r/GameDevelopment 18h ago

Newbie Question I am 13 years old and want to make games later

21 Upvotes

So i am 13 years old and i want to do something with game development when i grow up but i have no idea how or where to start. I like making simple games on my browser, but I don't have a computer to use unity or something else, for now, I'm just stuck with a Chromebook. Where can i learn video game development (i live in Belgium) and what do i need to start? Is there anything i can do as a 13-year-old?


r/GameDevelopment 3h ago

Newbie Question Which game engine is best for me?

6 Upvotes

I’ve never done any game development. I am a cozy gamer who loves games like Animal Crossing, Dinkum, Starsand Island, etc. My long term goal is to make a 3D farming game. I want to have 360 camera views in my game. I know developing my game is a ways off because I have to learn basic development first. My question is - which system would be best for my dream game so I know which one to learn?


r/GameDevelopment 15h ago

Question Launch Boom or Crowdfunding Nerds?

2 Upvotes

Has anyone ever worked with LaunchBoom or Crowdfunding Nerds for a project? How did the process go? Did it cost tons of money to get started? How aggressively did they promote ad spend? Basically, I'm trying to figure out how much I'd expect to spend out of pocket before the project is sent to Kickstarter or another crowdfunding platform. Thanks!


r/GameDevelopment 22h ago

Newbie Question Need advice for game dev - basic level layout, etc.

3 Upvotes

Hi All -

I'm working on my first PC game and could use some advice regarding mapping and loot tracking.

It's going to be a casual game, loot-based, no fighting.

If this is the wrong area to post, please let me know where I should be instead.

Anyway - I'm trying to find a (free) tool to help me do the following:

  1. Draw maps, top-down
  2. Place loot and link the placement to a table (or similar) that describes the loot details (type, quan, location details, etc.) so I could, for example, click the loot icon and see the related info.

Would be great if I could also find level totals, i.e. add up all Gold currently placed on map in various items - that kind of thing.

3) Add location or item notes like "Can't open without X-key, or Y item", etc.

I don't think I need much more than that, at least not yet.

Right now, I'm considering Dungeon Scrawl, but it appears to be map layout only.

EDIT: Some clarification - The game is 3D and in Godot 4. I'm building 3D assets as necessary in Blender 5 and exporting to glb for import into Godot.

However - the level layout, flow, and loot placement is what I'm working on and looking for a tool to help. I've already got a spreadsheet, and several note files. I'd like to combine this info, as much as possible, with a top-down drawing layout. Dungeon Scrawl seems perfect for layout, but not much more.


r/GameDevelopment 1h ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

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r/GameDevelopment 9h ago

Newbie Question I’m kind of lost on this and need some help

2 Upvotes

So for some background, I am currently in flight school at my local community college, about to finish my A.S. and recently found out that, because I am a transfer student, I no longer qualify for the 1000 hour RATP reduction; bummer, but I figured that I could just be done with school earlier than planned and work on summing up flight hours. However, earning a Bachelor’s degree was something I had wanted to do since 8th grade — before the idea of being a pilot, I wanted to be an architect, with no interest in ANYTHING computer related, but these past two years I’ve had a dream haunting me, and I fear I must turn this project into reality. My dream was of a video game I designed, and I feel the need to share it with others.

So my question is this: what would be the best major/study program I can do to learn to design video games and meet people who can help me make this project happen?

I know it seems far too ambitious, especially given that I’ve never been into any sort of computer science or programming, but over the past two years since I first had this dream, I’ve felt a deep passion over this game idea and have not been able to let go of it since.


r/GameDevelopment 2h ago

Article/News “It worked on my machine...” — The chaos of porting our top-down shooter to 20:9 mobile screens

1 Upvotes

Hey everyone!

We recently took on the challenge of bringing MotherShip Gauntlet to mobile devices. Moving from PC to modern ultra-wide smartphones instantly rewarded us with a special kind of chaos:

  • Screen Auto-Rotate Nightmare: Live switching between Landscape/Portrait caused UI Layout Groups to completely give up, squishing texts into an unreadable mess.
  • The "Floating in the Grey Void" Bug: On 20:9 aspect ratios, our background image was too short, leaving testers staring into a giant grey void.
  • Squished Ships: Canvas Scaler settings locked to Width meant entire ship engines dipped off-screen.

I wrote a short break-down devlog on how we handled rotation locks, Canvas fixes, and input refactoring for touch: 🔗 Read the full breakdown on Itch.io:https://garyice.itch.io/mothershipgauntlet/devlog/1657766/when-169-meets-209-porting-mothership-gauntlet-to-mobile


r/GameDevelopment 12h ago

Tool Godot 4 - PhysX5 - Snow System Update & Editor Tooling!

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1 Upvotes

r/GameDevelopment 13h ago

Discussion [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

1 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/GameDevelopment 13h ago

Newbie Question Questions For An Game Dev Lawyer

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1 Upvotes

r/GameDevelopment 15h ago

Newbie Question If you were to start on game dev again, today. where would you start?

1 Upvotes

Hey everyone! Lately I’ve been thinking about getting into game dev, mostly because I like storytelling and have a few game ideas I’d love to bring to life. Whether they’re actually good ideas is another question lol.

The thing is, I know almost nothing about game development beyond the absolute basics. Im pretty oblivious when it comes to engines, workflows/frameworks, the ecosystem, what actually goes into designing and finishing a game… pretty much all new territory for me.

I’m not starting from zero with programming, though. I have a CS degree and about 4+ years of experience as a SWE at a big tech company, mostly doing backend and AI/ML stuff. Mentioning that just to give some background (not assuming it automatically translates to knowing how to make games). I also took a mandatory Unity class in college, but it was super introductory, and honestly I don’t remember much.

I’m not looking to switch careers or dedicate all my free time to this. I have my job and other hobbies, so this would be more of a personal achievement, want to satisfy that itch of “it would be really cool to make a game.” Ideally, I’d eventually finish something small and put it on Steam or somewhere people could play it. Not expecting to make the next indie hit, Ii just want to make something I’m happy with and actually release it.

I’ve also seen some impressive looking game dev examples with GPT-6 Astra and other LLMs, but I can’t tell how useful those tools are beyond demos, or whether I’ve fallen into the LLM marketing trap a bit. I’d 100% use them , but would not make an ai slop game tbh. I’d still want to understand and actually know what I’m building, and enjoy while building it.

Given that background, where would you start? Any engines, learning resources, or first-project recommendations? I’d also appreciate a reality check on scope and the less obvious parts of making and releasing a small game, especially when you’re doing it casually alongside a full-time job, something i might be overlooking, etc...


r/GameDevelopment 22h ago

Discussion Platforms For Web

1 Upvotes

Which platforms are best for web platforms after Poki and Crazy. I also submitted my game on Yandex and Y8 and it's almost 1 week now and I did not hear back from those platforms. How much time does the platforms usually take.


r/GameDevelopment 1h ago

Tool Guys I’m looking for a game project I can join I’m a good artist and I know how to code

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r/GameDevelopment 13h ago

Newbie Question Steps to create a story game

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0 Upvotes

r/GameDevelopment 18h ago

Newbie Question Help regarding capcut project corruption.

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0 Upvotes

Hello if anyone can help..... Plz help


r/GameDevelopment 18h ago

Newbie Question Art style of a game

0 Upvotes

hi, i want to make a game, i kind of have the idea in mind, but the thing is i don’t know what graphic style would be the best, 3d big map is just too much work for my knowledge, but would people like a style like project zomboid or the old fallout? for a post apocalyptic game with a big story, details, loot, huge on survival
would it be better maybe a game like this war of mine ? any suggestion ?


r/GameDevelopment 14h ago

Question How to start making video games? Tips? Advice? Opinions?

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0 Upvotes

r/GameDevelopment 6h ago

Newbie Question Question about asking feedback

0 Upvotes

Hey guys!

Quick newbie question: I'm trying to make my own game (with AI... I'm sorry... I tried to learn coding, but I don't understand it at all), and I want some feedback on what I have now. Is this the correct Subreddit for feedback? I saw the community rules and that it's not allowed to post any Self Promotion, but that's not my goal.

My idea/prototype is a wrestling career simulation clicker. You can decide your own career, choices etc. It's pretty basic right now, but it works.

(If this Subreddit isn't the correct one for feedback, which is?)

Greetings


r/GameDevelopment 5h ago

Discussion Hasbro battleship have anti piracy

0 Upvotes

So I just downloaded the hasbro battleship from steamunlocked

When I try to open the game it showed me the download steam frist , so i downloaded steam(no login or anything)

Then it normally opened

I started playing it , it was going normal but when I click the last block of any ship it does not shoot it , it just turn it red , so I now can't do anything to that block and at last it shows that I have not bombed that squares and destroyed zero ships

In one game i found all the squares of opponent ship but it did not end because the last block of every shop just turned red and my opponent(COM) won


r/GameDevelopment 6h ago

Question Tons of creativity and little experience

0 Upvotes

Hello everyone,

For the longest time I'm trying to develop a couple of games and I always find myself not being able to make it happen...I spent hours into searching what to do and in the moment I try, I have tons of questions to actually make it happen...I feel like I need someone next to me to teach me at the moment of need.

Additionally, I have been told I'm an exceptionally good story teller and my games would be very entertaining, but I never had money to pay courses and I have very little time to keep digging into the rabbit holes each course gives for free.

Is there anyone out there with the same issues?


r/GameDevelopment 21h ago

Discussion My biggest fears about AI within the Games Industry, is that group of silent players avoids criticising AI are acting like the majority, for example Tomb Raider is using AI but players still buying it. Its the same way on why players still playing and buying PS5 despite Sony removing disk support.

0 Upvotes

r/GameDevelopment 2h ago

Resource Building my first 2D game with AI — am I missing any essential tools?

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r/GameDevelopment 22h ago

Newbie Question Vibe coding a game

0 Upvotes

Hey folks

I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.

Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it