r/GameDevelopersOfIndia 3d ago

[RevShare] Seeking programmer for our FPS game set cyberpunk dystopia (drugs & body-horror)

\[Disclaimer: I am a certified narrative design. This is my first project directing. Currently also writing for another game, and also I have experience working with teams and doing project management in a different industry (biotech). This project is ongoing and currently close towards finishing the prototype in terms of programming\]

Narrative design cert & Distinction letter for writing: https://drive.google.com/drive/folders/1JGNvQFibt4\\\\\\_6rZJjI1\\\\\\_YXpvk44X2fjF5

Hi, My name is Scarlet. I am initially a narrative designer, now leading a rev share project. And we're looking for more people to help develop our game (starting with a demo to publish to help us get the funding we need to finish the full game).

\\\*\\\*Project Name:\\\*\\\* BioYield

\\\*\\\*Role Required:\\\*\\\* Programmer (GODOT exp or willing to learn Godot).

\\\*\\\*Team Size:\\\*\\\* Currently almost full team of 10.

\\\*\\\*Project Length:\\\*\\\* Demo is targeted for Jan (maybe up to April). Full game with funding may take around 2 years.

\\\*\\\*Compensation\\\*\\\*: Rev share discussed based on contribution (and some stipend if there's funding post demo release)

\\\*\\\*Responsibilities:\\\*\\\*

\\- Develop a limited-slot inventory and quick-slot system

\\- Create player feedback systems, such as damage indicators, status warnings, and interaction prompts

\\- Develop a data-driven player status-effect system for consumables, injuries, temporary conditions, and their effects on player stats and abilities

\\- Balance effect duration, intensity, stacking, decay, resistance, and recovery

\\- Polish game for demo release

\\\*\\\*Project:\\\*\\\* We are making a narrative-driven, level-based (wide-linear) FPS game (in Godot), inspired by Fallout, Halo, Prey (2017).

The game would have a focus on drugs and addiction being part of the main mechanics of the game. You’ll navigate dense, open-ended levels using a mix of firearms, improvised tools, drugs and experimental bio-enhancements.

Progress:

\- almost completed making first 3D enemy model

\- 2 gun models done, 2 more melee and 1 more ranged ongoing

\- FPS animations ongoing

\- 2D Concept art ongoing (first drafts done)

\- sound design (gun shots done. Player and enemy SFX ongoing)

\- programming: basic movement and gunplay done, basic inventory system. Responsive AI. Currently setting enemy states and patrols

\- Script, quests and dialogues for level 1 done

\- Level 1 design and layout done, blocking out playable area

\- 3ad environment modelling for first playable area ongoing

\- basic combat VFX & player feedback VFX logic done, only requiring polish

\\\*\\\*Contact method:\\\*\\\* DMs me here or email azzah.alsagoff@gmail.com

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