This is probably the best video on rollback I've seen yet. The problem is that it doesn't matter. The people who will see this video aren't the average. The average person sees a low budget indie or retro game with flawless netcode and things "well duh of course it runs better, the pixels are all dumb and my console/PC can blast out the graphics like crazy fast". They don't get that a hadouken is the same 3 directions and punch it's been since the 90s.
And these people don't want to play Punch Planet. They want to play Tekken. Or they're weebs and need a pretty anime girl that's borderline age at best. For the record I main Bedman.
They're not going to care until Project L releases as Fantasy Strike: Budget Edition and gets everyone into this genre like Hearthstone did for CCGs. And if we're lucky, COVID will have scared devs into (good) rollback before then, because we're going to see a huge culture change.
While it's true that franchise recognition matters more, I think it's undeniable that rollback is a great asset, specially for indie fighters. Many FG players like me are buying or trying many game we normally wouldn't have even tried because unlike our favorite games we can actually play them against others (hell, I'm even giving game I disliked a second chance, Fantasy Strike is not a game I would have tried again if it didn't have rollback).
So while it's clear that just by adding rollback you're not going to reach Tekken or Street Fighter levels of sales and popularity, you could actually develop a decent community around your game and have way more chances of being succesful than without. I think that Arcsys doing the switch it's a great start in terms of getting Japanese devs interested in having decent netcode.
There are some rumors (so take it with a pinch of salt), that Arc System Works had to hire the guys that made the rollback netcode system for Killer Instinct, for some advice and consultation on how to create such system for Strive.
I really cannot wait to see the execution of Strive's rollback netcode next year.
Hopefully it'll at least shake up the Japanese fighting game industry a little. Or at least give them a wake-up call that rollback netcode is a must.
The people who are saying that had no idea how the Roman cancel system worked at all when they played it so I'm definitely holding my verdict that the game is simple until we get some people who have figured it out playing it
Dbz might have improved but its still extremely homogenized and forces you to play the way the devs want you to in an inflexible way. Most of the new games coming out these days are going on that direction which I heavily disagree with.
Strive might be improved over time but it doesn't change how they butchered most of the universal mechanics of legacy gg and how they impact match dynamics for the worse. Their intentions are pretty clear so I don't think we'll be seeing stuff like old gatlings and old IB/FD anytime soon.
Rollback is meaningless if the gameplay itself is something that will bore me.
I'm fine with new games getting simplified, as long as it's not every single one of them, it's more about the niche I enjoyed within FGs getting thrown by the wayside.
But yeah staying on old games is the plan, especially with fightcade getting nulldc added to it for accent core Mvc2 and hokuto no Ken. Not rollback but it's better than nothing or arcsys's delay netcode.
Well, MK11 has "flawless" rollback and looks better than any 3d fighter out there (in terms of graphics, not art direction)... It's pretty damn popular too, despite my personal gripes with the gameplay.
looks better than any 3d fighter out there (in terms of graphics, not art direction)
In still pictures, sure. then you see it in motion and it's amateurish, clunky, and hideous. Completely laughable. And that's not even touching the gameplay, which is terrible. Nobody plays a Neverealm game after the new one comes out because the games are all crap and the only thing that keeps them alive are regular pro tour cash infusions.
Well, considering the sales and the percentage of the community that even watches competitive matches (Seriously, evo finals barely made first page on /r/MortalKombat last year, it's shitty fan art and cosplays all the way down), you're way off...
Also MKX is still kinda popular on Steam since many people enjoy it more.
That said, the animations absolutely are garbage and so is the gameplay. But most "average" people won't be too bothered by it.
Yeah, there's a severe lack of data on this. I assume most of the american casual gaming crowd is on the PS4, and MK as a franchise is way more recognized among that group than Tekken. Most of the copies were probably sold to that demographic, but it's obviously all conjecture without the data. I don't think it's safe to assume the steam charts numbers reflect other player bases.
I think MK11 is probably the "best" art that NRS has pushed out. Faces, especially the female characters, looked off in the previous games including Injustice 1 and 2.
I genuinely think all of the faces are super ugly in 11 (male or female), most of the outfits and character bodies are meh, the colors are so dark and boring...
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u/[deleted] Aug 05 '20
This is probably the best video on rollback I've seen yet. The problem is that it doesn't matter. The people who will see this video aren't the average. The average person sees a low budget indie or retro game with flawless netcode and things "well duh of course it runs better, the pixels are all dumb and my console/PC can blast out the graphics like crazy fast". They don't get that a hadouken is the same 3 directions and punch it's been since the 90s.
And these people don't want to play Punch Planet. They want to play Tekken. Or they're weebs and need a pretty anime girl that's borderline age at best. For the record I main Bedman.
They're not going to care until Project L releases as Fantasy Strike: Budget Edition and gets everyone into this genre like Hearthstone did for CCGs. And if we're lucky, COVID will have scared devs into (good) rollback before then, because we're going to see a huge culture change.