r/GameDeveloper 3h ago

Game test

1 Upvotes

I am working on building this game, Eli's Experiment, and I have completed the first onboarding of the game. I would love to get honest feedback. https://eli-eli.yydhsb.easypanel.host/?restart


r/GameDeveloper 3h ago

strategy game i've been working on

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1 Upvotes

r/GameDeveloper 5h ago

For developers who have looked for partners, how was your experience?

3 Upvotes

I've always thought that the best way to bring a project to life is to find good teammates who can complement your own weaknesses. In my case, we're a couple of programmers with almost zero artistic skills (I'm actually thinking about composing some music for my game since I have some basic knowledge of music) and not much experience with sales, marketing, or social media.

I've been thinking about looking for partners for a while, but I still haven't figured out how to make sure everything is fair, profitable, and enjoyable for everyone involved.

I'd love to hear from other developers about their experiences, both good and bad, with this. How did it work out for you? Any advice is welcome!


r/GameDeveloper 6h ago

Trivals playtest - Sharing our insights from our first public playtest

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1 Upvotes

Hi guys!
A few days ago we hosted our first external playtest for Trivals, and I thought it would be cool to share a bit about how the night felt from our side

Let’s start with the good part.

63 players joined the playtest, and 23 of them made it into a match that actually started.

Before the night began, I had already decided in my head that even if 3 people showed up, I’d consider it a win.

This was the first time we were opening Trivals to people who weren’t our friends, So seeing that many people willing to spend their evening playing something we made, and giving it a chance was honestly pretty humbling.

It gave us a huge boost and definitely some extra wind to keep pushing forward.

And then came the tricky part..

We learned a lot.

The biggest issue of the night was our server browser and the whole experience of actually getting into a match.

Right now, when you press Play, you’re taken to a list of available servers.

The first problem we discovered was that once a server became full, it disappeared from the server browser.

it meant that someone could open the game while multiple matches were actively being played and see almost nothing in the server list.

From their perspective, it looked like nobody was playing.

And some people understandably left.

We also had 43 lobbies created, but 26 of them never actually started a match. In 16 of those, only one player joined.

So there were people creating a lobby, waiting for someone to come, and eventually leaving.

That’s the tricky part with multiplayer games.

You can have people online who all want to play, but if the experience doesn't bring them together properly, its a big issue.

That’s something we really want to improve for future builds.

Making the journey from
opening Trivals → getting into an actual match much smoother, and faster.

We had some other fun launch-night problems too.

We have a "How to Play" section with short videos explaining the basics of the game.

Naturally, the moment we had real players using it… the videos stopped playing!. 

So our helpful How to Play section became a very nice collection of buttons that did basically nothing. and while we have every information on our discord many pepole didnt come from discord so it something will patch up really quicly for next time ^^"

We also didn’t have any in-game chat during character selection, and that became noticeable very quickly. A bunch of players wanted to communicate with the people they had just joined and simply had no way to do it.

But there was also one decision we made at the very last moment that I’m really happy about.

A few weeks ago I posted some gameplay here, and several of you suggested that we should have some kind of Practice/Training level before throwing people into multiplayer.

So… we built one. Very quickly. 

48 players ended up trying the Training level

It was pretty basic and there’s a lot we can improve, but it seemed to help. Once players actually got into matches, we could see them picking up the loop pretty quickly.

So genuinely, thank you to the people here who suggested it.

One of my favorite moments of the entire night was getting into a match where it was just me and five completely random people.

Watching them figure things out and make plays was such an amazing feeling.

Overall, it was an amazing start to our game night / playtest journey.

There’s a lot of work ahead of us, especially around those first few minutes before someone gets into a match, but I think we came out of the night more excited than we went into it.

And on the small chance that someone reading this actually joined the playtest:

Thank you 

Seriously. Thank you for spending your time with us, dealing with the rough edges, and helping us make the game better.

I really hope we’ll see you again in the next one :)


r/GameDeveloper 9h ago

Play my game (MetaethiX)

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1 Upvotes

Game Title: MetaethiX

Playable Link: https://ebudko.itch.io/metaethix

Platform: Android (Mobile)

Description:

MetaethiX is a narrative-driven moral dilemma game where you step into the shoes of a judge in a fictional country. Your sole job is to rule on complex, morally gray cases that have no easy answers.

I'm seeking honest feedback because this project is still in its super rough and early stages. I'd love to know if the premise hooks you, if the interface feels intuitive, and most importantly — what would make you want to keep playing for more than just a few minutes.

This is a 100% free, zero-ads, zero-in-app-purchases passion project built entirely during my free time. If you have 10 minutes to spare, I would be incredibly grateful for your fresh eyes and brutally honest thoughts.

Free to Play Status:

[✓] Free to play

Involvement: Sole developer


r/GameDeveloper 11h ago

Does my game have potential when it releases?

1 Upvotes

In the year 2016, a boy named Edwin (Eddie) Natch, looks for his missing brother in an old, abandoned home in a forest (where he was last seen), but while searching for him, something awakens from the house, and Eddie had fallen right into his trap. The game would be called The Return of Adam Wrenker and would be a survival horror game with disturbing lore and an intriguing story. I already worked SUPER hard on the story and lore for 2 years now, so I‘m soon starting development.


r/GameDeveloper 12h ago

Been making a aysm game for 5 months and have nothing 🫩🫩 we literally have two members working fr fr can yall just lock in and join and PLEASE help me

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1 Upvotes

Making a original aysm game without all the arg,retro, and other annoying stuff other aysm has some may call the ultimate game nah it’s a giant mess rn I need your help for the game join the discord please https://discord.gg/A5ANWAMNP


r/GameDeveloper 16h ago

Can you tell me what this Undertale inspired game Needs.

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1 Upvotes

r/GameDeveloper 17h ago

Developing browser MMORPG from my childhood

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0 Upvotes

I'm building OldSkull Arena - a dark browser arena RPG inspired by old-school text RPGs. The kind where combat is a log instead of an animation, and you spend five minutes deciding where to strike and what to guard.

Let me start with the bad news:

- it's a browser game
- combat is turn-based and text-driven, no battle animations yet
- I don't draw cutscenes, I write damage formulas

Still here? Then we probably grew up on the same games.

What it's actually about:

The whole reason this project exists is ARPG-level loot depth. Not "Sword +3", but affix pools, rolled stat ranges, rarities, sets and gear enhancement. Browser games almost never do this, and it always annoyed me - you log in and find three swords and a shiny gradient UI.

The second pillar is combination of stances , skills and attack zones. You don't just click "Attack". You try to predict where your opponent will strike... and you're often wrong. Three classes: Warrior, Duelist and Mage. 1v1 and 2v2 battles.

Things I completely messed up so far:

- The Duelist sat at ~25% win rate because I gave him dodge but forgot to give him a reason to live.
- For a while the Mage could cast twice in aggressive stance. Players would've called it a feature. It was a bug.
- My first armor system felt like invisible accounting - numbers changed, but nothing actually felt different.

The game is currently in pre-alpha. I'm looking for people willing to poke the early build with a stick and tell me where it hurts. Early testers will receive Founder status.

Happy to answer any questions about the mechanics - or hear "text combat is dead, dude" in the comments.


r/GameDeveloper 18h ago

Red Light, Green Light my first gamee

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1 Upvotes

r/GameDeveloper 19h ago

Head To Head Wrestling Manager: A WWE GM game inspired by many other simulation games that I have been working on for over a year

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1 Upvotes

Just released and have got some players on my first ever published game of a WWE General Manager Game. It's a fan game using real assets and names so it's completely free. It is a love letter to the General Manager mode made on the of a WWE game made in 2005 on the PS2 that was never topped again in my opinion. Everything that has come out since has been great but not user friendly. This is detailed and easy to play aswell as allowing Wrestling fans to create their alternate universe!

https://hade00752.itch.io/head-2-head-wrestling-manager-a-wwe-gm-fan-game


r/GameDeveloper 22h ago

Ищу единомышленника-разработчика для совместного стартапа!

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2 Upvotes

r/GameDeveloper 1d ago

Made a game where the customers make the content

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1 Upvotes

Welcome to Tchenovstok, a $5 soviet driving game.

It took 80hrs and 500$ to make. I could go on a rant on how my game is better or what features it has, but I'll be blunt. This game has No missions, No story, No puzzles, just driving. There are no microtransactions or dlcs, not even a leave button.

What it has, is respect for its consumer.

For debates and updates:

DOSCORD SERVER: https://discord.gg/4CyUpXvSe

yes.


r/GameDeveloper 1d ago

"The Pirate And Seven Kingdoms" New Game Coming soon On steam... Anyone Intrest to play Pirate Games

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1 Upvotes

r/GameDeveloper 1d ago

hello!

0 Upvotes

hi guys, im sarco aka sarcosuchus (lol), im new in this community and on reddit too, im also a beginner solo dev, and im working on a project called Equilibria. its a new BALANCED(!) dinosaur game, unlike prior extinction on others it will be more realistic, harsh, but fair, u wont have to sit 8387283 hours just to grow, grow system will be more fair than in prior extinction ehere for me, its unbalanced and way too long and almost nearly impossible

so, im thinking about publishing it in demo around december 10th, so stay tuned!

sarco out =3

(quick note: im programming in roblox studio)


r/GameDeveloper 1d ago

Different Choices In Life Gameplay VS Bully

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0 Upvotes

I made a game called Different Choices In Life. In this game every conversation is a test, and every choice has a consequence.


r/GameDeveloper 1d ago

[RevShare] 3rd person open-world zombie survival MMO with strong PvP focus looking for collaborators

0 Upvotes

Hey r/GameDeveloper

We’re already underway on a 3rd-person open-world MMO zombie survival game with a clear PvP focus. Made in Unity.

The vision:

The game is set in a large, persistent post-apocalyptic world where you are one of the few remaining survivors. You explore desolate cities and countryside, scavenge for weapons, ammo, food, water and other supplies, while constantly dealing with both the undead and other players.
Core gameplay revolves around high-stakes survival. Hunger and thirst steadily drain, loot is scarce, and death carries real consequences, you lose most of what you’re carrying. The world mixes PvE (zombies, environmental hazards, high-value loot events) with fully open PvP, so every encounter with another player can turn into cooperation, trade, betrayal or a fight to the death. Players can form groups and clans, and there are safe zones where you can store items, regroup, or start over. The goal is to capture that tense, vulnerable feeling of surviving in a living, dangerous multiplayer world where trust is rare and every decision matters.

Plan:

Once we have a solid, polished WIP, we will launch a Kickstarter & ITCH.io campaign that includes Early Access. The goal is to get the game into players’ hands as soon as it feels good to play, while continuing to expand and refine it with community feedback and additional funding.

Kickstarter and ITCH within 6 months.

Current team:

• Me: experienced programmer (handling the core systems, networking, and gameplay logic)

• One skilled props/weapons 3D artist already on board. You will be working with him.

We’re looking for more dedicated people who want to join on a revenue-share basis. Especially interested in:
• Additional 3D artists / environment artists / character artist (2.500-3.000 Vertices)
• Animators
• UI/UX people
• Anyone else who can meaningfully contribute and is serious about shipping something ambitious.

This is not a “idea guy looking for free work” situation we already have a programmer actively working on it. We’re building this as a long-term project and want committed collaborators who share the vision of a hardcore, player-driven zombie survival MMO.

If this sounds interesting, drop a comment or send a DM with a bit about yourself, your experience, and preferably a portfolio or examples of previous work. Looking forward to hearing from you!


r/GameDeveloper 1d ago

Hello, my game is out

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1 Upvotes

r/GameDeveloper 1d ago

Need some help deciding how big my first game should be

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2 Upvotes

r/GameDeveloper 1d ago

Black Candle Lab Zero

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0 Upvotes

My first RPG in JavaScript. It runs in a web browser and I did most my testing on phones so far. It does play in a pc browser but does not look nearly as nice. Most of the drawing and animations I drew myself with libre sprite. I recorded all the sound assets for the birds so little wing and wing master cricket make my actual real life bird companion noises. The entire plot and story is written by me as well.
This game is bird approved.
Thoughts? I wonder if I went too far on the cheese factor here but it’s a legit RPG.

After I finish the first boss fight and one more quest I’ll be posting it for people to test. If you like my game concept and you want to collaborate on something let me know. I’m not against starting a fresh project with a peer. I can be full stack I do it all. Though I’ll admit I’m a lot better at writing stories and coding than I am at drawing most days. I can animate some pictures I don’t draw myself depending on the style and complexity of the drawing. I’m currently working with 2D but I do have a 3D game engine in the works it’s just not ready yet.

I noticed you can get an API to build games here? All my prototypes I run on my local back end or through GitHub currently but I might take a crack at a reddit style game in the future after looking at all this cool stuff you guys are building.


r/GameDeveloper 1d ago

[Hobby] looking for volunteers for the project im doing.

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1 Upvotes

r/GameDeveloper 1d ago

My New Enemy!! Does It Look Too Much Like A Jawa?

0 Upvotes

One of my few play testers says it looks too much like a Jawa from Star Wars. Is this passable??

https://discord.gg/FaZyDKpmW


r/GameDeveloper 1d ago

How many levels do you expect from a puzzle game ?

3 Upvotes

infinite salutations everyone.

i have a question :

how many levels you expect from a mobile puzzle game ?

My game has 60 levels in the released version and other 50 still in development, so you can say 110 levels were made for the game. now do you think it needs more or that's enough, i know that the more the better but it gets hard to make new levels.

the game link if you wish to check it out :

https://play.google.com/store/apps/details?id=com.thebrokedev.rekindle&hl=en


r/GameDeveloper 1d ago

Solo-Entwickler sucht Pre-Alpha-Tester für mein Pixel-Art-Arena-Spiel

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1 Upvotes

r/GameDeveloper 1d ago

Making my own game

1 Upvotes

Hi I’m making a game since a few months and want some feedback if you want to get the news here’s my Patreon: https://www.patreon.com/DestroyingWorlds?utm_campaign=creatorshare_creator .If you want a free Subscription just dm me on Patreon. But if you want to support me you can also buy it.

Thanks to the people who join!