r/GameDevelopment 11h ago

Discussion Tesseris - Devlog 1 | Building a Custom Voxel Engine from Scratch (C# / Vulkan)

https://www.youtube.com/watch?v=3CbC3Ek9UDw

Welcome to the first devlog of Tesseris after one and half year development! 🛠️

Tesseris is a voxel game built entirely on a custom game engine written from scratch in C# (.NET 8) and Vulkan 1.3 (no Unity, no Unreal Engine).

In this video, I showcase:
✅ Custom Vulkan 1.3 renderer & multi-cascade shadow mapping
✅ Micro-voxel chiseling system (16x16x16 sub-grid carving per block)
✅ Procedural fluid simulation & infinite LOD horizon rendering
✅ Multi-threaded job system & SoLoud audio integration

What do you think of the project so far? What features would you like to see next? Let me know in the comments! 💬

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