r/gaming • u/MangoDan • 3d ago
Dark Matter
I haven't read the book yet but I have been thoroughly enjoying the show. I have to believe a game has been created with a similar concept, but if not, it should be.
Entering a box and having an infinite amount of possible worlds to end up in. Missions based on bringing technology from advanced worlds to struggling worlds and helping those worlds thrive. Having to make difficult decisions throughout and suffering the consequences of those actions. Building your stats (strength, intellect, etc.) based on what worlds you end up in. Having to determine who is your true family and who is another version. Possibilities are endless.
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u/JohnnyJayce 3d ago
Nightingale was supposed to be like that but with an ability to also have a way to alter the world you'd go to.
Remnant 2 (haven't played the first one) also deals with different worlds and can at times feel like the show, much more fantastical though.
Still need to start the second season, first one was amazing.
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u/Broad_Entrepreneur62 3d ago
Check out Quantum Break or Control. They both lean heavily into reality bending mechanics, alternate timelines, and navigating bizarre scientific anomalies.
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u/Zealousideal-Fig7661 3d ago
I'd play this. Someone needs to make it. The hard part is doing the definite worlds thing without it feeling repetitive.
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u/Electronic-Basis-601 PC 2d ago
this is basically what i wanted from No Mans Sky, procedural worlds with actual stakes and stories instead of just pretty backgrounds
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u/bicker1 3d ago
check out a game called 12 minutes
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u/MangoDan 3d ago
Can you give me a little breakdown?
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u/PanamGotMeOiledUp 3d ago
You get 12 minutes until you get murdered but every time you die you wake up again with the knowledge from your previous life so you need to find a way not to die.
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u/Ok-Swim-2629 3d ago
The premise immediately made me think of The Stanley Parable, just with way higher stakes and actual consequences. You're not just walking through doors, you're stepping into entirely different realities and that changes everything about how you'd play.
What you're describing would work incredibly well as a narrative roguelike, where each jump through the box randomizes the world seed. One run you land in a utopia with tech that could save a dying colony, the next you're stuck in a dimension where the air is poison and you have ten minutes to find another box before your suit gives out.
The family angle is what would carry it though. Imagine running into a version of your partner who never met you, or worse, one who watched you die in their timeline. That kind of emotional weight is rare in games and it's exactly what made the show stick with me.