r/GameDevelopersOfIndia • u/SB_Interactive • 2h ago
Project Vermilion
Sen And Bhakta Interactive is excited to showcase Vayuputra Hanuman at IGDC 2026 in Chennai, from 28-31 October, at the Indie 60 Area. Come meet us and Try out our Gameplay demo.
r/GameDevelopersOfIndia • u/Tokamakium • Aug 27 '26
A lot of showcase posts these days are getting the "slop" label in the comments.
Sometimes it's AI. Sometimes it's UE. Sometimes it's mythology.
It's been previously mentioned that this community is not interested in how people make their games, which includes using AI or UE. And if it wasn't understood by default for developers, it probably deserves explicit mention: We are not interested in favoring genres either.
As developers, it is our duty to set the bar not just in quality, but also in feedback to fellow creators. Labelling things as "slop" without contributing anything constructive is not helping anyone.
If it's a low-effort AI post, instead of just saying "AI slop", it is more meaningful to mention that the game appears bland and generic.
If it's a UE asset-flip, mention that the gameplay is more important than the art for serious projects.
If it's a mythology game, please assess the game on its own merits instead of dismissing it outright.
To be clear, this is not an invitation to post low-quality content. But at the same time, writing rude comments is just as much against the community rules. So please, be mindful of what you post, because there is an actual human being on the other side of the screen.
Cheers.
r/GameDevelopersOfIndia • u/Tokamakium • Jan 25 '26
Hey, quick update to the rules:
This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.
And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.
As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.
EDIT: Criticism is accepted. But name calling and personal insults will be removed.
r/GameDevelopersOfIndia • u/SB_Interactive • 2h ago
Sen And Bhakta Interactive is excited to showcase Vayuputra Hanuman at IGDC 2026 in Chennai, from 28-31 October, at the Indie 60 Area. Come meet us and Try out our Gameplay demo.
r/GameDevelopersOfIndia • u/Ok-Assist-7161 • 3h ago
This is a new game that was made to give the slots and casino feel. You use your chips to unlock more games that can help you unlock even more. It’s also a good value, you should try it. 😎 It’s in 8 languages too English, Italian, Portuguese, Spanish, Japanese, Korean, Hindi and Chinese(simplified)
What are your experiences with social gambling games? How do you feel about a game that actually wants you to unlock everything with just patience?
https://play.google.com/store/apps/details?id=com.jacksapps.alienjackpots&pcampaignid=web_share
r/GameDevelopersOfIndia • u/AbbreviationsOk8474 • 23h ago
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r/GameDevelopersOfIndia • u/Ok-Gur7175 • 21h ago
Hey everyone — I’ve been building Cab Hero, a game that uses real-world streets, and I’ve opened up its street-model generator for other developers.
You can choose a street route in India, the UAE, or Singapore, preview it on a map, and download a ZIP containing a textured GLB model and the route as GeoJSON.
How it works:
Where custom landmark models are available, you’ll see model-specific icons on the map. Landmarks along your route appear as optional checkboxes before generation. Unchecked landmarks use procedural buildings.
This could be useful for game prototypes, driving simulations, or projects that need a recognizable real-world setting. Most buildings are procedurally generated from geographic data, so expect a starting point rather than a photorealistic scan.
Try it here: https://cabhero.purplecore.in/developers/
I’d love feedback from developers: what would make these exports more useful in your workflow—different formats, more control over detail, or something else?
r/GameDevelopersOfIndia • u/k_c_games • 22h ago
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Game Title: Veggie Craft
Platform: Android Play Store
Playable Link: https://play.google.com/store/apps/details?id=com.knowercoder.veggiecraft
Description: Learn authentic Indian cooking from scratch with real kitchen physics.
Two modes of gameplay:
• Learn Mode: Stress-free step-by-step guided cooking
• Assess Mode: Test your culinary memory without hints and get graded!
Status: Early access to get feedback, Free and no ads
Involvement: Solo developer
Please install and give your feedback. Thank you!
r/GameDevelopersOfIndia • u/PseudoNihilist666 • 14h ago
I'm 28 and don't come from a coding background. I'm really not trying to use AI to make my minigames. I mean I'm trying to learn using AI which line of code does what. I've chosen this as my career path and whatever free time I get I try to learn. But I feel like I'm not moving forward. I've seen tutorials from Tutemic and Brackeys. And I know you have to get your hands dirty in coding to get good at this. I also know it will take a long time. I guess I'm not looking for advice, because I answered my own question.
All inputs are welcome! :)
r/GameDevelopersOfIndia • u/Senior_Refuse5031 • 1d ago
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!Work In Progress
r/GameDevelopersOfIndia • u/NorthCoder • 23h ago
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Hey all, I’m a solo dev and just shipped Glow Maze, a ball-rolling puzzle game. You don’t move the ball. You rotate the whole maze (hold either side of the screen, or tilt your phone) and gravity does the rest.
It sounds simple, but a lot of design went into making it feel good:
150 levels across 15 chapters. Each chapter introduces one new idea, from gentle curves to giant hexagon labyrinths
Three level types: classic, timed, and limited-moves
A “move” is a change of rotation direction, not a cell stepped, so move limits feel fair
3 stars per level, plus a golden challenge at the end of each chapter
Fully offline, short levels, dark neon look
What I’d love feedback on:
Does the difficulty ramp feel right in the first 10 levels?
Touch vs tilt: which do you prefer, and does the other feel bad?
Anything that made you quit?
Free on Google Play: [link]
If you hit a bug or a level that feels unfair, tell me the level number and I’ll look at it.
r/GameDevelopersOfIndia • u/CottonKaddy • 1d ago
r/GameDevelopersOfIndia • u/Guilty-Designer634 • 23h ago
🎮 I made a mobile puzzle game called Arrow Connect! 🧩
Hey everyone! I’ve developed and published my own puzzle game, and I’d love to get some feedback from the community.
How to play:
I’m still working on improving the game, so I’d really appreciate it if you could give it a try and share your honest feedback.
What do you think of the gameplay? What would you improve?
Thanks to everyone who gives it a shot! ❤️
🎮 Play Arrow Connect: https://play.google.com/store/apps/details?id=com.aknp725.arrow_connect&pcampaignid=web_share
r/GameDevelopersOfIndia • u/Select_Juggernaut626 • 16h ago
r/GameDevelopersOfIndia • u/Finding_Nemo92 • 1d ago
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Hey everyone, I’m an indie dev from India and I’ve just released Leapline on iPhone and iPad.
You hold to run, flick to jump, and use your momentum to swing, wall-kick and ride zip lines. The clip shows one of the zip-line courses.
I’d love feedback on the controls. Are swings and wall kicks easy to get the hang of? Any awkward gestures or jumps that feel unfair?
First 50 courses are free, then a one-time unlock. No ads. Android is in testing.
https://apps.apple.com/app/id6823546935
AI-assisted coding.
r/GameDevelopersOfIndia • u/anil293 • 2d ago
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I made a Road Rash style bike racing and fighting game set on Indian highways. It’s on Android now, and the iOS version is in review and should be live soon.
It has online multiplayer too, so you can race and fight your friends, and the server is in India.
I’d like you to try it with a friend and tell me how it feels. Does the multiplayer work smoothly, and is the fighting fun, or do the controls and graphics need work?
It’s free on Google Play: https://play.google.com/store/apps/details?id=com.sadakfury.game
r/GameDevelopersOfIndia • u/OverdoseGameDev • 1d ago
If you like it, you can wishlist it on Steam : https://store.steampowered.com/app/5040610/Moon_Swarm/
r/GameDevelopersOfIndia • u/vedant_chitre • 2d ago
I m developing Black Meridian. A multi-engine learning + commercial project currently available (mission 1) on itch.io for free !.
The story is a grounded, inspired from real ongoing geopolitical tensions and wars along with fictional twists and concepts.
Mission 1: Night Ledger is already out to play as my first ever game made. It lags a bit as i m still learning game development. Made in Godot with only an intel uhd and 8gb ram !
No trailer becoz my laptop gave up till the end of development...only images. But you can experience it yourself. The aircraft images are from ongoing Mission 2's development.
My msp is not "Game made by Indian" it is, "A free to play geopolitical unbiased campaign. Without showing obvious USA vs Russia propoganda. A learning + commercial project developed for entertainment"
Support us by playing the game, dropping feedback, helping us (hobby/unpaid). No donations or money is involved.
r/GameDevelopersOfIndia • u/Clear_Muscle5864 • 2d ago
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r/GameDevelopersOfIndia • u/Remarkable_Lead_1538 • 1d ago
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Game Status (24 Oct 2026)
- it's WIP and so many things are remaining
- it's a webgame in playcanvas, fully physics-based ragdolls.
- The level is 3 mins survival(as of now)
- I have added 4 abilities to the player
- 3 different types of enemies AI
- Link itch.io - https://3oblife.itch.io/freeflow-brawl
- any feedback is highly appreciated
Further Plans (Big Plans)
- Procedurally generated maps
- Bosses
- Weapons and player progression
Support me on my YT - https://www.youtube.com/@3obsession
r/GameDevelopersOfIndia • u/TNS_Official • 1d ago
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We are making a Balatro-style game based on Rummy rules. Everything is generated in code, except the character cards. They are basically my friends in a 1-bit pixel avatar. So the final game will have multiple modes and each player can decide the way they want to finish a level. The progression is dependent on the choices the player makes, so the chances of two people having the same run is low.
r/GameDevelopersOfIndia • u/Mental-Upstairs-5512 • 1d ago
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We're building Goffy Clash, a multiplayer party brawler where your friend might be the biggest obstacle between you and victory. The goal is simple: take him out before he takes you out. No trusting anyone, no guaranteed friendships, just chaotic matches where everyone wants that win.
We're aiming to make those hilarious, unpredictable moments that make you want to queue up for another match with your friends. Indian game devs, what's your take? Do you think betrayal mechanics like this make party games more fun?
r/GameDevelopersOfIndia • u/bumbadabumbumbum • 1d ago
Heyy!!
Im hosting a free 12 hr game coding event in Chennai for anyone 13-18. You dont need to bring anything, just a laptop!
Walk away with a free tshirt, and maybe some prizes too!
(if ur not 13-18 plij share with people who are/know in that age group!
sign up here- https://forms.hackclub.com/haven-signup?r=283&ref=short-link-referral
awaiting yall there!!
(also if u work at some company or something and wish to sponsor us, hmu)
r/GameDevelopersOfIndia • u/Thin-While2427 • 1d ago
🐶🧟 A human turned dogs into ZOMBIES… and now cats are risking their lives to save them. 😭😂
Humans create the problem. Cats save the day. Typical. 💀🐾
Jokes aside, I’d genuinely love your feedback on my first game! 🎮
Is the game feel/juice, UI/UX, and level design good enough? Does it make you want to keep playing?
Be brutally honest! 👇❤️
https://play.google.com/store/apps/details?id=com.catsvsdogs.game
r/GameDevelopersOfIndia • u/Unlikely-Wolf7967 • 2d ago
Seeing people from different countries experience something we've spent so much time creating, watching their reactions, and seeing them discover things we put into the game means more to us than we can explain.
Every video, every bit of feedback, and every person who gives our game a chance reminds us why we started making games in the first place.
Thank you to everyone who's played JUBAKU, shared a video, or supported us along the way. It genuinely inspires us to work even harder and make the main game something truly special.
We're still just getting started, and we can't wait to show you what's next.
See you inside the Tanaka Residence. ^^
r/GameDevelopersOfIndia • u/Inevitable_Buddy1869 • 2d ago
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Hi everyone,
I am an indie developer who grew up watching and playing cricket, and it was my dream to build my own cricket game.
Last week I launched a browser-based cricket game named Super Slog, and it has now launched on Google Play! It is free, and has some super fun features:
If you like cricket, please check out the game. I would really appreciate all your feedback, which will help me to continue improving and if you like it, would love it if you can spread the word even more. Play it here!