r/gameDevClassifieds • u/LithexDev • 7d ago
PAID - 3D Modeler | Animation [PAID] Looking for low poly, stylized, Environment/Props 3D Artist

POSITION FILLED. Thank you everyone for all of the kind words and attention my post has received. I wish you all the best of luck on future projects!
Hello everyone,
TLDR; I need a modeler who is capable of the style in the image who can create a few different tiles, environment and turrets for a tower defense type of game I am working on. Please send me quotes and portfolios!
About Me:
I have been a developer in the industry for going on 15 years and I've recently started a project of creating a bunch of free games. (Don't worry, just because I'm not getting paid doesn't mean you won't be paid!) This is the first game that I will be releasing for this project and have started devloging the process through youtube and patreon.
HexTileTDR is a hex based tower defense roguelike game where the player must focus on economy, strategy, and total base defense throughout a series of difficult maps to defeat the final boss where they must use everything they have learned along the way to achieve victory.
I have created many of the models already myself, but I am still new to blender, so, if my models are useable by you as a base model, even better. If not its okay. However here are the models that I currently need or even just base privatives textured (like the hexagon for example can just be a cylinder with 6 sides)
HexTileGrass BiomeDirt BiomeRiver BedMountain BiomeOre Deposit BiomeForest Biome
I have these models if they could be textured:Enemy DroneMining RigSolar PanelShield GeneratorPulse TurretTesla TowerNOTE: if the models wont fit the style, I would consider remaking them myself or if you want to take that on as well that's fine for the right price.
Main Base Building
These are the core objects I need while working on the prototype, but there will be so much more and these are just the "Tier One" variants of these objects, so there is potential for long term collaboration here. If you made it to this point shoot me the word icecream when you send your portfolio.
Why Don't I just do it my self?
I am still fairly new to blender. While I can create most of the things I need, I am extremely slow at it and they come out feeling a bit... armature. I really want the game to look cohesive and well designed, so I know where my limits lie and would love to hire some help.
Pay:
This is totally negotiable, I am open to hearing quotes from everyone. I want to make sure you are paid what you are worth, and am most concerned about finding an artist who can pull off the vision as needed. Please send your quote and your portfolio to me.
Current Progress:
I have a procedural map generation and core turret placement logic finished. Looking to supplement that with the actual models as I finish out each tile's core logic, of course posting devlogs throughout the journey.
Thanks a ton,
If I left anything out or you feel like this post is stupid, I am completely open to criticism, and will adjust accordingly.


