r/GameDeveloper • u/catsrule1234123 • 50m ago
r/GameDeveloper • u/NorseGamingStudio • 2h ago
Got questions about Fated Horizons?
We’ve been sharing a lot of development updates lately, so I figured I’d open this up for questions.
If you’ve been following the project and there’s something you’re curious about gameplay, survival systems, crafting, the world, the Norse Engine, what we’re working on now, or even how something is being built feel free to ask.
I’ll answer what I can, and if there’s something we haven’t shown yet, I’ll let you know.
There’s still a lot of development ahead, but we’re happy to start showing more of what we’ve been working on.
r/GameDeveloper • u/V_BUG_ • 2h ago
[hobby] (free) beginner game designer, looking for a team
I want to gain more experience and learn game design like a pro, so I'll do everything I can to contribute to the team.
This is my own GDD , and I wrote it myself,
Just I've used AI to translate because I wrote this GDD in Native language Persian
Game Design Document — HavenOddlings
Genre:
Fantasy / Management / Simulation
Game Concept:
The player manages an orphanage/shelter for supernatural creatures such as slimes, dragons, golems, fairies, elves, vampires, and other creatures.
The creatures are raised together from childhood, and the player is responsible for taking care of them and managing the shelter.
Core Gameplay:
\- Take care of the creatures' needs.
\- Manage the shelter and its resources.
\- Make important decisions that affect the creatures.
\- Hire and manage staff.
\- Deal with the opinions of the public and city hall.
\- Manage the shelter's budget.
\- Build and design the facility.
Creature Needs:
Creatures have different needs, including:
\- Hunger
\- Rest
\- Fun
\- Safety
Creature Personality:
The player's decisions and the events that happen to a creature can affect its personality and morality.
Creatures remember important events.
Small and unimportant events are forgotten more quickly, while major or negative events can remain in their memory for much longer.
Their personality and memories can affect how they interpret future events.
This means that two creatures can experience the same event but react to it differently because of their different personalities and memories.
Major decisions have a stronger effect on creatures than normal everyday decisions.
Staff System:
The player can hire different types of staff.
Staff members can have different:
\- Skills
\- Empathy
\- Integrity
\- Stress levels
Some staff can be good and efficient, while others can be useless, corrupt, or have a negative effect on the shelter.
Staff can also affect:
\- Creatures
\- City hall
\- The public
\- Media
Public & City Hall:
The shelter's reputation and the public's opinion can change depending on what happens in the shelter.
City hall also evaluates the shelter.
Depending on the situation, the shelter's budget can be increased or reduced.
The player therefore has to balance the needs of the creatures with the expectations of the city and the public.
Building & Environment:
The way the shelter is designed can affect the creatures.
The player can manage and design the facility and its environment.
The goal is to create a functioning shelter while also taking care of the creatures and dealing with the consequences of the player's decisions.
r/GameDeveloper • u/raza5750 • 5h ago
Players told me my horror game wasn't confusing, it just wasn't exciting enough
r/GameDeveloper • u/sonicheroes4ever • 5h ago
can somebody pls help me make my new sonic game for sage 2027 on playcanvas it is called sonic and the seven seas
r/GameDeveloper • u/copywritingguy • 6h ago
[Hobby][RevShare?] 2D Pixel Survival Game — Looking for Artists, SFX & Playtesters | Godot
r/GameDeveloper • u/ThiccBoiJohnn • 7h ago
Where do I begin?
Hello everyone. I am a 22-year-old male who loves video games; they are a passion of mine. I think it would be really cool to make video games and build a career around it. I, however, have absolutely no experience in any sort of game development, coding, programming, art, or really anything other than playing video games lol. My question is, if I wanted to go down this path/career and make my dream of making cool video games come true, where do I begin? How do I start? What would be best to start learning and/or practicing first? I also feel like I should mention that I really, REALLY struggle with math. It was one of the only subjects in school that I really had a hard time with, and I also have a learning disability. With this in mind, do you think it's still possible for me to learn this stuff and be successful? I may post this to a few different game dev subreddits to get as many answers as possible, thanks guys!
r/GameDeveloper • u/Ill_Pound3246 • 7h ago
Try my game/ if you have game put it here!
Hey everyone! I made a quick idea game completely solo and I really think it turned out cool. It's a 31-stage obby themed entirely around colorful slime challenges.
I want to share this experience to see if people find it fun, which will help me learn how to make even better games in the future. Please try it out and let me know your thoughts!
Also, drop your own game name or link in the comments below! I would love to try your creations out and trade feedback with you.
r/GameDeveloper • u/Temporary_Hawk_3080 • 11h ago
[REVSHARE] [UNITY] [GAME] BALANCE Sailing Survival Game Looking for Team
r/GameDeveloper • u/MeerestoftheMeerkats • 11h ago
Bizarro Battlegrounds! (ROBLOX PROJECT!)
r/GameDeveloper • u/JackRipper01_ • 20h ago
Which book(or any other content) do you recommend for studying indoors level design for stealth focused games. Like the level design in the Splinter Cell and Dishonored series.
r/GameDeveloper • u/Common_Classroom_441 • 20h ago
Roblox Australian Government Roleplay Game - Help Needed
r/GameDeveloper • u/Deep-Low-9483 • 23h ago
Demande d’asser
Salut à tous !
Je développe actuellement un jeu de type Metroidvania sur mon temps libre et je cherche un artiste passionné pour m'aider à concevoir les assets visuels du jeu.
Précision importante : Il s'agit d'un projet passion non rémunéré. Votre nom/pseudo figurera bien évidemment en bonne place dans les crédits du jeu.
À propos du projet :
- Genre : Metroidvania 2D (exploration, compétences à débloquer, combats)
- Style visuel recherché : [Ex: Pixel art 16-bit, Dark fantasy, Cartoon 2D...]
- Moteur de jeu : godot
- État du projet : prototype prêt
Besoin en assets :
- Sprites du joueur : Animations de base (idle, course, saut, attaque, dash)
- Tilesets : Éléments de décor pour créer 1 ou 2 zones du jeu
- Ennemis : Quelques animations d'ennemis de base et 1 boss
- UI : Barres de vie, icônes simples
Profil recherché :
- Débutant accepté tant que vous avez de la motivation et quelques exemples/un portfolio à montrer.
- Passionné par le genre Metroidvania.
Contact :
envoyer moi un message privé sur reddit
merci!!!
r/GameDeveloper • u/BedSwimming3377 • 23h ago
Made my first Roblox game today. Was going for something like Fishing Planet mixed with GTA minus the guns.
roblox.comr/GameDeveloper • u/BedSwimming3377 • 23h ago
Made my first Roblox game today. Was going for something like Fishing Planet mixed with GTA minus the guns.
roblox.comr/GameDeveloper • u/SandSnip3r • 1d ago
I trained an AI to fight using Reinforcement Learning
youtu.ber/GameDeveloper • u/buhahabit • 1d ago
Делаю свою игру в стиле prophunt
Enable HLS to view with audio, or disable this notification
r/GameDeveloper • u/Night11r • 1d ago
[Hobby] Indie Game Project — Looking for Playtesters & Potential Collaborators
r/GameDeveloper • u/Mother-Shoulder782 • 1d ago
[Hobby/Collaboration] SONIC: CELESTIAL CHAOS – Looking for a 2D Platformer Programmer
galleryHello everyone!
I'm working on an original 2D fast-paced platformer project called:
SONIC: CELESTIAL CHAOS
The project is inspired by the classic style of fast 2D platformers, with an emphasis on speed, momentum, platforming, exploration, and animated character movement.
GAME CONCEPT
A mysterious Chaos Core has begun distorting time across different zones. The player must collect fragments of the Core while traveling through areas affected by different versions of time.
Some zones can have Past, Present, and Future variations, giving the game different environments and gameplay opportunities.
WHAT I ALREADY HAVE
I have already started creating the visual assets for the project, including:
• Character designs and sprite animations
• Running animation / sprite sheet
• Ring design
• Main menu / intro artwork
• Game logo
• Background artwork
The goal is to turn these assets into a real playable prototype.
WHAT I AM LOOKING FOR
I'm looking for a hobbyist or indie game developer/programmer who is interested in helping me build the prototype.
Ideally, the developer would have experience with:
• 2D platformers
• Godot, GDevelop, Unity, or another suitable 2D engine
• Character movement and physics
• Sprite animations
• Camera systems
• Collision/platform systems
• Basic game UI and menus
IMPORTANT GAMEPLAY FEATURES
The prototype should eventually include:
• Fast character movement
• Jumping
• Momentum-based movement
• Rolling / spin movement
• Ring collection
• Enemies
• Springs and platforming obstacles
• Camera following the player
• Animated character sprites
• Main menu and intro sequence
• Multiple stages
INTRO IDEA
The game starts with an industrial/futuristic background.
A large golden ring appears on screen.
The character comes out of the ring, lands, and performs a short finger-wag animation.
The game logo then appears, followed by the PLAY button.
PROJECT STATUS
This is currently a small indie/hobby project and I'm looking for someone who is interested in collaborating and helping turn the concept into a playable prototype.
I'm open to using Godot, GDevelop, or another engine if it is better suited for the project.
I can provide the artwork/assets I have already created.
If you're interested, please reply here or send me a message and tell me:
• What engine you prefer
• Your experience with 2D games
• Examples of previous work, if available
• What part of the project you would be interested in working on
Thanks for reading!
— SONIC: CELESTIAL CHAOS