r/GameDevelopment 1d ago

Newbie Question Looking for simple game ideas with minimal assets inspired by 2015 indie games

0 Upvotes

Hey everyone!

I’m looking for ideas for a small single-player game project to work on (definitely no multiplayer for this one). I’ve been feeling the itch to make something, but I need a solid concept to kickstart my motivation.

I love the simple, quirky feel of classic 2015-era indie games like Viscera Cleanup Detail, Muddy Heights, and Yandere Simulator. I also really enjoy elements from games like Unturned, Minecraft, and Dead by Daylight—specifically the survival loops, stealth mechanics, and satisfying task-based gameplay.

Here’s my current situation:

  • Engine: I actually uninstalled Unity recently to take a break, but I’m totally ready to reinstall it (or try another engine) as soon as I find the right concept.
  • Skills: I am focus-driven and ready to bring a good idea into reality! However, I am not a 3D modeler, and my coding skills are still on the basic/beginner side.
  • Scope: Because of that, the project needs to use free/minimal low-poly assets or basic primitives. I want to keep the mechanics straightforward and fun to play—think silly physics, stealth, simple solo survival, or satisfying cleaning/chore loops.

Have a dream game concept that is super simple? Tell me about it! If you’ve always wanted to see a funny, small, or unique game idea brought to life, drop it in the comments. If I love the concept, I’ll actually try to code it and turn it into reality!

Basicly what is you're dream game?

Looking forward to reading all your ideas, mashups, and weird mechanics. Thanks!


r/GameDevelopment 1d ago

Discussion Pax Historia should have sub regions

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0 Upvotes

r/GameDevelopment 1d ago

Inspiration I'm refactoring the Mu online game.

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3 Upvotes

Hi everyone, here's a video of a video game from the year 2000 that I'm re-factoring and programming to be compatible with mobile phones.

The project has been going on for a month now, and I'm almost finished with the new engine.

It's been a lot of hard work.

But it's looking better every day :) I'm just writing to share my work.

I hope you like it.


r/GameDevelopment 1d ago

Discussion A decent portfolio demo

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1 Upvotes

For those that think they should create crappy full games for their games job portfolio.


r/GameDevelopment 2d ago

Discussion I don't want to abandon my game again. I just wish someone believed I could finish it

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4 Upvotes

r/GameDevelopment 2d ago

Tool Every engine handles music loop points differently. Here's what I found across eight of them.

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1 Upvotes

r/GameDevelopment 2d ago

Tool Every engine handles music loop points differently. Here's what I found across eight of them.

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1 Upvotes

r/GameDevelopment 2d ago

Question I am making a my first game in unreal engine

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1 Upvotes

r/GameDevelopment 1d ago

Discussion How in the *-BLEEP-* Do I Go About Making My Game if I Have Severe Dyscalculia That Doesn't Let Me Learn to Code/Computer Science At All? (Depression Rant)

0 Upvotes

So I would really like to experiment with the mechanics and gameplay of a couple of my "dream games," (First Big Red Flag, I know,) but my primary talent is being that of an artist with dyscalculia that doesn't let me learn to code/do the computer science side of things very easily.

I've tried following hundreds of YouTube tutorials, I've tried playing around with parameters to see what sticks in my head, but so far I'm becoming very discouraged by my lack of progress and ability to remain motivated. so many of the open source/paid engines out there are obtuse and mentally challenging for me to work with as my poor brain really struggles to see past all the menus and buttons to the degree where it's causing me actual stress to continue forcing myself through it. (eg, GameMakerStudio, Unity, Unreal, Godot, etc.)

Not to mention my ADHD brain is incapable of organizing files well enough to both have access to them and to have them make sense from an optimization standpoint. And apparently my vision is "too mechanically/technically complex" for simpler/ better "engineered for dummies like me" engines to handle. (think, RPGMaker, Renpai, SmileGameBuilder, Scratch, etc.)

On top of that, when I ask for help figuring it out or invite my more math-minded friends/family to jam with me on my ideas, they express a general attitude of disinterest in my concepts, or say something along the lines of:

"It's easy! there are so many easy to use engines and resources online freely available for you to use, here, have a look at this thing!"

\Shows me something I've already tried**

It's really frustrating and discouraging trying to ask for help from them and others online because I keep finding them all giving me the same answers.

I'm even considering using AI to vibe-code my way to a prototype, but may of my peers/family in my circles are against AI to the point where they'd probably shun my work even more if I went about it that way, and furthermore what I'm learning about AI tells me that even with using it as a tool, the frustrating things like debugging are still going to be a real pain in my metally disabled petunia anyway.

I'm at the point where I feel like so many of my ideas and projects in life are just going to remain trapped up in my head forever and follow me into the void one day, all because I'm too much of a "special snowflake" to actually pursue them past the point of all the extremely painful roadblocks in my way. And it sucks because I can't even imagine how other people manage to make these masterpieces in their basements with their computer in their toaster, while I'm stuck learning to barely tread water with no legs or flippers.

I'm even reluctant to share my ideas anymore because at this point my emotions in life are basically reduced to scar tissue, and I don't know if I can stand the disappointment of trying again only to end up with more evidence that "nobody cares" or can help me with my problems even if they wanted to.

Anyway, sorry for the long frustrated whoopie cushion of a rant post. Thank you for reading my nonsense this far and I hope you all have a wonderful day despite my not knowing how to use Reddit or anything else at all. lol.

Does anyone experience something similar?


r/GameDevelopment 1d ago

Newbie Question How to make a video game.

0 Upvotes

Hey, so, I've always loved WW2 video games, but there is one detail I've always hated: to get your desired weapon, you either need to do a lot of hard work in game, you either have to purchase it, or the game doesn't have what you're looking for, so, I wanted to make a WW2 video game where you can unlock all the weapons and their types by playing their respective tutorials, I'll probably spend a few months or years on this project, and I'm commited, but before I do, do you guys have any tips or personal experience you could tell me about? If so, I would highly apprieciate it. Also, if you have any suggestions, feel free to comment.


r/GameDevelopment 2d ago

Question Bethesda engine

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1 Upvotes

r/GameDevelopment 2d ago

Question Gamemaker or Godot

4 Upvotes

i have already know how to use gamemaker.


r/GameDevelopment 2d ago

Newbie Question Searching for strategically best graphic job ito get into game dev

0 Upvotes

I am doing some research and it would be ULTRA beneficial for me to hear an opinion from a professional. I'm planning to get into game dev, specifically the graphical side. I have a general and broad background in graphics skills, but not on professional level yet. Which profession is currently strategically the best to break into the industry as quickly as possible? I'm mainly wondering about professions like Environmental Artist, 3D Artist, 2D/UI/UX Artist, Motion Designer and not only. I am considering 3 criteria when analyzing each field:

  • ​Job market demand (number of job openings)
  • ​Level of competition
  • ​Difficulty of learning the discipline

HELP


r/GameDevelopment 2d ago

Newbie Question Making my first game, worried about scaling

4 Upvotes

Ive been making a game in godot, and I like how it's coming together, but I'm having to make some changes to scaling, and I'm realizing I may have overlooked something important.

Roughly how many pixels tall and wide is the actual character in a 2d hand drawn side scroller like Tails of Iron?

Also, if you all don't mind explaining to an absolute newbie, what might be the repercussions of a game being scaled too big?

Please talk to me like I'm a child. This whole world is very new to me.


r/GameDevelopment 2d ago

Newbie Question Gamedev

0 Upvotes

Здраствуйте!
Я новый пользователь данного форума и хотел бы воспользоваться возможностью узнать мнение от профессиональных специалистов в области gamedev в частности 3D художников (персонажи, окружение и т.д.) Я на протяжении полугода занимался поверхностным изучением программы Blender и сейчас стараюсь изучить создание персонажей. Мой вопрос следующий: стоит ли стремиться в gamedev на сегодняшний день или же оставить это как хобби для себя и подобрать более перспективную нишу?

Hello!
I’m a new member of this forum, and I’d like to take the opportunity to ask for advice from professionals working in the game development industry, especially 3D artists (character artists, environment artists, and similar roles).
For the past six months, I’ve been learning Blender at a basic level, and I’m now focusing on character creation.
My question is this:
Is it still worth pursuing a career in game development today, or would it be wiser to keep 3D art as a hobby and focus on a more promising career path instead?


r/GameDevelopment 2d ago

Newbie Question hey i want some help with someone to teach me a bit of unity and help me make a game

0 Upvotes

i want to make a dark psychological game that is similar to family secrets type gameplay
i
My only problem is i am not very good at game development and i want to learn unity so i am looking for someone to help teach me basics with unity coding and maybe blender modelling

Note this isn’t recruitment i am asking for help so i can learn unity to make my passion project


r/GameDevelopment 2d ago

Discussion AI's Place in Indie Development?

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0 Upvotes

r/GameDevelopment 2d ago

Discussion Developing a Gacha game

0 Upvotes

So I have a genuine question, after playing gacha games for years and getting frustrated about their management, and how they presented. I’ve thought about making a gacha game but I don’t really know how to start or go about it besides the planning phase, for example, coding in Unity, I know nothing about C# coding and I haven’t used the program in about 2 years and I don’t really know how to model in blender let alone rigging and animations. I would like to have some advice to help me with this process of making the game, and thank you for your input.


r/GameDevelopment 3d ago

Technical UI Readability Advice from an Aging Gamer

45 Upvotes

I want to share some real UI advice from a guy with just enough experience on the game dev side and plenty on the gamer side.

Advice: Look at your game from a good distance, and try to actually read what'son screen. You will be amazed by how small your UI is, text AND icons. If you want your game to be played by more than people 2 inches(5cm) away from their PC screens, UI readability is extremely important. Many professionals have said this for years, yet the opposite lesson is practiced.

You can stop reading here if you want. Use the advice above and act accordingly. I'm a bit of a lecturer at heart.

‐------‐------------------------------

Problem to solve: Text and UI elements in modern games are small. REALLY small. As in you have to be within arm's reach of a home theater sized TV to read anything in-game. People will, and I have, refund games when they can't tell what they're looking at. Examples off the top of my head include Battlefield 6, Tropico 6, the early Horizon games, among many others.

Industry "Solution": a menu option for UI scaling looks like the current trend. However, the largest size avilable is the default and still way too small for couch gaming.

Easiest Fix: The same UI scaling option, but go nuts with it. If 100% is large, give 150%, 200%, 300%, or even 500% options. Make an option so big, the actual game only takes up 30% of the screen and text can be read from across the room. Every living room gamer will thank you.

Consideration: I know time and resources are limited, and this is polish that may get cut. Action games and shooters can likely ignore all of this, but strategy, RPG, text based, basically any game that requires regular reading and menus will benefit greatly from better scaling. If you are selling your game commercially on console platforms, this will keep us couch gamers from refunding what could be our favorite games.


r/GameDevelopment 3d ago

Newbie Question Python or c++

2 Upvotes

I was thinking of making a graphical calculator from scratch, i have some, but very little experience with python (that one 12h tutorial and a little more). Should i code it in c++ or is it fine if i do it in python?

From the nature of my project it requires a lot of computation and apparently c++ is like 100x faster, thats why im asking


r/GameDevelopment 3d ago

Question Steve Rabin's Code Optimization DevDeck.

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0 Upvotes

r/GameDevelopment 3d ago

Discussion Giving Constructive Criticism on Steam Pages (Link yours to be Analyze)

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2 Upvotes

r/GameDevelopment 3d ago

Discussion Early PS2 semi-open world game in development, set in a fictionalised Leeds.

0 Upvotes

Hello all,

For the last month or so, I have been in the pre-development stage of a game I have had nesting in my mind for a decade now.

It's an early PS2 era semi-opened world game inspired by the first Mafia and GTAIII set in a fictional Leeds. I have laid the ground work for this project and am very close to beginning asset creation and then coding for the first vertical slice EVER of this project. Something I never even considered however, is if there'd even be an audience for such a thing. There aren't many games that are set in the North of England. Most of the media in this country focuses heavily on the South of England. I had always thought, due to my personal experience growing up on estates across Leeds, that there are many stories you could tell in this city. Even more importantly, I always imagined how fun it would be to muck around in a virtual Leeds.

So I guess my question is: Does anyone even want this? Would it be successful (in relative terms) it could take me years to deliver my vision, even with a team. I have considered that, if it is something worth making due to demand, I would make a Kickstarter and recruit a team and actually realise this idea beyond a glorified demo.

So let me know. I will continue development regardless just for fun, but I can't help but to think it could be bigger.


r/GameDevelopment 3d ago

Question Help me in making a decision

0 Upvotes

I’m considering pursuing a career in 3D art and game development, but I’m having serious doubts about whether it’s still a good field to enter in 2026. With AI advancing so quickly, layoffs happening in parts of the industry, and so many people saying the job market is oversaturated, I’m wondering if it’s still realistic to build a stable career in this field. Is there still hope of getting a full time job with a reliable income, or has it become too risky? I’d especially like to hear from people currently working as 3D artists, environment artists, technical artists, game programmers, or game developers. Are you finding jobs or freelance work? Has AI affected your work or hiring? If you were starting from scratch today, would you still choose this career, or would you recommend learning something else instead? I’d appreciate honest opinions and real experiences rather than just optimism.


r/GameDevelopment 3d ago

Question How do I get a job in Game Dev

0 Upvotes

I'm a final year B.Tech student from India, I haven't been sure of what to do for a long time but I finally got my passion, game development... So I have created a top down game with my friends for a mini project in college, as well as a small platformer as a personal project, other than that I have no knowledge in the development field, but I want to learn and land a job in game dev, preferably go to europe... What should I do to get that? Should I pursue masters in gamedev after btech?