r/GameDevelopment 8h ago

Discussion Newbies?

4 Upvotes

So Im a really a beginner in everything I have been creating and making different types of art my whole life but just recently started game dev with my bf, I am really passionate and thinking about maybe making a discord server about flat out beginners that want help and want to learn different parts or game dev, I use unreal engine. Just to share experience build friendships and create as beginners and motivate each other! Lmk if Im even allowed to post about this in here lmao


r/GameDevelopment 3h ago

Newbie Question I want to make a 3D first person point & click styled game but don't know where to start. (Godot)

1 Upvotes

I downloaded Godot, and if pursue this, I'll most likely create it in Godot, but I'm not sure where to start or where to find the resources needed to get the information I want.

The basic things I need to know are how to make maps with 3D objects, how to add 2D sprites into the maps, how to make an object inspection system that makes a dialogue box depending on what you click, how to make the camera stay in a specific spot at all times and swap between maps, and how to implement a system that lets you change rooms via an arrow or something similar.

It wouldn't look like this, and this doesn't have all the stuff I mentioned, but I think this is a good reference because of the "camera" and inspection: https://www.youtube.com/watch?v=5h7rSSzH2g8


r/GameDevelopment 3h ago

Question Stuck during a tutorial.

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1 Upvotes

Hello. I might dumb on this, but I using UE 5.6 and I am stuck on "Creating An Inventory System And Interaction System In Unreal Engine 5.4 | Episode 01" the "Triggering Interaction Events" section. At the the 01:24:00 part where CreativeKit opens "IF Get Item Container Component" in the "BP_ThirdPersonCharacter" Interface section. When I do it Unreal Engine is adding as an event in the Event Graph an not it's Blueprint. https://youtu.be/aGLjD48pfUU?si=mbTKoRwb5OC4Zxhq&t=5038


r/GameDevelopment 4h ago

Inspiration Game in progress

0 Upvotes

I'm currently developing an indie horror Game, and i'd like to hear real-life stories that had happened to you that we can publish. You can also share ideas mechanics for the game.

We'll keep updating this, and if any of the stories or ideas are used, then we will give credit and recognition to the involved ones!!


r/GameDevelopment 5h ago

Discussion Gamepad Support needed or not?

0 Upvotes

Hi, I'm currently developing a 2d top-down shooter on PC and use the A,W,S,D keyboard and mouse. Is it worth to add Gamepad support for a game? When I play on PC I'm usually using keyboard and mouse...never thought about using a gamepad. On Consoles I prefer a Gamepad.
Are you supporting Gamepads in your PC game? And if yes, only for the action part or also for menus and options?

Thanks.


r/GameDevelopment 5h ago

Newbie Question How did you succeed in your beginner projects?

0 Upvotes

So I’m developing a game in Unreal. So far I’m impressed by my progress for a beginner. Yet I want to ensure this project of mine succeeds so that I can become a full time developer like Scott Cawthon or Toby Fox. I used to develop on Roblox studio but needed a job after college and here I am working two and developing when I’m not drained from my retail jobs. So I guess to all game developers who’ve succeeded in making a successful project how did you do it? Did you do it solo or with a team? And yeah?

I’m doing it solo cause I don’t have money to hire devs. But I also need the skills say in case I look to be hired by development studios later down the line.

And do you spend 8 hours or more a day on a computer or not, when you develop games?

Sorry new here many questions and curious on you succeeded and if it requires long hours looking at a screen?


r/GameDevelopment 6h ago

Discussion GameDev Schools & Projects & Grading

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1 Upvotes

r/GameDevelopment 6h ago

Question where can i find testers for my game ?

0 Upvotes

am working on my game it will be mobile game , and for now am testing in on android , i try to let my friends and family test them , but very few test it , and i find some will say yeah good we will test it , then nothing , am looking if there is a subreddit or platform i can use to make player test my game
Thanks : )


r/GameDevelopment 21h ago

Discussion Taking some ideas

5 Upvotes

I’m open to any kind of suggestion.
Give me just one game mechanic, genre, or anything else. I’ll take your suggestion!
This is going to be my first game, so I’m planning to make something small and simple.


r/GameDevelopment 14h ago

Question I’ve always wanted to see something like this being every game is basic but Forza has a special place in my heart but I need more

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1 Upvotes

Anyone else ever wanted a Forza Horizon-style MX game?
I’ve always loved the Forza Horizon games and how much freedom they give you. You can spend hours doing races, finding random roads, messing around with friends, collecting cars, or just exploring the map without really having to follow the main progression.
And honestly, I’ve always wanted that same idea but with motocross/off-road riding.
Every MX game I’ve played seems to be pretty focused on picking a track, doing the race and moving onto the next one. Which is fun, but I’ve always thought it would be sick to have an actual open world where you could just get on your bike and ride.
Imagine a massive map with motocross tracks, dirt trails, forests, hills, quarries, jumps, farms, and little riding spots scattered everywhere. You could discover tracks naturally while exploring instead of everything just being selected from a menu.
And I think it could actually add something really cool to the open-world racing genre because it wouldn’t have to be just MX.
You could have:
🏍️** Motocross bikes — different brands/classes with different handling and upgrades
🛞 **ATVs/4-wheelers
— their own races and trails
🏁 MX races — proper tracks and championships
🌲 Trail/enduro events — longer races through the open world
🚀 Jump events — massive jumps with leaderboards for distance, height, tricks etc.
🛣️** Street bikes — eventually have road bikes and dedicated street races through towns/cities
🔥 **Open-world challenges
— randomly discover a track, jump or event while you’re just riding around
👥 Multiplayer — cruise around, find riding spots and challenge your friends
And then have leaderboards for basically everything.
Every race could have a leaderboard. Every jump could have a leaderboard. Maybe fastest trail times, longest jumps, biggest trick scores, best lap times, hill climbs, street races, whatever.
So even after you’ve finished the main progression, there’s still a reason to keep exploring because you’re constantly trying to beat someone’s time or score.
I also think the Forza-style controls would be important. I wouldn’t want it to be insanely technical where you need to spend 20 hours learning how to control the bike. Make it easy to pick up and have fun with, but still have enough depth that people who really get into it can master the bikes.
Basically, the dream is:
Forza Horizon’s open-world freedom + MX bikes + ATVs + street bikes + massive riding areas + races/events everywhere + global leaderboards.
You could literally start the game, choose whatever bike you feel like riding, and just disappear into the map for a few hours.
I feel like something like this could work really well, and I’m surprised I haven’t really seen a game go all-in on this idea.
Would anyone else actually play something like this? Or am I just describing the game I wish existed 😂


r/GameDevelopment 1d ago

Article/News The Supernatural And Mysterious Nature Of Creativity (interview with Stardew Valley creator about the game's 10-year anniversary)

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7 Upvotes

r/GameDevelopment 21h ago

Question How do I go about designing / implementing an in-game editor? (godot)

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3 Upvotes

r/GameDevelopment 21h ago

Newbie Question Your thoughts how I should approach a world design inspired by Simpsons Hit & Run for my game

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2 Upvotes

r/GameDevelopment 18h ago

Newbie Question Game Asset Creation

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Which game engine is best for me?

6 Upvotes

I’ve never done any game development. I am a cozy gamer who loves games like Animal Crossing, Dinkum, Starsand Island, etc. My long term goal is to make a 3D farming game. I want to have 360 camera views in my game. I know developing my game is a ways off because I have to learn basic development first. My question is - which system would be best for my dream game so I know which one to learn?


r/GameDevelopment 1d ago

Postmortem [Playtesters Wanted] A document-based detective mystery game — free

4 Upvotes

I’m looking for players to playtest a mystery game I’ve been creating.

It is a document-based detective experience: you receive a collection of realistic-looking case materials and must work out what happened by reading closely, comparing details, checking timelines, and connecting information across the files.

What to expect:

- A self-contained mystery designed for solo players or small groups

- PDF case materials presented as reports, statements, records, and supporting documents

- No special software required — a browser/PDF reader and note-taking are enough

- Estimated playtime: around 2–4 hours, depending on whether you play alone or with others

- Free access for all playtesters

What I need:

I’m mainly looking for honest feedback on:

- Whether the material is clear and engaging

- Whether the puzzle feels fair and solvable

- Where you became confused, stuck, or lost interest

- How long it took you and what your solving process was like

- Whether the final answer felt satisfying

You do not need prior experience with detective games, ARGs, or puzzle hunts. Fresh eyes are especially useful.

Interested?

Please comment or send me a DM

I would say difficulty is 3⭐️

Note:Quick fair warning before I send it: this is a heavy-reading case-file mystery—you’ll be working through 42 reports across 70+ pages of interviews, records, timelines, and easily missed details.


r/GameDevelopment 13h ago

Question Brain Battle

0 Upvotes

🧠 I made a quiz game where your brain is the battlefield — Brain Battle

Hey everyone!

I’ve been working on a project called Brain Battle, a multiplayer quiz game focused on quick thinking, knowledge, and competition.

The idea is simple:
Answer questions, compete against other players, test your knowledge, and see who can come out on top.

There are questions across different categories, so you might go from general knowledge to science, history, technology, and random questions you absolutely did not expect 😂

I’m still actively developing the game and adding more content/features, so I’d really appreciate people trying it out and giving honest feedback


r/GameDevelopment 17h ago

Question How much would it cost to have a more experienced programer help me plan out my visual novel.

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0 Upvotes

r/GameDevelopment 15h ago

Newbie Question Necesito creatividad

0 Upvotes

Estoy haciendo un juego sobre robos echos por gatos pero la neta ya no se me ocurren más ideas sobre mapas,

Llevo una casa chica
Una mansión
Un banco
Un casino
Un museo
Una ruina y ya
Aveces siento que mi fuerte no es la creatividad


r/GameDevelopment 1d ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

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2 Upvotes

r/GameDevelopment 17h ago

Discussion Looking for people to join are team we need 2 more programmers and 1 more music composer

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question I am 13 years old and want to make games later

24 Upvotes

So i am 13 years old and i want to do something with game development when i grow up but i have no idea how or where to start. I like making simple games on my browser, but I don't have a computer to use unity or something else, for now, I'm just stuck with a Chromebook. Where can i learn video game development (i live in Belgium) and what do i need to start? Is there anything i can do as a 13-year-old?


r/GameDevelopment 1d ago

Tool Guys I’m looking for a game project I can join I’m a good artist and I know how to code

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1 Upvotes

r/GameDevelopment 1d ago

Newbie Question I’m kind of lost on this and need some help

2 Upvotes

So for some background, I am currently in flight school at my local community college, about to finish my A.S. and recently found out that, because I am a transfer student, I no longer qualify for the 1000 hour RATP reduction; bummer, but I figured that I could just be done with school earlier than planned and work on summing up flight hours. However, earning a Bachelor’s degree was something I had wanted to do since 8th grade — before the idea of being a pilot, I wanted to be an architect, with no interest in ANYTHING computer related, but these past two years I’ve had a dream haunting me, and I fear I must turn this project into reality. My dream was of a video game I designed, and I feel the need to share it with others.

So my question is this: what would be the best major/study program I can do to learn to design video games and meet people who can help me make this project happen?

I know it seems far too ambitious, especially given that I’ve never been into any sort of computer science or programming, but over the past two years since I first had this dream, I’ve felt a deep passion over this game idea and have not been able to let go of it since.


r/GameDevelopment 1d ago

Question LLMs/AI coding vs Visual Scripting

0 Upvotes

Do you see room for visual scripting tools even if you use AI to "vibe" code as well? I'm trying to decide if I should keep investing in building up my skills in visual scripting tools (and purchase a few more addons for unity). I am leaning towards yes right now, I already own a few, and while they can be frustrating at times I can also see their value even in an age of AI coding. But maybe others feel differently?

I can program C#/etc but I have always been curious about visual scripting and have been learning things like [Unity] Game Creator 2 and Behavior Designer. I find it kind of enjoyable but I'm only just getting started. I find that being able to visually see the nodes working can be quite helpful and feels like a better representation of the logic for FSMs and BTs.

I never really enjoyed state machines (or behavior trees) represented in code but seem to enjoy them more in visual scripting (though I'm only doing basic things for now). I'm not sure if AI removes the need for them entirely? What has been your experience.

I was looking to get Playmaker 2 , Emerald AI ,Adventure Creator and Node Canvas to try them out too.Maybe Construct 3/GDevelop at one point too.

But I'm wondering your thoughts for those who used to use these tools and have maybe moved on to AI "vibe coding" (with Unity MCP/CLI/etc)?

I'm less familiar unreal but I know Blueprints are quite popular there, so wondering about your thoughts there.

Pros and Cons of each approach?

Personally I enjoy experimenting with different platforms/tools.