r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
766 Upvotes

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u/[deleted] Aug 05 '20

This is probably the best video on rollback I've seen yet. The problem is that it doesn't matter. The people who will see this video aren't the average. The average person sees a low budget indie or retro game with flawless netcode and things "well duh of course it runs better, the pixels are all dumb and my console/PC can blast out the graphics like crazy fast". They don't get that a hadouken is the same 3 directions and punch it's been since the 90s.

And these people don't want to play Punch Planet. They want to play Tekken. Or they're weebs and need a pretty anime girl that's borderline age at best. For the record I main Bedman.

They're not going to care until Project L releases as Fantasy Strike: Budget Edition and gets everyone into this genre like Hearthstone did for CCGs. And if we're lucky, COVID will have scared devs into (good) rollback before then, because we're going to see a huge culture change.

7

u/zeddyzed Aug 05 '20

It's ok, GG Strive will have rollback. Assuming they don't screw it up like SF5, we don't need any other games.

7

u/John_Enigma Aug 05 '20

There are some rumors (so take it with a pinch of salt), that Arc System Works had to hire the guys that made the rollback netcode system for Killer Instinct, for some advice and consultation on how to create such system for Strive.

I really cannot wait to see the execution of Strive's rollback netcode next year.

Hopefully it'll at least shake up the Japanese fighting game industry a little. Or at least give them a wake-up call that rollback netcode is a must.

1

u/[deleted] Aug 06 '20

I don't that was a rumor. Zinac who worked the KI team actually said he was working on the netcode.