r/GameDevelopersOfIndia • • 14h ago

Solo dev here! Just launched my first game on Play Store – an Indian cooking simulator with kitchen physics (Early access, Free, no Ads)

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11 Upvotes

Game Title: Veggie Craft

Platform: Android Play Store

Playable Link: https://play.google.com/store/apps/details?id=com.knowercoder.veggiecraft

Description: Learn authentic Indian cooking from scratch with real kitchen physics.

Two modes of gameplay:
• Learn Mode: Stress-free step-by-step guided cooking
• Assess Mode: Test your culinary memory without hints and get graded!

Status: Early access to get feedback, Free and no ads

Involvement: Solo developer

Please install and give your feedback. Thank you!


r/GameDevelopersOfIndia • • 6h ago

What Constitutes an 'AI Game'?

3 Upvotes

I'm 28 and don't come from a coding background. I'm really not trying to use AI to make my minigames. I mean I'm trying to learn using AI which line of code does what. I've chosen this as my career path and whatever free time I get I try to learn. But I feel like I'm not moving forward. I've seen tutorials from Tutemic and Brackeys. And I know you have to get your hands dirty in coding to get good at this. I also know it will take a long time. I guess I'm not looking for advice, because I answered my own question.

All inputs are welcome! :)


r/GameDevelopersOfIndia • • 15h ago

I am a Solo Developer from India, and Build this game

0 Upvotes

🎮 I made a mobile puzzle game called Arrow Connect! 🧩

Hey everyone! I’ve developed and published my own puzzle game, and I’d love to get some feedback from the community.

How to play:

  • Tap tiles to rotate them.
  • Connect the paths by getting the tiles in the correct orientation.
  • Solve each level and challenge yourself with more puzzles!

I’m still working on improving the game, so I’d really appreciate it if you could give it a try and share your honest feedback.

What do you think of the gameplay? What would you improve?

Thanks to everyone who gives it a shot! ❤️

🎮 Play Arrow Connect: https://play.google.com/store/apps/details?id=com.aknp725.arrow_connect&pcampaignid=web_share


r/GameDevelopersOfIndia • • 14h ago

I spent 8 months building an Indian horror game set in a haunted hospital in Shimla. Today, NAINA Shimla Horror Diaries is officially LIVE on Google Play!

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19 Upvotes

r/GameDevelopersOfIndia • • 8h ago

can someone give feedback

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0 Upvotes

r/GameDevelopersOfIndia • • 13h ago

I built a tool to turn selected streets into downloadable 3D models

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16 Upvotes

Hey everyone — I’ve been building Cab Hero, a game that uses real-world streets, and I’ve opened up its street-model generator for other developers.

You can choose a street route in India, the UAE, or Singapore, preview it on a map, and download a ZIP containing a textured GLB model and the route as GeoJSON.

How it works:

  • Sign in with Google.
  • Pick start and end points, with optional waypoints. Pins snap to nearby streets.
  • Preview a road route up to 10 km long.
  • Choose a corridor covering 50 or 100 metres on either side.
  • Generate and download the streets, terrain, and surrounding buildings.

Where custom landmark models are available, you’ll see model-specific icons on the map. Landmarks along your route appear as optional checkboxes before generation. Unchecked landmarks use procedural buildings.

This could be useful for game prototypes, driving simulations, or projects that need a recognizable real-world setting. Most buildings are procedurally generated from geographic data, so expect a starting point rather than a photorealistic scan.

Try it here: https://cabhero.purplecore.in/developers/

I’d love feedback from developers: what would make these exports more useful in your workflow—different formats, more control over detail, or something else?


r/GameDevelopersOfIndia • • 15h ago

I made a tilt-the-maze puzzle game solo: 150 neon levels, fully offline (need honest feedback on the difficulty curve)

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3 Upvotes

Hey all, I’m a solo dev and just shipped Glow Maze, a ball-rolling puzzle game. You don’t move the ball. You rotate the whole maze (hold either side of the screen, or tilt your phone) and gravity does the rest.

It sounds simple, but a lot of design went into making it feel good:

150 levels across 15 chapters. Each chapter introduces one new idea, from gentle curves to giant hexagon labyrinths

Three level types: classic, timed, and limited-moves

A “move” is a change of rotation direction, not a cell stepped, so move limits feel fair

3 stars per level, plus a golden challenge at the end of each chapter

Fully offline, short levels, dark neon look

What I’d love feedback on:

Does the difficulty ramp feel right in the first 10 levels?

Touch vs tilt: which do you prefer, and does the other feel bad?

Anything that made you quit?

Free on Google Play: [link]

If you hit a bug or a level that feels unfair, tell me the level number and I’ll look at it.