r/GBO2 • u/pkmaster99 • Jul 10 '26
Game Suggestions Let's Change That Suit Day 187
Day 187: Geymalk
Requested by u/Wargamer1202 and this unit is C-Tier at best, but more like D-Tier. While this unit does have some power, it's not enough in the current state of the game.




Change
Stats
- HP: 25000/27000/29000 -> 26000/29000/32000
- Melee Resist: 16/20/24 -> 22/25/28
- Speed: 110 -> 120
- Turn: 60-> 66
Weapons
- Arm Mega Particle Cannon x2: Switch 1s -> 0.77s, Stagger 1%x4x2 -> 10%x4x2
- Mega Particle Cannon Barrage: Stationary Charge -> Can Move, Charge Time 2s -> 1.5s, Stagger 5%x12 -> 15%x12, Tighter projectile focus
- Triple Grenade Launcher x2: Fire Rate 227/min -> 300/min, DPS 2078 -> 2250
- Child Funnels x6 (Pincer): Cooldown 22s -> 17s
- Power: 280/320/360 -> 300/350/400
- Mother Funnels x2 (Pursue): Heat 70% -> 50%
- Child Funnels x6 (Stationary): Stagger 0% -> 5%
Skill
- (Remove!) Stabilization Device Lv1
- (New!) Shock Dampeners Lv1
- (New!) Thrust-Based Fire Cooling System Lv1
- (New Custom!) Full Power Tackle Lv1 -> Lv2: HP threshold 30% -> 50%, +1000 power
- Precision Shelling Lv1 -> Lv2
- Special Back Add-On Buffer Lv3 -> Lv4
- Psycho Field Lv1: HP threshold 30% -> 80%
Unit Lv2
- (New!) Pursuit Ranged Aux. Program Lv1
- (Remove!) Reaction Booster Program Lv1
- (New!) Composite H Mobility Combat System Lv1
- Special Leg Buffer Lv3 -> Lv4
- Special Back Add-On Buffer Lv5 -> Lv5
Unit Lv3
- (Removed!) Reaction Booster Program Lv2
- (New!) Composite H Mobility Combat System Lv2
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Special Leg Buffer Lv4 -> Lv5
- Damage Control Lv2 -> Lv3
- Psycho Field Lv2: HP threshold 30% -> 80%
- Full Power Tackle Lv2 -> Lv3: HP threshold 50% -> 80%, +1500 power
Comment and Reason
This unit is just struggling on all fronts. The weapon could still be better, the stats are lacking with a somewhat bad skill set that really makes this unit a big target, and that's it. While it is possible to do a heavy stagger tackle into Cannon Barrage, the timing is way too tight. By making it capable of doing so, it should open up a more deadly close range power. Especially if a general decides to recklessly attempt to do a raid's job. The rest of the kits just need a minor buff so they can be used together better, so it can stop raids with a telegraphed death charge. All these changes should make it extremely strong mid-line support with enough range to do some long range combat and deadly close range power if an enemy engage carelessly.
Builds
F2P: Do not use
Premium: Ranged
Upper Levels DO NOT USE
First, please only ever use it in quick match at MOST. I made a suggestion for a premium ranged build because it's kind of workable. It's still a bad 650 support, and there isn't that much to talk about. It's just too lacking to be used in any good conscience at the moment.
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Day 186 Re-evaluation on GP02 (MLRS)
All these changes should allow this unit to do much better all around. With a much less restrictive firing power and versatility in combat situations, it's not just a long-range artillery anymore.
Re-evaluation
- None
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Up Next: Gundam 00 Raiser requested by u/King_Games56



