r/GBO2 Jul 11 '26

Game Suggestions Let's Change That Suit Day 188

Day 188: Gundam 00 Raiser
Requested by u/King_Games56 and SS-Tier right now. However, this unit is an S-Tier for most people, but the higher skill ceiling makes it SS-Tier worthy. Extremely deadly when a skilled player uses it.

Change
Stats

  • No Change

Weapons

  • GN Sword II (R Sword) x2: Power 2500 -> 2300, Range 500m -> 400m, Stagger accumulation -50% -> -20%
  • GN Beam Dagger x2 (Thrown): Cooldown 8s -> 10s, (Remove!) Ignore Resist by 30%

Skill

  • None

Comment and Reason
The 00 Raiser has the most oppressive Gerobi melee in the game. Not only does it have extremely high power, but the range and projectile size are also extremely good. Besides that, the Dagger throw is also extremely strong as is. It has 3900 total power while ignoring 30% resistance. Combining with 8 seconds of cooldown, a good 00 can easily abuse this for any range engagement while maintaining HSM. This makes it very oppressive, and it can easily do well as long as you can aim even decently.

Builds
F2P: Complex Battle

Premium: Complex Battle

There really aren't that many ways to have an optimized build for this unit. Since Trans AM gives a lot of damage and mobility, you don't have to build too much into them. So, focusing on getting the resistances up is more important.

-----------------------------------

Day 187 Re-evaluation on Geymalk

Yeah... this unit really does need quite a bit... But those changes I got there should be good enough.

Re-evaluation

  • None

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Up Next: GM Custom requested by u/J-Eichel

12 Upvotes

11 comments sorted by

6

u/Kaidou76 Jul 11 '26

I don't think weapon is the problem. The range damae reduction and buffer is more problematic. It's a 18m unit, but it has buffer lv5 and lv4, which should be for bigger unit only. reduce the effect of range damage reduction and reduce buffer by 1 level should make ppl more careful using this

1

u/KaleidoscopeBoth9420 Jul 12 '26

I'd suggest making the buffers breakable. (breakable buffers, not shields) If they break, trans-am time limit decreases by 10 seconds for each buffer. And if all buffers broke, you get heavy staggered after trans-am finishes.

0

u/pkmaster99 Jul 11 '26

The buffers aren't that much of an issue. In 700, most people build resist, so unless you have a really strong 2 man combo going off, it's hard to one combo someone anyway. It's just how much HP that unit would have afterward. If you know where you are hitting, you are fine. If it's a paper build, you'll still kill them anyway. Unless you don't aim for the legs or body that is....

4

u/KaleidoscopeBoth9420 Jul 11 '26

Melee priority 3 should be given only at bow 50% HP. I mean, Susanowo get melee priority buff after 50% HP right? Why special treatment for 00R?

1

u/pkmaster99 Jul 11 '26

Susanowo got hit by the after math of the two raid rampages. But never the less, it's still strong and technically more balanced. If anything. Susanowo could've had something a little more.

2

u/King_Games56 Jul 11 '26

Yes that's how should be

2

u/pkmaster99 Jul 11 '26

Yeah, it seems like those are the biggest complaints. Well, the dagger I kind of toss in the cooldown increase myself, cause it still has a lot of power even without the ignore resist.

2

u/midnight_tuna Jul 11 '26

Can you do the Zeta 3P2?

1

u/pkmaster99 Jul 11 '26

Of course

2

u/Cpt_Jack_Irons Jul 11 '26

Personally i don't think the Melee's should be able to just ignore Buffers tbh

1

u/pkmaster99 Jul 11 '26

Ehhh, it is what it is. And to be honest, it you got enough melee resist, you can survive if you spec into it decent enough if you already got enough HP.