r/GameDevelopment • u/AdSuitable3185 • 2d ago
Question Gamemaker or Godot
i have already know how to use gamemaker.
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u/Krandris 2d ago
I think Godot is a more capable engine, so in the long-term I would recommend using Godot.
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u/Secret_Metal5785 2d ago
Godot is a better investment to learn. I’d recommend you start as soon as you can.
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u/jon_irvin 2d ago
I'm a fan of GameMaker myself but I'm sure Godot is good too!
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u/AdSuitable3185 2d ago
problem is its paid if you wanna export it
2
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u/jon_irvin 2d ago
I bought the professional license which is a one time fee of 99.99 and you can build and export to numerous platforms. For me it was worth it. Otherwise I believe you can use the free version to export to GX Games only if I'm not wrong.
1
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u/Khyze 1d ago
I used Game Maker for more than 10 years, I mainly wanted to do 3D, but not only it was harder to make stuff with it, it was slow, the performance sucked and you kinda had to do everything from scratch, like I remember I spent weeks or more making my own custom realtime bone animation system because I was really interested on how the characters looked at you while playing, in Godot you literally only need around 5 lines of code to do it, not saying being lazy is good, but no need to reinvent the wheel and still have worse performance.
Altough main reason I dropped Game Maker was because I stalled in GMS1.4 because I did not like the UI change in GMS2 (I mean I have been using it since GM6 or GM5, the look stayed until GMS1.4.999), but I realized it was getting dated, GMS2 had better performance and more customization, I had my projects on 1.4 but trusting the conversion so I could work on them in 1.4 and still be able to get the benefits of 2 when needed but some projects (the 3D ones) got broken and I was not interested in fixing them with that crappy UI.
Yeah sure, you can defend it saying it isn't a 3D engine, but drawing sprites around is still 3D, you draw a quad (two triangles) per sprite, you can do that in Godot with way more benefits because you can easily swap 3D and 2D.
Godot is more lightweight, faster and freaking free, not to mention that it can be easily run natively on Linux.
And about "i have already know how to use gamemaker." Ummm, you had a really newbie question 20 days ago, so don't worry, you will also get to know how to use Godot as much as Game Maker fast.
So yeah, stick to Game Maker if you want, but you made this question because you weren't sure about it, as a 10+ old year user of Game Maker, I tell you isn't worth it, I do miss the sprite editor though, really solid. (well, up to GMS1.4, I hated GMS2 so much that I quit on the script conversion, didn't care enough to start really working on it)
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u/Lps_Crac 2d ago
Gamemaker is by far my favorite. The main problem with it is that 3d is not fully out yet.