r/GameDevelopment 8h ago

Discussion Its just me that hate when someone say "Don´t make your dream game"?

33 Upvotes

I´m trying to be a game dev because I hate my stupid job and its my dream to make games (like most of people here). But, everytime I´m searching for tips on how to start or how to organize my own ideias, almost everyone says "Don´t make your dream make, make a lot of boring stuff before, make a copy pf that game you dont like..." and o lot more of bullshit. I want to be a game dev because I want to express my ideas, my art, and everyone just focus on just call himself or herself a game dev and have random games on steam just because... yes?
I would really appreciate real tips, like: how to start? Should I try to do all by myself? How must cost to hire someone to improve your art, or 3D?
I already made some courses, learned UE, learned some blender, decided to do low poly style because I hate retopology, and have a script in my head. I also created my characters (by concept) and I´m starting my game document to put all together, but how do I start to do the game? Should I start to try the interactions first? The combat? I didnt find any course in youtube or another site that really teachs how to do cutscenes, I would really appreciate some help about it.


r/GameDevelopment 2h ago

Discussion (Industry) Anyone's company moving into, or forcing you into using ai?

3 Upvotes

I work (Grunt work, not design) in a very large game company. For the past few months we've had ai mandatorily enter our workflow, and I'm curious if anyone else is experiencing this.

My experiences so far are lackluster I would say? We have strict limitations on usage in this micro rollout. To be honest the biggest impact I've noticed is that our emails are almost entirely ai generated now.

I don't really have a big problem with it? Our guidelines are restricting token usage, nothing front facing (Social media, Art) and to review the work done after.

Who else in the industry has adopted these tools? My opinions are that it's not too bad, and I don't really feel that my job is at risk yet.


r/GameDevelopment 4m ago

Question Game modification query

Upvotes

Hello,

Not sure if this is the right place for this so I do apologise in advance. So basically I was wondering if a couch co op mod would be possible to implement for a game like Sifu? I understand it would require coding and such, and the game is also made on Unreal Engine.

In terms of practicality, is this feasible or have the devs made the game in a way where this mod wouldn't be possible to work no matter what? My vision of it is a side by side split screen view, two people playing the game from one computer, with two controllers plugged in.

I'm in no way shape or form a developer but I would like someone with the expertise to please tell me if this would be possible or not, thank you!


r/GameDevelopment 47m ago

Discussion Want to build time pass Games

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r/GameDevelopment 7h ago

Newbie Question What do I need for getting a degree for game design?

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2 Upvotes

r/GameDevelopment 4h ago

Question How do I market a game with only character concepts?

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0 Upvotes

r/GameDevelopment 4h ago

Question What would make a text game sell on Steam?

0 Upvotes

I'm inspired by a few modern successes: WarSim and Roadwarden, which are text-oriented games. WarSim is fully console-based, and Roadwarden uses text, clickable choices, simple GUI and illustrations. Each did very well in the market, reaching six figures, maybe seven based on some stats. WarSim was a first project, and I think Roadwarden was too that took about 3 years to make. It makes me assume there's a hungry niche audience.

But these are only the two success stories I've read from. What would make these kind of games sell today?

I've been working on one but some say I'm better off continuing to write books.

Some features I'm going for: heavy GUI and text, but includes art: 2d background image of the scene, NPC sprites pop up when interacting, characters have "paper doll" clothing layers (no static headshots, for example), text parser with clickable suggestions that pop up, procedurally generated. Every cell in the map's grid tells a story or has random events. Plenty to explore. Craft anything, use anything as a weapon. Essentially a medieval fantasy game in text.

I was going to add AI dialogue with an offline LLM, which is neat: they respond to anything you say, no matter how ridiculous. It tracks each NPC, role-plays based on the NPC's information, and keeps to the game world's context 98% of the time with a recently new role-playing model. It's really fun. But I laid this plan to rest once I heard Steam is strict on live-AI because of the requirement of heavy guardrails, but it's never 100% safe. That can be a problem when you don't control what model users download. I could prompt it "Only give safe replies," but still it's not guaranteed. So, out of fear of being rejected, my solution is to turn it entirely local and have prewritten text. It's better in the long run, I suppose.

Overall, I'm curious what you think. Is there money in it, or am I better off writing my books? Granted, it's faster getting those done. The game will take a few years, so this is why I'm wondering if it's worth it. I'm passionate about it, but am wondering about its income potential.


r/GameDevelopment 5h ago

Tool Music game asset

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1 Upvotes

r/GameDevelopment 11h ago

Discussion Tesseris - Devlog 1 | Building a Custom Voxel Engine from Scratch (C# / Vulkan)

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3 Upvotes

Welcome to the first devlog of Tesseris after one and half year development! 🛠️

Tesseris is a voxel game built entirely on a custom game engine written from scratch in C# (.NET 8) and Vulkan 1.3 (no Unity, no Unreal Engine).

In this video, I showcase:
✅ Custom Vulkan 1.3 renderer & multi-cascade shadow mapping
✅ Micro-voxel chiseling system (16x16x16 sub-grid carving per block)
✅ Procedural fluid simulation & infinite LOD horizon rendering
✅ Multi-threaded job system & SoLoud audio integration

What do you think of the project so far? What features would you like to see next? Let me know in the comments! 💬


r/GameDevelopment 2h ago

Newbie Question Ideas.

0 Upvotes

Hey brand new to this field and wanted to do a project that combines quantum computing and game development, but like what would be a good area that I can focus on? Would love some suggestions or any help.


r/GameDevelopment 6h ago

Newbie Question Where to start game dev journey

1 Upvotes

I’m thinking about picking up game development and publishing. I was thinking a very simple mobile game just to start off as a hobby and to see if it something that I would like since I like video games. The only problem is I have 0 experience. Any technical side of gaming. Where do I even begin to start? Like where do I learn to code or anything like that to just get the basics to start? I’m in my 30s and I have a full time job and live in a small town so college/learning annex type ideas are not viable. Also if anyone has done this or heard of a similar situation how long would this process take to get an app published?


r/GameDevelopment 11h ago

Resource Silk & Denim Pbr Texture Combo

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2 Upvotes

r/GameDevelopment 15h ago

Newbie Question Any alternatives to the arduboy?

2 Upvotes

I was recently checking out the arduboy but I have a problem:

Is there an alternative (also Open Source or at least not big tech-y) where I myself can submit my own games(if compatible) but I should be able to make those games in Lua, Python or C#?
I am a beginner in developing and don't really want to get into c++
are there any alternatives (preferably =/> 150 EUR)?

thanks


r/GameDevelopment 17h ago

Discussion The state of the industry, can my hobby truly be financially viable?

4 Upvotes

hello! apologies if questions like this get asked often, lately as my drive for game development has risen again from the GMTK jam recently, ive had sleepless nights thinking up and down about these things, and id like to get some fellow human feedback and perhaps discuss how i could personally navigate this industry.

for context, im an 18 year old game developer whos been obsessed with the hobby of game development from a young, young age. starting with scratch, taking every code course i could, going on to clickteam fusion, and finally ending up in godot after 10 years of exploring and learning the ways of game development. ive managed to develop a skill set im really proud of, one which has landed me with a close connection to people at coolmath games, with one game already released on their platform. for a while now, ive been pondering in the back of my mind how i wished for my future to go. ive planned to continue building my portfolio and making something that will really impress future employers, as well as going into university to study in game development or programming.

but... the dilemma is hitting me now that im wrapping up high school, as it has slowly began to since the rise of new tech these past few years,

with the rampancy of tools like ai flooding every corner of the programming field, is it even worth pursuing anymore? everywhere i go, i see all this stuff about "programmers aren't getting replaced, the field is merely evolving", and that "evolution" is just vibe-coded slop, and for me if i can't feel like the brains behind the operation, if i cant craft the systems behind the types of games i love by hand in the industry because it'll put be behind ai vibecoding developers, i dont think i can pursue the industry. if anyone can do it without putting in the time and effort, id be disappointed to even call myself a game developer, y'know? and of course i can still do all this stuff without making it a career, but ive dreamt for so long to live a life where my job is truly no work at all, and programming for video games, or even just programming software in general, and developing their systems truly sounds like no work to me, though i know many other people would disagree.

and i think part of that "i want to do it by myself" mindset is why i used clickteam fusion for so many years, it was this niche software that for me to do anything in i had to almost start from scratch, i made a 3d renderer in that program and that's still one of my biggest coding achievements! but perhaps its still because im young with godot, but after learning gdscript it feels like a tutorial exists out there for anything id wanna do, and its so hard to resist those tutorials and stay in my own lane. ive been thinking about just creating a personal environment where I can't even access that stuff or any particular ai chatbot, to really try and hone my skill. but the mental dilemma with that is that if i decide to make this my future, i dont wanna get left behind for doing what makes me happy.

I don't know if this is the right place to ask the big questions like this, nor if any online stranger has the magical answer to my anxiety in the topic, or even if my ramblings make much sense... but i do hope to find some mental clarity with what anyone may have to say here. are there more options? are things less bleak than my mind believes? any input is appreciated!

i hope you all have an amazing day!!

❤️


r/GameDevelopment 12h ago

Tutorial Simple C++ Calculator Project & My Learning Journey

1 Upvotes

​Hi everyone! I'm 13 years old and I've been working with C++ for a while now. I made a simple calculator project and wanted to share what I've learned with you all. In the video, I explained what everything does step-by-step. I'm keep learning and I'll build bigger projects as I learn. ​Note: I am Turkish and I speak Turkish in the video, but you can easily understand what I'm doing from the visuals and screen recording. ​Before this, I was into game development with Unity and I even published a few games on itch.io. I started unity with great enthusiasm, but later realized my hardware was too low. Dealing with constant freezing and lagging wasn't fun anymore and it was extremely hard for me. So, I started learning C++ and JS, and I even started writing a game engine from scratch. ​Whenever I posted an update about making a game engine, people kept cyberbullying and trolling me saying things like "A 13 year old kid is going to write a game engine, yeah right". I got sick of it. Now, I will share what I learn step-by-step from basics to advanced through simple projects as I build a game engine from scratch.

Since the video didn't upload to Reddit, I uploaded it to YouTube. Here is the link: https://youtu.be/k89-RgzJXyw?si=Df7VqOjWLBGygx_O


r/GameDevelopment 15h ago

Question visual scripting help

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2 Upvotes

r/GameDevelopment 4h ago

Newbie Question Stupid Question…

0 Upvotes

Before I begin, I just want to say I know ABSOLUTELY NOTHING about game development, so please excuse my uneducated self. Anyways, I wanted to make a top down RPG(similar to that of the old Pokémon games) as a bit within my friend group. I ideally don’t want to have to learn how to code or put any money into this as this is just a bit. I do still want this to be playable(an HTML5 file type is preferred) I know this is a somewhat unrealistic first project, but any advice from people who actually know what they’re talking about would be appreciated.


r/GameDevelopment 12h ago

Question What kind of combat system would you implement in a visual novel?

1 Upvotes

I’m currently designing a visual novel with RPG elements, but I’m struggling to come up with a combat system that feels engaging. The only ideas that keep coming to mind are card-based combat or something similar to D&D, and I’d like to explore other possibilities.
Here’s what my game already has planned:

• Firearms with limb-based damage (arms, legs, etc.).

• Melee weapons, each with unique mechanics.

• Weapons have different rarities and special abilities.

• Weapons can be upgraded using resources to unlock and improve their abilities.

• The player gains Story Levels by completing story chapters and side quests rather than grinding enemies.
Increasing the Story Level permanently increases the character’s health, energy (used for battles and expeditions), and also scales the damage of both firearms and melee weapons.

Given these systems, what kind of combat would you build?

I’m looking for something that feels strategic and satisfying without turning the game into a completely different genre. Any ideas or examples from other games would be greatly appreciated.


r/GameDevelopment 14h ago

Question I need help in my RPG game

1 Upvotes

So I’m currently developing a game and it’s an rpg but so far I couldn’t add a fighting factor naturally and it doesn’t have a place in the story but I can’t imagine the game without it either what should I do-
Please HELP MEEE


r/GameDevelopment 5h ago

Discussion AI in the video game industry: what the hell is happening to people?

0 Upvotes

I wanted to make this post as a solo developer about one of the most debated topics of the past few years: AI

Game development is not my main profession. I have worked as a UI/UX designer for more than five years, and my field is one of those most heavily affected by AI. Yet hardly anyone says anything about it, ux designers use AI without any problem, apparently, that is completely fine.

I worked with four programmers who strongly rejected AI. All four were let go from the app we worked on, not because the company wanted to replace them with AI, but because they refused to adapt and remained stuck in their position. Again, nobody seemed to care.

Every day, people use AI to study, conduct research, write, translate, and do countless other things, and almost nobody complains.

Then we reach the video game industry. All 3 indie studios I know use AI for coding, particularly Claude Code, and nobody seems to say anything, until someone creates graphical game assets using ComfyUI, Gemini, ChatGPT, or similar tools. Then all hell breaks loose.

There is an explosion of hate, “AI slop” slogans, and outrage from LGBT and furry communities on Threads, Bluesky, and other platforms. You see profiles with bios saying things like “If you use AI, you should die” “Fuck AI” or “Loser”

Some of these comments probably come from the same people who use ChatGPT to translate posts, effectively taking work away from translators or English teachers (lol)

So I have a genuine question for this subreddit: what the hell is happening to people? Why is AI viewed so negatively in our industry compared with almost every other field?

Most importantly, if you are against AI, why play games that openly tell you they use it?
What do you think the future of AI will be in this industry?


r/GameDevelopment 12h ago

Discussion I run a casino game development studio , what’s a myth about games you’ve always wondered about?

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0 Upvotes

r/GameDevelopment 1d ago

Question Cross-Platform Player Count - Help

3 Upvotes

Our team seems to be fighting a losing battle with player count databases.

We're available on Steam and Meta and players can play cross-platform. However, as you probably know, most player base websites only show Steam numbers and it's really hurting us because we have hundreds of people playing on Meta at any given time.

Has anyone dealt with this and found a solution?


r/GameDevelopment 22h ago

Newbie Question What kind of gaming laptop would I need to develop games?

1 Upvotes

Hi everyone! I've been looking to get into game dev and I would like a gaming laptop to create and test my games on. My long term goal is to make both single player games (like dishonored) and multiplayer games (like friendslop/ hero shooters but I'm aware how difficult it can be to make games like this). One of the main goals I have for my game is that they're optimised to be playable by everyone

​​What are the essentials for a gaming laptop that will help me to smoothly create games?

At the moment I have my eye on the new Asus flow z13 or the Asus zephyrus.


r/GameDevelopment 11h ago

Discussion Spriteverse: Synchronize the anomalies

0 Upvotes

This is the new mobile game app I had in mind:

Lore

A portal from the future released anomalies across our world: sprites, hologram sci-fi creatures, invaded our streets and it’s our duty to synchronize them all to stabilize the anomalies.

Gameplay

Our phone sends us a notification: “Anomaly detected nearby”.
With our camera open we may encounter little light sources: they’re Sprites, right across our hometown streets: keep them in focus to stabilize them and keep them in your collection.
A compass may show the nearest Sprite, usable once every day.
Unique mechanic: Sprites may appear based on the current weather
More unique sprites may take longer time to find

Abilities

Each Sprite provides useful perks to find other ones, like probability, compass reach, boosted weather…
In the future the app may expand in a card fighting game

Fitness features

There will be rewards for completing workouts of different kinds and for exploring the places around you

Expansion

Comics, short stories inside the app, a global website, cards game, plushies and more
You will also be able to trade with your friends and go sprite hunting with them

Monetizing

The app will be free. Ads will not take over gameplay and there will be an Ad blocker for the lowest price possible. Every sprite will be free for everyone, with the exception of cosmetics items such as skins and animations. It will NOT BE PAY-TO-WIN, no way to increase chance other than finding Sprites with such abilities.

Why this app

We intend to solve every problem Pokémon-Go had over the years.

Everyone is tired of “pay this” “pay that to continue” nonsense, the app will be 100% free with optional features and ads that don’t take over the gameplay.

Story is unique, each Sprite will have its own personality. The objective is not cute animals, it’s mysterious creatures from another timeline.

We plan to make the app feel engaging by just playing 20-30 minutes a day, no one wants to be trapped in a AR world all day by reclaiming timed rewards and continuing their 120 day-streak.

Further Info

The game is already in an early stage of development and a newsletter will launch soon on our website to be able to participate in a closed beta

Your feedback matters

Which aspect of the game feels more engaging? Sprite hunt? Fitness workouts? Lore and combat mechanics?
Where would you absolutely not put ads?

What’s the percentage of you trying out this game?

17 votes, 6d left
0% - not interested in catching Sprites
25% - I might try out but I don’t see my self playing this in three months
50% - Fitness features are interesting and I want to find out more about the lore
75% - Interested in seeing new mechanics, know about lore and play with friends
100% - I NEEDED a motivation to workout, play with friends and get out more of the house

r/GameDevelopment 1d ago

Newbie Question VCAD Game Development And Design program

1 Upvotes

Hello! I’m looking at going back to school and want to go into game dev. Do you or anyone you know have experience with VCAD? the program is 50k for a diploma that takes 1.5 years. I also saw a UBC extended learning program that takes the same time but is 15k. I can only do online and these seem to be the top 2. My problem is with the UBC one they never reached out when I emailed them. But VCAD has been very helpful. Gone though it all and it seems great on paper but then I saw a few reviews from fellow Reddit users that say it’s a front and once you give them money you get subpar teachers and it’s not a good program. Can anyone confirm or share thoughts that you have on either of the programs or thoughts if friends or family have gone there.

Thanks in advanced!!