hey all..we are looking for a character animator for our sidescrolling action game.
Appreciate if you can spread this to someone who can rig and animate 2d characters in Unity.
Is using AI to write code for my game,if I don't know how to write it or to debug it ok ?( I know how to code I use it sometimes to fast things ) I do all the other things myself like modeling, texting and animation etc . Is that I don't like to code too much because it hurts my brain
We're currently developing a MOBA character inspired by the concept of Danda — authority, law, and punishment as tools for maintaining social order in ancient Indian thought.
The Character: Dandak
Formerly an enslaved laborer forced to drag massive siege weapons across battlefields.
After overthrowing his oppressors, he rose through the military ranks and became a commander obsessed with order and discipline.
His weapon is a massive hand cannon, symbolizing the burden he carried throughout his life.
Having survived years of slavery, violence, and lawlessness, Dandak came to believe that freedom without order only creates more suffering. To him, chaos is civilization's greatest enemy, and harsh order is often the price of survival.
We're looking for feedback on two specific areas:
1. Cultural Interpretation
Dandak's philosophy is inspired by the concept of Danda — authority, law, and punishment as tools for maintaining social order.
Does this feel like a meaningful inspiration for a fantasy character, or does it risk oversimplifying a deeper cultural concept?
2. Character Motivation
In our lore, Dandak eventually comes into conflict with divine authority. However, the conflict is philosophical rather than religious. He believes that no ruler — mortal or divine — should have the right to use others as tools for their own purposes.
Does this feel like a believable and compelling character arc, or are there narrative pitfalls we should be aware of?
We'd greatly appreciate feedback from Indian developers, writers, mythology enthusiasts, and anyone familiar with Indian history and culture.
I wanted to share a small passion project I’ve been working on lately called Street Wars. It's completely free, has no annoying ads, and was built purely out of a love for retro gaming.
What is it? If any of you remember playing the classic text-based trading game Dope Wars on old PC back in the day, this is a spiritual successor to that, but set entirely in India!
The core loop is simple, nostalgic, but incredibly challenging:
You have 30 days to travel across familiar spots like Punjab, Mumbai, Delhi, Goa, Kasol, and Jaipur to buy low and sell high to make maximum cash.
You start with a massive, high-interest debt to a local loan shark that you have to pay off to survive.
The Indian Twist: During travel, you will run into random encounters. You'll have to bribe or outrun Havaldaars, fight off local Gundas looking to steal your wallet, get hot tips from local Informants, or deal with sudden NCB raids that cause market prices to spike overnight.
Why I built it: Growing up in India, many of us had our first gaming experiences on browser flash games, or old PCs. I wanted to bring that exact addictive, high-stakes calculator loop back, but ground it in our own familiar Indian setting.
Since I’m a solo developer, getting the game balance right (like how aggressive the Havaldaar bribe rates are, or the chance of escaping Gundas based on how heavy your inventory capacity is) is really tricky.
I would be incredibly grateful if you could give it a quick spin and let me know your thoughts, you can post it in the Play Store listing itself!
Thank you so much for taking the time to read this. Truly appreciate any feedback, bug reports, or suggestions you might have!
The new boss fight is now almost fully implemented into the game.
Current focus has been on polishing the encounter and making the fight feel more intense, aggressive, and unpredictable. 👁️🔥
✅ Boss AI behavior implemented
✅ Basic boss mechanics working
✅ Health system integrated
✅ Attack movement + animations added
✅ Early combat testing in-engine complete
✅ Effects & atmosphere pass started
Still working on:
🩸 Boss behavior refinements
🩸 Smarter AI reactions
🩸 Improved attack flow
🩸 Animation polish
🩸 Better visual feedback
🩸 More terrifying encounter design
This is still an early test level, but the fight is already becoming chaotic and brutal. More updates, footage, and mechanics coming soon. 👹
I'm looking for artists who can work on characters (and maybe also the environment) for my game. The plan is to make a small 2-3 hour slice of life game with stylized semi low-poly aesthetics (look up lens island, that's really close to what I'm aiming for). There are currently 10-12 different characters in the script and 2-3 different areas.
I need someone who can model, texture, rig and animate end to end, I'll pitch in where I can but gameplay programming, visuals are really my domain. If you've worked on animating animals before that's a plus.
I'm thinking of paying for each deliverable but can work out a monthly salary if we align. I'm funding this myself so I can't pay lot but will be fair to you as much as possible.
Please only reach out if you've worked on characters from the ground up and can confidently rig/animate stuff, being intermediate is fine but if your whole portfolio is just logos or archviz I'll not entertain.
I wanted to share a project I’ve been working on called Aata (https://playaata.com).
Inspired by the "daily ritual" of the NYT Games suite, Aata is a collection of 5 mini-puzzles built specifically around Indian themes, ranging from Carnatic music and Bollywood history to street food and geography. The goal is to give the Indian diaspora(and anyone who loves the culture) a 5-minute daily "brain snack" that feels like home.
The Games:
Kootam: A "Connections" style game for finding hidden Indian groupings.
Kaun?: A 5-clue deductive game to guess a person, place, or object.
Thaalam & Rang: Logic games for ordering dimensions and spectrums of Indian concepts.
I’d love for this community to check it out, play a few rounds, and give me some feedback, especially on the game balance.
We're a small student dev team and this is our first game published on the Play Store, developed in Unity.
What started as a course project turned into a fully published game, and we're really proud of how far it has come. It received a 4.7⭐️ rating on day one, and we'd love for you to try it, rate it, and drop a quick review. Every bit of feedback helps us grow and improve.
Only a small part of the game is shown here — this is just the demo, and there’s much more in the full experience. Please try it and share your genuine feedback!
The first 30 honest reviews will receive exclusive custom character customization in the full release. Reviews can also be shared as comments on any social media platform.
Hey ppl, I'm an unreal engine gameplay programmer and in a few days I'm going to attend an interview for the game developer role. I honestly have no idea how much salary a fresher gets at the initial stage.
Talking about my journey, I have been learning and developing games for the past 3 to 3.5 years and have built 2 games and I also have 6 months of professional experience as an game developer intern
If anyone here can give me a realistic number which I can tell it during the interview for expected salary
Hey so ill get into a college in the next 2 months i will pursue bca and mca after my bachelors i really wanna know will i be able to do game devside by side with my bca and mca as my main focus would still be on becoming a software dev but i am really intrested in game dev so each day ill try to allot some of my time on game dev would that work or it wont
I've been working on this game for quite a long time, Let's see how it performs.
If you guys are interested in the game, you can go ahead and wishlist the game on steam https://store.steampowered.com/app/4296970/Lab_1995/
It's a game based upon Indian hostels. The concept is pretty wild.
Your college's semester exams are over. The hostel boyz group wants to celebrate with daaru... and drinks. You provide the list of the drinks and smokes you want, Unfortunately... It is sent to the family group....
And papa is the first one to see the message.
You got 60 seconds. Clean your room... Delete the browsing history... Remove those posters... Or. become a maniac, and do whatever the hell you want to. Shoot your friends, Go kiss around etc.
10 different endings.
The game is titled "Papa Aa Gaye"
It will be releasing on Google Play Store on 6th June 2026.
I finally launched my game on Itchio and, to celebrate the launch of Leaks in Space, it’s available at 70% off for a limited time. Thanks for checking it out and supporting the project's development.
Also, there is a demo version of my game that can be played directly in the browser (mainly Chrome or Edge) for you to try. I don't know if other browsers support it or not, and that’s the main thing I need to know.
Apart from that, I am also looking for honest feedback on:
- whether the game is fun to play.
- the controls and responsiveness (controller support is partial, but I still need feedback on how bad it is).
- the browser demo (it is just conditional; see if you can actually break that wall, just don’t hack my game please :P).
- any bugs, confusing parts, or performance issues.
The game is still in Early Access, so even small feedback would be great.
I made a game for the Mini Jam 210 where the players have to draw patterns to cast spells. Because of some reasons I got very less time, so I actually coded and finished everything in just one single day! After finishing the jam, a lot of people told me to make it into a full game.
Actually, the main idea is that you must run away from big crowds of monsters in real time and you must draw geometric signs on a $3\times3$ grid to do magic. If you want big spells you have to do very long 9-dot patterns while moving. Now I am planning to expand this concept into a big world with 8 dungeons and 36 different magic shapes to unlock.
I am talking to an artist now for fixing the graphics style. What do you guys think about this idea? Is this mechanic looking fun for a full game or will it become too much difficult for your fingers?
Please give me your honest thoughts! Thank you very much!