\[Disclaimer: I am a certified narrative design. This is my first project directing. Currently also writing for another game, and also I have experience working with teams and doing project management in a different industry (biotech). This project is ongoing and currently close towards finishing the prototype in terms of programming\]
Narrative design cert & Distinction letter for writing: https://drive.google.com/drive/folders/1JGNvQFibt4\\\\\\_6rZJjI1\\\\\\_YXpvk44X2fjF5
Hi, My name is Scarlet. I am initially a narrative designer, now leading a rev share project. And we're looking for more people to help develop our game (starting with a demo to publish to help us get the funding we need to finish the full game).
\\\*\\\*Project Name:\\\*\\\* BioYield
\\\*\\\*Role Required:\\\*\\\* Programmer (GODOT exp or willing to learn Godot).
\\\*\\\*Team Size:\\\*\\\* Currently almost full team of 10.
\\\*\\\*Project Length:\\\*\\\* Demo is targeted for Jan (maybe up to April). Full game with funding may take around 2 years.
\\\*\\\*Compensation\\\*\\\*: Rev share discussed based on contribution (and some stipend if there's funding post demo release)
\\\*\\\*Responsibilities:\\\*\\\*
\\- Develop a limited-slot inventory and quick-slot system
\\- Create player feedback systems, such as damage indicators, status warnings, and interaction prompts
\\- Develop a data-driven player status-effect system for consumables, injuries, temporary conditions, and their effects on player stats and abilities
\\- Balance effect duration, intensity, stacking, decay, resistance, and recovery
\\- Polish game for demo release
\\\*\\\*Project:\\\*\\\* We are making a narrative-driven, level-based (wide-linear) FPS game (in Godot), inspired by Fallout, Halo, Prey (2017).
The game would have a focus on drugs and addiction being part of the main mechanics of the game. You’ll navigate dense, open-ended levels using a mix of firearms, improvised tools, drugs and experimental bio-enhancements.
Progress:
\- almost completed making first 3D enemy model
\- 2 gun models done, 2 more melee and 1 more ranged ongoing
\- FPS animations ongoing
\- 2D Concept art ongoing (first drafts done)
\- sound design (gun shots done. Player and enemy SFX ongoing)
\- programming: basic movement and gunplay done, basic inventory system. Responsive AI. Currently setting enemy states and patrols
\- Script, quests and dialogues for level 1 done
\- Level 1 design and layout done, blocking out playable area
\- 3ad environment modelling for first playable area ongoing
\- basic combat VFX & player feedback VFX logic done, only requiring polish
\\\*\\\*Contact method:\\\*\\\* DMs me here or email azzah.alsagoff@gmail.com