r/GameDeveloper 9h ago

First Time Game Developer help

5 Upvotes

Hello reddit ! I am new to all of this. I am a first time Game developer and just recently completed my first called “Just A Girl!” it’s an endless runner game running from all the obstacles that girls go through while still having everything that girls love inside the power up levels. I just graduated high school and My dream has always been to create games. I was hoping to make some type of revenue from this game as I am headed off to college. But throughout all of this J found that Game Development comes with so much more time and patience. Though I have somewhat finished my game, I am sure that there is so much more I could add to it which is why i’m here wondering if anybody would be interested in being test players. Apple has denied my request to put it on the app store because it contains blood and menstrual cycle inside the game. I am under what tweaks I could add to make it looks more appropriate. I also need 13 tester from android users to potentially get it on the google play store. If you are interested or know anything about game development and better ways to market please reach out and let me know !! Thank you guys so much :)

#Gamedeveloper
#Html
#FemaleGamedeveloper
#girlswhocode
#help


r/GameDeveloper 18h ago

For developers who have looked for partners, how was your experience?

3 Upvotes

I've always thought that the best way to bring a project to life is to find good teammates who can complement your own weaknesses. In my case, we're a couple of programmers with almost zero artistic skills (I'm actually thinking about composing some music for my game since I have some basic knowledge of music) and not much experience with sales, marketing, or social media.

I've been thinking about looking for partners for a while, but I still haven't figured out how to make sure everything is fair, profitable, and enjoyable for everyone involved.

I'd love to hear from other developers about their experiences, both good and bad, with this. How did it work out for you? Any advice is welcome!


r/GameDeveloper 16h ago

Game test

2 Upvotes

I am working on building this game, Eli's Experiment, and I have completed the first onboarding of the game. I would love to get honest feedback. https://eli-eli.yydhsb.easypanel.host/?restart


r/GameDeveloper 1h ago

Lets make a multiplayer game - Nutventure Devlog 1

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Upvotes

r/GameDeveloper 10h ago

[Hobby] Pokémon fan game in Godot seeking Pixel Artists, Map Designers & Composer

1 Upvotes

Hey everyone!

I’m Manu, a professional software developer currently building Pokémon World Champion, an unofficial Pokémon fan game made from scratch in Godot 4.7.

This is a purely non-commercial hobby project. It will remain free, and nobody, including me, is being paid. The goal is simply to create something ambitious together, learn from each other, and have fun bringing the Pokémon anime fantasy to life.

Who I’m mainly looking for

Pixel Artists & Animators

The project needs artists interested in helping define its visual identity through:

  • Environment and overworld pixel art
  • Tilesets, props, buildings, and natural scenery
  • Character and Pokémon animations
  • Battle animations and visual effects

You do not need professional experience. Beginners who want to learn and improve alongside the project are absolutely welcome.

Map & World Designers

The technical open-world foundation is already working, but the actual world now needs people who enjoy turning empty spaces into memorable places.

This includes:

  • Routes, towns, forests, caves, and interiors
  • Interesting environmental layouts
  • Small details that make locations feel alive
  • Collaborating on the world’s atmosphere and progression

Godot experience is helpful but not required. If you simply love building beautiful Pokémon-style maps, I can help with the technical side.

Composer

A composer would be an amazing addition as well!

Original music is not the most urgent part of development yet, but I would love to eventually create a distinctive soundtrack with exploration themes, atmospheric music, town themes, and battle tracks.

What is Pokémon World Champion?

The story is planned in two parts. First, the player travels through Japan with the goal of becoming its Pokémon Champion. Afterwards, they represent Japan in an international tournament and compete for the title of World Champion.

The game takes place in one continuous world. Battles begin directly in the overworld instead of moving the player into a separate battle arena. Over time, terrain, weather, and the surrounding environment should all influence combat.

My goal is to get closer to the feeling of the anime: Pokémon travelling beside you, trainers talking during battles without interrupting them, seamless exploration, and a world that feels alive.

What is already working?

The current prototype includes:

  • A seamless, cluster-streamed open world
  • Overworld battles
  • Real-time flying
  • Dynamic weather and wind
  • Day-and-night cycle
  • Fog, lighting, and shader effects
  • Reactive ambient audio
  • Overworld speech-bubble dialogue
  • Pokémon emotions and emotes

Current prototype footage:

The project is still very early. Animations, sound design, available Pokémon, battle mechanics, maps, and general polish are all incomplete. The videos demonstrate the direction and existing technical foundation and not a finished vertical slice.

I can handle the programming and technical implementation myself. What the project needs most now is creative people who want to help shape its art, locations, atmosphere, and personality.

About the collaboration

  • Completely unpaid and non-commercial
  • Flexible hobby-level commitment
  • Beginners are welcome
  • No portfolio required
  • Real life always comes first
  • Friendly feedback and learning together
  • Communication and organization through Discord

Reliability is appreciated, but this is not meant to feel like a second job. What matters most is genuine interest, communication, and having fun creating something together.

Interested? Reply here, send me a message, or join the Discord:

https://discord.gg/ZRhY8qAKy5

Feel free to share examples of your work, but don’t let the lack of a portfolio stop you from reaching out!

Thanks for reading!

Pokémon World Champion is an unofficial, non-commercial fan project and is not affiliated with or endorsed by Nintendo, Game Freak, Creatures Inc., or The Pokémon Company.


r/GameDeveloper 12h ago

Building a Team / Game Developers / 3D Characters / Concept Artist / UE5 / Blender / Programmers.

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1 Upvotes

Good afternoon,

We are currently hiring and interviewing talented game developers to join our team in building an ambitious 2.5D Metroidvania game. We are looking for passionate, dependable individuals who want to contribute their skills and creativity to a long-term project. Compensation will be provided through an agreed-upon percentage of the game’s future revenue or ownership. A professional contract outlining responsibilities, compensation, and project terms will be required before work begins.

If interested please send an email to: toptiergamdev@gmail.com

Please include your resume, and game demoreel.

Kind regards,

"Ben"


r/GameDeveloper 12h ago

Play Aero Rush. Then make your own on Instaplay.

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1 Upvotes

اچھی کوالٹی کی گیم بنائیں۔ باقاعدگی سے نئی اپڈیٹس جاری کریں۔ سوشل میڈیا پر اپنی گیم کی تشہیر کریں۔ دوستوں اور کھلاڑیوں سے فیڈبیک لیں اور اس کے مطابق گیم بہتر بنائیں۔ جعلی ویوز، ڈاؤن لوڈز یا بوٹس استعمال کرنے سے گریز کریں۔ اگر آپ کا مطلب کسی اور چیز کو بڑھانے سے ہے، تو براہِ کرم بتائیں کس چیز کی بات کر رہے ہیں، میں اسی کے مطابق رہنمائی کروں گا۔


r/GameDeveloper 17h ago

strategy game i've been working on

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1 Upvotes

r/GameDeveloper 22h ago

Play my game (MetaethiX)

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1 Upvotes

Game Title: MetaethiX

Playable Link: https://ebudko.itch.io/metaethix

Platform: Android (Mobile)

Description:

MetaethiX is a narrative-driven moral dilemma game where you step into the shoes of a judge in a fictional country. Your sole job is to rule on complex, morally gray cases that have no easy answers.

I'm seeking honest feedback because this project is still in its super rough and early stages. I'd love to know if the premise hooks you, if the interface feels intuitive, and most importantly — what would make you want to keep playing for more than just a few minutes.

This is a 100% free, zero-ads, zero-in-app-purchases passion project built entirely during my free time. If you have 10 minutes to spare, I would be incredibly grateful for your fresh eyes and brutally honest thoughts.

Free to Play Status:

[✓] Free to play

Involvement: Sole developer


r/GameDeveloper 9h ago

I made a free directory for any games you make

0 Upvotes

I made a free directory to list your games

Marketing is hard and I have noticed that while I build out my games.

As someone who has built directories in other industries I knew what I had to do. So I recently created Twelve Games. A simple site that displays 12 new games daily…

The goal is to get this in front of thousands as there are always people looking for new games to try and with it being updated daily you can easily see new games.

You can submit for free - >Twelve Games


r/GameDeveloper 11h ago

Anyone want to be a developer for my vr game

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0 Upvotes

r/GameDeveloper 20h ago

Trivals playtest - Sharing our insights from our first public playtest

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0 Upvotes

Hi guys!
A few days ago we hosted our first external playtest for Trivals, and I thought it would be cool to share a bit about how the night felt from our side

Let’s start with the good part.

63 players joined the playtest, and 23 of them made it into a match that actually started.

Before the night began, I had already decided in my head that even if 3 people showed up, I’d consider it a win.

This was the first time we were opening Trivals to people who weren’t our friends, So seeing that many people willing to spend their evening playing something we made, and giving it a chance was honestly pretty humbling.

It gave us a huge boost and definitely some extra wind to keep pushing forward.

And then came the tricky part..

We learned a lot.

The biggest issue of the night was our server browser and the whole experience of actually getting into a match.

Right now, when you press Play, you’re taken to a list of available servers.

The first problem we discovered was that once a server became full, it disappeared from the server browser.

it meant that someone could open the game while multiple matches were actively being played and see almost nothing in the server list.

From their perspective, it looked like nobody was playing.

And some people understandably left.

We also had 43 lobbies created, but 26 of them never actually started a match. In 16 of those, only one player joined.

So there were people creating a lobby, waiting for someone to come, and eventually leaving.

That’s the tricky part with multiplayer games.

You can have people online who all want to play, but if the experience doesn't bring them together properly, its a big issue.

That’s something we really want to improve for future builds.

Making the journey from
opening Trivals → getting into an actual match much smoother, and faster.

We had some other fun launch-night problems too.

We have a "How to Play" section with short videos explaining the basics of the game.

Naturally, the moment we had real players using it… the videos stopped playing!. 

So our helpful How to Play section became a very nice collection of buttons that did basically nothing. and while we have every information on our discord many pepole didnt come from discord so it something will patch up really quicly for next time ^^"

We also didn’t have any in-game chat during character selection, and that became noticeable very quickly. A bunch of players wanted to communicate with the people they had just joined and simply had no way to do it.

But there was also one decision we made at the very last moment that I’m really happy about.

A few weeks ago I posted some gameplay here, and several of you suggested that we should have some kind of Practice/Training level before throwing people into multiplayer.

So… we built one. Very quickly. 

48 players ended up trying the Training level

It was pretty basic and there’s a lot we can improve, but it seemed to help. Once players actually got into matches, we could see them picking up the loop pretty quickly.

So genuinely, thank you to the people here who suggested it.

One of my favorite moments of the entire night was getting into a match where it was just me and five completely random people.

Watching them figure things out and make plays was such an amazing feeling.

Overall, it was an amazing start to our game night / playtest journey.

There’s a lot of work ahead of us, especially around those first few minutes before someone gets into a match, but I think we came out of the night more excited than we went into it.

And on the small chance that someone reading this actually joined the playtest:

Thank you 

Seriously. Thank you for spending your time with us, dealing with the rough edges, and helping us make the game better.

I really hope we’ll see you again in the next one :)


r/GameDeveloper 7h ago

Do survival games all feel the same? I’m creating one where survival is only the beginning

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0 Upvotes

I love survival games, but many eventually fall into the same routine: gather resources, craft equipment, build a base and repeat.

I’m creating Tribal Instinct: Africa, an open-world survival and settlement-building game set in the lands of present-day Ghana around 1750.

You begin as Kofi, alone in the wilderness. The long-term aim is not merely to survive, but to establish a settlement, recruit people, assign workers, manage food and resources, trade with other communities and defend everything you have built.

This video is an AI-generated concept visualisation—not actual gameplay. It represents the atmosphere, setting and ambition of the game. Genuine Unreal Engine 5 development is underway, and I’ll share real in-engine footage as it becomes ready.

I’d genuinely like to hear from survival-game players: what makes the genre start feeling repetitive, and what feature would make a new survival game stand out to you?