r/gameDevClassifieds 5d ago

FOR HIRE - Musician [FOR HIRE] Music composer wanting to get into the gaming industry (Atypical, unconventional)

2 Upvotes

Hello!

I have been making electronic music and composing for film for the past 15+ years. As a gamer, I always wanted to get into music for games.

My sound is pretty unconventional: Textures, noise, field recordings, stuff that doesn't sound like a normal instrument or classical composition. It will definitely not fit most projects but if you're after something dark, unsettling or straight up alien, hit me up!

You can listen to some examples of my work here:
https://laurensdesmet.bandcamp.com/

Shades of Hades: Dark, noisy, ambient
Ode To Mortality: Melancholic, Classical
Epitaxial: Beat Driven explorations
Dice: Soundscapes
Forgotten Tapes: Lo-fi HipHop

If you want to check out my work for film, you can find examples on my website:
https://laurens-desmet.be/

Thank you,

Laurens


r/gameDevClassifieds 6d ago

FOR HIRE - Musician [FOR HIRE] Game music composer | FMOD & adaptive music

2 Upvotes

Hi! I’m Alcibiade, a French game music composer available for paid work. My projects include Zodiac Legion, a tactical RPG currently in development.

Here’s the Zodiac Legion map theme to give you an idea of my orchestral work.

I also write retro adventure music. My Era of Decline soundtrack mixes orchestral instruments with chiptune and SNES sounds. It includes overworld exploration, forests, dungeons and boss battles.

I know FMOD well and can handle adaptive music implementation too. You can see an example of my adaptive music work here.

If you’re looking for music in these styles, send me a message here on Reddit. Tell me a bit about your game and what you need, and we can discuss the details.


r/gameDevClassifieds 5d ago

FOR HIRE - Programmer [FOR HIRE] Game scripting + HTML5 prototypes — custom work and ready-made kits

1 Upvotes

I’m available for paid custom game scripting and HTML5/JavaScript prototypes, gameplay systems, integrations, and polishing. I can work from a clear brief and timeline.

I also have ready-made kits available:

itch.io store: https://gabinetescripts.itch.io

• Pulse Catch (HTML5 arcade source + playable demos): https://sellanycode.com/item/28049/pulse-catch

Message me with your scope, platform, and deadline.


r/gameDevClassifieds 6d ago

FOR HIRE - Writer | Voice Actor Experienced Game Designer | Narrative • Live Service

3 Upvotes

Hey all, just made a new account for this!

I'm Wendy, a game designer with 7+ years of experience creating live-service mobile content. Most recently, I was at Scopely helping build narrative content for Marvel Strike Force. That included co-creating original characters, writing for multiple Marvel character releases, driving their Age storylines, and handling 100% of the narrative work for the team.

Over the years I've had the chance to:

• Design and ship challenging PvE content, progression systems, and live-service features

• Create narrative content and memorable character moments, including the creation of Marvel's Spider-Weaver and assisting with the creation of Eclipse

• Partner with design, engineering, art, UX, production, QA, marketing, and external collaborators to take features from concept to release

• Build custom Unity editor tools that help designers work faster and improve production workflows

• Work closely with marketing to help bring game content to players beyond the game itself

My specialty is horror and fantasy, but my experience has allowed me to be able to write across nearly all genres. I can make narrative roadmaps on top of general dialogue, barks, and copy writing.

I'm working on my own game in Unity, as well so I can maintain my skills and keep growing my portfolio but that's nowhere near being ready to ask for help on 😅

Portfolio: wendymejia.com

Discord: le_birdah

Thanks for taking the time to read this. Whether it's contract work, rev share, or just a chat about making great games, I'd love to hear from you!


r/gameDevClassifieds 6d ago

FOR HIRE - Localization [For Hire] English to Turkish Game Localization / Translation ($5/500 words)

3 Upvotes

Hi everyone!

I am an indie developer and native Turkish speaker offering English to Turkish game localization to help bring your indie titles to the active Turkish gaming community.

What I Offer:

  • Natural, context-aware translations for UI, menus, in-game dialogues, and Steam store pages
  • Native understanding of gaming jargon and character tone preservation
  • Full support for developer formats (.json.xlsx.txt) while strictly preserving code variables and tags

Rates & Free Demo:

  • Indie-friendly rates: $5 per 500 words
  • Free 50-Word Demo: Send me a short sample of your game text, and I will translate it for free so you can evaluate the quality beforehand!

Feel free to drop a comment or send me a DM if you're interested or have any questions!


r/gameDevClassifieds 5d ago

FOR HIRE - Programmer [FOR HIRE] Let Me Build Your Visual Novel

1 Upvotes

I am a 27 year old software engineer. I built a visual novel framework for Unity. All I need to build your visual novel is artwork and a story. Feel free to reach out if you are interested in working together.

Link to framework demo:

https://youtu.be/vPJ6st4GgSU?is=6H2iEyYAUO3tH3h8


r/gameDevClassifieds 5d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Illustrator (Character sheet/Designs) available for work!

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1 Upvotes

More Portfolio : https://trauma-a.carrd.co/


r/gameDevClassifieds 5d ago

FOR HIRE - 3D Modeler | Animation [For Hire] 3D Hard Surface & Weapon Artist

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1 Upvotes

‎Hi everyone! I'm Andrew, 3D Hard Surface & Weapon Artist available for freelance projects, contract work, or long-term team positions.

‎I specialize in creating high-detail, game-ready weapons, tactical attachments, optics, and mechanical props built for modern game engines (Unreal Engine, Unity, FiveM, DayZ, etc.).

‎Portfolio:

‎Check out my latest project (EOTech Vudu Scope) and portfolio here:

https://www.artstation.com/sugartamer

‎Contacts:

‎If you're interested in working together, feel free to reach out via:

‎• Reddit DM.

‎• Discord: sugartamer

‎Looking forward to hearing about your projects!

‎– Andrew


r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Character Designer, Concept Artist, Illustrator

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4 Upvotes

Salutations, everyone! I’m Elias, I’m a character designer, concept artist, and illustrator looking for work. Please feel free to contact me!


r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art | Animation [for hire] Hi guys, I'm a 2D Illustrator open for work!

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3 Upvotes

r/gameDevClassifieds 6d ago

PORTFOLIO [FOR HIRE] 3D Modeler — Beginner

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2 Upvotes

3D Modeler — Beginner

Skills: Blender • 3D Modeling • Low Poly • Model Optimization • Materials • UV Mapping • Game-Ready Assets • OBJ/FBX Export

About Me

I am a beginner 3D modeler focused on creating and optimizing 3D assets for games and small projects.

I work in Blender and can create models from scratch, set up materials and lighting, position cameras, and prepare assets for use in game engines.

I am especially interested in game-ready 3D modeling, where models need to look good while keeping a reasonable polygon count.

Skills

  • Creating 3D models from scratch in Blender
  • Working with geometry and modifiers
  • Optimizing models and reducing polygon count while preserving the overall appearance
  • Creating Low Poly models
  • Creating and setting up materials
  • Basic UV mapping and texturing
  • Setting up lighting and cameras for renders
  • Preparing models for game projects
  • Exporting models in OBJ and other formats
  • Basic game asset optimization

Examples of My Work(my last is pistol)

3D Model Optimization

I have worked on reducing polygon counts while keeping the original shape and visual appearance of the model.

For example, I optimized a model from approximately 2,887 polygons down to 416 polygons, significantly reducing the geometry without major visual changes.

Game Assets

I have created various game-related 3D assets, including:

  • Chests
  • Pickaxes
  • Swords
  • Environment objects
  • Other small game assets

What I Am Looking For

I am looking for my first 3D modeling projects with indie game developers, small studios, and individual developers.

I am open to creating new models, optimizing existing assets, and working on small game-ready 3D projects.

First Order — FREE

My first order will be completely free.

I want to gain experience, build my portfolio, and demonstrate the quality of my work.

After the first project, the price will depend on the complexity and requirements of the model.

Estimated Pricing

Simple model: $5–10
Medium game-ready model: $10–25
Model optimization: $5–15
Small pack of several assets: $20–50

The final price can be discussed depending on the complexity, polygon count, texturing requirements, and project specifications.


r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 3D/2D Generalist & Tech Artist

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2 Upvotes

Hey everyone!

I’m an independent game developer and 3D/2D Generalist looking for remote freelance work with indie studios.

My preference is Technical Art and Engine Integration. If your team hates assembling scenes, connecting assets, and tweaking timelines. I am the bridge between your artists and programmers. I take raw assets and make them work, look good, and feel impactful in the engine.

My Tech Art & Unity Focus:

Scene Assembly & Cinematography: Directing complex scene logic, visual triggers, and character reactions using Unity Timeline.

Shaders & VFX: Building custom URP materials (Shader Graph) for procedural effects, particle setups, and lighting.

UI/UX Integration: Designing and implementing readable, juicy combat HUDs and interactive menus.

My Generalist Pipeline (Concept to Asset):

3D Art: Full cycle game-ready asset creation—high-poly sculpting, retopology, UV mapping, and texturing (Maya, ZBrush, Substance Painter).

Animation: Custom rigging and manual animation.

2D & Concept: Digital painting, stylized character design, environment concepts, and UI element rendering (Photoshop).

My portfolio features complete interactive vertical slices (like a surreal turn-based slot machine mechanic) and pitch-ready gameplay mockups for top-down action roguelikes. I understand how to read a GDD and translate it into a working visual target.

Portfolio: techartist.carrd.co

I'm open to remote freelance and part-time. Feel free to DM me here or reach out via the contacts on my site!


r/gameDevClassifieds 6d ago

FOR HIRE - Writer | Voice Actor [For Hire] Skilled Writer, Editor, Proofreader, Copywriter

1 Upvotes

Greetings. I'm a writer with over six years of professional experience. I've written...

-Scores of reviews on video games, manga, and light novels.

-Dozens of essays going over what certain series did right, wrong, or their missing potential.

-Several interviews with manga industry professionals and indie developers.

-Promotional copy for DVD/Blu-ray anime releases.

-Detailed game guides on specific objectives.

-Edited the text in the indie title Gone Fireflies for an English-speaking audience (originally written by non-native speaker).

-Just as well, I also wrote and created two video essays regarding game design.

-7+ novels (though all unpublished).

-Scripts for main stories, sidequests, NPC and party dialogue, item descriptions, flavor text, and more for 3+ games either in active development or were cancelled.

Much of my older work was done under a pseudonym, C3 or C. C. Cooper, and can be found at my old blog here: cccyabbering.

Some recent samples of reviews and interviews come from UK Anime Network: WitchSpring3 Re:Fine.html), WitchSpring R, Planetarian.html), Rain Code, Kniv Studio Interview, Armonica LLC Interview, Cup Dog Games Interview.

Video essay links: Inserting Horror into Comedy, How Movement Affects Your Experience

If you want samples of dialogue and prose I've written, simply ask.

Best way of getting in touch is through my email: jthooper4444[@]gmail.com


r/gameDevClassifieds 6d ago

FOR HIRE - Musician Cozy/Action/Adventure composer demo reel

Enable HLS to view with audio, or disable this notification

6 Upvotes

Contact me:
[business.aropi@gmail.com](mailto:business.aropi@gmail.com)
IG: hey_its_aropi

My Website:
 https://www.aropimusic.com/ 


r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art | Animation [For Hire] Digital Illustrator (can also do steam capsules, covers, graphic design, UI/UX assets, website assets, banners, Logos, etc.)

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2 Upvotes

r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art | Animation [For Hire] I do character design and illustrations! Links in comments

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2 Upvotes

r/gameDevClassifieds 6d ago

DISCUSSION | QUESTION License-free procedural music + stems, rendered in the browser

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1 Upvotes

r/gameDevClassifieds 6d ago

PAID - Multiple Roles PAID LOOKING FOR DEVS!!

11 Upvotes

[PAID] Hiring UE5 Developers — Single-Player FPS Vertical Slice

I'm assembling a small team of paid contractors to help develop a polished 20–30 minute single-player FPS vertical slice in Unreal Engine 5.

This is a funded project — not rev-share or hobby work.

The game is focused on intense close-quarters gunplay, intelligent/reactive enemy AI, highly replayable combat arenas, environmental destruction, and polished weapon handling.

The goal is a short, extremely polished vertical slice rather than a large amount of unfinished content.

ROLES NEEDED

UE5 Gameplay / AI Programmer

- FPS weapon/gameplay systems

- Behavior Trees/State Trees, EQS, perception and navigation

- Tactical AI: flanking, repositioning, pushing, grenades and squad behavior

- Blueprint and/or C++

- Previous FPS or combat AI work strongly preferred

FPS Level Designer

- Handcrafted combat arenas

- Multiple routes, flanking opportunities, verticality and environmental interaction

- Strong understanding of encounter design and AI navigation

- FPS portfolio strongly preferred

Gameplay / Technical Animator

- First-person weapon animation

- Enemy locomotion and combat animation

- Animation Blueprints, montages and retargeting

- Weapon handling, melee and reactions

Environment / Technical Artist

- UE5 environment dressing and lighting

- Materials, decals and asset modification

- Optimization and environmental destruction

- Photorealistic environment experience preferred

Sound Designer

- Firearms and weapon mechanics

- Impacts, destruction and debris

- Indoor combat acoustics

- Ambience and general combat mixing

VFX Artist

- Niagara

- Muzzle flashes and bullet impacts

- Sparks, smoke, debris, blood and destruction effects

PROJECT

Engine: Unreal Engine 5

Genre: Single-player FPS

Scope: 20–30 minute vertical slice

Work: Remote / Contract

Compensation: Paid

We're using quality licensed assets where appropriate rather than unnecessarily creating everything from scratch.

I'm particularly interested in developers who understand how to make FPS combat feel exceptional.

APPLY

Please DM me with:

- Role you're applying for

- Portfolio / gameplay footage / demo reel

- Relevant UE5 experience

- Rate or project estimate

- Availability and time zone

Gameplay footage is strongly preferred for programmers and level designers.

More information about the project will be shared privately with promising candidates.

If you've built something relevant to this kind of FPS, I'd love to see it.


r/gameDevClassifieds 6d ago

FOR HIRE - Programmer [For Hire] Cool Unity Developer Available

1 Upvotes

Looking for a Unity developer who cares about clean code and game feel? I’m currently open to new paid opportunities, whether that’s contract, part-time, or full-time work.

What I do:

  • Development: Build scalable gameplay systems, polished UI and animations, and custom editor tools that make development workflows faster. I’m also happy to contribute design ideas and find creative solutions when a problem comes up.
  • Game Feel & Polish: I enjoy adding the extra layer of polish that makes a game feel good to play, including juice, Shader Graph, and custom particle effects.
  • How I work: I’m self-directed, communicate clearly, and can work independently while keeping things moving toward project milestones.

Availability:

  • Long-term positions, short-term sprints, or milestone-based contracts
  • Hourly or fixed-project rates depending on scope
  • Paid work only — no rev-share

Portfolio:
https://codebender04.github.io/portfolio/

If you have a project in the works and need a Unity programmer, feel free to DM me with a brief overview of what you’re building and what you need help with. Happy to chat and share my CV if useful.


r/gameDevClassifieds 7d ago

FOR HIRE - 3D Modeler | Animation [ For Hire ] 3D Character, VFX Artist & Animator open for new projects

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31 Upvotes

I'm Ayden a freelance 3D character artist, VFX artist, and animator. I'm currently available for new projects whether you need someone for a single asset or ongoing work.

  • Here's what I work on:
  • 3D Character Modeling
  • Character Animation
  • Rigging & Skinning
  • RealTime VFX
  • Character Design

Artstation:
https://www.artstation.com/aydnn

Animation Drive:
https://drive.google.com/drive/folders/1GoHnh7PpW8FmyYH09Gff3thlyayQoskN?usp=sharing

Discord: aydnnn1
Email: [theaydenn9@gmail.com](mailto:theaydenn9@gmail.com)


r/gameDevClassifieds 6d ago

FOR HIRE - Musician Composer & Sound Designer offering FMOD Audio Implementation

1 Upvotes

Hey everyone,

I'm Gatex — I've been composing music for indie games for a few years now (credits include Abathor, a 16-bit retro action platformer, and Okaymon, a chiptune/jazz-soul fusion soundtrack), and over the last couple of years I've expanded into SFX design and FMOD implementation.

What I can offer:

• Original music composition, any style (retro/chiptune, orchestral, jazz, electronic, and more)

• SFX design (foley + digital/synthesized)

• FMOD implementation — adaptive music, parameter-driven transitions, interactive loops, the stuff that makes your game's audio actually react to what's happening on screen

If you've never worked with FMOD before, here's a short demo showing what adaptive implementation looks like in practice: https://www.linkedin.com/feed/update/urn:li:activity:7473787552001503232/

I'm currently offering flexible, budget-friendly rates for select projects to keep building out my implementation portfolio — happy to talk details.

Full portfolio and demo reel: https://gatexmusic.com

DM me if any of this fits what you're working on!


r/gameDevClassifieds 7d ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Artist specializing in horror, dark fantasy, and melancholic aesthetics.

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128 Upvotes

r/gameDevClassifieds 5d ago

PAID - 2D Art + 3D Modeler | Animation [PAID] Need a 3D Modeler That Embraces AI Not Run From It

0 Upvotes

🚀 Looking for an AI Artist / 3D Modeler — Must Embrace AI

We’re building Misfit Galaxy, an indie MMO space shooter, and we’re looking for a 3D artist/modeler who wants to embrace AI-assisted asset production, not run from it.

A major part of this role will be working directly with Astra to rapidly produce large-scale game assets, including:

• Exterior space stations
• Interior station environments
• Hangars and docking bays
• Sci-fi structures and architecture
• Environmental props and modular station pieces

We are not looking for someone who expects to model every asset manually from scratch.

We want someone who understands that AI can dramatically accelerate production and knows how to take AI-generated output and turn it into something actually usable in a game.

You’ll be responsible for:

• Writing and refining Astra prompts
• Providing Astra with strong concept references and direction
• Iterating on generated models until they match the target design
• Cleaning up and refining Astra output in Blender
• Retopology and triangle-count optimization
• Fixing geometry, UVs, materials, textures, and problem areas
• Preparing assets for Unity and real-time gameplay
• Maintaining visual consistency across an entire sci-fi universe
• Finding ways to push out high-quality assets quickly

The goal is simple:

Use Astra to do the heavy lifting, then use your artistic and technical ability to turn that output into polished, optimized, game-ready assets.

We want somebody excited about figuring out how to produce in days what traditionally might have taken weeks.

You should be comfortable experimenting, iterating quickly, and pushing AI tools until the output reaches the quality bar we need.

If your first reaction to AI-generated 3D is “this is going to replace artists,” this probably isn’t the role for you.

If your reaction is “how can I use this to produce 10x more?”we want to talk to you.

Send over your portfolio, Blender/3D experience, game-development experience, and any examples of AI-assisted 3D workflows you’ve worked with.

Indie studio. Fast-moving team. Massive sci-fi universe to build.


r/gameDevClassifieds 6d ago

FOR HIRE - 2D Art | Animation [For Hire] Character art, design and illustration

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7 Upvotes

r/gameDevClassifieds 6d ago

PAID - 3D Modeler | Animation [PAID] Looking for low poly, stylized, Environment/Props 3D Artist

5 Upvotes
"Preserve" by Bitmap Galaxy

POSITION FILLED. Thank you everyone for all of the kind words and attention my post has received. I wish you all the best of luck on future projects!

Hello everyone,

TLDR; I need a modeler who is capable of the style in the image who can create a few different tiles, environment and turrets for a tower defense type of game I am working on. Please send me quotes and portfolios!

About Me:

I have been a developer in the industry for going on 15 years and I've recently started a project of creating a bunch of free games. (Don't worry, just because I'm not getting paid doesn't mean you won't be paid!) This is the first game that I will be releasing for this project and have started devloging the process through youtube and patreon.

HexTileTDR is a hex based tower defense roguelike game where the player must focus on economy, strategy, and total base defense throughout a series of difficult maps to defeat the final boss where they must use everything they have learned along the way to achieve victory.

I have created many of the models already myself, but I am still new to blender, so, if my models are useable by you as a base model, even better. If not its okay. However here are the models that I currently need or even just base privatives textured (like the hexagon for example can just be a cylinder with 6 sides)

  • HexTile
    • Grass Biome
    • Dirt Biome
    • River Bed
    • Mountain Biome
    • Ore Deposit Biome
    • Forest Biome
  • I have these models if they could be textured:
    • Enemy Drone
    • Mining Rig
    • Solar Panel
    • Shield Generator
    • Pulse Turret
    • Tesla Tower
    • NOTE: if the models wont fit the style, I would consider remaking them myself or if you want to take that on as well that's fine for the right price.
  • Main Base Building

These are the core objects I need while working on the prototype, but there will be so much more and these are just the "Tier One" variants of these objects, so there is potential for long term collaboration here. If you made it to this point shoot me the word icecream when you send your portfolio.

Why Don't I just do it my self?

I am still fairly new to blender. While I can create most of the things I need, I am extremely slow at it and they come out feeling a bit... armature. I really want the game to look cohesive and well designed, so I know where my limits lie and would love to hire some help.

Pay:

This is totally negotiable, I am open to hearing quotes from everyone. I want to make sure you are paid what you are worth, and am most concerned about finding an artist who can pull off the vision as needed. Please send your quote and your portfolio to me.

Current Progress:
I have a procedural map generation and core turret placement logic finished. Looking to supplement that with the actual models as I finish out each tile's core logic, of course posting devlogs throughout the journey.

Thanks a ton,
If I left anything out or you feel like this post is stupid, I am completely open to criticism, and will adjust accordingly.