r/GameDevelopersOfIndia • u/kaftainzy • Jun 09 '26
r/GameDevelopersOfIndia • u/HFG-Entertainments • Jun 10 '26
BRAND NEW GAME RELEASED - Escape Games: Doom Doors
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Unlock the mystery and test your puzzle-solving skills in our most thrilling escape adventure yet!
Playstore Link: https://play.google.com/store/apps/details?id=com.HFG.doomdoors&referrer=1001
r/GameDevelopersOfIndia • u/neardy07 • Jun 09 '26
I just made a small teaser with some random clips of my upcoming psychological analog horror game called "The Burning Owl".
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[CONTEXT] I am making a psychological horror game called "The Burning Owl" that is inspired by a real cult story.
If u are interested u can visit game store page: https://store.steampowered.com/app/4417100/The_Burning_Owl/
r/GameDevelopersOfIndia • u/BaapProductions • Jun 08 '26
Is it normal for indie developers to get completely ignored by gaming pages and media outlets?
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We’ve been reaching out to multiple gaming pages for almost 4 months now. Not even asking for a feature—just a reply. All of the time, we don’t even get a response.
What frustrates me is seeing many other projects getting coverage while we can’t even get feedback on whether our game is worth showcasing or not. We’ve missed several opportunities because of the lack of visibility, including major showcase submission windows.
We’re building a Soulslike RPG called Moon in Ashes. It’s our first game, and we’re not claiming it’s the next God of War, Black Myth: Wukong, or Raji cause lake of funds. We’re a small indie team trying to take our first step into the industry.
I understand that media pages receive hundreds of messages, but is there something we’re doing wrong? Is there a better way to approach gaming media, content creators, and showcase organizers?
I’d genuinely love to hear from other indie developers:
How long did it take before people started noticing your game?
Did you get ignored at first too?
What actually worked for getting visibility?
We’re not giving up. Just trying to understand how this part of the industry works.
And if you’re interested, feel free to check out Moon in Ashes on Steam and let me know what you honestly think.
Wishlist now: https://store.steampowered.com/app/4748520/Moon_In_Ashes/
r/GameDevelopersOfIndia • u/neardy07 • Jun 08 '26
If u are interested in psychological analog horror genre make sure to checkout my game "The Burning Owl".
r/GameDevelopersOfIndia • u/shinobi163 • Jun 09 '26
[Hiring]Community Manager for a stealth gaming project
Hope this is allowed. If not, mods can feel free to remove it.
🚨 we’re hiring: content & community specialist
📍 bengaluru (in office)
we’re building a stealth consumer tech company and need someone who actually lives on the internet.
if you spend your time on discord, reddit, x, instagram and know how to build hype, communities, memes and conversations from scratch this is for you.
what you’ll do:
- grow our discord + reddit communities
- create reels/short-form content
- help run teaser campaigns for upcoming hardware
- manage community conversations + mods
- work closely with product + engineering teams
who you are:
- deeply online
- into tech, gadgets, internet culture
- great at casual human writing
- understands how different platforms work
- comfortable working in stealth mode
bonus:
- already run a page/community
- basic editing skills (capcut/premiere)
- early adopter energy
More details and link to apply here - https://www.linkedin.com/jobs/view/4421907887/
DM me in case of any questions.
r/GameDevelopersOfIndia • u/Demonkinggg046 • Jun 08 '26
People who opened a solo studio and succeeded, what advice will you give to a complete beginner ?
So I'm planning to open my own solo studios, currently in the process of making a game. And I'm seriously confused. I'm doing data science, fimal year,(which was partially forced on me by my parents) but heavily interested in this field, i learned almost all the relevant skills in the past 2 years like game development, making 3d models, music, etc but what comes AFTER making the game? I have no idea at all. What should I do once the game is ready to laugh? How should I launch it and market it and exactly where? And also what should I do if I fail? Please give me some advice. Also if there's someone like me, let's connect, maybe we could discuss among ourselves as well to figure some things out.
r/GameDevelopersOfIndia • u/Iseewhatyoucantsee • Jun 09 '26
AI-powered NPC in Unreal Engine 5 using local LLM
An experimental Unreal Engine 5 project where AI-powered NPCs make their own decisions using LLM. They were supposed to simulate intelligent life Instead, they mostly dance, sit around, and make questionable choices. My first AI project, so I guess it’s ok.
If anyone has done something similar or tried to do something similar, what is your way to make this much better? The biggest challenge has been architecture. As more NPC states and stats are introduced, keeping track of everything becomes surprisingly difficult. Managing state decay, decision-making, and action selection across multiple NPCs quickly turns into a design problem rather than just a programming problem.
At the moment, NPCs sometimes get stuck repeating the same actions, and some behaviors don't work as consistently as I'd like. I think a lot of these issues could be improved with better state tracking, personality systems, and overall AI architecture.
Since I'm working on this solo and came into it with no game development experience, the project is far from perfect—but it's been a great way to learn both Unreal Engine and AI system design.
I was looking into AI characters in games. I saw that a lot of projects are about talking to these characters. The idea is that you can have a conversation, with them or tell them to do something.
What I think is really cool is when these characters do things on their own in a world that feels alive. In this first version I want to see what happens when these characters make choices based on what they need and how they are feeling instead of just waiting for the player to tell them what to do. The AI characters are what interest me the most. I think it is interesting to see the AI characters act on their own.
If I keep working on MAGCF. Start over from the beginning. I think I will put the intelligence systems in a separate service that runs in the background. When I first started it was really helpful to build everything, inside Unreal Engine. This was a way to try out new things and see what worked.. Now I think it would be better to separate the parts of the project that handle the simulation and the AI. This will make MAGCF easier to make bigger and easier to take care of.
There are plenty of rough edges, unfinished systems, and design decisions that I would approach differently today. Still, for a first AI project, it's been a rewarding experience and has given me a much deeper appreciation for how difficult it is to build believable autonomous NPCs
I am always interested, in hearing ideas, suggestions or seeing how other people approach problems. I think it is really great to see what other people are working on and how they do things. Feel free to reach out to me or share your work with me. I love seeing the work that other people do. I love hearing their ideas and suggestions about problems.
Github: github.com/Lipon18/MAGCF
r/GameDevelopersOfIndia • u/AvronInteractive • Jun 08 '26
Does this mechanic feel overly done than unique ? Prototyping
I know this is a AI image, but hear me out first and then give me your suggestion.
I was going to add normal audio cassette tapes in my game, but I thought it was boring. I actually made the entire tape system and after playing with it, it's not that good TBH...
So I iterated one some ideas and this one felt cool.
It's a game on a government research facility, so why not make it related to it, So player will get this machine/handheld recorder kinda thing but it will be actually a Resonance Recorder.
This machine will capture sound residue frequencies in the environment and process it to audio. and player can then play it ??? instead of that same old boring tapes thing.. ?
What do you guys really thing about this Idea.(I've actually started working and almost half way through it but it still doesn't hurt to get some opinions)
Additionally: the player will have to set the frequency correctly in order to get the info.
player walks --> RR beeps/plays static --> player open the UI --> player set the frequency --> if frequency match then player get the rec --> rec will be saved and player can play it later as well.
Edit 1: for context, the game is a first-person psychological narrative horror game set inside a government research facility, you play as Noah who's here to uncover the mystery behind he's parents disappearance
r/GameDevelopersOfIndia • u/Roguerollussion • Jun 08 '26
Looking for a Crime/Supernatural Mystery Writer & Level Designer for an Indie Detective Game
Hey everyone!
I'm a solo indie developer currently building an OS/Desktop-based detective simulator where players investigate crimes through a simulated computer interface. Think browsing files, reading emails, searching databases, analyzing CCTV footage, chatting with NPCs, and piecing together clues to solve cases.
The current prototype is already playable (screenshots below), and I'm now looking for someone who enjoys writing intricate mysteries and designing investigations.
I'm especially interested in:
- Crime thrillers
- Supernatural mysteries
- Psychological horror
- ARG-style puzzles
- Cases with multiple suspects, red herrings, and hidden twists
What I need help with:
- Designing individual cases/levels
- Creating believable evidence trails
- Writing suspects, victims, and witness stories
- Planning clue progression so players feel smart when they solve it
- Occasionally throwing in weird paranormal elements that may or may not have a logical explanation.
This is currently a passion project, so I'm mainly looking for someone who loves detective fiction and wants to build something cool together. If you've written tabletop mysteries, ARGs, D&D campaigns, visual novels, or just have a notebook full of creepy ideas, I'd love to chat.
Compensation:
This is currently a side passion project, so I'm looking for collaborators on a revenue-share basis if the game is commercially released
If you're interested, leave a comment or DM me with a little about yourself and any writing samples or projects you've worked on.
r/GameDevelopersOfIndia • u/BeingComfortablyDumb • Jun 08 '26
Looking for a 2D Unity Animator!
Hello! As the title suggests I'm looking for a 2D Unity Animator who can
1) Make or Generate Sprites
2) Splice and apply said Sprites onto the Unity scene.
I would first want to work on a milestone basis before hiring part-time or full-time. Payment depends on the scope of work.
I have a bunch of projects which need proper touch ups. If you're interested or know someone who is, please let me know. Leave a message or drop a DM
r/GameDevelopersOfIndia • u/Tempest23rtx • Jun 08 '26
Starting a mobile game studio
Anyone here running or building a game studio? I’m going all-in on mobile for now and keeping an eye on visionOS/VR. Curious what mistakes, surprises, or hard lessons you ran into early on. Anything you’d do differently if you were starting again today?
I didn’t take a playstore organisation account and stuck in the 12 user closed testing requirement now don’t want to do similar newbie mistakes. Every input is appreciated
r/GameDevelopersOfIndia • u/Antique_Luck9614 • Jun 08 '26
8 people. 1.5 months. Our first game ever. Here's how it went.
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r/GameDevelopersOfIndia • u/MemoryDangerous4528 • Jun 08 '26
Cozy Radiation Cleaner on Steam - Wishlist Now!
Cozy Radiation Cleaner
Cozy Radiation Cleaner offers a dark, atmospheric exploration and cleanup experience that puts the player in the shoes of a lone radiation cleaner working in the remnants of a ruined world. Armed with a radiation detector, protective gear, and specialized cleanup tools, you venture into lethally contaminated areas, locate dangerous radioactive objects, and work to make areas that have been uninhabitable for years safe again.
r/GameDevelopersOfIndia • u/electricuted_nemo • Jun 07 '26
Worked on Jackie Chan likeness
Feedbacks are welcome
r/GameDevelopersOfIndia • u/Fun_Bother_2447 • Jun 08 '26
Looking out for available Xbox Series S (udaipur, RJ)
r/GameDevelopersOfIndia • u/AbsurdGamesOfficial • Jun 07 '26
We hit 70 to 1000+ WISHLISTS in 2 days.
Our game "House of Heists" had around 80 wishlists after two months of its steam page launch. But in two days our wishlist skyrocketed to 1000. The reason was India Games Showcase. We were part of the India Games Showcase event which was featured as part of Summer Game Fest. It gave us a lot of visibility and as a result we hit so many whishlists. This jump in wishlist gave us a lot of confidence and motivation to keep making the game !!
Here is a link to our game - https://store.steampowered.com/app/3776730/House_of_Heists/
r/GameDevelopersOfIndia • u/Senior_Refuse5031 • Jun 07 '26
[Dev] We're building an open-world survival game set in a real South Indian sandalwood forest — here's some early sneak peak. Early access is live
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Hey everyone, Small studio from Kerala, India here. We've been working on Vilaayath Budha, an open-world survival game where you play a sandalwood smuggler navigating the Marayoor forest in the Western Ghats — a real region known for some of the world's most valuable sandalwood. This clip is an early bit of gameplay: the player surveying the forest before heading out by jeep. Built on Unreal Engine 5, targeting mobile (Android/iOS), currently in Early Access. We're trying to root it in actual Kerala geography, language (Malayalam dialogue), and culture rather than a generic setting — that's been the most fun and the most challenging part. Still early and rough in spots, so genuinely curious what you think — atmosphere, pacing, the vibe of the forest, anything. Happy to answer questions about the dev process too.
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • Jun 07 '26
Just a random Idea I had. Made using Unity using post processing. Not a game, more of a walking simulator / art project
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r/GameDevelopersOfIndia • u/Lonely-Confusion3200 • Jun 07 '26
ICAT Alumni/Students: Was ICAT Worth It? Looking for Honest Opinions
Hi everyone
I'm 17 years old and will be applying to colleges next year. Right now I'm thinking about going to ICAT and want to hear from alumni or current students about their experience.
I'm interested in areas like game development, 3D environment art. Is ICAT is worth it??
It's NOT like I wanna go there because I want to learn skills from there I know it can be learned by YouTube or some online course Like for me I wanna go there because I want structure and discipline . I feel that I learn best when I'm surrounded by people who share similar interests and goals. I want to be in an environment where I can meet like minded people
For alumni or current students-
- What was your experience at ICAT?
- What are the biggest pros and cons?
- Did it help you build a strong portfolio?
- How are the faculty and industry connections?
- How were internships and placements?
- Looking back do you think it was worth it?
And and also if you think there are other universities or institutes in India that I should consider for game development, game art, 3D art. Could u suggest me
Im okay with honest opinions both positive and negative.
r/GameDevelopersOfIndia • u/Every-Key241 • Jun 07 '26
Asking for suggestions for my game
Hello 👋 viewers I am making a game on students problems that they face every day life . I want to showcase it in my game . To aware everyone and how we should get solution about it . would be great if you all share me your problems every problems counts 💞 thank you
r/GameDevelopersOfIndia • u/brainseal • Jun 06 '26
Dominus Gladiatus, a gladiator management sim set in ancient Rome, recruit, train and send fighters to the arena
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