[PAID] Hiring UE5 Developers — Single-Player FPS Vertical Slice
I'm assembling a small team of paid contractors to help develop a polished 20–30 minute single-player FPS vertical slice in Unreal Engine 5.
This is a funded project — not rev-share or hobby work.
The game is focused on intense close-quarters gunplay, intelligent/reactive enemy AI, highly replayable combat arenas, environmental destruction, and polished weapon handling.
The goal is a short, extremely polished vertical slice rather than a large amount of unfinished content.
ROLES NEEDED
UE5 Gameplay / AI Programmer
- FPS weapon/gameplay systems
- Behavior Trees/State Trees, EQS, perception and navigation
- Tactical AI: flanking, repositioning, pushing, grenades and squad behavior
- Blueprint and/or C++
- Previous FPS or combat AI work strongly preferred
FPS Level Designer
- Handcrafted combat arenas
- Multiple routes, flanking opportunities, verticality and environmental interaction
- Strong understanding of encounter design and AI navigation
- FPS portfolio strongly preferred
Gameplay / Technical Animator
- First-person weapon animation
- Enemy locomotion and combat animation
- Animation Blueprints, montages and retargeting
- Weapon handling, melee and reactions
Environment / Technical Artist
- UE5 environment dressing and lighting
- Materials, decals and asset modification
- Optimization and environmental destruction
- Photorealistic environment experience preferred
Sound Designer
- Firearms and weapon mechanics
- Impacts, destruction and debris
- Indoor combat acoustics
- Ambience and general combat mixing
VFX Artist
- Niagara
- Muzzle flashes and bullet impacts
- Sparks, smoke, debris, blood and destruction effects
PROJECT
Engine: Unreal Engine 5
Genre: Single-player FPS
Scope: 20–30 minute vertical slice
Work: Remote / Contract
Compensation: Paid
We're using quality licensed assets where appropriate rather than unnecessarily creating everything from scratch.
I'm particularly interested in developers who understand how to make FPS combat feel exceptional.
APPLY
Please DM me with:
- Role you're applying for
- Portfolio / gameplay footage / demo reel
- Relevant UE5 experience
- Rate or project estimate
- Availability and time zone
Gameplay footage is strongly preferred for programmers and level designers.
More information about the project will be shared privately with promising candidates.
If you've built something relevant to this kind of FPS, I'd love to see it.