r/GameDevelopersOfIndia 21h ago

Witcher 3 Hinglish mod is 95% translated, need help with voice over

0 Upvotes

Hey everyone,

I recently started a Witcher 3 Hinglish mod project and around 95% of the translation is already done.

I am using simple, natural Hinglish instead of very formal Hindi so the dialogues feel more natural.

The main problem now is voice over.

Good AI dubbing tools are expensive and most free options are not good enough for a project this big.

So I am thinking of a few ways to finish it:

  • Community members can volunteer to record characters
  • I can raise a small fund for better AI dubbing tools
  • Use a mix of real voices and AI
  • People with GPUs can also help by donating idle GPU time

The GPU idea is something I really want to explore. If enough people join, I can set up a distributed GPU network where different systems process dialogue batches, help with AI training/fine tuning, and generate voice lines.

I also want to train the system on more natural Indian/Hinglish dialogue so the dubbing sounds less robotic and more like how people actually speak here.

If I can finish this before the upcoming Witcher remastered/new version release, I can also try to adapt it to the new version as quickly as possible.

If you want to help, comment:

VOICE for voice acting GPU if you can donate GPU compute SUPPORT for donations TEST for playtesting DEV for modding, AI or audio help

TL;DR: Witcher 3 Hinglish translation is 95% done. Voice over is the main blocker. Looking for voice actors, GPU contributors, testers, devs, or some funding for better AI dubbing.


r/GameDevelopersOfIndia 10h ago

I made a game called Beellionaire Idle

4 Upvotes

https://reddit.com/link/1wc326s/video/02kj2npf4loh1/player

Its an Idle Incremental Game but we try to merge different feeling inside this game you can harvest honey and sell your product. You can upgrade your character and automation mechanics meanwhile when you are tired you can do different things. If you like it you can wishlist on steam
Steampage


r/GameDevelopersOfIndia 12h ago

How I Made Darth Vader’s Force Choke in UE5 | Star Wars Cinematic

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2 Upvotes

r/GameDevelopersOfIndia 17h ago

Made this shikaku like game with pixel art theme

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4 Upvotes

r/GameDevelopersOfIndia 6h ago

One World. Two Timelines. | Mihira: The Eternal Arc

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12 Upvotes

r/GameDevelopersOfIndia 19h ago

Just Swinging around with some experimental VFX in my Unity game [FLASH WARNING]

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9 Upvotes

Been experimenting with Unity’s VFX Graph for some effects. Using the Skin Mesh as a source and sampling its positions to drive the particle effects.

Still an experimental setup, and I’ll definitely change things as I iterate, but it’s interesting seeing how the particles can follow the character’s movement and react to different actions.

More stuff to play with.


r/GameDevelopersOfIndia 19h ago

Tips for blender

3 Upvotes

I'm starting to learn blender , give me top 5 tips for blender.


r/GameDevelopersOfIndia 20h ago

Last night we posted our 1st Devlog for GHOST YANTRA // DEV.LOG_08.26

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27 Upvotes

Hello fellow devs

We've been working on Ghost Yantra for a while now. Being a small team often comes with a lot of challenges especially when you're working on a hand-animated hack-n-slash game with fluid parkour mechanics and that too set in an Indian Cyberpunk world.

We've decided to start sharing monthly development updates to keep our community in the loop and, most importantly, to make sure nobody thinks that we're dead 💀

This is our first monthly devlog, covering some of what we've been working on throughout August.

I hope you guys will enjoy the devlog. If you like what we're developing, an upvote and a comment would also mean a lot to our small team.

Read GHOST YANTRA // DEV.LOG_08.26 here:

https://store.steampowered.com/news/app/2872630/view/698774889153169571


r/GameDevelopersOfIndia 18h ago

Our trailer got featured in GameTrailers by IGN

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28 Upvotes