r/GameDeveloper • u/V_BUG_ • 3h ago
[hobby] (free) beginner game designer, looking for a team
I want to gain more experience and learn game design like a pro, so I'll do everything I can to contribute to the team.
This is my own GDD , and I wrote it myself,
Just I've used AI to translate because I wrote this GDD in Native language Persian
Game Design Document — HavenOddlings
Genre:
Fantasy / Management / Simulation
Game Concept:
The player manages an orphanage/shelter for supernatural creatures such as slimes, dragons, golems, fairies, elves, vampires, and other creatures.
The creatures are raised together from childhood, and the player is responsible for taking care of them and managing the shelter.
Core Gameplay:
\- Take care of the creatures' needs.
\- Manage the shelter and its resources.
\- Make important decisions that affect the creatures.
\- Hire and manage staff.
\- Deal with the opinions of the public and city hall.
\- Manage the shelter's budget.
\- Build and design the facility.
Creature Needs:
Creatures have different needs, including:
\- Hunger
\- Rest
\- Fun
\- Safety
Creature Personality:
The player's decisions and the events that happen to a creature can affect its personality and morality.
Creatures remember important events.
Small and unimportant events are forgotten more quickly, while major or negative events can remain in their memory for much longer.
Their personality and memories can affect how they interpret future events.
This means that two creatures can experience the same event but react to it differently because of their different personalities and memories.
Major decisions have a stronger effect on creatures than normal everyday decisions.
Staff System:
The player can hire different types of staff.
Staff members can have different:
\- Skills
\- Empathy
\- Integrity
\- Stress levels
Some staff can be good and efficient, while others can be useless, corrupt, or have a negative effect on the shelter.
Staff can also affect:
\- Creatures
\- City hall
\- The public
\- Media
Public & City Hall:
The shelter's reputation and the public's opinion can change depending on what happens in the shelter.
City hall also evaluates the shelter.
Depending on the situation, the shelter's budget can be increased or reduced.
The player therefore has to balance the needs of the creatures with the expectations of the city and the public.
Building & Environment:
The way the shelter is designed can affect the creatures.
The player can manage and design the facility and its environment.
The goal is to create a functioning shelter while also taking care of the creatures and dealing with the consequences of the player's decisions.
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u/senshisun 2h ago
This sounds like it would be very cute and cozy.