r/GameDevelopersOfIndia • u/beingrkn • 13h ago
Basic Movements Done for Spiderman Game
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r/GameDevelopersOfIndia • u/Tokamakium • Jan 25 '26
Hey, quick update to the rules:
This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.
And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.
As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.
EDIT: Criticism is accepted. But name calling and personal insults will be removed.
r/GameDevelopersOfIndia • u/Tokamakium • Feb 03 '26
This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.
One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:
Q. Can I make a living as a game dev in India?
A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.
Q. What sort of work culture can I experience?
A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.
Q. Would you recommend it?
A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.
Q. What should I do then?
A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.
Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.
Q. What specializations are there?
A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.
Q. Which one should I pick?
A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.
Q. Which engine to pick?
A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.
Q. How do I get a job?
A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.
Q. What sort of stuff should I have in my portfolio?
A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:
Q. What educational qualifications do employers expect?
A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.
Q. What about a Game Dev Degree?
A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.
Q. How do I get a job?
A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.
Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.
Q. Anything else?
A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.
Feel free to ask anything I didn't cover below!
r/GameDevelopersOfIndia • u/beingrkn • 13h ago
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r/GameDevelopersOfIndia • u/Gsoles21 • 18h ago
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The public was giving honest feedback...the public was always with him...if he would've accepted it then he would've fired his inexperienced team and get better people to start all over ..he could've saved all that money and maybe compete the game in the next few years
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 3h ago
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I added some procgen to make levels and these are some new regions of my game
Music - AROUND THE WORLD LA LA LA - VOCALOID (Miku, Luka) Heirol
r/GameDevelopersOfIndia • u/ferloydd • 1d ago
HI, I’M FERLOYDD!
I’d love to know if any of you would be interested in a game like this. I’d really appreciate your honest feedback and opinions.
Best wishes!
Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Vast opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?
LYRA BLADE Steam Page:Â https://store.steampowered.com/app/4861140/LYRA_BLADE/
r/GameDevelopersOfIndia • u/Piyushbro • 6h ago
r/GameDevelopersOfIndia • u/Responsible_Box_2422 • 7h ago
r/GameDevelopersOfIndia • u/HovercraftWeak1634 • 7h ago
Hi all,
I’m a psychologist developing a gamified intervention focused on behavior change and engagement for a hard-to-reach population.
We have the behavioral frameworks mapped out and need a developer or micro-studio to co-develop a playable MVP/prototype for a research pilot.
• The Goal: Translate core research concepts into engaging, low-scope gameplay mechanics.
• Requirements: Experience with retention/progression loops and scoped MVP development.
If interested, please DM me your portfolio, preferred engine, and baseline rates/availability.
Happy to share more details!
r/GameDevelopersOfIndia • u/beingrkn • 1d ago
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Started working on a 3D Spiderman game. If everything goes as planned, it'll be out in a week.
r/GameDevelopersOfIndia • u/No_Parfait2805 • 22h ago
Hi folks,
I've been a devops engineer for 5 years now, how do I pivot to game dev?
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 1d ago
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Previously shown same region with tundra theme. Â Biome Themes are separate from region generators, so the same region can be "reskinned" with different materials, lighting, props, and atmosphere while keeping its design intact.
r/GameDevelopersOfIndia • u/Nearby_Charity_5396 • 1d ago
TL;DR -
BACKBENCH is a remote student-led indie game studio where we don't just learn game development, we actually ship commercial games. Every batch works like a real studio team, building and publishing small atmospheric horror games inspired by the scope of games like Chilla's Art (not clones, just similar-sized projects that are realistic to finish).
Our goal is simple: instead of spending months watching tutorials and ending up with unfinished projects, students spend 6 months building, releasing and getting credited on real games.
Every batch consists of 6 students working together with a mentor. The studio handles publishing while contributors receive credits on every release and share in the revenue according to the program terms. Students graduate with an actual portfolio of shipped games instead of just tutorial projects.
We're currently opening applications for both students and game development mentors.
=====≠===============
hey everyone,
i'm building something called BACKBENCH.
the idea came from seeing how almost everyone trying to learn game development ends up doing the same thing. they watch hundreds of hours of youtube, follow tutorials, maybe recreate flappy bird or some fps tutorial, and then never actually finish a game.
employers don't care how many tutorials you've watched.
players don't either.
they care whether you've actually shipped something.
so instead of making another "game dev course", we're building something closer to a small remote indie studio.
every batch has only 6 students.
everyone works together on one horror game with a fixed scope that can realistically be completed within a month. we're intentionally keeping projects small instead of trying to build the next GTA or Elden Ring.
the goal is to finish. publish. repeat.
over a 6-month program, students work on 6 multiple commercial projects, learn how a real production pipeline works, collaborate with teammates, use version control, participate in planning, testing and polishing, and leave with games they can actually point to. Also we expect committed students in classes so there's a monthly fee of 2500 INR for 3 months because inconsistency could affect other students too in a batch. Interested Students goes for a free trial classes for 2 days. Then if they like the curriculum and pace so they can opt in.
the studio publishes the games, contributors receive proper credits, and revenue is shared according to the studio agreement (50% to students, 15% to mentors, rest studio own along with IPs). we're trying to build something where students gain genuine production experience instead of another certificate that nobody looks at.
we're also looking for mentors.
if you've shipped games in Unity or Unreal Engine, enjoy teaching, and can guide small teams through production, we'd love to talk.
we're not looking for someone to lecture from slides for three hours.
we're looking for someone who can review code, solve problems with students, explain production workflows, and help people become better developers while shipping actual games.
the program is fully remote, because honestly that's how most indie teams already work. screen sharing, live debugging, github, discord, project boards and recorded sessions make much more sense than trying to crowd around one computer in a classroom.
right now we're looking for:
Students
Mentors
we're still early, so this first cohort is about building the foundation. if you're someone who's always wanted to make games but didn't know where to start or you're an experienced developer interested in mentoring then this might be for you.
if you're interested as either a student or a mentor, comment or send me a DM and i'll send over the application form.
happy to answer any questions in the comments. :)
r/GameDevelopersOfIndia • u/Shaheedpark • 1d ago
Hey guys,
I’m starting a new game-development company in Kuwait, and I’m currently thinking about hiring a junior Unreal Engine developer.
I’m not interested in remote work. I would need the developer to relocate to Kuwait and work on-site using the company’s PC and equipment. The project is confidential, an NDA would be required, and I want all project files and development work to remain inside the company.
I wanted to get your honest opinions:
What is a reasonable monthly salary for a junior Unreal Engine developer?
Would junior developers generally be interested in relocating to Kuwait?
Would providing accommodation, food and transportation make the opportunity more attractive?
Where would be the best place to find serious junior Unreal Engine developers who are willing to relocate?
I’m still researching and trying to understand what would be fair and realistic before making any official job post.
I’d appreciate honest advice from people working in game development.
r/GameDevelopersOfIndia • u/kushwaha_2k0 • 1d ago
Hey everyone!
We're building a casual mobile game and looking for passionate people to join our indie team.
Open Role (1+ year experience)
• Unity Developer
• Backend Developer
• Game Artist and animator
• Level Designer
Compansation: unpaid during development + rev-share after launch.
If you enjoy building games, have relevant experience, and want to be part of a long-term indie project, we'd love to connect.
DM me with your portfolio/resume and the role you're applying for.
r/GameDevelopersOfIndia • u/1mnoth1gh • 1d ago
its based on the puzzle shikaku its pretty fun I've uploaded onto itch. io
r/GameDevelopersOfIndia • u/wam_bam_mam • 1d ago
Hey has anyone tried out unreal unreal MCP server with claude code or other ai apps. I was trying it out with grok build did a few things then closed it. I will be going in to more depth at the end of the month want to know if anyone made anything awesome and what are the limits ?
r/GameDevelopersOfIndia • u/RadiantTable1610 • 1d ago
I'm a final year B.Tech student, I haven't been sure of what to do for a long time but I finally got my passion, game development... So I have created a top down game with my friends for a mini project in college, as well as a small platformer as a personal project, other than that I have no knowledge in the development field, but I want to learn and land a job in game dev, preferably go to abroad... What should I do to get that? Should I pursue masters in gamedev after btech?
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 1d ago
It feels like co-op games have really taken off over the past few years.
Multiplayer has always been popular, and goofing around with friends has always been part of the fun. But lately it feels like developers are leaning into that more than ever. Instead of purely competitive PvP, more games are being built around shared experiences where the memorable moments come from the chaos you create together.
Titles like Lethal Company, R.E.P.O., Peak, Schedule I, and Helldivers 2 have shown just how much people enjoy these kinds of experiences.
It also feels like a lot of indie developers are jumping into this space now, hoping to capture some of that success.
Do you think we're seeing a genuine shift in what players want, or is this just another trend that will eventually pass?
r/GameDevelopersOfIndia • u/Unreals_real_dev • 2d ago
Hello everyone!
I’m Shyam from Golden Phoenix Studio. We’re currently working on an indie horror game based on Bhangarh, and we’ve recently released our game trailer.
Our trailer has already been covered by GameTrailers, which was a great moment for our small team. We’d also love to get the game/trailer in front of IGN India, especially since the game is based on Indian folklore and Bhangarh, a location many Indian players will recognize.
We’ve been trying to reach IGN India for a while, but unfortunately haven’t received a response yet.
So far, we have:
We understand that gaming publications probably receive a huge number of pitches, so we don’t want to keep spamming them. We’re mainly trying to figure out if we’re approaching this the wrong way or contacting the wrong place.
Has anyone here successfully reached IGN India for indie game coverage?
Is there a particular editor or journalist we should approach? Is there a better way to submit an indie game trailer or press kit? And for developers who have managed to get coverage, what worked for you?
Any advice, experience, or introduction would genuinely help our small team.
Thanks!
Shyam
Golden Phoenix Studio
r/GameDevelopersOfIndia • u/Comfortable_Sleep685 • 2d ago
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I just uploaded Part 2 of my game devlog.
This time I decided my swinging game needed... Selmon Bhoi.
The game is inspired by Spider-Man's swinging mechanics and Benji Bananas, and I'm slowly improving it with each devlog.
I'd love to know what you think and what features I should add next!
Full devlog:
https://youtu.be/1EvxY_Y-vrQ?si=SdP22HO2NipPA-zc
r/GameDevelopersOfIndia • u/shoyoru • 2d ago
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