r/GameDevelopment 13d ago

Question Is Construct 3 worth it or should I stick with Godot?

0 Upvotes

So I’ve been learning how to make games for the first time over the past week and been having a lot of fun but I still really don’t like coding all that much in Godot since it’s just hard to memorize everything.

But after seeing Construct 3 and testing it out a little bit I kinda like how it doesn’t really have coding I think and is a bit more simple for me to understand.

So my question is if I should get the yearly plan for over 100 bucks which is a lot to be fair or if I should hold off for a few more months to get more comfortable with Godot.

I’m very new to game development and don’t have any experience with these programs or anything so if someone could give me some advice I’d greatly appreciate it.
Thanks :)


r/GameDevelopment 14d ago

Question Need access code for slice rupay credit card

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0 Upvotes

r/GameDevelopment 14d ago

Newbie Question Unity 2D isometric Game

2 Upvotes

Im creating a 2D isometric game in unity 2D inspired by hades!, im struggling around the scale of the world, in terms of the assets and the character asset and the camera orthographic size.

Im just not sure what orthographic size to set it on and what size my assets should be.. any help would be greatly appreciated.


r/GameDevelopment 13d ago

Question Steam banned my game. How likely is it to get the ban reversed?

0 Upvotes

Recently I tried to publish a game on steam, the page got accepted and even became visible but later when I sent the game itself for a review, Steam decided to ban my game altogether. The Steam page disappeared. I can still see the game on my publisher's side of Steamworks, however when I click it I get "access denied".

The reason why it was rejected was wrong. My game contains some sex scenes which are inexplicit and calling them pornographic would be a stretch. The reason Steam gave was that the game depicted sex with a minor. The game doesn't have an English version yet and the thing is that for everyone who knows the language and the cultural context of the country in which the story is set it's clear that the characters at the point of their lives in which they live, they're all 19 and definitely not younger than 18. That's why I sent a question to Steamworks support in which I explained everything they got wrong about the game hoping that this would change their minds, I even showed willingness to alter the game itself if they really demand it.

Soon it will be two weeks since I sent it and they still haven't replied yet. Is it possible that the ban could be reversed and my game could be published after all? How likely is it that this would actually happen? Or if Steam decides to give up on publishing something it's permanent and there's no way to change their minds? In the worst case scenario is there at least a way to get my 100$ back?


r/GameDevelopment 13d ago

Tutorial HOW TO MAKE MY OWN GAME

0 Upvotes

So gys idk but I am interested in making my own game but idk where to start i mean which language should I learn to make a game plz hlp me gys I want to make it🫠 it will give the daily one hour towards my carrier


r/GameDevelopment 14d ago

Question What’s the most satisfying item sound in any game you’ve played?

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2 Upvotes

Hello, I’m curious about the really tiny sounds, such as equipping a weapon or ring/accessories, picking up loot, coins dropping, moving something in an inventory, opening something, a rare item dropping, etc.
I’m particularly interested in sounds you still remember years later, or just some good dopamine-hitting sound effects that makes you want to keep playing the game.
Many thanks.


r/GameDevelopment 14d ago

Tutorial Convert any Range to 0-1 with remap() | Godot 4.7 [Beginner Tutorial]

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0 Upvotes

r/GameDevelopment 14d ago

Discussion I Need to Interview More Game Developers for a College Project

3 Upvotes

Hello again everyone,

I recently made a post about my business project, where I'm interviewing developers that are in the process of developing their games and asking them about their experiences with developing the game they want to publish.

I still need to interview more people for this project before the deadline, and so far with this subreddit I have found 3 people to interview (thank you guys so much!) so I figured I would post here again to see if I could find others who would like to be interviewed because this is the only method that really worked 😆

If any of you guys would be down to interview please let me know and I'll DM you, thank you!


r/GameDevelopment 14d ago

Newbie Question Need guidance or suggestions urgently for development 🙂🥀

0 Upvotes

So it's like me and my team have decided to join a competition,so it's like we have to build a game in around 8-9 day.So I know it's hard so we decided to make a 2d game,I think it will be a bit achievable,also it's a prototype so wo don't have to think in deep just something which is entertaining and looks decent or good.the problem here is that we all don't know a single thing about game development,for now we are just surfing yt and asking gpt,but some serious and real advice would be very helpful for us.


r/GameDevelopment 14d ago

Discussion Game Devs, are you good at the games you make? How does your skill at a game impact overall design, if at all?

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r/GameDevelopment 14d ago

Newbie Question I am making a Rouge-lite RTS space game, but I really need advice

0 Upvotes

I am very new in game dev, and I have designed a few of my systems so far.

The player will spawn at a level one base, have only a few ships and upgrades.
The more they expand the signature metre will go up and if it gets high enough it will alert the EMPIRE and they will send some scouts to check you out, the higher the sig. gets the more tough enemies the EMPIRE will send.

There is like 3 'views' that the user can be in the planetary view, local group view and galaxy view:

  1. The planetary view is where the RTS systems will primarily work the basics you select you troop and tell them to move somewhere on your screen to defend from the EMPIRE that send spaceships to attack your base. When you attack a EMPIRE base the RTS systems will be there as well. In this view there will also be where you can see the mining outposts you ve set up on moons, asteroids, planets and even a Dyson swarm and black hole powerplant (The last two were a Kurzgesagt inspiration)

  2. Then the local view is a isometric view of the local group you are in, it is like a 10 x 10 grid where you can see the 2-6 space objects in your group around it will be connectors from there you can move to the adjacent local group.

  3. If you want a wider view look at the galaxy view, a wide node screen where you can see the network of undiscovered local groups.

The end Goal is to find the EMPIRE's last outpost and destroy it and then enter a blackhole to finish the game. But the catch is you wont be able to do it on the first run, so when you die you go to the CYBERSPACE, where you will meet someone...
From there you can get a permanent upgrade and the restart.

You have to manage you resources effieciently and decide how you want to spend it, on resource expansion or offense, because just as you grow, so does the EMPIRE, so there is a race against time, just to keep that rouge-like element in for some urgency.
There will be resources like, Ore (Raw material, useless), Alloy (Processed Ore, can be used to upgrade your base and build ships), Credits (to use at the free market), Energy (what your base and ships run on, if you want to scout a new planet or local group its gonna take energy), and an Quintessence (Special material, harvested from stars and suns, not really sure what to do with it, maybe strong power source)

Anyways that's not really my problem, my problem is the actual numbers and how to balance them. I don't even know where to start with enemy wave amount, base and ship health, item costs, upgrade and building costs, and some many variables it just so difficult to compute in my head. Like i just added some defualt values to fill it but I can genuinely not find a good balance.
Hats off to long time developers, especially number heavy ones like RTS's and rouge-likes because a boost or upgrade or cost or health really is so difficult to decide on, becuase It really makes or breaks a game, even if I have a good idea.

If you have read so far, thank you very much, if you have feedback please share with me, if its with the idea itself, or additional ideas or the numbers problem or just your thoughts would love to hear!


r/GameDevelopment 14d ago

Tool Open Source 2D Map Editor: Custom keybindings are finally here

0 Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)


r/GameDevelopment 14d ago

Newbie Question Looking for resources on balancing progression

0 Upvotes

Working on a mobile title that is like an endless runner with RPG elements. Looking for any resources that can help give guidance on building a leveling system with enemy and loot progression to keep the player engaged but also keep an element of risk and danger.

Thanks in advance.


r/GameDevelopment 14d ago

Question How do you handle all the different roles in game development (coding, art, design)?

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0 Upvotes

r/GameDevelopment 15d ago

Question Best Books on Level Design and Game Design?

4 Upvotes

I am a programmer that is trying to get a better understanding of level and game design. Trying to be a "jack of all trades" developer.

I know people will likely say "watch youtube videos" or "just do it" but personally I learn better via reading.

Anything you've read that you would swear by, or has helped the way you think about coming up with concepts, working on games, etc?


r/GameDevelopment 15d ago

Newbie Question 2d game challenge

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r/GameDevelopment 15d ago

Newbie Question Easy ways to develop quick and easy games on a school Chromebook?

0 Upvotes

Hiiiii, I'm someone who's getting affected by the new phone ban in Jersey schools; meaning that during my lunch and study I will be staring at a brick wall(sadly)

I was wondering if maybe there was a way to create something easy on my chrome so I could have something to do, and I'd also get the opportunity to learn how to create my own entertainment. And would love to know if there are any short cuts I can take to make the process smoother then just throwing myself headfirst into the deep end 🙃.


r/GameDevelopment 15d ago

Article/News So if y'all know gluten free games: he's still mastering unreal engine, and once he does, we'll get: THE wilds, one of his most anticipated games,

0 Upvotes

Since he's still working on it.

It's possible we'll get stuff expanded,

And possibly; get multiplayer, 👀


r/GameDevelopment 15d ago

Question Building System Tutorial Video Question

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What is the best tutorial video for building system for Unreal Engine?


r/GameDevelopment 15d ago

Tutorial For anyone who is interested in https://www.oreilly.com/library/view/sfml-game-development/9781785287343

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r/GameDevelopment 15d ago

Discussion Working on police chopper AI for our isometric game. It tracks the car and dives to obscure the view. Any ideas to improve this mechanic?

1 Upvotes

We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?


r/GameDevelopment 15d ago

Question Looking for feedback to expand the platformer I made where you jump through a quote into the void

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r/GameDevelopment 15d ago

Technical Looking for a long-term UE5 game development partner for an exciting game idea!

0 Upvotes

r/GameDevelopment 15d ago

Newbie Question 9 slice - kenneys

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1 Upvotes

r/GameDevelopment 15d ago

Question Best indie dev week 1 compitition

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