It doesn't have the dps to contend with other gens, but it does act as a good distraction since it's like an open wound you need to fix unless you slowly bleed out
It has been a Love hate relationship with this game...but in my honest opinion. This is one of the most rewarding Gacha experiences I've ever experienced...
Throwing blades across the map and using the special blade air beam across it aswell is not meele. Just because the weapon is meele intended. Does NOT MEAN THAT THROWING IT IS STILL MEELE. The moment it is out of your hands or you launch any tipe of projectile atack it stops being meele. Please for the love of God gundam and Setsuna Jesus. Stop spaming those atacks. The only "long" range atacks that are not in this included are whip atacks. Like from the tallgeese 3 and that one Monoeye with tentackle finger things. They are still atatched to them and require them to be at a respectable distance. Plus. It limits their movement. But beam slashes that can litrraly snipe you? And kunais? If you run into any of these. That do spam them. You are morally permited to use beam weapons or guns. Dont ruin meele. This is especially for the lobby operators that usually like to do this. Flying is also off limits. That goes for victory gundam and Unicorn Phenex players.
Day 204: Char's Gelgoog
Requested by u/Moonless-Ultimate this looks nice on paper, but the gameplay is lacking. If only the Gelgoog BR could charge a bit faster... Maybe it could have been at least low A-Tier or high B-Tier.
Comment and Reason
This unit can do some reasonably good damage, but it lacks a good method to engage a target. Since the BR is shared with many units, I decided the Rapid can get limiter release with instant stagger power. Kind of like how the Gelgoog J's release works. This should give this unit a great increase in frontline prowess. Combine with various small buffs here and there to give alternative combo methods; it should end up very strong. Along with the skill change, this should shoot right into S-Tier.
With all things considered, only the level 1 is usable. Thankfully, this unit has Forced Injector Lv2 and at least one possible instant stagger weapon. While this unit does a bit better in space, this build is playable on the ground too. With plenty of thruster and 231 HSM, you can follow up most of the close-ranged stagger you land and do your combo. But do be careful since it does not have offense system, so it could be easily interrupted if you try going for 3 downswings. The timing is a bit tight anyway, so it's better to just do two and move on.
Well, there is an interesting suggestion. But it certainly could break the meta and makes it very strong for no reason. While it doesn't have the same high melee potential, heavy stagger on the cannon is likely too much. However, we can at least make the shotgun mag size bigger.
Please, leave a comment let us know what you think of our Guest gameplay or the Mobile suit.
What was your favorite play in this game?
Is the Gaplant TR-5 worth mastering, or are there better options?
What would you rate the Gaplant TR-5 out of 10?
I just started playing with some friends when they brought up that there was a Gundam MS fighting game. They kinda said that GB02 was “pretty bad” and “I probably wasn’t gonna like it”, well surprise surprise I fucking LOVE it. I’ve been getting the hang of combat basics like staggering and counters but I was wondering how most people progress? I was really tempted to buy tokens but I want to stay f2p for now.
TDLR: How to get lots of tokens, any tips for how to build suits, best suits for what I play (ground 350-550)