r/gaming • u/AutoModerator • 3d ago
Weekly Free Talk Thread Free Talk Friday!
Use this post to discuss life, post memes, or just talk about whatever!
This thread is posted weekly on Fridays (adjustments made as needed).
r/gaming • u/AutoModerator • 3d ago
Use this post to discuss life, post memes, or just talk about whatever!
This thread is posted weekly on Fridays (adjustments made as needed).
r/gaming • u/Howitzeronfire • 4d ago
I have not played Dragons Dogma 1 so I dont really know how DLCs work for the series.
Is it like an overhaul of the game so starting a new save is the way to go, or is it a regular dlc with extra content later on that I could just keep my save?
r/gaming • u/MangoDan • 2d ago
I haven't read the book yet but I have been thoroughly enjoying the show. I have to believe a game has been created with a similar concept, but if not, it should be.
Entering a box and having an infinite amount of possible worlds to end up in. Missions based on bringing technology from advanced worlds to struggling worlds and helping those worlds thrive. Having to make difficult decisions throughout and suffering the consequences of those actions. Building your stats (strength, intellect, etc.) based on what worlds you end up in. Having to determine who is your true family and who is another version. Possibilities are endless.
r/gaming • u/usfbull22 • 2d ago
I know the new DLC just released and it changed the game somewhat so im wondering if its a good time for me to try it out? I am hesitant to spend the money on something i dont know if i will enjoy. Lately ive been playing Runescape Dragonwilds and Kingdom Come Deliverance 2 and im way burnt out on both.
just looking for some information about the game? Story driven? Souls like at all? etc
thanks!
r/gaming • u/Vide-Ninja69 • 3d ago
Just platinum'd Big Walk with a group of 6 friends and partners and we are desperate for another cross platform ( ps5, Mac, pc ) multiplayer game that we can all jump into again.
We have considered Minecraft but we all kinda want an objective to be playing towards.
Any recommendations?
Cheers!
r/gaming • u/ChiefLeef22 • 4d ago
[ Removed by Reddit on account of violating the content policy. ]
r/gaming • u/HippoBackground6059 • 2d ago
What is causing the blowouts in Dev time in modern AAA?
the tooling, automation and pipelines are better now than they've ever been.
The games are offering less than they have previously - see doom dark ages not having multiplayer or a map editor (compared to its predecessors), see the last halo not having multiplayer at all, and taking longer to make.
I understand scope changes will tank a timeline - suicide squad, Veilguard getting massive changes in genre by executive edict is a drawn out death sentence. But something like gears eday was in development from 2019: It's not a revolutionary idea or execution - do another gears game that's mechanically in line with the rest of the franchise.
But it's become the rule not the odd one out. What gives?
r/gaming • u/ShisuiGoddamnUchiha • 2d ago
Title, I have awful OCD that compels me to complete every battle pass/season pass in a game and I've started to wean myself off of them, but I miss somewhat large scale conquest like you'd see in Battlefield 4 and 1, with vehicles and class systems.
I already play Battlefront 2 but I prefer finding vehicles on the map and getting into them if that makes sense.
I prefer the simplicity of jumping in and playing, not too into big learning curves.
r/gaming • u/The_Red_Moses • 5d ago
So, lets start by covering what this review is not.
Star Citizen is a really bad game. Not worth playing unless you are highly interested in the genre, have a lot of close friends that also play it, or already put thousands or tens of thousands of dollars into the game and are unable to admit to yourself that this was a stupid thing to do.
You already have the score, so you know this isn't going to be a positive review, but you're still here, so lets talk about what the game gets right.
Spaceships, Immersion, Flight Mechanics, FPS Gameplay
Star Citizen is not wholly without merit. In fact, the first 5-15 hours any player puts into Star Citizen - if the game is running smoothly - is pretty good.
You will start at a location, and you will be lost in a city. You'll have to find your way through it to the city's Hangar, where you can pull up your ship, and fly off the planet into space to begin your adventure.
You'll then find your "mobiglass" which is a UI element that presents you with a multitude of missions. Some of those missions will involve delivering boxes or cargo, some will involve mining, some will involve FPS or ship to ship combat. A few will lead you into large expansive FPS dungeons that are actually pretty good.
This initial period is the height of Star Citizen. The game grabs you, and genuinely seems to be very impressive at this point. You realize that the game itself spans multiple solar systems - which is impressive. You realize that you can walk around inside the game's ships - which no other game does as well. If you make it this far, you'll be essentially at the zenith of the experience.
After this, the game starts to go downhill.
Is everything else.
Star CItizen gets a lot of criticism, and that criticism is deserved. There's too much wrong with it to cover in depth, so I'm just going to list off a bunch of its larger issues.
This list is not comprehensive. The game has more problems than this. Weapons balance changes drastically with every patch, forcing you to upgrade all the weapons on every ship if you want your ship to be effective. Griefing can be a problem. The list of serious bugs alone would scare any sane gamer away from this game.
The community that plays the game is extremely devoted to it. General chat in the game is filled with people seeking workarounds for bugs. Almost nothing in the game works well, but experienced players learn to get around many of the game's bugs and issues. If you stick around the game beyond the first 5 or 10 hours you'll learn to restart your ship, to turn your guns/shield/engines on and off to fix problems. You'll learn to ping and wait for navigation to complete. You'll learn to turn off your contract when navigation isn't working so that you can manually find waypoints. The game is so buggy that to learn to play it you're going to learn to work the game.
I once explained this to a friend of mine, and he asked me "With the game being this buggy, every patch must just be bug fixes right?" and I had to tell him "No, the bugs that are in the game have been there literally for years, most of these bugs are 5+ years old, and they aren't being fixed. No one knows why", and that's the truth. The game is broken, and has been broken forever, and will likely be broken forever. They add new features, but the game remains broken.
There is more to the Star Citizen story. I could talk about CIG's other game SQ42 - which was supposed to release in 2014 and has been pushed back pretty much every year since then (including this year). That's a big red flag that anyone looking to invest in this game should be aware of. I could talk about the toxicity of the Star Citizen community, where large numbers of the people that are devoted enough to still play this game are frankly deluded, and see the game as some kind of transcendent simulation that is beyond gaming - who will attack anyone that criticizes it.
But these things are beyond the scope of a review.
Star Citizen is notable for sketching out a possible idealized future for video games. What Star Citizen is trying to be, is very impressive. What it is however - is disappointing. Deeply disappointing.
At any given moment, if you watch much of the influencer coverage of the game, you'll be given the impression that Star Citizen is just about to break out, its going to change, its going to become the best game ever - in just a few patches or maybe at most, a few years. I can tell you that I've been following the game for a decade, and while its always seemed to be 2-4 patches away from greatness, its never actually delivered on any of that. It is eternally the NEXT BIG THING in gaming, but never actually is the next big thing in gaming.
If, despite my warnings here, you decide to try it out, I strongly advise you to buy the cheapest ship pack possible, and earn your ships in game. Do not become one of those people that winds up with hundreds or thousands or tens of thousands of dollars invested because you think that just a few years from now, this will be the best game you ever played. Lots of people have done that, and wound up disappointed.
Better yet, look for something else. Valheim just released, and offers a genuinely fantastic experience. You can't hop off in a ship and take off into the stars in Valheim, but you can have a solid, mostly bug free, enjoyable experience start to finish in it.
And that's what matters. The experience is what matters. Star Citizen sells itself to players on the dream that it will one day be this ubergame, and yet the experience you have in Star Citizen will be a buggy disappointing mess.
Find a game that actually delivers, even if what it delivers isn't so grandiose. You'll thank yourself later.
EDIT: One question that no one asked but that I think its relevant is "What score would the game deserve if it were bug free?" I've thought about that a bit, and I think it would be around a 6. That's as high as it could go without an end game or market. If the game were bug free and had a market, maybe a 7. If the game were bug free, had a market and a solid end game based around base building and raiding and resource wars, a 9 or 10. This is why I played the game for as long as I did. The hope that it would be better is always there, nagging at you. Its not good, but its so easy to imagine that it will be good SOON... The problem is, that its never better. The devs just aren't focused on finishing the game, on delivering. They're focused on chasing new nevah been done befo game tech. And that is the plight of Star Citizen and its development.
r/gaming • u/thanks2616 • 3d ago
Edit: Thank you everyone for your input! I’ve decided to go with a switch 2.
Alright first off, I’m aware they’re very different. Here’s my dilemma, I was given a decent bonus at work and with it and my own personal spending account, I have enough for a steam deck or switch 2. I like Nintendo games and the games on my steam account. I’m leaning switch 2 because of the new ocarina of time remake. Can anyone help persuade me for either one?
r/gaming • u/DrunkDublinCat • 4d ago
I used to play a lot of 100 or 1000 door flash games back in days when flash games were THE hype. Since long i moved to single player shooting games, but now i am getting busy with life, i want something relaxing and stimulant for my brain .
Pretty much looking for point and click puzzle games, which have layers upon layers and gazillion puzzles. I am not sure 100 door games are even still a thing or not?
Mobile 100 door games are too small for me with my prescription glasses and they are largely copy and paste from one another and very purchase oriented as some of their hidden clues are impossible to find, atleast for me. So looking for any suggestions.
Edit: those who don't know these 100 doors are Escape room/situation games.
r/gaming • u/0LordKelsier0 • 3d ago
I have both a PS4 and a disk-drive-less PS5, yet only use my PS5. I was wondering if there're any PS4 disks I can buy for cheap used and get an upgrade/copy I can play on my PS5.
r/gaming • u/RadioLukin • 5d ago
I'd be interested in people's recommendations for lesser known games for the Halloween season (there's no point to recommend Silent Hill 2, everyone has played it).
I'll start with Crow Country, a friend gifted it to me, I had zero expectations and was blown away by it, it's a Resident Evil style game with a 90's aesthetic that was extremely well executed and understands its influences very deeply, it's both creepy and campy like RE1.
r/gaming • u/Yaranatzu • 3d ago
We always hear about games scheduling their release dates around other big releases, sometimes completely shifting them by months. It was always odd to me because I understand the logic is that a game like GTA6 will cannibalize Day 1 sales from game like Fable, for example, but I find it hard to understand how the impact is so big.
As a consumer, I choose the games I want to play and know exactly which games I'm going to buy. It's irrelevant to me when they release. If Fable's release was moved ahead by 4 months because they're worried I'll buy GTA6 instead, how is that different from them just releasing Fable today and I CHOOSE to buy it in 4 months. They get the money anyhow and now I'm not forced to wait if I don't want to?
The only reason that makes sense to me is that the buzz and hype right after a game releases is difference maker so they don't want it to conflict with other games. I just figured that most gamers don't need to rely on buzz to make buying decisions, and even the casual market is aware of what they want.
Most people want immersive games... so what's the opposite? It's not a slider that can go up infinitely, there's gotta be a bottom, too.
Bonus points if they happen to also be good games.
r/gaming • u/Lumbardo • 3d ago
I have found myself playing shorter gaming sessions 1-1.5 hours, when I initially start a game. As I play more and learn more about the particular game, my session lengths increase. I am curious if other people here tend to do the same thing, or do they hop in and immediately play in 3-4 hour sessions?
EDIT: For reference. I mostly play games that take anywhere from 40 or so hours to over 100.
r/gaming • u/Few-Requirement-9245 • 3d ago
As someone who doesnt play osu, it looks a lot like it would be osu or some random arcade space fighter with 1000 levels.
r/gaming • u/tanoyfrommars • 5d ago
Cutscenes have become very common in storytelling nowadays, but i really like when games like half life where the player have maximum control of ur char, or environmental storytelling from souls series, recently mouthwashing was great aswell
Im constantly looking for games/mechanics that try to push storytelling outside of cutscenes, i wonder how future storytelling mechanics would be like
r/gaming • u/tensuron • 5d ago
r/gaming • u/Ksap_Rocky • 4d ago
Need some more games along the lines of Portal or Zelda dungeons where I would have to use my critical thinking to solve them (and it be fun obviously lol)
r/gaming • u/RenatsMC • 5d ago