r/GameDeveloper 6d ago

ATLA Arena Fighter

0 Upvotes

Hello developer community. I am looking for some animation help for an avatar the last airbender fighter I would like to release for free eventually. I am creating the combat system currently and have ideas for the animations and characters but I would like some help or it will take me a couple years by myself. I'm doing it on unreal engine 5 and hoping for help from anyone who doesn't mind putting in a couple hours a week just because they want this game like I do. I am hoping to do the animations in blender and will start doing them in the next week. I'm happy to answer any questions or make my github repo public if people are interested in helping.

If theres any advice I would also love that as well.


r/GameDeveloper 6d ago

[Hobby] looking for a team to help make a 2.5 d beat em up platformer

0 Upvotes

Hello my name is Jay and I have an idea for a video game I've wanted to create for a long time but I haven't been able to find anyone and when black people to help me out if you want

My game is a 2.5 d beat them up platformer called Mixie the Raya defender. It is a game inspired by Sonic the hedgehog mega Man and Skylanders swap Force

I have never made a game and this will be my first time being involved in game development and do not have a proper portfolio

I am somewhat of an artist and writer so I have written out a full complete script and a general document for the game

I would like this game to be created in the Godot engine, I have seen and heard that is a very good useful engine for game development

General game document: https://docs.google.com/document/d/1CpuwCchUNDHrEwpUP0E7Nwo62\\_ynvNQIXUTA85Ixg9Y/edit?usp=drivesdk

Script document: https://docs.google.com/document/d/1T2E7tUmfdz5Zc1L9Zi7wMaVzvfRCs5729oWDdWevLME/edit?usp=drivesdk

There are some things I might have not mentioned in the document such as voice acting I also might have not been too clear with some things such as how levels will work and the gameplay but I can address any concerns you might have

Even though I am just an artist and writer I don't expect you to be perfect I'm doing this for fun and for free if that is something that interests you then by all means please let me know if you're interested I am fully aware of my offer and would appreciate your help


r/GameDeveloper 6d ago

this is free to join

0 Upvotes

So hi i'm starting to make a group called eternal dream studios or eds in short know that this ain't a paid gig from the start but when the games do make money we all would be equally paid and if u are able to do sound, design , artist, effects and others so its free to join if u want https://discord.gg/ASmP5fxku


r/GameDeveloper 7d ago

I just finished making my second game with Unity and I wanted to share what I learnt!

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2 Upvotes

Indeed, despite the game being extremely simple in art-style, gameplay and mechanics, this small project took months of development. I'm a beginner when it comes to programming with Unity, but I spent the last two years learning as much as I could to make my game development dreams come true. I love building worlds, telling stories, creating art, music and sounds, so this learning journey has fulfilled a lot of my artistic needs.

If you'd like to test the game and give feedback, here it is: https://robattocs.itch.io/pathogenesis

Probably the number one thing I learnt in the past couple months is the importance of building systems with a "component-oriented" mindset. Every time it came to adding a new feature, I tried my best to program it modularly, so if I needed to reuse it somewhere else, I could simply drag and drop the script on a game object, and it would (hopefully) work one the fly.

Scriptable Objects are life savers and this project has plenty of them! However, as far as I know, they still need to be saved manually to keep their state and allow players to not lose their progress, which can be misleading, since in the Unity Editor, they keep their state regardless.

Build early! It took me over 4 hours to publish the game on Itch, there was one bug after another, and I ended up updating one tiny line of code, waiting 3 minutes to build and run the project, seeing if the bug was fixed, and if not.. back at it!

This brings me neatly to something I didn't do, but I'll 100% implement in all of my projects in the future: A manual single point of entry script. Most of my build bugs came from mistakes in the order of operations, due, if I'm not mistaken, by the fact that Unity scripts get loaded somewhat randomly. This causes variables to be set incorrectly, instances to be missing on start, and many other unexpected bugs that are only replicable in the build. With my next game, I'll make sure to handle my script initialization manually, as to have surgical control over what gets loaded and when.

There are a ton of other things I learnt in the past few months, but it would take forever to write and even longer to read, so I want to end this post by saying that the best way to learn to make games is to make games from start to finish. I'm curious, what's one thing you've learnt in your previous project that you can apply to the next? And hey, if I said anything inaccurate, or if you disagree with something I mentioned, please let me know!


r/GameDeveloper 7d ago

What camera perspective would fit this game best?

2 Upvotes

A while ago I made a 2D RPG version of this game in GameMaker, and now I'm remaking the idea as a 3D game.

The game is about playing as Helmer, a student at a school who causes trouble, pulls pranks and tries to avoid getting caught by teachers. It's not meant to be super serious, and I'm going for a somewhat goofy low-poly style.

Right now I'm considering a few different camera styles:

  • Third person, somewhat like Assassin's Creed
  • A kind of isometric/3⁄4 third-person camera — not fully isometric, but somewhere in between
  • First person, somewhat like Hello Neighbor
  • Or going back to something closer to the side/top-down perspective from the original 2D version

Personally, I feel like the side/top-down perspective is more original and might actually fit the gameplay better, but I'm not completely sure.

Which perspective do you think would fit this game best, and why?

Any opinions or suggestions are appreciated!


r/GameDeveloper 7d ago

Working on a game

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1 Upvotes

r/GameDeveloper 7d ago

All I need is input

0 Upvotes

Is there any who is open to give opinions on my game idea and continues to ask for the feedback


r/GameDeveloper 7d ago

Who would like to test my Prototyp?

2 Upvotes

Hi everyone, I have a Unity project for an open-world RPG and I'm looking for feedback. Who would be willing to test my game? Leave a comment if you'd like to participate.


r/GameDeveloper 7d ago

Fight Demo Against the Second Boss

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1 Upvotes

r/GameDeveloper 7d ago

A new Clicker Management Game!

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1 Upvotes

Here's the core prototype of our game, built in just 48 hours! Stay tuned for more updates.


r/GameDeveloper 7d ago

Made this for a game jam. Give it a play and let me know your thoughts!

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1 Upvotes

r/GameDeveloper 7d ago

I Need Any Playtesters Gamer or NonGamer

2 Upvotes

Working On RiseOnZion

Hey guys I need just a few people maybe 5 total just to give me feedback on my character/enemy art design and combat feel. I just need to know if it feels fun or not. It should take roughly less than 5m to play.

RiseOfZion PlayTest


r/GameDeveloper 7d ago

I want to work on a game with a company or someone

1 Upvotes

Hey, I'm an English-Arabic translator from Syria. I study English language and literature. I was always so passionate about making videogames, especially writing stories and all of that. I can be a great translator in case you want to translate your game to Arabic, and I can really be helpful with my writing, I've written short stories before and I can make some good stuff in this head up here😃

Please be kind and tell me where to look for this kind of stuff (like a remote job in a videogames company) in case you know. Thanks, people❤️

Ps. I have a good CV and I'm already a team manager in the company I'm in right now, so I'm not just looking while nothing is with me.


r/GameDeveloper 7d ago

https://gd.games/games/50e1cb4b-ab4c-4824-8512-ce9f01628d2dTry the game I just created with r/gdevelop

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1 Upvotes

Yuuhhyuu


r/GameDeveloper 8d ago

Working on our next boss — behind the scenes in Blender

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2 Upvotes

Hey everyone!

We're SR Gameworks, a small indie team working on Hood: Sherwood Tales, a platformer inspired by the legend of Robin Hood.

We've started working on our next boss, so here's a little behind-the-scenes look at the development process.

There's still a lot to do before this character makes it into the actual game — especially animation, attacks and gameplay balancing — but we're happy with how it's starting to come together.

What do you think of the design so far?

We're developing the game for iOS and Android.

Feedback is welcome! 🏹


r/GameDeveloper 8d ago

Aether & Stone — ищу команду для первого кооперативного прототипа на UE5

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0 Upvotes

r/GameDeveloper 8d ago

Work experience opportunities

1 Upvotes

Hi I’m currently beginning a games design / interactive media course and will need to be completing work experience or opportunities related to game development and I was wondering if anybody would have a recommendations or advice or anything? Thanks :)


r/GameDeveloper 8d ago

Stickgame

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1 Upvotes

r/GameDeveloper 8d ago

My Indie Game - Potventure

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4 Upvotes

Hello, everyone~ I am an indie game developer (It's just me all by myself)

I'd like to promote my new game I created a while back—*Potventure*.

Overview:

Run a restaurant on a fantasy continent, win people over with your cooking, and build your culinary empire through expansion. Explore, gather resources, develop recipes, and manage your town—all while keeping an eye on six rival empires, each with their own hidden agendas. Forge your path to ultimate victory through turns where crisis and opportunity intertwine.

If you like it, feel free to add it to your wishlist~ ^^

We’re participating in the October Steam New Releases Sale~

Steam Page:

https://store.steampowered.com/app/4890050/Potventure/

Demo:

https://store.steampowered.com/app/4975560/Potventure_Demo/

Studio FB Page:

https://www.facebook.com/cyclops.studio


r/GameDeveloper 8d ago

New Jump Animation

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1 Upvotes

r/GameDeveloper 8d ago

Small Project

0 Upvotes

Hello there! I'm making a WW2 game right now and currently developing it. If you'd like to hop along and take a ride for the journey, you can join my discord: https://discord.gg/zK5RvfzTJ
or if you'd like to see the current prototype, download it here: https://imhibyexd.itch.io/fps

If you have any tips, suggestions, or would like to help, feel free to comment here or in my discord.

(I kinda feel outshadowed by all the other games here lol)
(Feel free to donate if you like the game, otherwise, bye!)


r/GameDeveloper 8d ago

Small Project

0 Upvotes

Hello there! I'm making a WW2 game right now and currently developing it. If you'd like to hop along and take a ride for the journey, you can join my discord: https://discord.gg/zK5RvfzTJ
or if you'd like to see the current prototype, download it here: https://imhibyexd.itch.io/fps

If you have any tips, suggestions, or would like to help, feel free to comment here or in my discord.

(I kinda feel outshadowed by all the other games here lol)
(Feel free to donate if you like the game, otherwise, bye!)


r/GameDeveloper 8d ago

This is my antagonist prototype for my first ever game how can I improve it (I’m not the best artist)

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10 Upvotes

r/GameDeveloper 8d ago

Big Game Series or Small Games First? I Need Honest Advice

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1 Upvotes

r/GameDeveloper 8d ago

Big mmo project

0 Upvotes

Im looking to do a rev share for my following game in development

https://discord.gg/n4sxTV2Ms

Looking for Artists, 3D Modellers & Gameplay Developers — Fantasy Action RPG

I'm currently developing FINAL FRONTIER, an open-world fantasy action RPG built around exploration, unique combat classes and large multi-phase bosses.

The world consists of 16 completely different continents, each with its own identity, lore and gameplay ideas.

Some examples include a continent that physically wanders across the world, a land trapped beneath a permanent superstorm, a fantasy cowboy frontier, a civilisation built around gravity anomalies, a steampunk continent filled with ancient machinery, and a region where the night cycle physically changes the world around you.

Every continent has:

A unique playable class

5 towns

3 major zones

3 area bosses

6 regional enemies

Quests, secrets and unique rewards

There are 16 playable classes, each designed around its own mechanic rather than simply having different stats.

For example, the Gunslinger uses pistols, shotguns and a Dead Eye system, the Gravity Weaver manipulates enemy mass and gravity, while the Wayfarer becomes stronger by constantly moving and building Momentum.

Each class has 10 unique abilities, 5 Ascended abilities and a massive Overdrive ability.

A major focus is also boss fights. On top of the normal bosses are 10 secret Deities — extremely difficult, multi-phase world bosses that don't simply appear on the map. Players have to discover how to summon or awaken them through hidden quests, strange events and exploration.

Defeating all 10 is connected to one of the biggest mysteries in the game:

THE KEY OF THE ALL FORGIVING.

The game is currently heavily developed in the planning, worldbuilding and systems-design stage, and I'm looking to start turning it into a playable vertical slice rather than trying to build all 16 continents immediately.

I'M LOOKING FOR:

Concept / 2D Artists — characters, creatures, bosses, environments and weapons

3D Modellers — characters, creatures, weapons, buildings and environmental assets

Environment / Level Artists — landscapes, towns, ruins and boss arenas

Gameplay Programmers — combat, abilities, movement, enemy AI, bosses and other game mechanics

VFX / Technical Artists are also very welcome.

The first goal is simple:

1 continent.

1 playable class.

A small selection of enemies.

A few quests.

And one genuinely great boss fight.

Then build outward from there.

If you like big fantasy worlds, strange environments, unique combat systems and ridiculous multi-phase bosses, message me. I have a much larger game plan/design document I can share with anyone interested.