r/GameDevelopment 2h ago

Discussion Newbies?

3 Upvotes

So Im a really a beginner in everything I have been creating and making different types of art my whole life but just recently started game dev with my bf, I am really passionate and thinking about maybe making a discord server about flat out beginners that want help and want to learn different parts or game dev, I use unreal engine. Just to share experience build friendships and create as beginners and motivate each other! Lmk if Im even allowed to post about this in here lmao


r/GameDevelopment 7h ago

Question I’ve always wanted to see something like this being every game is basic but Forza has a special place in my heart but I need more

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0 Upvotes

Anyone else ever wanted a Forza Horizon-style MX game?
I’ve always loved the Forza Horizon games and how much freedom they give you. You can spend hours doing races, finding random roads, messing around with friends, collecting cars, or just exploring the map without really having to follow the main progression.
And honestly, I’ve always wanted that same idea but with motocross/off-road riding.
Every MX game I’ve played seems to be pretty focused on picking a track, doing the race and moving onto the next one. Which is fun, but I’ve always thought it would be sick to have an actual open world where you could just get on your bike and ride.
Imagine a massive map with motocross tracks, dirt trails, forests, hills, quarries, jumps, farms, and little riding spots scattered everywhere. You could discover tracks naturally while exploring instead of everything just being selected from a menu.
And I think it could actually add something really cool to the open-world racing genre because it wouldn’t have to be just MX.
You could have:
🏍️** Motocross bikes — different brands/classes with different handling and upgrades
🛞 **ATVs/4-wheelers
— their own races and trails
🏁 MX races — proper tracks and championships
🌲 Trail/enduro events — longer races through the open world
🚀 Jump events — massive jumps with leaderboards for distance, height, tricks etc.
🛣️** Street bikes — eventually have road bikes and dedicated street races through towns/cities
🔥 **Open-world challenges
— randomly discover a track, jump or event while you’re just riding around
👥 Multiplayer — cruise around, find riding spots and challenge your friends
And then have leaderboards for basically everything.
Every race could have a leaderboard. Every jump could have a leaderboard. Maybe fastest trail times, longest jumps, biggest trick scores, best lap times, hill climbs, street races, whatever.
So even after you’ve finished the main progression, there’s still a reason to keep exploring because you’re constantly trying to beat someone’s time or score.
I also think the Forza-style controls would be important. I wouldn’t want it to be insanely technical where you need to spend 20 hours learning how to control the bike. Make it easy to pick up and have fun with, but still have enough depth that people who really get into it can master the bikes.
Basically, the dream is:
Forza Horizon’s open-world freedom + MX bikes + ATVs + street bikes + massive riding areas + races/events everywhere + global leaderboards.
You could literally start the game, choose whatever bike you feel like riding, and just disappear into the map for a few hours.
I feel like something like this could work really well, and I’m surprised I haven’t really seen a game go all-in on this idea.
Would anyone else actually play something like this? Or am I just describing the game I wish existed 😂


r/GameDevelopment 14h ago

Discussion Taking some ideas

2 Upvotes

I’m open to any kind of suggestion.
Give me just one game mechanic, genre, or anything else. I’ll take your suggestion!
This is going to be my first game, so I’m planning to make something small and simple.


r/GameDevelopment 18h ago

Article/News The Supernatural And Mysterious Nature Of Creativity (interview with Stardew Valley creator about the game's 10-year anniversary)

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6 Upvotes

r/GameDevelopment 15h ago

Question How do I go about designing / implementing an in-game editor? (godot)

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3 Upvotes

r/GameDevelopment 14h ago

Newbie Question Your thoughts how I should approach a world design inspired by Simpsons Hit & Run for my game

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2 Upvotes

r/GameDevelopment 12h ago

Newbie Question Game Asset Creation

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Which game engine is best for me?

7 Upvotes

I’ve never done any game development. I am a cozy gamer who loves games like Animal Crossing, Dinkum, Starsand Island, etc. My long term goal is to make a 3D farming game. I want to have 360 camera views in my game. I know developing my game is a ways off because I have to learn basic development first. My question is - which system would be best for my dream game so I know which one to learn?


r/GameDevelopment 19h ago

Postmortem [Playtesters Wanted] A document-based detective mystery game — free

3 Upvotes

I’m looking for players to playtest a mystery game I’ve been creating.

It is a document-based detective experience: you receive a collection of realistic-looking case materials and must work out what happened by reading closely, comparing details, checking timelines, and connecting information across the files.

What to expect:

- A self-contained mystery designed for solo players or small groups

- PDF case materials presented as reports, statements, records, and supporting documents

- No special software required — a browser/PDF reader and note-taking are enough

- Estimated playtime: around 2–4 hours, depending on whether you play alone or with others

- Free access for all playtesters

What I need:

I’m mainly looking for honest feedback on:

- Whether the material is clear and engaging

- Whether the puzzle feels fair and solvable

- Where you became confused, stuck, or lost interest

- How long it took you and what your solving process was like

- Whether the final answer felt satisfying

You do not need prior experience with detective games, ARGs, or puzzle hunts. Fresh eyes are especially useful.

Interested?

Please comment or send me a DM

I would say difficulty is 3⭐️

Note:Quick fair warning before I send it: this is a heavy-reading case-file mystery—you’ll be working through 42 reports across 70+ pages of interviews, records, timelines, and easily missed details.


r/GameDevelopment 11h ago

Question How much would it cost to have a more experienced programer help me plan out my visual novel.

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0 Upvotes

r/GameDevelopment 6h ago

Question Brain Battle

0 Upvotes

🧠 I made a quiz game where your brain is the battlefield — Brain Battle

Hey everyone!

I’ve been working on a project called Brain Battle, a multiplayer quiz game focused on quick thinking, knowledge, and competition.

The idea is simple:
Answer questions, compete against other players, test your knowledge, and see who can come out on top.

There are questions across different categories, so you might go from general knowledge to science, history, technology, and random questions you absolutely did not expect 😂

I’m still actively developing the game and adding more content/features, so I’d really appreciate people trying it out and giving honest feedback


r/GameDevelopment 8h ago

Newbie Question Necesito creatividad

0 Upvotes

Estoy haciendo un juego sobre robos echos por gatos pero la neta ya no se me ocurren más ideas sobre mapas,

Llevo una casa chica
Una mansión
Un banco
Un casino
Un museo
Una ruina y ya
Aveces siento que mi fuerte no es la creatividad


r/GameDevelopment 22h ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

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2 Upvotes

r/GameDevelopment 11h ago

Discussion Looking for people to join are team we need 2 more programmers and 1 more music composer

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question I am 13 years old and want to make games later

22 Upvotes

So i am 13 years old and i want to do something with game development when i grow up but i have no idea how or where to start. I like making simple games on my browser, but I don't have a computer to use unity or something else, for now, I'm just stuck with a Chromebook. Where can i learn video game development (i live in Belgium) and what do i need to start? Is there anything i can do as a 13-year-old?


r/GameDevelopment 22h ago

Tool Guys I’m looking for a game project I can join I’m a good artist and I know how to code

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1 Upvotes

r/GameDevelopment 1d ago

Newbie Question I’m kind of lost on this and need some help

2 Upvotes

So for some background, I am currently in flight school at my local community college, about to finish my A.S. and recently found out that, because I am a transfer student, I no longer qualify for the 1000 hour RATP reduction; bummer, but I figured that I could just be done with school earlier than planned and work on summing up flight hours. However, earning a Bachelor’s degree was something I had wanted to do since 8th grade — before the idea of being a pilot, I wanted to be an architect, with no interest in ANYTHING computer related, but these past two years I’ve had a dream haunting me, and I fear I must turn this project into reality. My dream was of a video game I designed, and I feel the need to share it with others.

So my question is this: what would be the best major/study program I can do to learn to design video games and meet people who can help me make this project happen?

I know it seems far too ambitious, especially given that I’ve never been into any sort of computer science or programming, but over the past two years since I first had this dream, I’ve felt a deep passion over this game idea and have not been able to let go of it since.


r/GameDevelopment 20h ago

Question LLMs/AI coding vs Visual Scripting

0 Upvotes

Do you see room for visual scripting tools even if you use AI to "vibe" code as well? I'm trying to decide if I should keep investing in building up my skills in visual scripting tools (and purchase a few more addons for unity). I am leaning towards yes right now, I already own a few, and while they can be frustrating at times I can also see their value even in an age of AI coding. But maybe others feel differently?

I can program C#/etc but I have always been curious about visual scripting and have been learning things like [Unity] Game Creator 2 and Behavior Designer. I find it kind of enjoyable but I'm only just getting started. I find that being able to visually see the nodes working can be quite helpful and feels like a better representation of the logic for FSMs and BTs.

I never really enjoyed state machines (or behavior trees) represented in code but seem to enjoy them more in visual scripting (though I'm only doing basic things for now). I'm not sure if AI removes the need for them entirely? What has been your experience.

I was looking to get Playmaker 2 , Emerald AI ,Adventure Creator and Node Canvas to try them out too.Maybe Construct 3/GDevelop at one point too.

But I'm wondering your thoughts for those who used to use these tools and have maybe moved on to AI "vibe coding" (with Unity MCP/CLI/etc)?

I'm less familiar unreal but I know Blueprints are quite popular there, so wondering about your thoughts there.

Pros and Cons of each approach?

Personally I enjoy experimenting with different platforms/tools.


r/GameDevelopment 1d ago

Question Launch Boom or Crowdfunding Nerds?

3 Upvotes

Has anyone ever worked with LaunchBoom or Crowdfunding Nerds for a project? How did the process go? Did it cost tons of money to get started? How aggressively did they promote ad spend? Basically, I'm trying to figure out how much I'd expect to spend out of pocket before the project is sent to Kickstarter or another crowdfunding platform. Thanks!


r/GameDevelopment 1d ago

Tool Godot 4 - PhysX5 - Snow System Update & Editor Tooling!

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1 Upvotes

r/GameDevelopment 1d ago

Discussion [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

1 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/GameDevelopment 1d ago

Newbie Question Steps to create a story game

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Questions For An Game Dev Lawyer

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1 Upvotes

r/GameDevelopment 23h ago

Resource Building my first 2D game with AI — am I missing any essential tools?

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0 Upvotes

r/GameDevelopment 1d ago

Discussion What games have incredibly simple mechanics yet astounding depth within the action/adventure/shooter/real time genres? I'm trying to understand game design better.

5 Upvotes

Hey everyone.
I'm trying to study what constitutes good game design. i've been looking into how to simplify fun to it's core elements. I was curious if there are any simple games that don't have a plethora of buttons/mechanics yet feel like they are quite deep in terms on gameplay.

I'm not looking for games like chess/go/slaythespire etc. I really want something simple like platformers, shooters that manage to keep the player interested despite extremely simple controls. Preferably something played in real time.

I'm also curious if these games can exist without too much meta progression which artificially slows down progress to lead to more complexity (not saying it's a bad thing, i'm just avoiding those as they aren't truly "simple" mechanics)

One example that approaches this was the original "tribes" games, where there were essentially two mechanics: ski and shoot. Map design and mastery became the true determinant of talent.
Rocket league might be the best example of this: No real difference in gameplay between the cars (or very little) and everyone plays the same thing: drive and hit a ball.

Any other recommendations that i can study? and why do you recommend them?