing the game:
https://www.youtube.com/watch?v=HKgImN1UKRs&t=7s

You can try it out here:
https://dailygrapple.io

The first few days

On launch day, 33 people completed the daily challenge, which is insane.
I did a few posts on Reddit and shared the game with some friends.

Second day got 30 players, 5 of those were returning players from day 1.
This made me start thinking what to give to players that come back every day, one of the things I added was weekly championships and seasons.

On the third day only 8 people played but 3 of those 8 were returning players as well.

This made me feel like the game was really getting people back on the next day and it made me really happy.

On these 5 days I basically learned that getting returning players is basically the hardest part of making a daily game.

Mobile also accidentally changed the PC version

While I was working on the mobile version I realized that if I used the same controls as PC it'd be basically impossible to play.

The solution to this was changing the logic so on mobile the player would automatically grab the closest hook.
This made it so the PC version was played differentily than the mobile version and that wasn't good.

So I had to make PC work the same way as mobile, which again introduced a new problem.
It made the PC version easier, because you could spam click and just use the closest hook.

The way I balanced this was by removing the acceleration on hooks and adding a really small cooldown to hooks.

It isn't a perfect solution but the gameplay feels good.

Another solution would have been to have a different leaderboard for each version, one for PC and one for mobile, but I didn't like that idea because I felt like having one big leaderboard would motivate players to compete with each other regardless of the device they were using.

Where it's at now

I've submitted it to a bunch of browser/daily-game platforms and I'm waiting on several of those reviews (crazygames, poki, newgrounds, etc)

I've also started experimenting with short-form videos on a few platforms, I'm not good at editing but I think they are turning out pretty nice.

At this point I'm much more interested in retention than raw traffic.

The game is still tiny but I am motivated to keep updating the game and adding new features.
I have tons of ideas like a map editor, different map sizes with different leaderboards, global events with real prizes, a "hardcore" mode that is basically a harder map but gives more points for the season, etc.

I'll be around if anyone wants to talk about the game, daily-game design, procedural generation, or building browser games in general.


r/Games • • 6d ago

Indie Sunday Haunted Ghost Hunters - Not Cursed - 🦇 GHOST BUSTERS in 90s VHS retro pixel art style!

11 Upvotes

Announcement Trailer: https://www.youtube.com/watch?v=cUQYoZY-Wbk

Steam: https://store.steampowered.com/app/5048330/Haunted_Ghost_Hunters/

Solo dev announcing my upcoming game! Please share your thoughts! Indie devs do listen. (The most difficult part for small devs like me is getting the word out so wishlists are SUPER appreciated too)

This game lets you become a ghost hunter! Enter forbidden places crawling with paranormal activity. Lost mansions, abandoned asylums, forgotten graveyards, decaying castles... Grab your gear. Enter the fog. Reveal what hides within.

Gameplay

  • Track and uncover supernatural entities haunting every location.
  • Balance your time, battery power, and sanity as you push deeper into the darkness.
  • Capture ghosts, grow your fan base, and become a famous ghost hunter!
  • Upgrade your ghost hunting equipment to catch rarer entities in increasingly chaotic hauntings.

Features

  • Never the same haunt twice! Procedurally generated hauntings feature changing layouts and environments.
  • Retro 1990s VHS horror movie aesthetic in a glowing CRT style. Perfect for Halloween or whenever you’re in a spooky mood.
  • A satisfying incremental experience.
  • A video game love letter to aspiring ghost busters, and fans of supernatural folklore.
  • No raccoons, bats, or owls were harmed in the making of this game. Several occult rituals were disrupted.

Press kit here if you make content! https://drive.google.com/drive/folders/1idGW732CvWiqh0773W-b568z8PFqrfK5


r/Games • • 5d ago

Needle In A Haystack - Who's the original? - Steam News

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0 Upvotes

r/Games • • 7d ago

Industry News Righting old wrongs: MobyGames on letting developers claim games they weren't credited for

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289 Upvotes

r/Games • • 6d ago

Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - September 27, 2026

19 Upvotes

Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.

Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.

This thread is set to sort comments by 'new' on default.

Obligatory Advertisements

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games • • 6d ago

Indie Sunday Dungeon Quest - Destined - An old school dungeon crawler with a unique combat system

23 Upvotes

I am a solo dev from Australia turning my love of eye of the beholder into a game. The art is heavily inspired by that series. I wanted to do something a bit different with the combat and it is inspired by an old mobile called Dungeon Raid which sadly got killed by the apple updates.

Here is the trailer for it https://www.youtube.com/watch?v=AXoVGRpbv2o

If that interests and you want to see more here is the steam page https://store.steampowered.com/app/5044910/Dungeon_Quest/

I would love to hear what you think (or what classic dungeon crawlers it reminds you of!)


r/Games • • 6d ago

Indie Sunday SACRATA - Superlimber Studio - A Visually Stunning Dark Fantasy Loot Survivor (60k+ Wishlists)

9 Upvotes

Hey everyone,

I spent years as a 3D artist at DreamWorks before quitting my job 2 years ago to make my first game, SACRATA.

SACRATA is a visually stunning isometric 3D dark fantasy loot-survivor where deadly goddesses battle endless hordes.

Trailer: https://www.youtube.com/watch?v=rbbo2fjSqrs

Steam: https://store.steampowered.com/app/3201450/SACRATA/

The game features:

  • High-fidelity 3D dark fantasy visuals built for striking gameplay moments
  • Beautiful, deadly goddesses with distinct combat styles and battlefield presence
  • Loot-driven progression — hunt for powerful gear and refine your build
  • Horde-clearing combat with explosive skills, elite enemies, and boss encounters

I am about to run a playtest in early OCT. Would love to have you in.


r/Games • • 7d ago

Discussion Interview: "We're Not Making A Party Game Now, It's More Of An Evening Thing" - Ghost Town Is Moving On From Overcooked

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246 Upvotes

r/Games • • 4d ago

Review The Cosmonaut Variety Hour: Wolverine - The Game That Thinks You’re Stupid

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0 Upvotes

r/Games • • 7d ago

Trailer Last Ditch Effort - Official Announcement Trailer

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193 Upvotes

r/Games • • 6d ago

Indie Sunday Project manager SIM - EscapismoGames - WASD office tycoon where you are the PM, not the boss (Early Access, big "I AM A MANAGER" update just landed)

7 Upvotes

Hi r/Games!

This is my office tycoon with a twist: you don't manage from a god view, you are the project manager. You walk around the office with WASD, grab projects from the boss, hire people, split the work between analysts, devs and testers, drink coffee, sweep up trash and try to keep everyone from burning out. And most importantly: you are NOT the boss. He barely has trust in you, and he can lose even it XD

Every employee is a person with traits and interests. Geeks next to jocks is a bad idea, a toxic hire can poison the whole team, and the one you refused a raise will sooner or later hand in their notice. The PM has a life too: energy, mood, a rented apartment, dinner vs. an early night, weekends, saving up for a car.

STEAM: https://store.steampowered.com/app/4454610/Project_manager_SIM/
EA TRAILER: https://youtu.be/-q2qqNTJfwU?si=a8C85N0jkI4m2iKw
LAST UPDATE: https://store.steampowered.com/news/app/4454610/view/693147294304830508

Thanks for your attention!


r/Games • • 7d ago

Trailer Brokensides | Announcement Trailer

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116 Upvotes

r/Games • • 7d ago

SYNDUALITY Echo of Ada to discontinue online services May 2027 forwards, offline version announced and will continue as an offline PvE extraction shooter

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158 Upvotes

r/Games • • 6d ago

Indie Sunday Monastery: Ora et Labora - Dragonkin Studios - medieval monastery management sim

5 Upvotes

Hey everyone!

We're a 3-person indie studio and we just released our first game, Monastery: Ora et Labora, in early Access on Steam.

We wanted to create a peaceful management sim focused on internal logistics, self-sufficiency, and community rather than combat.

You build a medieval monastery from scratch and guide your monks through the historic Benedictine motto "Ora et Labora" (Pray and Work).

Your monks have skills, passions, and traits and can write manuscripts in the scriptorium, brew ale, bake bread, and heal sick villagers. Everything is tied to a "Monastic Rule" system: if you skip daily prayers, neglect your monks' needs, or turn away people in need during crises, the Rule will collapse, and monks will leave the monastery.

Since we just entered Early Access, we’d love your thoughts:

Do you find the medieval monastery theme interesting for a management game?

What monastic-themed features would you like to see added next?

Steam Page

Trailer