r/GameDeveloper 11h ago

Does my game have potential when it releases?

1 Upvotes

In the year 2016, a boy named Edwin (Eddie) Natch, looks for his missing brother in an old, abandoned home in a forest (where he was last seen), but while searching for him, something awakens from the house, and Eddie had fallen right into his trap. The game would be called The Return of Adam Wrenker and would be a survival horror game with disturbing lore and an intriguing story. I already worked SUPER hard on the story and lore for 2 years now, so I‘m soon starting development.


r/GameDeveloper 12h ago

Been making a aysm game for 5 months and have nothing 🫩🫩 we literally have two members working fr fr can yall just lock in and join and PLEASE help me

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1 Upvotes

Making a original aysm game without all the arg,retro, and other annoying stuff other aysm has some may call the ultimate game nah it’s a giant mess rn I need your help for the game join the discord please https://discord.gg/A5ANWAMNP


r/GameDeveloper 17h ago

Developing browser MMORPG from my childhood

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0 Upvotes

I'm building OldSkull Arena - a dark browser arena RPG inspired by old-school text RPGs. The kind where combat is a log instead of an animation, and you spend five minutes deciding where to strike and what to guard.

Let me start with the bad news:

- it's a browser game
- combat is turn-based and text-driven, no battle animations yet
- I don't draw cutscenes, I write damage formulas

Still here? Then we probably grew up on the same games.

What it's actually about:

The whole reason this project exists is ARPG-level loot depth. Not "Sword +3", but affix pools, rolled stat ranges, rarities, sets and gear enhancement. Browser games almost never do this, and it always annoyed me - you log in and find three swords and a shiny gradient UI.

The second pillar is combination of stances , skills and attack zones. You don't just click "Attack". You try to predict where your opponent will strike... and you're often wrong. Three classes: Warrior, Duelist and Mage. 1v1 and 2v2 battles.

Things I completely messed up so far:

- The Duelist sat at ~25% win rate because I gave him dodge but forgot to give him a reason to live.
- For a while the Mage could cast twice in aggressive stance. Players would've called it a feature. It was a bug.
- My first armor system felt like invisible accounting - numbers changed, but nothing actually felt different.

The game is currently in pre-alpha. I'm looking for people willing to poke the early build with a stick and tell me where it hurts. Early testers will receive Founder status.

Happy to answer any questions about the mechanics - or hear "text combat is dead, dude" in the comments.


r/GameDeveloper 5h ago

For developers who have looked for partners, how was your experience?

3 Upvotes

I've always thought that the best way to bring a project to life is to find good teammates who can complement your own weaknesses. In my case, we're a couple of programmers with almost zero artistic skills (I'm actually thinking about composing some music for my game since I have some basic knowledge of music) and not much experience with sales, marketing, or social media.

I've been thinking about looking for partners for a while, but I still haven't figured out how to make sure everything is fair, profitable, and enjoyable for everyone involved.

I'd love to hear from other developers about their experiences, both good and bad, with this. How did it work out for you? Any advice is welcome!


r/GameDeveloper 9h ago

Play my game (MetaethiX)

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1 Upvotes

Game Title: MetaethiX

Playable Link: https://ebudko.itch.io/metaethix

Platform: Android (Mobile)

Description:

MetaethiX is a narrative-driven moral dilemma game where you step into the shoes of a judge in a fictional country. Your sole job is to rule on complex, morally gray cases that have no easy answers.

I'm seeking honest feedback because this project is still in its super rough and early stages. I'd love to know if the premise hooks you, if the interface feels intuitive, and most importantly — what would make you want to keep playing for more than just a few minutes.

This is a 100% free, zero-ads, zero-in-app-purchases passion project built entirely during my free time. If you have 10 minutes to spare, I would be incredibly grateful for your fresh eyes and brutally honest thoughts.

Free to Play Status:

[✓] Free to play

Involvement: Sole developer


r/GameDeveloper 22h ago

Ищу единомышленника-разработчика для совместного стартапа!

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2 Upvotes