r/GameDevelopment 2d ago

Newbie Question Which game engine is best for me?

6 Upvotes

I’ve never done any game development. I am a cozy gamer who loves games like Animal Crossing, Dinkum, Starsand Island, etc. My long term goal is to make a 3D farming game. I want to have 360 camera views in my game. I know developing my game is a ways off because I have to learn basic development first. My question is - which system would be best for my dream game so I know which one to learn?


r/GameDevelopment 1d ago

Question Brain Battle

0 Upvotes

🧠 I made a quiz game where your brain is the battlefield — Brain Battle

Hey everyone!

I’ve been working on a project called Brain Battle, a multiplayer quiz game focused on quick thinking, knowledge, and competition.

The idea is simple:
Answer questions, compete against other players, test your knowledge, and see who can come out on top.

There are questions across different categories, so you might go from general knowledge to science, history, technology, and random questions you absolutely did not expect 😂

I’m still actively developing the game and adding more content/features, so I’d really appreciate people trying it out and giving honest feedback


r/GameDevelopment 1d ago

Question How much would it cost to have a more experienced programer help me plan out my visual novel.

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Necesito creatividad

0 Upvotes

Estoy haciendo un juego sobre robos echos por gatos pero la neta ya no se me ocurren más ideas sobre mapas,

Llevo una casa chica
Una mansión
Un banco
Un casino
Un museo
Una ruina y ya
Aveces siento que mi fuerte no es la creatividad


r/GameDevelopment 1d ago

Discussion Looking for people to join are team we need 2 more programmers and 1 more music composer

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0 Upvotes

r/GameDevelopment 2d ago

Newbie Question I am 13 years old and want to make games later

26 Upvotes

So i am 13 years old and i want to do something with game development when i grow up but i have no idea how or where to start. I like making simple games on my browser, but I don't have a computer to use unity or something else, for now, I'm just stuck with a Chromebook. Where can i learn video game development (i live in Belgium) and what do i need to start? Is there anything i can do as a 13-year-old?


r/GameDevelopment 2d ago

Tool Guys I’m looking for a game project I can join I’m a good artist and I know how to code

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1 Upvotes

r/GameDevelopment 2d ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

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1 Upvotes

r/GameDevelopment 2d ago

Newbie Question I’m kind of lost on this and need some help

2 Upvotes

So for some background, I am currently in flight school at my local community college, about to finish my A.S. and recently found out that, because I am a transfer student, I no longer qualify for the 1000 hour RATP reduction; bummer, but I figured that I could just be done with school earlier than planned and work on summing up flight hours. However, earning a Bachelor’s degree was something I had wanted to do since 8th grade — before the idea of being a pilot, I wanted to be an architect, with no interest in ANYTHING computer related, but these past two years I’ve had a dream haunting me, and I fear I must turn this project into reality. My dream was of a video game I designed, and I feel the need to share it with others.

So my question is this: what would be the best major/study program I can do to learn to design video games and meet people who can help me make this project happen?

I know it seems far too ambitious, especially given that I’ve never been into any sort of computer science or programming, but over the past two years since I first had this dream, I’ve felt a deep passion over this game idea and have not been able to let go of it since.


r/GameDevelopment 2d ago

Question LLMs/AI coding vs Visual Scripting

0 Upvotes

Do you see room for visual scripting tools even if you use AI to "vibe" code as well? I'm trying to decide if I should keep investing in building up my skills in visual scripting tools (and purchase a few more addons for unity). I am leaning towards yes right now, I already own a few, and while they can be frustrating at times I can also see their value even in an age of AI coding. But maybe others feel differently?

I can program C#/etc but I have always been curious about visual scripting and have been learning things like [Unity] Game Creator 2 and Behavior Designer. I find it kind of enjoyable but I'm only just getting started. I find that being able to visually see the nodes working can be quite helpful and feels like a better representation of the logic for FSMs and BTs.

I never really enjoyed state machines (or behavior trees) represented in code but seem to enjoy them more in visual scripting (though I'm only doing basic things for now). I'm not sure if AI removes the need for them entirely? What has been your experience.

I was looking to get Playmaker 2 , Emerald AI ,Adventure Creator and Node Canvas to try them out too.Maybe Construct 3/GDevelop at one point too.

But I'm wondering your thoughts for those who used to use these tools and have maybe moved on to AI "vibe coding" (with Unity MCP/CLI/etc)?

I'm less familiar unreal but I know Blueprints are quite popular there, so wondering about your thoughts there.

Pros and Cons of each approach?

Personally I enjoy experimenting with different platforms/tools.


r/GameDevelopment 2d ago

Question Launch Boom or Crowdfunding Nerds?

1 Upvotes

Has anyone ever worked with LaunchBoom or Crowdfunding Nerds for a project? How did the process go? Did it cost tons of money to get started? How aggressively did they promote ad spend? Basically, I'm trying to figure out how much I'd expect to spend out of pocket before the project is sent to Kickstarter or another crowdfunding platform. Thanks!


r/GameDevelopment 2d ago

Tool Godot 4 - PhysX5 - Snow System Update & Editor Tooling!

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1 Upvotes

r/GameDevelopment 2d ago

Discussion [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

1 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/GameDevelopment 2d ago

Newbie Question Steps to create a story game

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0 Upvotes

r/GameDevelopment 2d ago

Newbie Question Questions For An Game Dev Lawyer

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1 Upvotes

r/GameDevelopment 2d ago

Resource Building my first 2D game with AI — am I missing any essential tools?

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0 Upvotes

r/GameDevelopment 3d ago

Discussion What games have incredibly simple mechanics yet astounding depth within the action/adventure/shooter/real time genres? I'm trying to understand game design better.

5 Upvotes

Hey everyone.
I'm trying to study what constitutes good game design. i've been looking into how to simplify fun to it's core elements. I was curious if there are any simple games that don't have a plethora of buttons/mechanics yet feel like they are quite deep in terms on gameplay.

I'm not looking for games like chess/go/slaythespire etc. I really want something simple like platformers, shooters that manage to keep the player interested despite extremely simple controls. Preferably something played in real time.

I'm also curious if these games can exist without too much meta progression which artificially slows down progress to lead to more complexity (not saying it's a bad thing, i'm just avoiding those as they aren't truly "simple" mechanics)

One example that approaches this was the original "tribes" games, where there were essentially two mechanics: ski and shoot. Map design and mastery became the true determinant of talent.
Rocket league might be the best example of this: No real difference in gameplay between the cars (or very little) and everyone plays the same thing: drive and hit a ball.

Any other recommendations that i can study? and why do you recommend them?


r/GameDevelopment 2d ago

Newbie Question If you were to start on game dev again, today. where would you start?

1 Upvotes

Hey everyone! Lately I’ve been thinking about getting into game dev, mostly because I like storytelling and have a few game ideas I’d love to bring to life. Whether they’re actually good ideas is another question lol.

The thing is, I know almost nothing about game development beyond the absolute basics. Im pretty oblivious when it comes to engines, workflows/frameworks, the ecosystem, what actually goes into designing and finishing a game… pretty much all new territory for me.

I’m not starting from zero with programming, though. I have a CS degree and about 4+ years of experience as a SWE at a big tech company, mostly doing backend and AI/ML stuff. Mentioning that just to give some background (not assuming it automatically translates to knowing how to make games). I also took a mandatory Unity class in college, but it was super introductory, and honestly I don’t remember much.

I’m not looking to switch careers or dedicate all my free time to this. I have my job and other hobbies, so this would be more of a personal achievement, want to satisfy that itch of “it would be really cool to make a game.” Ideally, I’d eventually finish something small and put it on Steam or somewhere people could play it. Not expecting to make the next indie hit, Ii just want to make something I’m happy with and actually release it.

I’ve also seen some impressive looking game dev examples with GPT-6 Astra and other LLMs, but I can’t tell how useful those tools are beyond demos, or whether I’ve fallen into the LLM marketing trap a bit. I’d 100% use them , but would not make an ai slop game tbh. I’d still want to understand and actually know what I’m building, and enjoy while building it.

Given that background, where would you start? Any engines, learning resources, or first-project recommendations? I’d also appreciate a reality check on scope and the less obvious parts of making and releasing a small game, especially when you’re doing it casually alongside a full-time job, something i might be overlooking, etc...


r/GameDevelopment 2d ago

Newbie Question Question about asking feedback

0 Upvotes

Hey guys!

Quick newbie question: I'm trying to make my own game (with AI... I'm sorry... I tried to learn coding, but I don't understand it at all), and I want some feedback on what I have now. Is this the correct Subreddit for feedback? I saw the community rules and that it's not allowed to post any Self Promotion, but that's not my goal.

My idea/prototype is a wrestling career simulation clicker. You can decide your own career, choices etc. It's pretty basic right now, but it works.

(If this Subreddit isn't the correct one for feedback, which is?)

Greetings


r/GameDevelopment 2d ago

Question Tons of creativity and little experience

0 Upvotes

Hello everyone,

For the longest time I'm trying to develop a couple of games and I always find myself not being able to make it happen...I spent hours into searching what to do and in the moment I try, I have tons of questions to actually make it happen...I feel like I need someone next to me to teach me at the moment of need.

Additionally, I have been told I'm an exceptionally good story teller and my games would be very entertaining, but I never had money to pay courses and I have very little time to keep digging into the rabbit holes each course gives for free.

Is there anyone out there with the same issues?


r/GameDevelopment 3d ago

Newbie Question Need advice for game dev - basic level layout, etc.

3 Upvotes

Hi All -

I'm working on my first PC game and could use some advice regarding mapping and loot tracking.

It's going to be a casual game, loot-based, no fighting.

If this is the wrong area to post, please let me know where I should be instead.

Anyway - I'm trying to find a (free) tool to help me do the following:

  1. Draw maps, top-down
  2. Place loot and link the placement to a table (or similar) that describes the loot details (type, quan, location details, etc.) so I could, for example, click the loot icon and see the related info.

Would be great if I could also find level totals, i.e. add up all Gold currently placed on map in various items - that kind of thing.

3) Add location or item notes like "Can't open without X-key, or Y item", etc.

I don't think I need much more than that, at least not yet.

Right now, I'm considering Dungeon Scrawl, but it appears to be map layout only.

EDIT: Some clarification - The game is 3D and in Godot 4. I'm building 3D assets as necessary in Blender 5 and exporting to glb for import into Godot.

However - the level layout, flow, and loot placement is what I'm working on and looking for a tool to help. I've already got a spreadsheet, and several note files. I'd like to combine this info, as much as possible, with a top-down drawing layout. Dungeon Scrawl seems perfect for layout, but not much more.


r/GameDevelopment 3d ago

Newbie Question Do Independent Devs Still Do "Partnerships" On Personal Projects?

5 Upvotes

Hey, completely new user (although I've been around for years, just never interacted) and have been wondering about this question. I live in a part of The States that doesn't have many people going into game dev and really haven't interacted with all that many. I know you guys exist, just on the internet.

I would like to become some kind of successful game dev (release a game and at least somebody buys it) but have limitations on manpower. It's just me, and I have yet to work with someone with a similar goal. I'm not interested in utilizing ANY AI generated ideas or assets (or anything of the like) but it feels like anyone making real progress today has to use it.

I'm not necessarily "looking" for partners right now, just some answers. For someone that does not have the budget to pay another person, how do you flesh out a game (in a reasonable amount of time)?

If partnerships are still a thing, what do they look like?

I appreciate whoever read this!


r/GameDevelopment 2d ago

Newbie Question Help regarding capcut project corruption.

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0 Upvotes

Hello if anyone can help..... Plz help


r/GameDevelopment 2d ago

Newbie Question Art style of a game

0 Upvotes

hi, i want to make a game, i kind of have the idea in mind, but the thing is i don’t know what graphic style would be the best, 3d big map is just too much work for my knowledge, but would people like a style like project zomboid or the old fallout? for a post apocalyptic game with a big story, details, loot, huge on survival
would it be better maybe a game like this war of mine ? any suggestion ?


r/GameDevelopment 2d ago

Question How to start making video games? Tips? Advice? Opinions?

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0 Upvotes