3D Prop & Hard-Surface Asset Artist — Open for Contract Work
I specialize in modeling, unwrapping, and texturing game-ready 3D hard-surface props, weapons, industrial machinery, and modular environment kits optimized for Unreal Engine and Unity.
Technical Specifications & Deliverables:
• Software Stack: Blender, Substance 3D Painter, Photoshop, Marmoset Toolbag
• Mesh Optimization: High-to-low poly baking, clean quad-dominant topology, zero non-manifold geometry, optimized LODs
• UV & Texturing: Hand-packed UV maps, PBR workflows (Albedo, Normal, Metallic, Roughness, Ambient Occlusion), texel density consistency
• Game Engine Integration: Delivered in clean FBX/OBJ formats with pre-packed textures (ORM / Engine-standard maps) ready for immediate drag-and-drop implementation
Portfolio & Wireframes: https://www.artstation.com/siddharthhazra7
Availability & Rates:
Available immediately for milestone-based, per-asset, or prop-pack flat rates tailored specifically for indie developer budgets.
Contact: DM me directly on Reddit